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After defeating Jonathan Jones, take the door in the far-right corner of the room and jump on the spring to return to the World Map. Return to Seaside Town to enter an automatic sequence where you will be asked to hand over the Star Piece. Go ahead and give in -- the Star Piece is going to be taken away no matter what you do here.
Follow the path up and left to the beach and talk to Yaridovich here to enter a battle. Defeat him to regain the fifth Star Piece, then pick up the Shed Key he leaves behind. Unlock the door to the bottom-left building in the town to rescue the townspeople, then talk to the town elder in the top-left building. He will mention a mouse that visited Seaside Town and talked about a star in Monstro Town. Talk to him again to open the path on the World Map to Land's End. Next, go through Land's End to reach Monstro Town and learn about the sixth Star Piece.
Go Through Land's End To Reach Belome's Temple
Once the fifth Star Piece has been recaptured from Yaridovich, exit Seaside Town and enter Land's End on the World Map. Use the blue cannon to reach the upper-right area, then walk up and right to reach another blue cannon. Use the cannon to launch yourself into the hole in the upper-right platform, then jump out of the hole and work your way up and right through the next two screens.
If you fall off the upper ledge, use one of the blue cannons to get back up. Use the red spinning flowers to work your way up the platforms and take the exit above the top platform to enter the next screen. Jump across the bridge of floating do-nut blocks and go up to find a screen with a spring, a Save Block, and two whirlpools in the sand.
Take any one of the whirlpools to go to the next screen, then follow this rule: ALWAYS TAKE THE WHIRLPOOL WITH THE ENEMY IN IT. This will lead you to Belome's Temple. If you end up at a cliff with a sign that says "Climb Here," go down one screen and hop in the whirlpool with the enemy. You'll come back to this cliff later. Next, find and defeat Belome to go to Monstro Town.
Complete Belome's Temple To Access Monstro Town
Once you have reached Belome's Temple, walk up and take the stairs, then walk up and right until you reach a guy in the blue cloak. Agree to have him tell your fortune for 50 Coins and follow his directions. Your fortune will fall down on a pile of bricks. Get your fortune and use the bricks to jump up to the upper level of the room, then take the exit on the upper platform.
Enter the green pipe in the next room to find either a treasure chest or three enemies. (It depends on which fortune you received.) If you get the three enemies, defeat them to open the big gate to the right. Enter the gate to go to the next room. Work your way to the upper right corner and take the exit there. Talk to the guy in the blue cloak for some instructions, then jump up under the statue head to get your fortune. If it says, "MMM I'm so hungry! Wish I had something to eat!" then the block in the bottom right will take you to Belome. If it says, "Sorry, I'm not accepting any visitors past my bedtime," then it will take you to a treasure room. You can only enter the treasure room if you have the Temple Key (which you cannot get until you reach Monstro Town). After receiving the first fortune, jump on to the yellow block in the bottom-right part of the room and take the exit at the bottom. If you don't get the fortune you want, exit the room and re-enter it, then get another fortune. Enter the Green Pipe to get to Belome's Room. Defeat Belome and jump on the green Exclamation Switch to open the big gate, then enter the Green Pipe to go to Monstro Town. Next, talk to Monstermama to get help climbing the Cliff.
Go Through Bean Valley To Reach Nimbus Land
When you reach Monstro Town, enter the top-left door and talk to Monstermama. Go upstairs and talk to the pink star standing on the cabinet and it will do a dance of sorts. Go back downstairs and talk to Monstermama a few more times. She will summon the Sky Troopas to come and help you. After the Sky Troopas leave exit the house and take the spring in the top-left corner of town to return to the Land's End area. Work your way back to the cliff that says, "Climb here." The Sky Troopas will take positions on the side of the cliff so you can jump your way up to the top. This can be tricky! If you fall, just keep trying. You'll make it! Take the path at the top of the area to return to the World Map, then press Up to access Bean Valley.
Go up to the two Green Pipes and enter the pipe on the right, then go up and left and enter the next pipe. Follow the path up and left to reach a screen with a Save Block, several Green Pipes, and some Piranha Plants. Take the path up and left to reach Smilax, and defeat him to access the Green Pipe below him. (Grab the Seed he leaves behind, too!) Stand under the brick block in the next screen and jump to hit it with your head and make a vine appear. Climb the vine to reach a sky area with funny, colored vines. Climb the multi-colored vines until you reach a trampoline, then jump on it to reach Nimbus Land.
Enter The Nimbus Land Castle And Avoid Dodo
When you first enter the town area of Nimbus Land, you will watch an automatic sequence where Valentina introduces everyone to Dodo, the fake Prince Mallow. After it ends, talk to the people walking around town for clues, then enter Garro's House in the top-left corner of the town (next to the stairs). Talk to Garro and stand next to the statue that looks like the Mallow in your party. You will discover that Mallow is the real Prince Mallow, and Garro will ask if you are ready. Say yes and Garro will make you look like a statue and take you to the castle.
