
All walkthrough sections are from the pages of NINTENDO POWER and from the Nintendo website...
Start A New Game
To begin a new game, press the Start Button on the title screen to view the save files. Press the L Button to select Stereo
sound or the R Button for Mono sound. Move the Mario Icon next to the words New Game and press the A Button to start
a new game. The game will bring up a name entry screen and request your name. This name will be used for your save files
only! The main character's name will always be Mario, of course. To enter a letter, point to it with the cursor and press the A
Button. The maximum length is eight letters long. When you are finished, point to the word Done and press the A Button. This
will play the introduction, so you can start your adventure.
Watch Bowser's Keep Collapse
You begin the game in Bowser's Keep. When you first begin, you can't access the Item or Status screens. The only buttons
that really work are the Jump or B Button and the Run or Y Button. Go up through the doors in the castle until you reach a
room with two chandeliers hanging from the ceiling. Walk diagonally up and right until the game stops you and makes Mario
look up to see the Princess. You'll automatically jump up to the top of one of the chandeliers across from your arch enemy,
Bowser. Follow princess Toadstool's directions to defeat Bowser.
After defeating Bowser, an automatic sequence will show some clouds with a star on it and a sword falling into the castle. The
game will display the Title screen for a little while, but don't be alarmed -- your game has not reset on you. Mario will fly out
of the castle and end-up stuck on a wall in his house. After Toad talks to you, press the B Button to jump off the peg you are
hanging on. Exit the house and talk to Toad by standing in front of him and pressing the A Button. After talking to him, save
your game on the Save Block in the upper-left corner of Mario's front yard, then exit the screen in the bottom-right corner.
This will take you out to the World Map screen. Note: You will not be able to move anywhere on the map if you do not talk
to Toad!
On the map screen, push Left on the Control Pad to move Mario to Bowser's Keep. Press the A Button to enter Bowser's
Keep. After watching an automatic sequence where you learn about the Smithy Gang, the bridge to Bowser's Keep collapses
and you appear back on the World Map. Press Right to move from Vista Hill to Mario's Pad, then press the A Button to
enter Mario's Pad again. Next, you need to go to Mushroom Kingdom.
Go To Mushroom Kingdom
After watching the bridge to Bowser's Keep collapse, you're ready to enter Mushroom Way. Return to Mario's Pad and
enter the house to talk to Toad again. He will suggest telling the Chancellor in the Mushroom Kingdom. Exit the house and
then try to exit the area. Toad will bump in to you and offer to teach you how to use items and Timed Hits, which are essential
to survive some of the tougher enemies. After he finishes his entire message, you may want to save your game at the Save
Point in the upper-left corner again. Exit the screen in the bottom-right corner to access the World Map. Push Right on the
Control Pad to move Mario to Mushroom Way. Press the A Button to enter the area.
Once inside Mushroom Way, follow the path right to the Treasure Box, then go up and left to where Toad is hopping up and
down in front of a Goomba. Defeat the Goombas to release Toad and get a Honey Syrup as a reward. Take the top path to
reach the next screen and rescue Toad from the Sky Koopa to get a Flower Tab. Take the upper-right path to the next
screen and work your way right to the far-right corner where the Hammer Brothers are holding Toad hostage. Defeat the
Hammer Brothers to get the Hammer, then exit the screen through the far-right corner to access the World Map. Push Right
on the Control Pad to move Mario to Mushroom Kingdom and press the A Button it. Next, you need to get Mallow to join
your party.
Get Mallow To Join You
Now that you've reached the Mushroom Kingdom, you can get the Map and get Mallow to join you. Enter the castle in the
upper-left corner of the Mushroom Kingdom. Follow Toad through two doors to enter the Throne Room, and the Chancellor
will talk to you and give you the Map. Go to the Vault to get the items the Chancellor told you about, then exit the Castle.
You will watch an automatic sequence with Croco and Mallow. When it starts raining, talk to Mallow, the bawling puffball.
Agree to help him and he will join you. Next, you need to catch Croco and get the Rare Frog Coin.
