Brilliant Gem class Coreship |
Designed by: Admiral Savage (based on a design by Judges Guild) | |||||||||
T20 Statistics: | ||||||||||
36,117-ton Hull (Cylinder) -
Partially Streamlined, TL 14 (w/ TL16 power plant) AC: 9 (9 vs. Meson Guns) AR: 0 SI: 550 Initiative: 1 Starship Size: Huge Cost: 22,986.519 MCr (28,733.148 MCr without discount) Model/6 Fib (PP: 57/13) Computer Avionics: Less than 50,000-ton Sensors: Extreme Range Communications: Medium Range (Maser, Meson) Cargo: 600.0-tons Extra Ship's Stores (8wks, 50.4dt, 2.7036MCr): 144 person/weeks of Luxury Stores, 3,808 person/weeks of Standard Stores, 80 person/weeks of Low Stores Annual Maintenance = 2,298.652 KCr (1,149.326 KCr if routinely maintained) Routine Maintenance = 574.663 KCr/Month (5,746.63 KCr per year) |
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Performance: | ||||||||||
Jump-5 (enough fuel for 0.6x
Jump-5) J3. J1=3251dt, J3=9753, Requires 2 tanks at 6302 dt
fuel for J5 Acceleration: 1-G Agility: 1 Power Plant: TL-16 Fusion (5,940 EP output, enough fuel for 4 weeks) = 1980dt fuel Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 3,000 tons of fuel) Atmospheric Speeds: NOE = 875kph Cruising = 2,625kph Maximum = 3,500kph |
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Active Defenses: | ||||||||||
Nuclear Dampers USP:6 Meson Screens USP:6 |
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Weapons: | ||||||||||
Hardpoints: 200 4x Barbette Particle Accelerator Turret TL-14, +2 To Hit, 2d12 (17/x1), Range: 30,000km 1x 50-ton Repulsor Bay TL-14, USP: 3 Meson Gun Spinal Mount: TL-14, +16 To Hit, 16d20 (15/x10), Range: 75,000km |
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Ship's Vehicles: | ||||||||||
6x 50-ton small craft (Internal
Hangar)
- 50dt Hvy Fighters 3x 95-ton small craft (Internal Hangar) - Shuttles 3x 400-ton small craft (External Dock - Streamlined) - Various ships or fuel shuttles 3x 13363-ton large craft (External Dock - Unstreamlined) - Moduleships Launch facilities for 4 Craft per turn |
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Accomodations & Fittings: | ||||||||||
238x Double Occupancy Stateroom
(469 People) 18x Single Occupancy Officer Stateroom (18 People) 10x Low Berth (10 People) 20x Standalone Fresher 4x Sickbay (8 Patients) 1x Autodoc 7x Airlocks |
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Crew Details: | ||||||||||
7x Command Officers, 35x Command
Crew 1x Flight Officers, 30x Flight Crew 1x Gunnery Officers, 25x Gunnery Crew 2x Engineering Officers, 78x Engineering Crew 1x Medical Officers, 0x Medical Crew 6x Ship's Troops Officers, 216x Ship's Troops 72x Service Crew 13x Passengers or Extra Crew |
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Description: | ||||||||||
The Brilliant Gem class coreship
was originally built in Glimmerdrift Reaches. These coreships were
designed to jump moduleships containing cargo, fuel or passengers. With
2x 3,251dt drop tanks it could handle J5 easily. The design is
essentially a cylinder with modules that can be added or removed. The
main crew is located in the bow and engineering is aft. Between them is a smaller cylinder with bays and couplers for 3 moduleships. All of the fuel is modular so it is also possible to remove the empty fuel modules and add full modules. The captain has a 4dt ton office attached to his stateroom with safe (.016dt), the crew has a 10dt recreation room, and it carries 300dt in smallcraft fuel. The coreships utilizes a highly secretive TL16 power plant and fuel purification plant doubling the performance of the jump drive fuel. It requires a TL16 engineering crew to maintain this plant otherwise performance will drop from mistakes to J2 and max fuel requirements. Missjump opportunities will increase to 10% of all jumps. |
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Some variations have occured; 1. A 100dt far scout to send for assistance incase of a missjump or other problem. 2. Substitute missiles for the repulsor bay. Convert extra cargo in missile bays 3. A military version of the Coreship has been produced and is assumed lost in the Rebellion. 3 Major Moduleship versions are available; 1. Liner Moduleship 2. Military Module Dropship 3. Cargo-Fuel Moduleship See Judges Guild "Doom of the Singing Star" module for deckplans. |