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Jounetsu  //Kinki Kids


LON Commons



The Emperor's Holiday:
Continuous Trap Card
Effect: Negate all effects of equip Magic cards.
I'd rather use Eternal Rest or Collected Power since thay have much more special effects than this card. Okay for a side deck though.
Rating:3.5/10

The Dark Door:
Continuous Magic Card
Effect: Both players can only attack with one mosnter in their battle phases as long as this card remains face up on the field.
Great card for all those stall decks. If you don't have at least two of Messenger of Peace and Gravity Bind, then add 1 to your stall deck.
Rating:5/10

Cyclone Laser:
Equip Magic Card
Effect: This card can only be euipped to a Gradius. Increase the ATK and DEF of Gradius by 300 points. When Gradius attack with an attack higher than your opponent's defense position monster, inflict the difference as battle damage to your opponent's life points.
I would put at least one of these in Gradius deck but it's not neccessary.
Rating:3.5/10

Blind Destruction:
Continuous Trap Card
Effect: During your standby phase, roll 1 six sided die once. Destroy any monster on the field whose level stars equal the result. If the number is 6, destroy all monsters that are level 6 or above.
As you should all know by now, I do not like chance cards. There's only one sixth of a chance you're going to roll what you need so this sucks.
rating:2/10

Deal of Phantom:
Normal Trap Card
Effect: Same as Shadow Ghoul only it's equipped to a monster and it's a trap.
This is good power up trap, unlike Blast With Chain. the average this thing will power up is around 600 points. That still doesn't make this playable since this is for 1 turn.
Rating:3.5/10

Skull Lair:
Continuous Trap Card
Effect: Remove any number of cards in your graveyard from play. Destroy 1 face up monster whose level stars are equal to the number of the cards that you removed from play.
I despise those complete morons who say that you can only remove mosnters. If someone said that to me, I'd pop their face but if their lucky, I'll just compliment how idiotic their brain is.........Oh right, Great card, by the way.
Rating:7/10(don't like how many cards you have to remove)

Graverobber's Retribution:
Continuous Trap Card
Effect: For each monster your opponent has removed from play, inflict 100 life point damage to him/her during each of their standby phases.
You can use this in your side deck if your opponent has a Bazoo and a Skull Lair. But the most you can do with this card is around 800 points per turn and that just sucks.
Rating:3/10

Collected Power:
Normal Trap Card
Effect: Select one monster on the field. Equip that monster with all the equip cards on the field. If the target of the equip cards are incorrect, destroy the equip cards.
You can combo this with Gearfried to destroy all equip cards. Definetely would be in my side deck if I have it.
Rating:5.5/10

Maryokutai:
Normal Effect Monster
Effect: The effect of this card can only be used during your opponent's turn. When you opponent activates a magic card, tribute this card face up to negate and destroy the magic card.
Waste of space but you can use this as a poor man's Imperial Order..Lol.....
Rating:3.5/10

Special Summoning cards: Soul of Purity of Light, The Rock Spirit, Aqua Spirit, Garuda the Wind Spirit, Spirit of Flames:
Normal Effect Monster
Effect: Remove 1/2 light/water/earth/fire/wind monster from play to special summon this card. The Rock Spirit: Increase this monster's attack by 300 during your opponent's battle phase. Soul of Purity and Light: Decrease your opponent's monsters attack by 300 points during your battle phase. Spirit of Flames: Increase this card's attack by 300 points during your battle phase. Aqua Spirit: During your opponent's standby phase, you may switch one of his/her monsters into a different batlle position. Garuda: Read Aqua Dpirit except during your standby phase.
Ma that was long...anyway, these cards are only good in certain deck for example: Garuda in Wind deck. I like the special summoning part and I like Spirit of Flames the most.......
Rating:6/10

Zombrya the Dark:
Normal Effect Monster
Effect: This monster cannot attack your opponent's life points directly. This monnster attack decreases by 200 points each time it destroys a monster.
I don't like the part where you can't attack directly, but this is still playable if you can't find a Goblin or a Gemini. Pretty good.
Rating:4.5/10

