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Moves

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Here you can pick out any move without a * in front of it to start out with

You can only pick 3 starting moves

Any Charachter can learn all of these moves unless stated


*Bakurikimaha: An ultimate ki attack, this is is an extremely powerful ki blast shot from one hand, the other
gripping the shooting hand's wrist for support.

Ap:300

Ki:200

35 days to learn


Big Bang Attack - This is Vegeta's signature move he holds his palm up flat twords the opponent and shoots a ki blast in their direction

Ap:100

Ki:75

17 days to learn


Burning Attack: A powerful energy blast shot from both hands. It is done when holding both hands forward, while doing some strange arm moves, and then put both hands forward again, index fingers and thumbs touching. Then release the blast.

Ap:150

Ki:75

11 days to learn


*Death Ball - A small ball of ki that grows into a large sphere capable of destroying planets freeza used this to destroy namek and vegeta

Ap:500

Ki:600

34 days to learn


*Destructo Disk - A large spinning disk that is thrown at an enemy and can slice almost anything in two *Armor has no effect against this attack

Ap:200

Ki:125

20 days to learn


Donopa - A blast shot from one finger which will explode on contact

Ap:100

Ki:50

27 days to learn


Dynamite Kick - A explosive Kick

Ap:80

Ki:15

5 days to learn


Eye Beam: It is basically a double ki blast shot from the eyes.

Ap:145

Ki:35

12 days to learn


Eraser Cannon: It is a large, powerful Ki blast shot from the mouth, and can destroy in a very large radius from where it hits.

Ap:115

Ki:45

10 days to learn


*Freeza Beam - A ki beam shot from one finger that peirces anything that it touches, used to kill piccilo and vegeta on namek

Ap:125

Ki:100

15 days to learn


Kamehameha - One of the most popular moves in dragon ball Z

It's basically a large ki blast charged from cupped hands

Ap:150

Ki:100

25 days to learn


*Kakusandan - Shoots a blast from each hand. Then control the blasts so that they merge and then directs it above the heads of the enemies. There upon split the blast again into many smaller bolts which rain down upon the enemies

Ap:200

Ki:175

28 days to learn-cannot be dodged


*Kikoho: You put the tips of your fingers of both hands together, forming kind of an "O" between his fingers and his thumbs.Then you shoot a very powerful blast through the "O" at his opponent

Ap:175

Ki:100

19 days to learn


Rikum Fist - A firey series of punches.

Ap:60

Ki:5

5 days to learn


Rikum Kick - A fiery knee blow

Ap:75

Ki:10

5 days to learn


*Shishin No Ken-This technique is used to split a person into four different parts. Each person created is not just an image like that created with the Zanzoken, but can fight and be attacked. The only problem with the Shishin No Ken move is that each person has only has a quarter of the power and the speed than if there was only one.* For every round you are using Shishin no ken you pick out four attacks each attack has 1/4 the power e.g. Sodokan would normaly have an ap of 80 and take 40 ki however when using shshin no ken it has an ap of 20 and takes 10 ki
 
Ap:0
 
Ki:100per round
 
25 days to learn-only one attack can be dodged by your opponent, if your opponent attacks one of your split forms and kills it you go back to one person missing 1/4 health.
 

Sokidan - A Round Ki blast is shot out of each hand

Ap:80

Ki:40

10 days to learn


*Solar Flare - A flash of light used to temporarily blind enemys* can be protected from with sunglases

Ap:0

Ki:45

Parilizes opponent for one turn

15 days to learn


*Super Ghost Kamikaze Attack: You spit out a ghost-like form closely resembling the person it came from. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast.

Ap:400

Ki:300

50 days to learn-can only be used once per battle


*Time Stop - This attack freezes the opponent where he is and the user can do other attacks while performing time stop* Can only be used once per battle

Ap:0

Ki:200

Paralyzes opponent for 2 turns

30 days to learn


*Tisuhildan - A round ki blast that the user controls with his hands and makes blast ram into opponent

* must have at least 30 inteligence to use

Ap:140

Ki:120

20 days to learn-cannot be doged


Wolf wind attack - Yamcha's Finishing attack in which he crouches like a wolf and charges an the opponent

Ap:115

Ki:30

5 days to learn


*Yoikominminken: It is a hypnosis technique used to put people into a deep sleep, by using a strange voice and hand motions.

Ap:0

Ki:10

50 days to learn-paralizes opponent for 3 turns


*Zanzoken: The user can move so fast he leaves an after-image, while attacking from another standpoint.

Ap:0

Ki:100 per round

10 days to learn- When using zanzoken your opponent cannot dodge any of your attacks also he can only hit you 1/2 the time


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