"Damages" means it only takes off HP.
Name
Type
PP
Effect
A
Absorb
Grass
20
Pokémon absorbs HP equal to 1/2 the damage delt.
Acid
Poison
30
Damages and may decrease enemy's Defense.
Acid Armor
Poison
40
Increases Pokémon's Defense.
Agility
Psychic
30
Greatly increases Speed.
Amnesia
Psychic
20
Greatly increases Special.
Aurora Beam
Ice
20
Damages, may Freeze enemy and/or decrease its Attack.
B
Barrage
Normal
20
Pokémon attacks 2 to 5 times in a row.
Barrier
Psychic
30
Greatly increases Defense.
Bide
Normal
10
Pokémon loses 2 to 3 turns, then damages twice the amount it
received.
Bind
Normal
20
Pokémon attacks 2 to 5 times in a row.
Bite
Normal
25
Damages.
Blizzard
Ice
5
Damages and may Freeze enemy.
Body Slam
Normal
15
Damages and may paralyze enemy.
Bone Club
Ground
20
Damages.
Bonemerang
Ground
10
Pokémon attacks 2 times.
Bubble
Water
30
Damages and may decrease Speed.
Bubblebeam
Water
20
Damages and may decrease Speed.
C
Clamp
Water
10
Pokémon attacks 2 to 5 times in a row.
Comet Punch
Normal
15
Pokémon attacks 2 to 5 times in a row.
Confuse Ray
Ghost
10
Confuses enemy.
Confusion
Psychic
25
Damages and may Confuse enemy.
Constrict
Normal
25
Damages and decreases enemy's Speed.
Conversion
Normal
30
Converts the Pokémon's type to enemy's.
Counter
Fighting
20
Hits enemy for twice the damage taken.
Crabhammer
Water
10
Good chance for getting critical hit.
Cut
Normal
30
Damages.
D
Defense Curl
Normal
40
Increases Defense.
Dig
Ground
10
Pokémon digs on the first turn, then attacks on the second.
(Doesn't effect Flying-type Pokémon)
Disable
Normal
20
Disables a Pokémon's ability.
Dizzy Punch
Normal
10
Damages.
Double Kick
Fighting
30
Pokémon attacks twice.
Double Team
Normal
15
Increases Pokémon's Evade.
Double-Edge
Normal
15
Pokémon takes 1/4 the damage the enemy takes.
Doubleslap
Normal
10
Pokémon attacks multiple times.
Dragon Rage
Dragon
10
Pokémon causes 40 HP damage.
Dream Eater
Psychic
15
While enemy Pokémon Sleeps, Pokémon absorbs HP.
Drill Peck
Flying
20
Damages.
E
Earthquake
Ground
10
Damages. (Doesn't effect Flying-type Pokémon)
Egg Bomb
Normal
10
Damages.
Ember
Fire
25
Damages and may Burn enemy.
Explosion
Normal
5
Damages, but kills Pokémon.
F
Fire Blast
Fire
5
Damages and may Burn enemy.
Fire Punch
Fire
15
Damages and may Burn enemy.
Fire Spin
Fire
15
Pokémon attacks 2 to 5 times in a row.
Fissure
Ground
5
May defeat enemy Pokémon in one hit. (Doesn't effect Flying-type
Pokémon)
Flamethrower
Fire
15
Damages and may Burn enemy.
Flash
Normal
20
Damages.
Fly
Flying
15
Pokémon flies up on first turn, then attacks on the second
turn.
Focus Energy
Normal
30
Increases chances of critical hits.
Fury Attack
Normal
20
Pokémon attacks 2 to 5 times in a row.
Fury Swipes
Normal
15
Pokémon attacks 2 to 5 times in a row.
G
Glare
Normal
30
Paralyzes enemy.
Growl
Normal
40
Decreases enemy's Attack.
Growth
Normal
40
Increases Special.
Guillotine
Normal
5
Can defeat enemy in one hit.
Gust
Normal
35
Damages.
H
Harden
Normal
30
Increases Defense.
Haze
Ice
30
Cures all Status effects on both Pokémon.
Head Butt
Normal
15
Damages.
Hi Jump Kick
Fighting
20
If Pokémon misses, it takes 1/8 the damage it would have caused.
Horn Attack
Normal
25
Damages.
Horn Drill
Normal
5
Can defeat enemy in one hit.
Hydro Pump
Water
5
Damages.
Hyper Beam
Normal
5
Pokémon attacks on first turn, then recharges on the second
turn.
Hyper Fang
Normal
15
Damages.
Hypnosis
Psychic
20
Puts enemy to Sleep.
I
Ice Beam
Ice
10
Damages and may Freeze enemy.
Ice Punch
Ice
15
Damages and may Freeze enemy.
J
Jump Kick
Fighting
25
If Pokémon misses, it takes 1/8 the damage it would have caused.
K
Karate Chop
Normal
25
Good chance of a critical hit.
L
Leech Life
Bug
15
Pokémon absorbs some of enemy's HP.
Leech Seed
Grass
10
Pokémon absorbs some of enemy's HP each turn.
Leer
Normal
30
Decreases enemy's Defense.
Lick
Ghost
30
Damages and may paralyze enemy.
Light Screen
Psychic
30
Decreases damage from Special Attacks by 50%.
Lovely Kiss
Normal
10
Puts enemy to sleep.
Low Kick
Fighting
20
Damages.
M
Meditate
Psychic
40
Increases Attack.
Mega Drain
Grass
10
Pokémon absorbs HP from enemy equal to 1/2 the damage caused.
Mega Kick
Normal
5
Damages.