After you are put on a pedestal and Dodo walks out of the room, walk off the pedestal and go up and left to find a small room with a Save Block. Try to enter the door here to enter an automatic sequence where you're back on your pedestal and must avoid Dodo's attacks. Jump when Dodo tries to peck you -- if you get hit, he will run to Valentina and talk to her again. If Dodo catches you too many times, you will have to fight him. If you manage to avoid Dodo, you can pick up the Feather here. In any case, when the sequence is finished start exploring for the Castle Keys.
Find The Two Castle Keys
After your episode with Dodo, enter the door to go to the next room. Watch the short automatic sequence, then walk up through the door. Work your way up and right, then down and right to the exit. Go right and take the stairs, then enter the door there. Go up to the main section of the room, then go up and left and take the top door. Walk up through the door at the end of the room, then go down the stairs and exit to the right to find a room with a Save Block and some people. Talk to the guy in the far-left corner of the room and accept the key he offers. This is the first Castle Key, which will open the door guarded by the Heavy Troopa.
Return to the Heavy Troopa, defeat it and enter the door behind it. The next room has a large nest with a huge egg in it. Attack the egg to release Birdo, then defeat Birdo to receive the second Castle Key. Next, find and defeat Dodo and Valentina.
Defeat Dodo And Valentina
Once you have both Castle Keys, you need to find and defeat Dodo and Valentina. From where you defeated Birdo, use Castle Key 2 on the door and enter it. Work your way up and right until you reach the door another Heavy Troopa is blocking, and you will find Valentina and Dodo. Watch the automatic sequence, then follow them as they try to run away.
To do this, take the door at the top of the room, then follow the path up and right to the door. Continue up through two more doors and you will fall down to the Hot Springs area. Jump on the Trampoline to go up one level, then jump on the trampoline to the left to return to the town. Defeat Dodo and Valentina here to continue. Remember -- the character in the MIDDLE of your current party will automatically be chosen to fight Dodo alone, so make sure you have a fairly strong character there. Next, talk to the King and go to the Barrel Volcano to look for the sixth Star Piece.
Fight The Axem Rangers For The Sixth Star Piece
Once you've defeated Dodo and Valentina, you can go to the Barrel Volcano. Talk to King Nimbus and Queen Nimbus to learn about the Star Piece in the Barrel Volcano. Exit the Nimbus Land Castle and climb down the vine, then drop down through the top right hole and talk to the two guards. Walk through the path the unblock to enter the Hot Springs, then exit on the far-right side to fall into the Barrel Volcano area.
Explore the Barrel Volcano and follow the path through the area. You will find two Save Blocks in the volcano, and the Hino Mart, where Hinopio can outfit your party with new armor, weapons and items. Take the lower door down out of the Hino Mart to reach the second Save Block, then hop your way across the do-nut bridge. Defeat the Czar Dragon and Zombone, then go up and right to see the Axem Rangers for the first time. Watch them steal your Star Piece, then chase them through the volcano until you reach the trampoline that takes you to their ship. Defeat the Axem Rangers here to collect the sixth Star Piece, then head back to Nimbus Land and get the Royal Bus from King Nimbus.
Find The Six Doors In Bowser's Keep
After defeating the Axem Rangers, return to the Nimbus Land Castle and talk to King and Queen Nimbus. They will give you permission to use the Royal Bus. Exit the Castle and take the stairs on the far-left side of the town. Talk to the person there and the Royal Bus will take you to Bowser's Keep. This will open a path on the World Map from Nimbus Land to Bowser's Keep and re-open the path between Mario's Pad and Bowser's Keep.
To reach the six big red doors in Bowser's Keep enter the area and follow the path up and right. You will go through two red doors, across a normal bridge, a do-nut bridge and another red door. When you reach the statue of Bowser, the area will become dark.
Walk up and right to the wall, then walk down and right to the end of the path. Follow the path to a Save Block and talk to Croco here. Go through the door in the top-right corner of the room to find the six big red doors. Of the six doors, two lead to action courses, two lead to battle courses and two go to puzzle courses. You can choose any door you wish, but once you enter one, you cannot turn back. You must complete four of these rooms to move ahead. If you fail to complete one of the doors, you will be returned to this room.
Complete Four Of The Six Rooms
After you have completed 4 out of the 6 Big Red Doors, you will drop in to a room with a Save Point. Once you are done, go through the Big Red Door to continue.
Action Room 1
The first action room begins with three Terrapins walking on an invisible floor. This room has three sections: the invisible floor, the moving platforms, and the Donkey Kong section. You have 10 tries to make it all the way through this room and your reward for completing it is the Super Slap.