Defeat Croco And Get The Rare Frog Coin
Once Mallow has joined you, talk with all the people in Mushroom Kingdom. Purchase armor and other items for Mario and
Mallow in the Item shop, then take the RIGHT exit out of town. You'll encounter Croco, and will learn about his recent evil
deeds. Take the top right exit of the town to go to the World Map. Push diagonally Down and Left on the Control Pad to go
to Bandit's Way and press the A Button to enter the area.
Work your way to the bottom-right corner of the first screen and take the path to the next screen. Jump on top of the rotating
red flower, then jump off when you are facing the raised platform. Walk to the right side of the platform and jump on to the
yellow floating block, then jump to the next floating block. This will cause the block that you were previously on to move
ahead of you. Jump on this next block and continue this process until you can jump to the raised platform on the right side of
the screen. (If you fall off at any time, just jump back on the block from the ground.) Jump off the right side of the far-right
platform, then take the top-right path to the next screen. Take the top-right path to exit the next screen, then work your way
up and right until you can go down and right to the far-right screen exit.
In the next screen, you will need to sneak-up on Croco three times before he will fight you. To sneak-up on him, RUN by
holding the Y Button and jump on his head when he is facing away from you. After catching Croco for the third time, you will
fight him to recover the Rare Frog Coin and the Wallet. After you defeat Croco,(He's easy if you use fire!) a spring will appear. Jump on the spring to
return to the Save Point in Bandit's Way. Next, you need to defeat Mack in Mushroom Kingdom to get the first Star Piece.
Defeat Mack To Get The First Star Piece
After defeating Croco and getting the Rare Frog Coin, return to Mushroom Kingdom. You will find the Mushroom Kingdom
filled with red Snifits bouncing around on pogo sticks. You don't need to fight all of the Snifits that are terrorizing the
townspeople, but some of the folks will reward you for saving them. Heal Mario and Mallow and save your game at the Save
Block in the Inn, then buy as many healing items as you can afford. Once you're ready, enter the castle and go into the Throne
Room. Fight Mack, the big sword, to get the first Star Piece.
Defeat Belome And Access The Midas River
After you have beaten Mack and received the first Star Piece, you're ready to go through the Kero Sewers. Go to the Item
Shop in Mushroom Kingdom and talk to the shopkeeper there. He will trade the Rare Frog Coin that Mallow has for the
Cricket Pie, which will come in handy later. Exit the Mushroom Kingdom to get to the World Map, then push Right on your
Control Pad to reach Kero Sewers.
Once you've entered the pipe entrance to Kero Sewers, walk down and right and enter the water. Swim to the right until you
are in the shallow water, then jump out and enter the next pipe to reach a new room. Work your way down and left until you
find the bottom-left pipe, then enter it to go to the next screen. Walk down and right and drop down to another Pipe, but DO
NOT ENTER IT. Jump on to the ledge that in the upper-right corner and go down and right until you find another pipe. Enter
the pipe to go to the next screen, then go left and climb the stairs. Work your way right to the Green Exclamation Switch and
jump on it to drain the water. Drop back down to the lower level and enter the pipe to return to the previous screen. Go
down and left until you reach another pipe, and enter it to access the upper level of the room you just came from. Walk up
and right to the Save Block and save your game here. Go down and right and enter the pipe there to reach Belome. Defeat
Belome to reach the Midas River.
Visit Frogfucius In Tadpole Pond
To find Frogfucius, complete the Midas River area and take the exit in the lower-right corner to go to the World Map. Push
Left on the Control Pad to move to the Tadpole Pond area and enter it. Go up and right to the round gray stone by the water.
Stand on the stone and talk to the tadpoles that appear and press the B Button when they mention Mario's jumping ability.
Frogfucius will float onto the scene and tell you to follow him. Jump across the tadpole bridge that forms and talk with
Frogfucius to learn more about Mallow's past and the people of Rose Town.
If you traded the Rare Frog Coin with the person in the Mushroom Kingdom Items Shop for the Cricket Pie, talk to
Frogfucius again and he will give Mallow his first weapon: the Froggie Stick. Don't forget to equip it! Go back across the
bridge of tadpoles and head off to Rose Way.
