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Warrior's of the UnderWorld RPG : Smack till ya Crack!!
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Races

Here is a list of the races you can pick from. They all have there advantages and disadvantages. So when you pick your race type choses wisely. If you know a one of your races Special techniques e.g. Super Saiyan it costs 1 action to turn that stage then you tell me when you want to go back to normal.

Saiyans

Character example: Goku
Character left: 0 out of 6
Special techniques:

Oozaru - The saiyan turns in to a giant ape. While in this form all stats are time by 1.5 apart from initiative and speed. To go Oozaru you need to use create moon then you will turn Oozaru or i will post what days there will be a full moon and if your fighting someone on that day you tell me that your looking at the moon.

*Super saiyan - Super Saiyan is usually achieved in a high-pressure situation. The Saiyan is covered in a gold glowing energy field. Their hair stands straight up and turns golden. While in this stage all stats are timeed by 2 except initiative. Every Saiyan turns super Saiyan when all your stats are above 100.

*Super saiyan 2 - This is the similar to SS1 but the character has a lot more muscle mass. While in this stage all stats are timeed by 3 except initiative. Every Saiyan turns super Saiyan 2 when all your stats are above 200.

*Super saiyan 3 - Character's hair grows down to his waist and remains golden and gains more muscle mass. While in this stage all stats are timeed by 4 except initiative. Every Saiyan turns super Saiyan 3 when all your stats are above 250. This stage costs 100 Ki per round to maintain.

*Super saiyan 4 - This is a saiyans ultimate stage. Characters hair stays normal colour and grows out more, the character grows red fur on his arms and back and you grow your tail back if lost. While in this stage all stats are timeed by 4 except initiative. Every Saiyan turns super Saiyan 4 when all your stats are above 500. This stage costs 250 Ki per round to maintain.

Namek

Character example: Piccolo
Character left: 4 out of 5
Special techniques

Mystic Attack - This power allows for the stretching of a Namek's arms up to 100 ft to attack. This attacks purpose is meant for suprise and canot be dodged.
Ap= 40
6 days to learn

Regrow limbs - The Namek can regrow there limbs. It takes 1 day to regrow any limb.

*Super Namek - The Namek gains a lot more muscle mass but other than that he you look the same. While in this from all stats are timesed by 3. To achieve this state all stats must be above 150

*Giant - The Namek can grow up to 100 ft. While in this form all damage done to an oponent is doubled. Lasts for one round. Can only be used once per fight.
9 days to learn.

Human Martial Artist

Character example: Krillin
Character left: 5 out of 5
Special techniques

Humans are generally not strong but can become strong in there train but they can learn any move 2 days faster and start off with discharge.

Human Martial Artists naturally regain Ki at the rate of 20 Ki per round.

*Super Human - The Human gains a lot more muscl mass. This stage is rarly achieved due to Humans can not take so much power. While in this stage all stats are timesed by 3. To achieve this state all stats must be above 200.

The Martial Artist's Ki can act as an aura of protection where 1 Ki=1 HP. They can choose at the beginning of a round if the damage will go to their Ki or HP.

Icers

Character example: Freeza
Character left: 4 out of 5
Special techniques

*Change Form - When an Icer becomes so strong he changes into a different form which is more powerfuller.
*Second Form - The Icer grows nearly twice as big. While in this form all stats are timesed by 2. To gain this form all stats must be over 75.

*Third Form - The icer stays the same size but his head expandans and grows horns all over there back. While in this form all stats are timesed by 3. To gain this form all stats must be over 150.

*Fourth Form - The Icer goes back to his normal size bit has all grey smoth skin. While in this form all stats are timesed by 4. To gain this form all stats must be over 250.

Android

Character example: Android 18
Character left: 3 out of 5
Special techniques

*Energy absorbtion - When used the android gets 5% of the person you are fighting HP and Ki per round. Lasts for 2 rounds.
learned from Dr Gero

Absorb parts - The android can buy new parts from Gero's Labs and absorb them to become stronger.

*Super upgrade - You buy an item at Geros labs then Dr Gero's upgrades you with it to become a Super Android with all the latest software. After this is done you can turn to Super Android in battle. While in this form all stats are timesed by 3.

*Advanced upgrade - At Gero's labs (in the item section) Dr Gero upgrades you so you can learn aby move 3 days faster.

Cell type

Character example: Cell
Character left: 5 out of 5
Special techniques

*Perfect Cell - The cell looks more manly with a lot more muscle mass. While in this stage all stats are timesed by 3. To achieve this state all stats must be above 200.

*Super perfect Cell - The cell looks more manly with bit smaler than he did before. While in this stage all stats are timesed by 4. To achieve this state all stats must be above 300.

The cell can learn moves 2 days faster.

Majin Type

Character example: Majin Buu
Character left: 5 out of 5
Special techniques

Thin version - Majins turn into a tall and skinny version of himself. While in this state every stat is timesed by 3 apart from strength. to achieve this state all stats must be above 200.

Fat version - Majins turn into a short and fat version of himself. While in this state every stat is timesed by 3 apart from Speed. To achieve this state all stats must be above 250.

Super majin - The Majins turns into a tall muscular version of himself. While in this state every stat is timesed by 5 apart from Initiative. To achieve this state all stats must be above 500. This stage costs 250 Ki per round to maintain.