Supply:
Normal Effect Monster
Effect: FLIP: Return 2 fusion materials that were sent to the graveyard as a result of a fusion summon and return it to your hand.
The only fusion monster that anyone plays is Thousand Eyes Restrict, and that's not common too. Barely used.
Rating:1/10

Offerings to the Doomed:
Quick-Play Magic Card
Effect: Destroy 1 face up monster on the field, skip your next draw phase.
I tried using this in my deck, but it didn't work. Skipping a draw phase is really bad........
Rating:4/10

Scroll of Bewitchment:
Equip Magic Card
Effect: Select one monster and name an attribute. The monster is then changed to that attribute.
Use a D. Tribe if you want dragons. This card just sucks cause one card is not going to help. Crud.
Rating:0.5/10

Fusions: The Last Warrior from another Planet, Humanoid Worm Drake, and St. Joan:
Normal Effect and Normal Fusions Monsters
Effect: Last Warrior: Zombrya the Dark+Maryokutai When this card is special summoned, destroy all monsters on your side of the field. As long as this card remains face up on the field, neither players can summon(including special summon or flip summon) any monsters. St. Joan: Marie the Fallen One+The Forgiving Maiden. Humanoid Worm Drake: Worm Drake+Humanoid Slime.
St. Joan and Humanoid Worm Drake sucks like all fusions but The Last Warrior has fusion material that can be played(sort of)and it has a really good effect.
Rating(St. Joan):1/10
Rating(TLWFAP):7/10

Dreamsprite:
Normal Effect Monster
Effect: When attacked by your opponent's monsters, select one of your monsters and designate it as the target, then calculate damage.
This is a mini-Shift in monster form. Of course, because of the ATK, not playable at all.
Rating:1.5/10

Hysteric Fairy:
Normal Effect Monster
Effect: Tribute 2 monsters to gain 1000 life points.
I think this is better than those La Jinns and Fishies since it has the same attack but has an effect. Also it has 1800 attack power. Pretty good.
Rating:5.5/10

The Forgiving Maiden:
Normal Effect Monster
Effect: Offer this card face up as a tribute to return 1 of your monsters that were destroyed in battle during this turn to your hand.
I don't see why light decks don't use this in their deck. Though defense, and it's a Warrior Returning Alive in monster form with a few drawbacks.
Rating:4/10

Cure Mermaid:
Normal Effect Monster
Effect: As long as this card remains face up on your side of the field, increase your life points by 800 points during each of your standby phase.
Pretty good card if protected by Messnger of G-Bind. Mainly used in a Fire Princess deck.
Rating:5.5/10

Lady Assailant of Flames:
Normal Effect Monster
Effect: FLIP: Remove 3 cards from the top of your deck from play to inflict 800 points to your opponent's life points.
Removing the top 3 cards is very risky as you can destroy 1 of your best cards. 800 points? Use Ookazi.
Rating:0.5/10

Dancing Fairy:
Normal Effect Monster
Effect: As long as this card remains face up on your side of the field in defense, increase your life points by 1000 during each of your standby phase.
I prefer Cure Mermaid because you can put it in any position to gain life. 1000 defense just won't last long unless you have a G-Bind and A Messnger out.
Rating:5/10

Fairy Guardian:
Normal Effect Monster
Effect: Offer this card face up as a tribute to return 1 magic card that was sent to the graveyard by your opponent during this turn to the bottom of your deck.
1000 attack is just stupid and why send a magic card to the bootom of your deck?
Rating:0.5/10

Amazon Archer:
Normal Effect Monster
Effect: Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's life points.
Unlike Cannon Soldier, you have to tribute 2 monsters for this effect to work. Of course, it has 200 more points than Cannon Soldier but still, howoften can you get 3 or 2 monsters on the field?
Rating:4/10

The Unfriendly Amazon:
Normal Effect Monster
Effect: During your standby phase, tribute one monster on your side of the field(except this monster). If you cannot, this card is destroyed.
I much rather use Jurai Gumo. If you can't get your hands on a Goblin, Bazoo, Gemini, or Spear, I still wouldn't recommend using this.
Rating:1/10