See Bowser In Rose Way
Rose Way has a series of floating blocks that move from location to location, but you can't jump off a block when it's blue.
Jump on the first block and ride it to the first place it stops, then hop onto the next floating block. Ride it to the second stop
and jump on the next block. Ride that block to the first stop, jump on to the next floating block, then ride it to the fourth stop
and jump down to the ground. Take the upper-right path to exit the screen and appear in an area with several floating
Treasure Boxes. Follow the path down and right until you reappear on the area with the water
Jump on the floating block and ride it to the first stop, then hop on the next block. Ride the block to its second stop, then
drop down to the ground. Go down and right to the next screen, then follow the path until you see Bowser and his Koopa
Troop.
Walk to the right to start the automatic sequence. After Bowser stops talking to his troops, walk up to return to the World
Map. Push Left on your Control Pad, then press the A Button to enter Rose Town. Next, go to the Inn and meet Gaz.
Meet Gaz And Geno In Rose Town
When you first arrive in Rose Town, the townspeople are getting stunned by arrows falling from the sky. Talk to everyone in
town, then go to the Inn in the bottom-left corner.
When you enter the Rose Town Inn, you will enter an automatic sequence where you a kid named Gaz plays with a bunch of
dolls that look like Mario, Bowser, and Princess Toadstool. When Gaz asks you to prove that you are the real Mario, press
the B Button to demonstrate your legendary jumping skill. The automatic sequence will continue until it goes to a screen with
Mario resting in bed. Use the Save Box in the room, then go downstairs and talk with Gaz and his mother. Exit the Inn and
Rose Town to return to the World Map, then press Up on the Control Pad to access the Forest Maze.
Defeat Bowyer To Get The Second Star Piece
Once you've entered the Forest Maze, walk diagonally up and left to go to the next screen. Enter the hollow tree stump and
walk down and right to the spring. Jump on the spring to go to the next screen, then walk up and right to the next screen.
Enter the top-left hollow tree stump and enter it, then go up and jump on the sleeping yellow caterpillar to wake him. He will
open a hidden path and launch you back up to the surface. Take the new path up and left to the next screen and enter the
hollow tree stump, then follow the path down and right to the spring at the end. Jump on the spring to return to the surface and
walk up to find a Save Box. Save your game and walk up to enter an area that repeats if you don't plan your path carefully.
If you make a mistake in this maze, go down to return to the Save Box, then walk back up to the maze and start over. For the
most part, you just need to chase Geno, the living doll, to find your way.
First, follow Geno and take the bottom-right path, then follow him through the top-right path. Follow Geno through the
top-right path again, then take the bottom-right path. Follow Geno and take the top-right path on the next screen, then follow
him up and left to enter an automatic sequence. At the end of it, you will fight Bowyer for the second Star Piece. After
defeating Bowyer, walk up and left to the exit to the World Map. Next, return to the Rose Town Inn and learn about the third
Star Piece.
Find Pa Mole In The Moleville Mine.
Now that you have defeated Bowyer and retrieved the second Star Piece, return to Rose Town and talk to Gaz in the Inn to
receive Geno's Finger Shot weapon. Exit Rose Town to go to the World Map, then press Left on the Control Pad TWICE to
reach Moleville.
Talk to the folks in Moleville to learn about Dyna and Mite, two kids who have been trapped inside the Mine. Now is a good
time to stock up on any weapons, armor or items your party needs. Watch Bowser rally his troops in the top-right corner of
town, then enter the Mine. When the moles in the Mine ask you to help them, say yes, then jump on their heads to reach the
door above you. Explore the Mine until you find Pa Mole, then talk to him to learn that you need a bomb to blow up the
walls.
Defeat Punchinello For The Third Star Piece
Return to the room with the spring and jump on it to knock yourself silly. No joke! This is the only way to encounter Croco,
who has the bomb you need. After you wake up and Croco runs off with your stuff, follow him (hold the Y Button to RUN)
and jump on his head to enter a battle. Defeat Croco to receive the Bambino Bomb, then return to Pa Mole. Talk to Pa Mole
to use the bomb and open a new path in the Mine.
