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Red/Blue/Yellow Ability List

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"Damages" means it only takes off HP.

Name Type PP Effect

A

Absorb Grass 20 Pokémon absorbs HP equal to 1/2 the damage delt.
Acid Poison 30 Damages and may decrease enemy's Defense.
Acid Armor Poison 40 Increases Pokémon's Defense.
Agility Psychic 30 Greatly increases Speed.
Amnesia Psychic 20 Greatly increases Special.
Aurora Beam Ice 20 Damages, may Freeze enemy and/or decrease its Attack.
 

B

Barrage Normal 20 Pokémon attacks 2 to 5 times in a row.
Barrier Psychic 30 Greatly increases Defense.
Bide Normal 10 Pokémon loses 2 to 3 turns, then damages twice the amount it received.
Bind Normal 20 Pokémon attacks 2 to 5 times in a row.
Bite Normal 25 Damages.
Blizzard Ice 5 Damages and may Freeze enemy.
Body Slam Normal 15 Damages and may paralyze enemy.
Bone Club Ground 20 Damages.
Bonemerang Ground 10 Pokémon attacks 2 times.
Bubble Water 30 Damages and may decrease Speed.
Bubblebeam Water 20 Damages and may decrease Speed.
 

C

Clamp Water 10 Pokémon attacks 2 to 5 times in a row.
Comet Punch Normal 15 Pokémon attacks 2 to 5 times in a row.
Confuse Ray Ghost 10 Confuses enemy.
Confusion Psychic 25 Damages and may Confuse enemy.
Constrict Normal 25 Damages and decreases enemy's Speed.
Conversion Normal 30 Converts the Pokémon's type to enemy's.
Counter Fighting 20 Hits enemy for twice the damage taken.
Crabhammer Water 10 Good chance for getting critical hit.
Cut Normal 30 Damages.
 

D

Defense Curl Normal 40 Increases Defense.
Dig Ground 10 Pokémon digs on the first turn, then attacks on the second. (Doesn't effect Flying-type Pokémon)
Disable Normal 20 Disables a Pokémon's ability.
Dizzy Punch Normal 10 Damages.
Double Kick Fighting 30 Pokémon attacks twice.
Double Team Normal 15 Increases Pokémon's Evade.
Double-Edge Normal 15 Pokémon takes 1/4 the damage the enemy takes.
Doubleslap Normal 10 Pokémon attacks multiple times.
Dragon Rage Dragon 10 Pokémon causes 40 HP damage.
Dream Eater Psychic 15 While enemy Pokémon Sleeps, Pokémon absorbs HP.
Drill Peck Flying 20 Damages.
 

E

Earthquake Ground 10 Damages. (Doesn't effect Flying-type Pokémon)
Egg Bomb Normal 10 Damages.
Ember Fire 25 Damages and may Burn enemy.
Explosion Normal 5 Damages, but kills Pokémon.
 

F

Fire Blast Fire 5 Damages and may Burn enemy.
Fire Punch Fire 15 Damages and may Burn enemy.
Fire Spin Fire 15 Pokémon attacks 2 to 5 times in a row.
Fissure Ground 5 May defeat enemy Pokémon in one hit. (Doesn't effect Flying-type Pokémon)
Flamethrower Fire 15 Damages and may Burn enemy.
Flash Normal 20 Damages.
Fly Flying 15 Pokémon flies up on first turn, then attacks on the second turn.
Focus Energy Normal 30 Increases chances of critical hits.
Fury Attack Normal 20 Pokémon attacks 2 to 5 times in a row.
Fury Swipes Normal 15 Pokémon attacks 2 to 5 times in a row.
 

G

Glare Normal 30 Paralyzes enemy.
Growl Normal 40 Decreases enemy's Attack.
Growth Normal 40 Increases Special.
Guillotine Normal 5 Can defeat enemy in one hit.
Gust Normal 35 Damages.
 

H

Harden Normal 30 Increases Defense.
Haze Ice 30 Cures all Status effects on both Pokémon.
Head Butt Normal 15 Damages.
Hi Jump Kick Fighting 20 If Pokémon misses, it takes 1/8 the damage it would have caused.
Horn Attack Normal 25 Damages.
Horn Drill Normal 5 Can defeat enemy in one hit.
Hydro Pump Water 5 Damages.
Hyper Beam Normal 5 Pokémon attacks on first turn, then recharges on the second turn.
Hyper Fang Normal 15 Damages.
Hypnosis Psychic 20 Puts enemy to Sleep.
 

I

Ice Beam Ice 10 Damages and may Freeze enemy.
Ice Punch Ice 15 Damages and may Freeze enemy.
 

J

Jump Kick Fighting 25 If Pokémon misses, it takes 1/8 the damage it would have caused.
 

K

Karate Chop Normal 25 Good chance of a critical hit.
 

L

Leech Life Bug 15 Pokémon absorbs some of enemy's HP.
Leech Seed Grass 10 Pokémon absorbs some of enemy's HP each turn.
Leer Normal 30 Decreases enemy's Defense.
Lick Ghost 30 Damages and may paralyze enemy.
Light Screen Psychic 30 Decreases damage from Special Attacks by 50%.
Lovely Kiss Normal 10 Puts enemy to sleep.
Low Kick Fighting 20 Damages.
 