Fire Sorcerer:
Normal Effect Monster
Effect: FLIP: Randomly discard 2 cards from your hand to the graveyard to inflict 800 points of damage to your opponent's life points.
The random part really hurts.........wouldn't use it in any deck.
Rating:0.5/10

Lady Panther:
Normal Effect Monster
Effect: Offer this card face up as a tribute to return 1 monster destroyed in battle during this turn to the top of your deck.
I much prefer The Forgiving Maiden because it has fair stats, and it returns it to your hand. The top of your deck can really hurt as it can lose you a game breaking draw......
Rating:1/10

Jam Defender:
Normal Trap Card
Effect: Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam on the field, switch the target to Revival Jam.
Revival Jam doesn't work in any deck unless you're making a Jam deck and unlike the show, it doesn't stop the attack. Sucks.
Rating:0.5/10

Lightning Blade:
Equip Magic Card
Effect: Increase a warrior type monster's attack by 800 points. All water type monster's attack and defense is decreased by 500 points.
IMO, unless you have a great deck with all foil cards(unlike me), the only equip cards that you'd probably use are Mage Power and United We Stand. Shouldn't be used at all. Maybe you can find space to put this in a side deck of a warrior user(against water(FISHERMAN)deck).(yeah like there's any chance that will happen)
Rating:3.5/10

No Effect Monsters:
Normal Monster
Plain Bad.
Rating:2/10

Tornado Wall:
Continuous Trap Card
Effect: This card can only be activated when Umi is active on the field. As long as Umi remains face up on the field, any damage to your life points becomes 0. When Umi is removed from the field or destroyed, this card is destroyed.
If you a water or Fisherman deck, I'd recommend using at least 1 of these. This card works perfectly inh a water deck!
Rating:5.5/10

Curse of the Masked Beast:
Ritual Magic Card
Effect: This card is used to ritual summon the Masked Beast. Read latter of Crab turtle.
The Masked Beast has the strongest attack of all ritual monsters and it's a fiend. Perfect for a Necrofear Deck.
Rating:6.5/10

Mask of Weakness:
Normal Trap Card
Effect: Decrease 1 monster's attack by 700 points during the turn this card is activated.
As you should all know, I feel that good duelists don't need those power up traps and decreasing traps. I don't like this card, but maybe you people have a different opinion.
Rating:4/10

Crimson Sentry:
Normal Effect Monster
Effect: Offer this card face up on the field to return 1 of your monsters destroyed in battle to the bottom of your deck.
Read Fairy Guardian.
Rating:0.5/10

Chosen One:
Normal Magic Card
Effect: Select 1 monster and 2 non monsters from your hand. Your opponent randomly selects 1 of the 3 chosen cards. If it is the monster, it's immediately special summoned in face up attack or defense position and the remaining 2 cards are sent to the graveyard. If is isn't the monster, then all 3 cards are sent to the graveyard.
Read Blind Destruction.
Rating:1/10

Summoner of Illusions:
Normal Effect Monster
Effect: FLIP: Offer 1 monster on your side of the field as a tribute(excluding this monster). Special summon 1 fusion monster from your fusion deck. The fusion monster is destroyed at the end of the turn this card's effect is activated.
Offering 1 monster, then summoning a fusion, then destroying it at the end of the turn doesn't seem to useful at all. I think this sucks.
Rating:1.5/10

Fairy Box:
Continuous Trap Card
Effect: Each time one of your opponent's monsters attack, flip a coin and call head or tails. If you call it right, the attacking monster's attack becomes 0 during the battle phase. You must pay 500 life points during each of your standby phases. If you cannot, this card is destroyed.
This is one of the best common traps there are in the game so far. Ordeal of Traveler is the best of course, but this follows it as a close 2nd as it can easily kill one of your opponent's monsters.
Rating:6.5/10

LON Rares and Foils



Gemini Elf:
1900 attack 900 defense. Level 4. 1900 attack no tribute?!?!?!?! IMO though, it should only be a super rare as a doesn't have an effect but it's still a staple in those beatdowns as it can easily kill all those 1800 attack power monsters.
Rating:7/10