Enter the newly-opened path, go up and right to the next screen, then go right and down to the next room. Take the top-right
path to reach a room with a Save Box, then go up and right to find Punchinello and some Bombs. Jump on Punchinello from behind to
enter the battle. (If Punchinello pushes you out of the room, don't worry about it. Go back in and try approaching him from
the side. He's nothing but a big bully.) Defeat Punchinello to get the third Star Piece!
After beating him, take the top-right path to the next room, then work your way down and left to reach a mine cart with Dyna
and Mite. Ride the mine cart to exit the Mine and return to Moleville. On to the fourth Star Piece!
Defeat Knife Guy And Grate Guy In Booster's Tower
Once you have retrieved the third Star Piece, exit Dyna and Mite's house to watch some Snifits chase a beetle. Exit Moleville
to get to the World Map, then push Left on the Control Pad to access Booster Pass. Work your way up and right through the
area until you return to the World Map, then press Left to access Booster's Tower.
When you first approach the tower, watch Bowser try to open the door. After Bowser leaves, walk up to the door and press
the A Button to discover that the door is locked. As you begin to walk away, Bowser will return, open the door, and join
your party. Enter the tower and climb to the top to find Booster's Toy Room. Take the door on the bottom-left side of the
room to see Princess Toadstool on the balcony. After an automatic sequence, Booster and his Snifits will enter the room and
try to find you behind the curtains. Whether you get caught or not, when the sequence ends, go through the bottom-left door
to access the balcony. Defeat Knife Guy and Grate Guy, then go left to enter Booster Hill.
Crash Booster's Wedding In Marrymore
Once you've defeated Knife Guy and Grate Guy in Booster's Tower, go left to enter Booster Hill. Follow the instructions to
race to the top of the hill and reach Marrymore.
Talk to the people in front of the Wedding Chapel in the top-left corner of the town, and Raz and Raini will automatically get
thrown out of the Wedding Chapel. Face the Wedding Chapel's door and press the A Button to talk to Snifit 1 and learn
about the back entrance. Walk down and right until you are standing on the green grass, then hold Up on the Control Pad
until you are just past the edge of the first wall. Hold Left on the Control Pad to find the back door, hidden behind the wall.
Go down the stairs to find the bakery, where two cooks are working on the wedding cake. Take the stairs in the top-left
corner, then walk up and left until Snifit 1 says, "Get lost." Press the B Button to continue, and he will ask you to help him
break down the door. You and Snifit 1 must make contact with the door at the same time in order to break it down. After
breaking down the door, you will enter a room with a Save Box. You and Bowser will need to break down the next door to
get in to the congregation hall. You may want to save the game here while Bowser is trying to break down the door, since the
next sequence can be difficult. To break down the door, you and Bowser will need to make contact with the door
simultaneously. This will put you in the congregation hall, where Booster and Princess Toadstool's wedding is imminent.
Get Princess Toadstool To Join Your Party
Once you've entered the congregation hall in Marrymore, Princess Toadstool loses some of her possessions and the Snifits try
to retrieve them all. You need to talk to each Snifit to get the item they found, then get the crown on top of Booster's head
and talk to Booster. Chef Torte and his Apprentice will appear on the scene and attack your party. Instead of attacking Chef
Torte and his Apprentice, attack Bundt (the wedding cake in between them), who is the real boss.
After you've rescued Princess Toadstool from the wedding, Raz and Raini will talk to you. Talk to everyone in town for clues,
then return to Mushroom Kingdom. Enter the castle and go to the throne room to watch an automatic sequence, then exit the
castle. As you walk outside, Princess Toadstool will float down. Talk to her and she will join your party. Next, talk to
Frogfucius and go to Star Hill to recover the fourth Star Piece.
Retrieve The Fourth Star Piece From Star Hill
Once Princess Toadstool has joined your party, you're ready to get the fourth Star piece from Star Hill. Return to Tadpole
Pond and talk to Frogfucius to find out that a large star has been sighted at Star Hill. Exit Tadpole Pond and go back to the
World Map. Go left past Marrymore to reach Star Hill.
