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Race Pack Construction
By Mortis

Things you need to do this..

- IEEP, (if you don’t know what this is go away, I don’t have time to answer basic questions.)

- A Creature editor/creator (I use ShadowKeeper, but any will do.)

- Some good portraits of what race’s you want.

- Some time and patience

- And basic knowledge of ITM and Spl editing.

STEP 1: First off decide on what race you want, I’d advice against large races (dragons, demons etc.) as they will stop you getting into buildings.. (real problem)


STEP 2 Open your creature editor and create a .cre file for your race, don’t worry about stats or class JUST the model animations and colours. (you will see why later)


STEP 3 Open IEEP’s Spell editor and create a spell that adds any stat alterations, gives any innate powers and also changes the title and portrait of who ever casts it.


Titles can be found using the Dialogue editor (search for wraith for example) copy the code that appears into the spell editors “Change Title” effect.


Portrait changing is easy, add the effect “Portrait Change” add type in the file name in the resource key.


Lastly set the spell to “polymorph specific creature” to your CRE file. (Make sure the morph type is only animation and colour NOT STATS AND RESISTANCES.


STEP 4 In the Item editor make a potion that when drank casts the above spell.


STEP 5 Make any extra spells or items you need (innate spells and touch attacks.)


Save Everything. Back it all up and copy the CRE, all SPL and ITM and your 2 portrait BMP’s into overrides,


Start game, summon potion and drink it…. DONE.


EXTRA INFO


Portraits for either sex.


If like me you want a different portrait and model for each sex then create the files for a male first, then make extra CRE and BMP’s for Females, once done make copies of all SPL & ITM files and change the polymorph to the female CRE, and the portraits to the Female ones. Save as a new spell and create a new potion to cast it.


Touch Attacks.


They way I have done touch attacks is to create an itm file for the attack (non moveable) Then you make a spell file that creates the item in slot 10 (fist) with permanent duration. Set this spell as an innate ability that you can cast anytime (by using remove spell and give innate ability tags)


This means you cast the spell to gain a touch attack that replaces fist NOT a weapon (so you can still put weapons in the slot used.) Also the looping is needed because if you set a itm to fist location for some unknown reason when you save the game and reload it the item has gone????


That’s all there is to it.


Have Fun


Mortis.


Email me any questions linked to this, but not crap like “how do I make a spell” check the other Tut’s for that information.