To cross the invisible floor:
Walk up and left to corner. Walk up and right to the end of the path. Walk down and right to the end of the path. Walk up and right until you come to a path going up and left. Walk up and left to the end of the path. Walk up and right until there is a path going down and right. Walk down and right to the end of the path. Walk down and left to the end of the path. Walk down and right to the end of the path. Walk down and right until you come to a path going up and right. Walk up and right to the door.
To cross the moving blocks:
This section has a number of floating grey blocks that are moving back and forth. You need to jump between these blocks to make it to the door in the top right corner of the room. Jump on the first platform and ride it up and right. When it stops, jump over to the block that is a just down and left of it. Ride that platform up and right until it stops, then jump on the platform above it on the left. Ride that platform up and right until it stops, then jump up and right and enter the door.
To complete the Donkey Kong section:
This section is reminiscent of the original Donkey Kong arcade game, where Mario must avoid the barrels being thrown by Donkey Kong to get to the top. After five barrels come down, one will go in a different direction. Then there will be a pause before the pattern repeats. There's no trick to completing this section, just move carefully and keep practicing until you get it right.
Action Room 2
There are three sections to this action room: Moving Block Section, Cannonball Section, and Spinning Block Section.
There are no tricks to crossing the moving blocks -- just be careful to not get too close to the large platform above them.
In the cannonball section, you need to move the cannonball in the room to the exit, while avoiding the two bomb enemies. To do this, jump on the cannonball and direct it with your Control Pad.
The spinning block section has two floating gray blocks in a room that is filled with lava. When you jump on one block, the other will spin around you. You must jump back and forth between the blocks until you get to the exit in the upper-right part of the room. When you complete this action room, you'll receive the Sonic Cymbals.
Battle Room 1
You will meet a group of Gu Goombas at the beginning of the first battle room. The battle rooms only have one direction that you can go, but you will have to fight a group of enemies between each set of statues in order to continue. There are approximately 12 groups of enemies that you will need to fight. Your reward is the Star Gun.
Battle Room 2
You will meet a group of Terra Cottas at the beginning of the second battle room. The battle rooms only have one direction that you can go, but you will have to fight a group of enemies between each set of statues in order to continue. There are approximately 12 groups of enemies that you will need to fight. Your reward for making it through this room is the Drill Claw.
Puzzle Room 1
The puzzle room features Dr. Topper, the Quiz Master. It is divided into three major sections: quiz, barrel counting, and the triathalon riddle. Your reward for finishing this room is Rock Candy. If you miss any of these puzzles, you will start over at the room with the six doors.
Quiz section:
Dr. Topper will ask you 12 questions (all of which have been answered earlier in the game). Each one you answer correctly will move you up one spot and every wrong answer will move you down two. If you get to the eighth step within 12 questions, you win.
Barrel counting:
Dr. Topper will show you a pile of barrels and you will need to figure out how many are there within a certain time limit. The actual number of barrels displayed changes each time you go to the room. You will have 10 seconds to count the first set of barrels and 20 seconds to count the second set.
Triathalon:
This is the hardest section of the room to figure out. There are four characters (Kipp, Bones, Goo, and Boo) that are involved in the riddle. They all participated in a triathalon and you will need to determine the order they finished in from the clues they give you. When you are ready, talk to Dr. Topper and he will tell you to talk to each character in the order that they finished. The order they finish in changes each time you enter the room. The clues given by each character will indicate the place they finished in. When you've finished, talk to Dr. Topper and he will tell you if you got it right.
Puzzle Room 2
There are three sections to this puzzle room: the coin puzzle, the magic button puzzle and the cannonball solitaire puzzle. Your reward for finishing this room is Rock Candy. If you lose on any of the puzzles, you will start over in the room with the six doors.
Coin puzzle:
Mario and Dr. Topper will take turns getting the coins out of a treasure chest with 21 Coins in it. The person who takes the last coin loses. Each character can take between one and four coins out of the box during their turn. Since the object is to have Dr. Topper take the 21st coin out of the treasure chest, you must make sure that he does not take the 20th coin. The B Button on your controller takes coin(s) out of the box. You must take at least one Coin on your turn. The A Button lets Dr. Topper take his turn when you want to take less than four Coins. Here's a suggested strategy:
Keep taking one coin until the total reaches 15. If it reaches 15 on your turn, let Dr. Topper go again. When it is your turn again, take the 20th coin (and the ones in-between). Let Dr. Topper go again and he will be forced to take the 21st Coin and you will win. If Dr. Topper lets you go and the total is above 15, take all the coins up to the 20th Coin and let Dr. Topper go again. He will be forced to take the 21st Coin and you will win.

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