The Masked Beast:
Normal Ritual Monster
Effect: Read Curse of the Masked Beast:
Beauty and THE BEAST if Gemini and this was together(lol) >:+). I'd recommend using this in only a deck based around this or in a Necrofear deck. Strongest ritual card yet, what's not to like?
Rating:6.5/10

Torrential Tribute:
Normal Trap Card
Effect: You can only activate this card when a monster is summoned. Destroy all the monsters on the field.
I wanted this card ever since LON came out as it had a killer effect plus a cool drawing. Still, I'd just use 5 traps in your deck as Jinzos are everywhere.(Mirror Force, IO, Cylinder, Call, Ring) Good for a replace ment if you don't have 1 of the killer traps.
Rating:6.5/10

United We Stand:
Equip Magic Card
Effect: For every face up monster you have on the field, increase the attack defense of the monster equipped to this card raised by 800 points for each face up monster.
The best equipment magic ever!! I once had this but(damn me!)traded it for a Necrofear........anyway, so I said it's the best and it is. I mean, even a 1600 or 800 boost with no drawbacks is great!!!
Rating:8/10

Mage Power:
Equip Magic Card
Effect: For every magic and trap card you have on the field, increase the monster's attack and defense by 500 points.
This is weaker version of UWS. Maximum Power up=2500 points. Of course, this is better than United in a way because it's easier to get magic and traps on the field than monsters.
Rating:7.5/10

Bazoo the Soul Eater:
Normal Effect Monster
Effect: You may remove up to 3 cards from your graveyard from play to increase this monster's attack power by 300 points for each card until the end of your opponent's next turn. This card's effect can only be used once during your turm.
I personally think this is one of the most broken level 4 monster that's out so far. I mean, 2500 attack no tribute for paying such a small price!!
Rating:7.5/10

Kycoo the Ghost Destroyer:
Normal Effect Monster
Effect: When this card inflicts battle damage to your opponent's life points, remove 2 monsters from you opponent's graveyard from play. As long as this card remains face up on the field, your opponent cannot remove any cards in either graveyard from play.
This is almost as broken as Bazoo! In fact it better than Bazoo as it can stop Bazoo in it's tracks! Your opponent cannot use Skull Lair or Bazoo. But that's not all. It has 1800 attack!
Rating:7/10

Riryoku Field:
Counter Trap Card
Effect: Negate the activation of a magic card that specially designates 1 monster on your side of the field as a target.
I had this card before and it was very useful as everyone uses Monster Reborn, COH, etc. Very useful.
Rating:5.5/10

Royal Command:
Continuous Trap Card
Effect: Negate all the effects of all flip effect monsters.
You shouldn't run this card in your deck unless you only have 1-3 flip effect monsters in your deck. I don't like this card much as I have a lot of flip effect monsters........
Rating:5.5/10

Jar of Greed:
Normal Trap Card
Effect Draw 1 card from the top of your deck.
Completely useless. That's why I traded it away. I mean, a 1:1 card is just stupid. Should be a common. Pot is a 1:2. That's way better.
Rating:1/10

Dark Spirit of the Silent:
Normal Trap Card
Effect: You can only acitvate this card during your opponent's battle phase. When one of your opponent's monsters attack, negate the attack and select another one of your opponent's face up monsters and make it attack. If the monster is in defense mode, switch it to attack mode.
A lot of people make a mistake about this card. They attack, you activate DSOTS, they go "ok" and then attakc with the same monster. It says it negates the attack!!! I think this sucks as it doesn't work for me but I can't find any useful traps..........
Rating:4/10

Dark Necrofear:
Normal Effect Monster
Effect: This card can only be special summoned by removing 3 fiend type monsters from your graveyard. When this card is destroyed in battle, or by the effect of a magic or trap card, equip one of your opponent's monster with this card. When a monster is equipped, you control the monster.
The effect is like if your opponent destroys it and they have a monster, you basically get to control it. If he/she doesn't, then Necrofear is destroyed. Free Snatch Steal and if your opponent has an army of monsters, this provides a wall!!!
Rating:7/10