This entire area has small stars on the ground, star shaped flowers, and big stars with keyholes. The big stars lead to other
screens and will only open after you've talked to all of the flowers in the area. Explore the entire area and look carefully in
every direction -- it's easy to miss things here if you're not careful. Work your way through the area until you find the fourth
Star Piece lying on the ground. Walk around the area to locate all of the flowers, then enter the big star to exit the area. Next,
go to Seaside Town to get clues about the fifth Star Piece.
Enter The Sunken Ship
After finishing Star Hill, a path to the town of Seaside will open to the left. Enter the town and talk to the people to gather
clues. If there are any unusual items being offered by the shops in town, you may want to purchase them now, since the things
offered will change after you get the next Star Piece. Talk to the town elder in the top-left house to learn more about the Star
Piece that fell into the Sunken Ship. Be sure to talk to him at least twice to open the Sea area on the World Map. Exit town
and enter the Sea.
When you first enter the Sea area, take the exit in the bottom-left part of the room. The guy in the blue coat is a shop. If you
buy something from him, he will give you some clues about the Sunken Ship. After you are finished, take the exit in the bottom
corner of the room. Walk down and left until you get past the wooden crates. Drop down to the lower level of the room and
take the exit in the bottom corner of the room. Work your way to the far-left side of the room and take the exit there. Walk
diagonally down and left and take the exit at the end of the path. Enter the water and move into the whirlpool to go
underwater. Work your way to left until you can see the Sunken Ship, then jump up its sails until you reach the crow's nest
(the round, wooden structure above the sails). Stand on the crow's nest and push Down on the Control Pad to enter the
Sunken Ship area. Next, work your way through the Sunken Ship and defeat King Calamari.
Find And Defeat King Calamari.
Puzzle Room 1
The first puzzle room contains a single Flying Koopa, a cannon ball sitting on top of a pile of blocks, and a green Exclamation
Switch in the air. The Flying Koopa hovers back and forth above Mario's head. You need to move around the room to get
the Flying Koopa to push the cannon ball on to the green Exclamation Switch. Move to the top portal (the light-colored circle
on the top-left wall) and wait for the Flying Koopa to move above you. Then, move to the pile of blocks that the cannon ball
is sitting on and face the blocks. The Flying Koopa will move to follow you and knock a cannon ball down on the switch.
Once you've solved the puzzle you'll receive a mushroom that restores your Hit Points and a clue in the form of a memo left
by Magellan, which reads "There is an ‘s' in the word."
Puzzle Room 2
The second puzzle room has three floating blocks, three moving springs, and one green Exclamation Switch. Hitting the
floating block will cause its corresponding spring to stop or start moving. After stopping all of the springs, a cannon ball will be
launched. If each spring is in its proper position, the cannon ball will make it across the room to the green exclamation switch
and you will get your reward.
Stop the left spring within the light brown area, while it is touching the top-right edge of the area. Stop the center spring within
the light brown area, while it is touching the top-right edge of the area. Stop the right spring near the top center of the light
brown area. The reward for solving this puzzle room is a Flower Point increase and a clue in the form of a memo left by
Magellan, which reads "It is found on the bed of the ocean."
Puzzle Room 3
The third puzzle room is a three-dimensional maze. You need to feel your way through the maze to get to the top of the
blocks and reach your reward. To complete it:
Face the entrance of the maze near the bottom-left corner of the screen. Hold the Control Pad diagonally Up and Left until
you stop moving, then hold Up until you stop moving. Continue to hold Up and press the B Button to jump once. When you
stop moving, hold Right on the Control Pad until you stop again. Continue to hold Right and jump -- this will move you a little
farther in the maze. Keep holding Right and jump once more. After you stop, hold Left on the Control Pad until you see
Mario on the far-left side of the screen. The next step is tough! Hold Right on the Control Pad until you appear in the open --
but be careful not to hold Right too long or you will fall in to a hole and you'll have to start back at the beginning!
