| Airsoft Games |
"The cabin" |
"MP5 A4" |
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These are some of the games we play with our airsoft guns. Each game requires certain gear, tactics, and certain attributes that each member brings to the team, all in certain playing areas.Airsoft Rules
Respawn Rules (Regeneration)
Capture the FlagTeam One
Team Two
The object of Capture the Flag is to infiltrate the base of the opposite team, steal their flag, and return it to the your own base before the opposing team does the same to your team. Typically, once a person is shot with a bb, anywhere on any appendage with specific purpose to avoid the face and head, the person will need to go to a Respawn point. Each team has a respawn point behind the base. When a person comes back in the game, they must give a shout to alert all in the area of the change. The bases are usually an area of woods surrounding the flag, often surrounded with makeshift bunkers or natural bunkers. The cabin is very rarely used in this type of game. The games are usually played over a large area, like the woods, with at least 6 members total, 3 vs. 3. The flags are usually glow sticks since the games are almost always played at night. During daylight, or on bright nights, flags may also consist of small, white invisible fence flags. Defense: Offense:
Siege
The object of siege is, for the offense, take over a base, capture a flag, or eliminate all members of the defense. The defense, then, is to prevent this from happening. Depending on the specific type, the rules can vary. One way to play is with the No Respawn rule. This is, if a person is "killed", they are out of the game and must only observe, without giving help to either side, until the game is over. This is more often the case in a "take the base" style game, where respawn would eliminate the objective. The alternative way to play would be to have a respawn point behind each team's starting area or a timed respawn. The time is usually short for the defenders, especially if their number is deficient. The offenders would either have a longer timed respawn or a respawn point well away from the base being attacked. There may also be mixed no respawn with limited respawn. Siege can be played in the woods using the cabin as the base, using any place or flag as the objective, or even in the basement using a quick-built fort. Stealth. The only way for an attacker to get close to the objective without pulling a classic-Hawkins' Kamikaze run is to sneak up. This can be accomplished more easily with distractions. A steady barrage of ammunition or demolitions is a good way to keep the defender's head down. As a defender, Stealth is also very important. If the attackers don't know where the defenders are they have a tough time getting past, especially if the defenders are well-placed. If the defender is found out, MOVE. Keep the offense guessing... guessing wrong if it can be done. Another good way to force a kill for the defense is wait until they make a charge, blast a few demolitions in their direction, and slam a few bb's on their cowering backsides. The object of this game, as stated, is offense-based. A good way to even the odds (the game won't end until the flag is captured), other than not having a respawn, is to time the game. Road flares or high intensity glow sticks work well, because they usually burn out in 15-30 minutes.
Sniper
The object of sniper is to eliminate all members of the opposite team. For the searchers, the game is simple: shoot the sniper. The sniper, then, has a bit more of a challenge. The sniper must hide, or roam, for as long as possible until all the searchers are eliminated. The game ends when either the sniper or all the searchers are eliminated. Due to the nature of the game, there is no respawn. Once a player is out, the player must wait until the game is over. “Dead” searchers are allowed to watch the game as it progresses, but it is not advised to help teammates after the game is over. Sniper is usually played at night around a house with various lights on, creating thick shadows and bright, dangerous open areas. Sniper If two snipers are on the same team, work together. A good plan to use is the "Pinch-n-Pop" maneuver. That is, pinch the opposing team between two (or more) and shoot them as quick as possible. To ensure this happens, a "Tail-n-Tag" must be used (hide while the enemy passes before coming out behind them and shooting). Except have one player in front to distract the enemies first. The other should be able to sneak around behind enemy lines and take care of business. *Note* If your enemies are half-witted or better, they won't be bunched up. Always check your flanks, and check them often. Searchers
Bomb/ Defusal
This game comes straight from counter-strike (a Half-Life mod). The game starts with both teams on opposite ends of a yard, but the counter-terrorists should start closer to the bomb sites than the terrorists. The terrorists attempt to place a “bomb” (the timer from the party game Catch Phrase works great) in one of the two designated bomb areas and start the timer. If the counter-terrorists do not prevent the placing of the bomb, they have until the bomb goes off to defuse it. During this time, the terrorists must protect the bomb. If the bomb goes off, or all the counter-terrorists are eliminated, the terrorists win. If the bomb does not go off by the end of the game, the counter-terrorists win. This game is usually played one-shot kill without respawn. Bomb/ Defusal has been played around Link’s house, using the porch (front) and the deck (back) as the two bomb sites.Terrorists Counter-Terrorists
Death MatchAll teams are equal Deathmatch is mayhem. There can be team deathmatch, with a point system, or it can be played every-man-for-himself style. Both can be very fun. Hiding is usually prohibited, because it slows the game down too much. Sneaking, however, is not prohibited. Respawn is usually a central point that has a five foot or five second delay before a person coming from respawn can be shot at. Games can also be played without respawn, last-team-standing style. Deathmatch can be played anywhere, but yards are the most common arenas, with bright lights and dark shadows. Inside the house used to be fun… until we were forced to pick up all the loose bb’s! The woods have been used for daylight games.The best way to survive deathmatch is to run. Fast. The one sneaking around corners is typically the one that gets shot in the back, unless it is done well. Another good plan is to lurk in the shadows, attempt to line people up in the ghost ring sights of a decent MP5, and snipe on the move. If the others can find the dark outline in the night, automatics and semi-autos are very useful. Bunkering one another can be effective, but more so with good team-mates that can sneak up behind the other team and blast them.
V.I.P.
This game comes straight from Half-Life. The object of VIP is to get the single VIP person from one point to another. The bodyguards help this happen while the assassins attempt to eliminate the VIP. The game ends when the VIP is eliminated or reaches the destination. If played with strict rules, the assassins have only spring weapons, bodyguards have whatever they want, and the VIP has a spring pistol or mini, a very weak weapon. These rules can be changed as circumstances allow, or completely forgotten depending on how the players feel. Obviously, the VIP cannot respawn. However, the game can be played with respawn for both teams (bodyguards respawn at start point and assassins respawn behind the destination, or without respawn altogether. It may be a good time to use point-shot rules, for the VIP alone or everyone. Typically, games with point-shot rules would not have respawn. V.I.P. has been played in Link's woods as a quick game of escorting someone from the cabin to the car, though it did not work well in complete darkness.
V.I.P.
Bodyguards
Assassins
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0. Airsoft
Rules General Rules Respawn Rules 1.
Capture the
Flag 2.
Siege 3. Sniper 4. Bomb/
Defusal |
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Stealth Force Recon.
Copyright © 2005 Stealth Force Recon. All rights reserved.
Revised: 05/18/06.