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What's new... is old again


March 1999 News

  • March 26, 1999
    The DVD driver will now ship with Rage Fury cards so that you will get that out of box DVD experience sooner. In double blind tests playing games, The Rage Fury and Xpert 128 looks sharper (2D), plays 3x to 4x faster than the previous generation standard bearers (i740, G200, Riva 128), supports DVD efficiently, supports large textures today (Games like Quake 3A show that writing for the lowest common denominator is not necessary...it runs on Rage Pro to Rage Fury with user selectable tradeoffs), the best 3D Winbench benchmark score to date according to Mercury Research, and one of the best real world 3D demos in Rage Dawing showcasing the power and advanced features of the Rage 128 chipset found in the Fury.

    There is nothing that compares to releasing a PC product upon the myriad of motherboard/Sound Card/ethernet/chipset/CPU combinations to sort out the driver compatability issues. The next release of drivers will address the dithering issue (missing green bit) and offer the performance glimpsed at in the Mercury Research Winbench testing. Last final thought for a Sunday is an observation that as the games become more sophisticated, my prediction is that the true merit of 3D Winbench as a benchmark becomes more and more obvious. It is a tool that has continually evolved and the true merit of it is the dissected information within it that has yet to be mined by the general 3D gaming community. 3D Mark has borrowed a lot from it and in many ways they are twins. Framerate counters within game's applications continue to be useful both for new developments, new developers and new gamer's alike but less useful as user's discover's Carmack's 3D rule: Users concerned with the immersive qualities of a game,will when left alone, increase the 3D features to give better image quality up to a minimum of about 10 fps. Deathmatchers however run at 320x240, Vsync-off, and basically in DOOM quality mode with the framecounter running :) .

  • There is an unofficial Rage 128 FAQ put up that covers a fair amount of ground with regard to setting up the Rage Fury cards on ASUS P5A motherboards using the Alladin chipset, registry tweaks, dithering, and mouse lag correction at 1024x768. A new driver set called CD89 now allows the Alladin chips to work optimally with the following enabled: AGP TURBO, PRIMARY BUFFER, and the CPU feature WRITE ALLOCATE.

  • Eventually, great ideas make their way past the not-invented here stage (think Sony Beta, CompactDisc, PAL, NTSC) and become widely distributed consumer items. Certain standards (PCI, AGP, USB, DFP) are offered openly and without royalty in order to establish one standard in the best interests of the industry and fostering the application of innovation. CompactDisc and Beta are two contrasting examples based upon the royalty approach: one was immensely succesful and the other...well you know the story. DVD has the potential to solve one of man's most annoying problems: the computer virus. Like a bacterial virus it constantly mutates. Today's innoculation being totally ineffective against tomorrow's variant. The key is to use DVD as a backup storage medium so that you can recover to a known functional state. The ROM or retail aspect of DVD has been sorted out to a point that the days of Rental VHS tapes are numbered. VHS faces the same fate as the black vinyl phonograph LP (long playing) record did with the introduction of the CD. DVD's last remaining hurdle is that of standardizing the write-once-ROM aspects and the write many (R/W) aspects. Here we have a medium capable of bandwidth so extraordinary that a digitally encoded video image can be supported. The technology is driven both by consumer electronics and computer companies (hard to tell the difference, these days) and the added bandwidth and capacity will literally redefine the typical "no" answer/response to the following question:

    The last battle for computer speak web sites/journals/magazines/editors is the one of standardizing read/writeable DVD. Please, lets have a moratorium on 3D and CPU development for a while. The hardware is excellent. If you want a gazillion number of hits on your web site. Try these topics:

    The future of hardware compatable looks very good now that the likes of Compaq and Dell will officially install it on new computers. Additional support will be made available at purchase time by them and is also available from developers such as Red Hat.Some of the new hardware sites are already becoming Linux centric. Ars Technica is one example. Avault regularly runs a Linux column. I hate to say it but even a site like Anandtech is becoming dated due to the commodozation of both technical information and the out-of-the-box nature of hardware.

    We'll this is a tremendously long lead in to the fact that ATI is still one of the graphics industries best kept secrets. The games performance has improved to such a extent that it is now top tiered and is only wanting on games that are sloppily written at both a architectural level and implementation level. John Carmack's Id Software continues to show that the mind/software is more powerful than any hardware limitation. The fact that Q3A can run on a Rage Pro with inherent quality/performance tradeoffs built into the design of the engine is just great real world design.