Enter the door to the right and hold Right on the Control Pad until you see Mario on the right side of the doorway. Jump on to
the narrow ledge above you to the right. Hold Up on the Control Pad until you stop moving, then hold Left on the Control
Pad. When you stop moving, keep holding Left and jump once, then hold Up on the Control Pad and jump a few times until
you don't move any farther. Hold Right on the Control Pad until you stop moving, then hold diagonally Up and Left and jump
twice to get up near the switch. Jump on the switch to get your reward: Royal Syrup and a clue in the form of a memo left by
DeGama, which reads "It has two vowels."
Puzzle Room 4
In the fourth puzzle room, there is a moving coin that leaves a trail of coins behind it. You need to follow the moving coin and
only pick up the coins that stop along the way. Those coins must be picked up before they disappear and in the order they
stopped in. Your reward is a clue in the form of a memo left by DeGama, which reads "It has four consonants."
Puzzle Room 5
The fifth puzzle room has four floating blocks and three cannons in it. After you hit the far-left block to make the first
cannonball appear, you will need to hit each subsequent cannonball into the block above its path. Specifically:
Hit the far-left block to make a cannonball fire out of the far-left cannon. Stand on the shadow just to the right of the block
and jump when the cannonball is overhead. This will make the next cannon ball fire from the second cannon. Stand in the next
shadow to the right and jump when the cannonball is overhead to make the last cannon fire. Stand in the shadow to the right
and jump when the cannon ball is overhead to get your reward.
If you miss any cannonballs, you will need to exit the room and try again. The reward for solving this puzzle room is a
Mushroom and a clue in the form of a memo left by Van Doren which reads, "At least two consonants are side by side."
Puzzle Room 6
The sixth puzzle room has a Save Block, two green Exclamation Switches, a pile of blocks in one corner and a pile of barrels
in another. One of the barrels on the pile moves, so you need to maneuver it onto the right switch by jumping on it. When the
barrel is on the ground, jumping on it will move it in the direction OPPOSITE of the way Mario is facing.
Jump on top of the pile of barrels in the far right corner of the room. There is one barrel that is a little darker and a little larger
than the rest. Jump on top of that barrel to make it fall off of the pile, then jump on top of it. Face right and keep jumping until
it stops on top of the right green Exclamation Switch.
Then, have Mario jump onto the left green Exclamation Switch. The reward for solving this puzzle room is a Mushroom that
will restore your Hit Points and Flower Points, and a clue in the form of a memo left by Van Doren which reads "The ‘R'
comes before the ‘L'"
To find King Calamari once you have enough clues and you're ready to enter the password, walk up and right from the last
puzzle room and enter the door there. Enter the password by standing under each block and jumping to change the block's
letter. Set each block to the corresponding letter in the password: PEARLS.
When you have finished, face the pipe opening in the upper-right part of the room and press the A Button to speak. If you
entered the password correctly, the door will open. Enter the door to reach King Calamari, and defeat him to access a new
area in the Sunken Ship. Next, find Jonathan Jones and get the fifth Star Piece.
Defeat Jonathan Jones To Get The Fifth Star Piece
Once you have entered the password in the Sunken Ship and defeated King Calamari you will drop into a room with a spring
and a door. Enter the door, jump to the upper level of the room and enter the door there. Quickly walk up and right while
avoiding the Bullet Bills being fired out of the cannons. After you get past the first set of cannons, walk diagonally down and
right, avoiding the Bullet Bills again, to the exit.
Go down the stairs and enter the door at the bottom. Work your way diagonally up and left and enter the door there to find a
room with a clone of Mario in it. Enter the door in the lower part of the room, then walk down and left through the exit at the
bottom of the next room. Go down the stairs to find a Save Block, then enter the door in the upper-right section of the room.
Enter the door at the end of the path, then hop in the water and move into the whirlpool to submerge.
Enter the doorway at the top of the underwater area, then go down the stairs and enter the door at the bottom. Go up and
right, then jump up the barrels along the far-right side of the underwater area to exit the water. Enter the door to find an
automatic sequence with four sharks wearing red bandanas. Fight your way through the Bandana Reds to go up the stairs and
enter the door. Defeat Jonathan Jones and his Bandana Blues here to get the fifth Star Piece. Next, return to Seaside Town
and fight Yaridovich.
Next page!
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