M

Meditate Psychic 40 Increases Attack.
Mega Drain Grass 10 Pokémon absorbs HP from enemy equal to 1/2 the damage caused.
Mega Kick Normal 5 Damages.
Mega Punch Normal 20 Damages.
Metronome Normal 10 Selects a random Ability to use.
Mimic Normal 10 Pokémon mimics enemy's last attack.
Minimize Normal 20 Increases Pokémon's Evade.
Mirror Move Flying 20 Pokémon mimics enemy's last attack.
Mist Ice 30 Immune to stat decreasing Attacks.
 

N

Night Shade Ghost 15 Causes damage equal to EXP Level.
 

P

Pay Day Normal 20 Damages and get money after battle. (Money received: EXP Level x 2)
Peck Flying 35 Damages.
Petal Dance Grass 20 Damages, but Confuses Pokémon.
Pin Missle Bug 20 Pokémon attacks 2 to 5 times in a row.
Poison Gas Poison 40 Poisons enemy.
Poison Sting Poison 35 Damages and may Poison enemy.
Poison Powder Poison 35 Poisons enemy.
Pound Normal 35 Damages.
Psybeam Psychic 20 Damages and may Confuse enemy.
Psychic Psychic 10 Damages and may decrease enemy's Special.
Psywave Psychic 15 Damages cause is equal to 1.5 times Pokémon's EXP Level.
 

Q

Quick Attack Normal 30 Pokémon attacks first.
 

R

Rage Normal 20 Damages and increases Attack when damaged until battle is over.
Razor Leaf Grass 25 Damages and has good chance of a critical hit.
Razor Wind Normal 10 Pokémons builds power on the first turn, then attacks on the second turn.
Recover Normal 20 Restores HP equal to 1/2 of Pokémon's max HP.
Reflect Psychic 20 Decreases damage from Physical Attacks by 50%.
Rest Psychic 10 Pokémon restores HP, but loses 2 turns.
Roar Normal 20 Makes wild enemy Pokémon run away.
Rock Slide Rock 10 Damages.
Rock Throw Rock 15 Damages.
Rolling Kick Fighting 15 Damages.
 

S

Sand-Attack Normal 15 Decreases enemy's Accuracy.
Scratch Normal 30 Damages.
Screech Normal 40 Greatly decreases enemy's Defense.
Seismic Toss Fighting 20 Damage caused is equal to Pokémon's EXP Level.
Self Destruct Normal 5 Damages, but kills Pokémon.
Sharpen Normal 30 Increases Attack.
Sing Normal 15 Puts enemy to Sleep.
Skull Bash Normal 15 Pokémon lowers head on the first turn, then attacks on the second.
Sky Attack Flying 5 Pokémon builds power on the first turn, then attacks on the second turn.
Slam Normal 20 Damages.
Slash Normal 20 Damages and has a chance for a critical hit.
Sleep Powder Grass 15 Puts enemy to Sleep.
Sludge Poison 20 Damages and may Poison enemy.
Smog Poison 20 Damages and may Poison enemy.
Smokescreen Normal 20 Decreases enemy's Accuracy.
Softboiled Normal 10 Pokémon recovers HP. (Works only with Chansey and Mew)
Solar Beam Grass 10 Pokémon absorbs sunlight on the first turn, then attacks on the second turn.
Sonicboom Normal 20 Causes 20 HP damage.
Spike Cannon Normal 15 Pokémon attacks 2 to 5 times in a row.
Splash Normal 40 Damages.
Spore Grass 15 Puts enemy to Sleep.
Stomp Normal 20 Damages.
Strength Normal 15 Damages.
String Shot Bug 40 Decreases enemy's Speed.
Struggle Normal 10 Only used when Pokémon runs out of PP, but Pokémon takes 1/4 the damage caused.
Stun Spore Grass 30 Paralyzes enemy.
Submission Fighting 25 Pokémon takes 1/4 the damage caused.
Substitute Normal 10 Pokémon creates a "doll" whichs fights for itself. Breaks when takes too much damage.
Super Fang Normal 10 Decreases enemy's HP by 1/2.
Supersonic Normal 20 Confuses enemy.
Surf Water 15 Damages.
Swift Normal 20 Damages, and highly accurate.
Swords Dance Normal 30 Increases Attack.
 

T

Tackle Normal 35 Damages.
Tail Whip Normal 30 Decreases enemy's Defense.
Take Down Normal 20 Pokémon takes 1/4 the damage caused.
Teleport Psychic 20 Escape from wild Pokémon battles.
Thrash Normal 20 Damages, but Confuses Pokémon.
Thunder Electric 10 Damages and may paralyze enemy.
Thunder Wave Electric 20 Paralyzes enemy.
Thunderbolt Electric 15 Damages and may paralyze enemy.
Thunderpunch Electric 15 Damages and may paralyze enemy.
Thundershock Electric 30 Damages and may paralyze enemy.
Toxic Poison 10 Poisons enemy, but damage increases each turn.
Transform Normal 10 Changes Pokémon into enemy Pokémon.
Tri Attack Normal 10 Damages.
Twineedle Bug 20 Pokémon attacks twice, and may Poison enemy.
 

V

Vicegrip Normal 30 Damages.
Vine Whip Grass 10 Damages.
 

W

Water Gun Water 25 Damages.
Waterfall Water 15 Damages.
Whirlwind Normal 20 Tosses wild Pokémon out of battle.
Wing Attack Flying 35 Damages.
Withdraw Water 40 Increases Defense.
Wrap Normal 20 Pokémon attacks 2 to 5 times in a row.