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Helpoemer: Ultra Rare
Dark/Fiend/Level 5/ATK 2000/DEF 1400
When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.

Gravekeeper's Spy: Common
Dark/Spellcaster/Level 4/ATK 1200/DEF 2000
FLIP: Select 1 monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

Gravekeeper's Curse:Common
Dark/Spellcaster/Level 3/ATK 800/DEF 800
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points.

Gravekeeper's Guard:Common
Dark/Spellcaster/Level 4/ATK 1000/DEF 1900
FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand.

Gravekeeper's Spear Soldier: Common
Dark/Spellcaster/Level 4/ATK 1500/DEF 1000
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

PGD-063 Gravekeeper's Vassal: Common
Dark/Spellcaster/Level 3/ATK 700/DEF 500
The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card.

Gravekeeper's Watcher: Rare
Dark/Spellcaster/Level 4/ATK 1000/DEF 1000
When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding costs), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.

Gravekeeper's Chief: Super Rare
Dark/Spellcaster/Level 5/ATK 1900/DEF 1200
You can have only 2 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this monster, you can Special Summon 1 monster that includes "Gravekeeper's" in its card name from your Graveyard.

Gravekeeper's Cannonholder: Common
Dark/Spellcaster/Level 5/ATK 1400/DEF 1200
Offer 1 card that includes "Gravekeeper's" in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Gravekeeper's Assailant: Common
Dark/Spellcaster/Level 4/ATK 1500/DEF 1500
You can activate this card's effect only when "Necrovalley" is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent's side of the field.

A Man with Wdjat: Common
Dark/Spellcaster/Level 4/ATK 1600/DEF 1600
When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position.

Mystical Knight of Jackal: Ultra Rare
Light/Beast-Warrior/Level 7/ATK 2700/DEF 1200
You can return your opponent's own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.

A Cat of Ill Omen: Common
Dark/Beast/Level 2/ATK 500/DEF 300
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.

Yomi Ship: Common
Water/Aqua/Level 3/ATK 800/DEF 1400
When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.

Winged Sage Falcon: Rare
Wind/Winged Beast/Level 4/ATK 1700/DEF 1200
You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her deck.

An Owl of Luck: Common
Wind/Winged Beast/ 2 stars/ATK 300/DEF 500
FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.

Charm of Shabti: Common
Earth/Rock/Level 1/ATK 100/DEF 100
Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include "Gravekeeper's" in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally.

Cobra Jar: Common
Earth/Reptile/Level 2/ATK 600/DEF 300
FLIP: Place 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack and Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points.

Spirit Reaper: Rare
Dark/Zombie/Level 3/ATK 300/DEF 200
This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

Nightmare Horse: Common
Dark/Zombie/Level 2/ATK 500/DEF 400
This monster can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.

Reaper on the Nightmare: Super Rare
Dark/Zombie/Fushion/ Level 5/ATK 800/DEF 600
"Spirit Reaper" + "Nightmare Horse" This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

Dark Designator: Rare
Magic
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.

Card Shuffle: Common
Magic Continuous
Pay 300 of your own Life Points to shuffle either you or your opponent's Deck. You can use this effect during your own turn, once per turn.

Reasoning: Common
Magic
Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

Dark Room of Nightmare: Super Rare
Magic Continuous
Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".

Different Dimension Capsule: Common
Magic
After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

Necrovalley: Super Rare
Magic Field
As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes "Gravekeeper's" in their card name by 500 points.

Buster Rancher: Common
Magic Equip
Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent's monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent's monster that battles is in Defense Position and its DEF is equal to 2500 or more.

Hieroglyph Lithograph: Common
Magic
Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.

Dark Snake Syndrome: Common
Magic Continuous Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.

Terraforming: Common
Magic
Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

Banner of Courage: Common
Magic Continuous
During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.

Metamorphosis: Common
Magic
Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fushion Monster of the same Level in face-up Attack or Defense Position from your Fushion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card's effects are excluded.

Royal Tribute: Common
Magic
This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard.

Reversal Quiz: Common
Magic
Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent's current ones.

Coffin Seller: Rare
Trap Continuous
Each time your opponent's Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent's Life Points.

Curse of Aging: Common
Trap
Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.

Barrel Behind the Door" Super Rare
Trap Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent's Life Points.

Raigeki Break: Common
Trap
Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.

Narrow Passage: Common
Trap Continuous
This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.

Disturbance Strategy: Common
Trap
Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.

Trap of Board Eraser: Super Rare
Trap Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.

Rite of Spirit: Common
Trap
Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley".

Non Aggression Area: Common
Trap
You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.

D. Tribe: Common
Trap
All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.

Byser Shock: Ultra Rare
Dark/Fiend/Level 5/ATK 800/DEF 600 When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.

Question: Ultra Rare
Magic
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.

Rope of Life: Ultra Rare
Trap
This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard in face-up Attack or Defense Position, and increase its ATK by 800 points.

Nightmare Wheel: Ultra Rare
Trap Continuous
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster Card. This card inflicts 500 points of Direct Damage to your opponent's Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.

Lava Golem: Secret Rare
Fire/Fiend/Level 8/ATK 3000/DEF 2500
This monster must be Special Summoned on your opponent's side of the field by offering 2 monsters on your opponent's side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card's controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.