De-Fusion:
Quick-Play Magic Card
Effect: Return 1 fusion monster from the field to the fusion deck. In addition, the fusion material for that fusion monster is speciall summoned in face up attack or defense position.
The only place this card can be at home is at the side deck and trust me, it'll barely be used. Just try to sell or trade this card away as it has a stupid effect.
Rating:2.5/10

Mask of Dispel:
Continuous Magic Card
Effect: Select one face up magic card on the field. The owner of that card takes 500 life point damage during each of their standby phases.
You can always put this in your side deck to face against those MOP decks and equip decks. I'd like it better if it also negates the magic card. Complete crud if faced against normal decks.
Rating:2/10

Mask of Restrict:
Continuous Tap Card
Effect: No matter what situation, neither player can offer any monster as a tribute.
I've heard of people who use this and they always say that it sucks. I think you should only use this only if you don't have any tribute monsters and you don't have Cannon Soldier,etc. I donh't know........though decision.
Rating:5/10

Revival Jam:
Normal Effect Monster
Effect: When this card is sent to the graveyard as a result of battle, You can special summon this card in face up defense position during your next standby phase by paying 1000 life points.
This even sucks in a water deck!!! I mean 1000 life points? It's surely gonna drain your life pomts away and 1500 attack power even falls to a Battle Ox!!
Rating:1/10

Mask of Acccursed:
Equip Magic Card
Effect: The equipped monster cannot attack as long as this card reamins equipped and your opponent loses 500 life points during each of his/her standby phases.
I think this is the best mask card. The effect is ok but shouldn't be used unless in a burn deck.
Rating:4/10

'
Fire Princess:
Normal Effect Monster
Effect: Each time you increase your life points, inflict 500 points of direct damage to your opponent's life.
This is easily the best card in burns out of Labryinth of Nightmare. Comboed with Maries, Solemn Wishes, those things, it's at its full potential. I really wanna make a Fire Princess deck but I gave my 2 messenger of Peaces to a friend and I got only 1 Gravity Bind..........No Fire Princess too.........anyway this is just the greatest card to use in burns right now.
Rating:6.5/10

Card of Safe Return:
Continuous Magic Card
Effect: Everytime you special summon a monster to the field from the graveyard, draw 1 card from the top of your deck.
I wouldn't use this card unless in a Exodia deck where you always special summon Witches and Sangans. I you use a lot of those reborning card like Question, Rope of Life, Revival Jam(NOT!),etc, you should use this card.
Rating:4.5/10

Destiny Board:
Continuous Trap Card
Effect: At the end of each of your opponent's turn, place 1 spirit message from your deck or hand face up to the field. If it is in your deck, shuffle your deck. If Spirit messages "I", "N", "A", and "L" is on the field in this order, you are declared the winner of the duel. If any of those cards are sent to the graveyard or removed from the field, the rest of them are destroyed.
I think a FINAL deck is just stupid as the odds of winning are like around 25%. This is much harder than Exodia as your magic and trap card zone has to be clear in order to play Final. Overall crap.
Rating:1/10

Amphibian Beast:
2400 attack, 2000 defense.
This should only be used in a water deck but absoblutely not in a Fisherman deck. You have to have 3 Fisherman's in that deck and 3 tribute monsters is enough. If this is rare, why is Beast of Talwar ultra? Lol. OK.
Rating:4/10

Spirit Messeges: "I" "N" "A" "L"
Continuous Magic Card
Effect: This card can only be placed on the field if Destiny Board is on the field.
Read Destiny Board.
Rating:1/10

Destruction Punch:
Normal Trap Card
Effect: When the attack of an attacking monster on your opponent's side of the field is lower than the defense of the defense position monster, destroy the attacking monster. Damage calculation is calculated normally.
Destroying 1 monster is stupid. Should only be a common. I'd much rather use Fissure. This is even stupid in those defensive decks. Can you say "crap?"?
Rating:1.5/10

Tornado Bird:
Normal Effect Monster
Effect: FLIP: Return 2 magic or trap cards on the field to the owner's hand.
Pretty useful but not that good. You opponent should not put down that many traps down so the effect is good. The stats are not that good but it beats Hayabusa Knight. I wouldn't use it though.
Rating:2.5/10