Mega Punch
Normal
20
Damages.
Metronome
Normal
10
Selects a random Ability to use.
Mimic
Normal
10
Pokémon mimics enemy's last attack.
Minimize
Normal
20
Increases Pokémon's Evade.
Mirror Move
Flying
20
Pokémon mimics enemy's last attack.
Mist
Ice
30
Immune to stat decreasing Attacks.
N
Night Shade
Ghost
15
Causes damage equal to EXP Level.
P
Pay Day
Normal
20
Damages and get money after battle. (Money received: EXP Level
x 2)
Peck
Flying
35
Damages.
Petal Dance
Grass
20
Damages, but Confuses Pokémon.
Pin Missle
Bug
20
Pokémon attacks 2 to 5 times in a row.
Poison Gas
Poison
40
Poisons enemy.
Poison Sting
Poison
35
Damages and may Poison enemy.
Poison Powder
Poison
35
Poisons enemy.
Pound
Normal
35
Damages.
Psybeam
Psychic
20
Damages and may Confuse enemy.
Psychic
Psychic
10
Damages and may decrease enemy's Special.
Psywave
Psychic
15
Damages cause is equal to 1.5 times Pokémon's EXP Level.
Q
Quick Attack
Normal
30
Pokémon attacks first.
R
Rage
Normal
20
Damages and increases Attack when damaged until battle is over.
Razor Leaf
Grass
25
Damages and has good chance of a critical hit.
Razor Wind
Normal
10
Pokémons builds power on the first turn, then attacks on the
second turn.
Recover
Normal
20
Restores HP equal to 1/2 of Pokémon's max HP.
Reflect
Psychic
20
Decreases damage from Physical Attacks by 50%.
Rest
Psychic
10
Pokémon restores HP, but loses 2 turns.
Roar
Normal
20
Makes wild enemy Pokémon run away.
Rock Slide
Rock
10
Damages.
Rock Throw
Rock
15
Damages.
Rolling Kick
Fighting
15
Damages.
S
Sand-Attack
Normal
15
Decreases enemy's Accuracy.
Scratch
Normal
30
Damages.
Screech
Normal
40
Greatly decreases enemy's Defense.
Seismic Toss
Fighting
20
Damage caused is equal to Pokémon's EXP Level.
Self Destruct
Normal
5
Damages, but kills Pokémon.
Sharpen
Normal
30
Increases Attack.
Sing
Normal
15
Puts enemy to Sleep.
Skull Bash
Normal
15
Pokémon lowers head on the first turn, then attacks on the
second.
Sky Attack
Flying
5
Pokémon builds power on the first turn, then attacks on the
second turn.
Slam
Normal
20
Damages.
Slash
Normal
20
Damages and has a chance for a critical hit.
Sleep Powder
Grass
15
Puts enemy to Sleep.
Sludge
Poison
20
Damages and may Poison enemy.
Smog
Poison
20
Damages and may Poison enemy.
Smokescreen
Normal
20
Decreases enemy's Accuracy.
Softboiled
Normal
10
Pokémon recovers HP. (Works only with Chansey and Mew)
Solar Beam
Grass
10
Pokémon absorbs sunlight on the first turn, then attacks on
the second turn.
Sonicboom
Normal
20
Causes 20 HP damage.
Spike Cannon
Normal
15
Pokémon attacks 2 to 5 times in a row.
Splash
Normal
40
Damages.
Spore
Grass
15
Puts enemy to Sleep.
Stomp
Normal
20
Damages.
Strength
Normal
15
Damages.
String Shot
Bug
40
Decreases enemy's Speed.
Struggle
Normal
10
Only used when Pokémon runs out of PP, but Pokémon takes 1/4
the damage caused.
Stun Spore
Grass
30
Paralyzes enemy.
Submission
Fighting
25
Pokémon takes 1/4 the damage caused.
Substitute
Normal
10
Pokémon creates a "doll" whichs fights for itself. Breaks when
takes too much damage.
Super Fang
Normal
10
Decreases enemy's HP by 1/2.
Supersonic
Normal
20
Confuses enemy.
Surf
Water
15
Damages.
Swift
Normal
20
Damages, and highly accurate.
Swords Dance
Normal
30
Increases Attack.
T
Tackle
Normal
35
Damages.
Tail Whip
Normal
30
Decreases enemy's Defense.
Take Down
Normal
20
Pokémon takes 1/4 the damage caused.
Teleport
Psychic
20
Escape from wild Pokémon battles.
Thrash
Normal
20
Damages, but Confuses Pokémon.
Thunder
Electric
10
Damages and may paralyze enemy.
Thunder Wave
Electric
20
Paralyzes enemy.
Thunderbolt
Electric
15
Damages and may paralyze enemy.
Thunderpunch
Electric
15
Damages and may paralyze enemy.
Thundershock
Electric
30
Damages and may paralyze enemy.
Toxic
Poison
10
Poisons enemy, but damage increases each turn.
Transform
Normal
10
Changes Pokémon into enemy Pokémon.
Tri Attack
Normal
10
Damages.
Twineedle
Bug
20
Pokémon attacks twice, and may Poison enemy.
V
Vicegrip
Normal
30
Damages.
Vine Whip
Grass
10
Damages.
W
Water Gun
Water
25
Damages.
Waterfall
Water
15
Damages.
Whirlwind
Normal
20
Tosses wild Pokémon out of battle.
Wing Attack
Flying
35
Damages.
Withdraw
Water
40
Increases Defense.
Wrap
Normal
20
Pokémon attacks 2 to 5 times in a row.