Here's the Pharaonic Guardian set: NOTE: THE PICTURES MAY NOT GO WITH THE WRITING!!
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Pharaonic Guardian Set:
2 Secrets Rares
10 Ultra Rares
10 Super Rares
17 Rares
69 Commons
Ring of Destruction: Secret Rare
Trap card:
Destroy 1 face up monster and inflict direct damage equal to the destroyed card's attack points to both your opponent and you.
Shapesnatch: Common
Dark/Machine/Level 5/ATK 1200/ DEF 1700
Molten Behemoth: Common
Fire/Pyro/Level 5/ATK 1000/ DEF 2200
King Tiger Wanghu: Rare
Earth/Beast/Level 4/ATK 1700/DEF 1000
As long as this card remains face up on the field, all monsters with an attack power of 1400 or less that are normal summoned or special summoned(excluding Flip Summon) are automatically destroyed.
Birdface: Common
Wind/Winged Beast/Level 4/ATK 1600/DEF 1600
When this card is sent to the graveyard as a result of battle, you may add 1 "Harpie Lady" from your deck to your hand.
Kryuel: Common
Dark/Fiend/Level 4/ATK 1000/DEF 1700
When this card is sent to the graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
Arsenal Bug: Common
Earth/Insect/Level 3/ATK 2000/DEF 2000
If there are no face up Insect-Types (except for this monster) on your side of the field, both the ATK and DEF of this monster becomes 1000 points.
Maiden of the Aqua: Common
Water/Aqua/Level 4/ATK 700/DEF 2000
As long as this card remains face up on the field, the field is treated as "Umi." (However, there is no increasing or decreasing of ATK/DEF due to "Umi's" effect)
If there is an active field card on the field, this effect is not applied.
Jowls of Dark Demise: Rare
Water/Fiend/Level 2/ATK 200/DEF 100
FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it may attack your opponent's life points directly.
Timeater: Common
Dark/Machine/Level 6/ ATK 0/DEF 100
If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next main phase.
Mucus Yolk: Common
Dark/Aqua/Level 3/ATK 0/DEF 100
This card may attack your opponent's life points directly. Each time this card inflicts battle damage to your opponent's life points, increase the attack of this card by 1000 points during your next standby phase. The ATK increase lasts as long as this card remains face up on the field.
Servant of Catabolism: Common
Light/Aqua/Level 3/ATK 700/DEF 500
This monster may attack your opponent's life points directly.
Moisture Creature: Rare
Light/Fairy/ Level 9/ATK 2800/DEF 2900
If you Tribute summon this card by offering 3 monsters on the field as a tribute, destroy all magic and trap cards on your opponent's side of the field.
Gora Turtle: Rare
Water/Aqua/Level 3/ATK 1100/DEF 1100
As long as this card remains face up on the field, momsters with an ATK equal to 1900 or more cannot attack.
Sasuke Samurai: Super Rare
Wind/Warrior/Level 2/ ATK 500/DEF 800
When this monster attacks a face down monster, destroy the face down monster immediately with this card's effect without flipping it face up or damage calculation.
Poison Mummy: Common
Earth/Zombie/Level 4/ATK 1000/DEF 1800
FLIP: Inflict 500 points of direct damage to your opponent's life points.
Dark Dust Spirit: Common
Earth/Zombie/Level 6/ATK 2200/DEF 1800
This card cannot be special summoned This card returns to its owner's hand during the end phase of the turn that this card is normal summoned, Flip summoned, or flipped face up. If this card is normal summoned, Flip summoned, or flipped face up, destroy all face up monsters on the field except for this card.
Royal Keeper: Common
Earth/Zombie/Level 4/ ATK 1600/DEF 1700
You can flip this card into face down defense mode once per turn during your main phase. When this card is flipped face up, Increse the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face up.
Wandering Mummy: Rare
Earth/Zombie/Level 4/ATK 1500/DEF 1500
You can flip this card into face down defense mode once per turn during your main phase. After you use the effect, shuffle all face down defense mode monsters on your side of the field and return them in face down defense mode to your side of the field.
Great Dezard: Ultra Rare
Dark/Spellcaster/Level 6/ATK 1900/DEF 2300
When this monster destroys the following number of monsters in battle, the following are activated in order.