Gilasauras:
Normal Effect Monster
Effect: You can treat the normal summon of this card as a special summon. If you choose special summon, your opponent selects one monster from his/her graveyard and special summons the monster onto the field.
If you use the effect first turn, it'll be like the latter part of Marauding Captain. I really wouoldn't recommend using this card as the stats are stupid. I can't wait for dinosaur decks to be made but this is still stupid.
Rating:1/10

Jowgen the Spiritualist:
Normal Effect Monster
Effect: Randomly discard 1 card from your hand to destroy all special summoned monsters on the field. As long as this card remains face up on the field, no monsters can be special summoned.
This monster is only used in a Last Turn deck as a staple but of course it's stupid in a normal deck as the stats? Wouldn't last a turn.
Rating:2/10

Spirit of the Breeze:
Normal Effect Monster
Effect: As long as this card remains in face up attack position on the field, increase your life points by 1000 points during each of your standby phases.
0 attack??? A guy can suicide a Mucus Yolk or a Thousand Eyes Idol into this!!! ONly use is in a Fire Princess deck but trust me, it will not work well at all.
Rating:1/10

Spiritualism:
Normal Magic Card
Effect: Return 1 magic or trap card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be activated.
Returning 1 magic and trap card is stupid and I'd rather use Giant Trunade. Who'd want ot negate a stupid effect like that anyway????
Rating:1.5/10

Marie the Fallen:
Normal Effect Montser
Effect: As long as this card remains in your graveyard, you gain 100 life points during each of your standby phases.
I think this is a much better than Helpoemer and I agree with everybody, Helpoemer sucks!!! I'm getting off of subject again.... This card was the second best card for Fire Princess decks and those decks should pack 3 of these. If you have 3 of these in your graveyard, you gain 300 points every standby phase and your opponent loses 1500 points!!!!(If you have a Fire Princess on the field). Unlike Helpoemer, you can discard this by the effect of a Magic Jammer or even a Tribute ot the Doomed. Great card.
Rating:5/10

Infinite Cards:
Continuous Magic Card
Effect: As long as this card remains face up on the field, there is no limit to the number of cards both players have in their hands.
I was just wondering, why did they make this a rare? It's completely useless!!! That's all I gotta say.
Rating:0.5/10

Jam Breeding Machine:
Continuous Magic Card
Effect: During each of your standby phases, special summon 1 " Slime Token"(face up attack position WATER ATK 500/DEF 500) on your side of the field. As long as this card remains face up on the field, you cannot summon(including special summon and every other summon).
If you play this, you're basically trapped. lol. 500 attack and defense is useless. This card was just a waste of cardboard. Save our trees!!!!!!! lol. I'm not a nature freak. Basically, if you play this, you can't summon and you will try desperately to destroy it. That's how bad this card is.
Rating:0/10(HAHAHAHA STUPID JAM CARDS)

Mask of Brutality:
Equip Magic Card
Effect: Increase the equipped monster's attack by 1000 points and decrease its defense by 1000 points. You must pay 1000 life points during each of your standby phases. If you cannot, this card is destroyed.
Even a one turn Axe of Despair is dumb. 1000 life points is a huge amount of life points and if you pay, you might as well throw in the towel. Completely absurd.The worst mask card ever!!!!
Rating:1/10

Return of the Doomed:
Normal Magic Card
Effect: Discard one monster from your hand to the graveyard. Return 1 of your monsters that was destroyed in battle during this turn to your hand during the end of the turn.
I don't get the effect of this card. I mean, a normal magic card can only be activated during your turn so.......how can one of your monsters be destroyed?? The only way that will happen is that you suicide or attack a monster into a stronger one. Why'd you do that? Send me an email if you can about this card.
Rating: Don't know

Nuvia the Wicked:
Normal Effect Monster
Effect: If this card is summoned by a normal summon, it is automatically destroyed.This card's attack is decreased by 200 points for every monster on your opponent's side of the field.
You know, most of the Labryinth of NightmareRares all suck but most of the super Rares, Ultra and Secret rares are all good. Don't know how that works. I think this will be very hard to summon and if your opponent's good, you'll most likely have a 1800 attack ; Nuvia. Uughhh......
Rating:1/10









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