One: As long as this card remains face up on the field, negate the activation and effects of all magic and trap cards that specially designate this card as a target and destroy it.
Two: You can special summon 1 "Fushion Richie" from your hand or your deck by offering this card as a tribute during your main phase.
Swarm of Scarabs: Common
Dark/Insect/Level 3/ATK 500/DEF 1000
You can flip this card into face down defense mode once per turn during your main phase. When this card is flip summoned, destroy 1 monster on your opponent's side of the field.
Dark/Insect/Level 3/ATK 1000/DEF 500
You can flip this card face down defense mode once per turn during your main phase. When this card is flip summoned, destroy 1 magic or trap card on your oppponent's side of the field.
Giant Axe Mummy: Common
Earth/Zombie/Level 5/ATK 1700/DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
8-Claws Scorpion: Common
Dark/Insect/Level 2/ATK 300/DEF 200
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage step calculation only.
Guardian Sphinx:Ultra Rare
Earth/Rock/Level 5/ATK 1700/DEF 2400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent's side of the field to the owner's hand.
Pyramid Turtle: Rare
Earth/Zombie/Level 4/ATK 1200/DEF 1400
When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
Dice Jar: Common
Light/Rock/Level 3/ATK 200/DEF 300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
Dark Scorpion Burglars: Common
Dark/Warrior/Level 4/ATK 1000/DEF 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.
Don Zaloog: Ultra Rare
Dark/Warrior/Level 4 /ATK 1400/DEF 1500
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
One: Select 1 card from your opponent's hand randomly and discard it to the Graveyard.
Two: Send 2 cards from the top of your opponent's Deck to the Graveyard.
Des Lacooda: Common
Earth/Zombie/Level 3/ATK 500/DEF 600
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck.
Fushioh Richie: Ultra Rare
Dark/Zombie/Level 7/ATK 2600/DEF 2900
This card only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.
Cobraman Sakuzy: Common
Earth/Reptile/Level 3/ATK 800/DEF 1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.
Book of Life: Super Rare
Magic
Special Summon 1 Zombie-Type monster from your Graveyard I n face-up Attack and Defense Position and remove 1 monster in your opponent's Graveyard from play.
Book of Taiyou: Common
Magic Card
Flip 1 face-down monster on the field into face-up Attack Position.
Book of Moon: Rare
Magic Quick Play
Flip 1 face-up monster on the field into face-down Defense Position
Mirage of Nightmare: Super Rare
Magic Continuous
During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.
Secret Passage to the Treasures: Common
Magic
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
Call of the Mummy: Common
Magic Continuous
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card's effect once per turn.
Timidity: Common
Magic Card
Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase.
Pyramid Energy: Common
Magic Quick-Play
You can select and activate 1 of the following effects.
One: Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
Two: Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Tutan Mask: Common
Trap Counter Trap
Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
Ordeal of a Traveler: Common
Trap Continuous
You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
Bottomless Shifting Sand: Common
Trap : Continuous
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal: Rare
Trap Counter Trap
Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.
Needle Ceiling: Common
Trap Card
You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
Statue of the Wicked: Super Rare
Trap Card
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
Dark Coffin: Common
Trap Card
When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:
One: Discard 1 card in his/her hand
Two: Select 1 monster on his/her side of the field and destroy it
Needle Wall:Common
Trap Continuous
During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
Trap Dustshoot: Common
Trap Card
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.
Pyro Clock of Destiny: Common
Trap Card
Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
Reckless Greed: Rare
Trap Card
Draw 2 cards from your Deck and skip your next 2 Draw Phases.
Pharaoh's Treasure: Rare
Trap Card
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.
Master Kyonshee: Common
Earth/Zombie/Level 4/ATK 1750/DEF 1000
Kabazauls: Common
Water/Dinosaur/Level 4/ATK 1700/DEF 1500
Inpachi: Common
Earth/Machine/Level 4/ATK 1600/DEF 1900
Dark Jeroid: Rare
Dark/Fiend/Level 4/ATK 1200/DEF 1500
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.
Newdoria: Rare
Dark/Fiend/Level 4/ATK 1200/DEF 800
When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it.
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