    The Rage Fury is a completely rework hardware architecture designed to address both 3D and emerging DVD, satellite broadcast and OpenGL markets. It is (unfortunately) ahead of its time (my opinion). One of the strengths of magazines such as BYTE and PC Magazine was the insightful interplay, software development and editorializing that went on at these two great institutions. They would look at the hot trends today and make informed comments about the state and roadmap of various hardware developments. The internet has sadly diminished their role in similar ways to television having diminished the impact of the New York Times. The driver development will continue to improve as the novelty of the architecture becomes more obvious to software driver designers. Some of the unreal pricing by competitors of complete recent generation 3D cards is to gain market share (a card that is $10 above the cost of a chip reported in John Peddie) is a money losing proposition to boost perceived sales (Remember the dumping of Intel's i740). The Rage GL chipset has silicon area devoted to features that will make a real difference in the functionality of the card over the next year. The support of DDR memories is truly amazing considering that it was offered on prototype silicon back in September 1998. The clock rate is a measure very similar to horsepower and engine displacement. V8, V-12, 5.0L engines have their place in the world, but ABS brakes, air bags, zippy/economical 4 cylinder enginers, interior engineering and finish are five year old features define the modern car. Some of the high memory speeds promised (>150 MHz) are difficult to get right under the normal manufacturing timing variance of these memories. I expect these products to be downclocked at the last moment prior to their product release. DVD, broadcat TV support, DDR will similarly define the Rage Fury and the Rage 128 GL chip.

  • They say that abuse children will have a greater tendency to abuse when they grow older. You've probably heard of a similar story about how little boy recounted the story of how he bravely fought off the attack of his mother's spouse, Yet years later, he would ironically duplicate the actions of the attacker. One of the things m y Mom emphasize to me is that at the end of the day, human beings are people first. Just like the need to eat and sleep, they need to be treated with respect and common dignity. One of her great insights in life from being raised by an unaprectiative Aunt was that it was very easy for her to make the peace. It always takes two to tangle. Unfortunately, it takes only one to engage and sometime the person being engaged is a hapless one. I had a chance meeting last day with one of the hapless ones last day. What I was surprised at was the extent to which one person can affect another. Can the thoughts of one person turn your world around ? Yes, but only if you value the one person's thought too highly. One of the worst things in the world is to "put out" and to then getting told otherwise. This is not the case of taking the comment of a individual too highly but more the case of the "one true untruth" syndrome. Kids who accused by power wielding adults of a incident where they are truly innocent understand it as the "one true lie". The adults end up being the true losers as any kid suffering this injustice is bright enough to know that this person is just not worth spending time with. My suggestion is not to get depressed by what another might proclaim but to trust what you know to be true. If you are innocent of the claim, have somewhat who is not so hapless to hear your story and mediate. If you happend to be a hapless victim, learn to understand how to pacify these type of people in the world. increase your personal network of friends to lean on and to understand your feelings/reaactions and to mature emotionally. Filter the anger out and evaluate the message. Gosh, I wish I was in high school. The politics are just so simple and pleaseant. Memories. Cats. Spring. Ball hockey. Canoe. Later.

  • March 21, 1999 The Xfree86 server code structure is being updated and all existing Xservers will be updated to this more modular structure. I talked to the developer of the Mach64 driver and he is now a working professional earning a paycheck like most of us working stiffs. Once he is finished with the Mach64 conversion he will begin working on the Rage 128 Linux/Xfree GUI server. The present 3.3.3 release will not support the Rage Fury other than in VGA mode. Note to myself: It is 1999 and it is spelled PHILISHAVE.

  • March 19, 1999
    Here are a couple of All-in-Wonder-128 previews from 3D Gaming and from Firing Squad.
  • Here is a little testimonial from Games Developer Conference attendee describing the Fury experience as basically more fun: The next official WHQL release of the drivers will be available in two weeks. Support of hidden OpenGL menus and 1920x1440 is present in the driver but integration into WHQL release necessitated disabling these Rage 128 attributes.

  • March 16, 1999
    With the release of the Fury, there has been a steady geometric increase in the number of queries regarding running Linux and specifically Xfree86's X11 graphical interface. Currently, the only way to run X11 is in VGA mode. This means that the 2D acceleration features are not supported. A driver is currently under development by Xfree86.

    The bulk of widely available, cost effective memory and fast memories at the present time are the 125 MHz variety (8ns). The 7ns variety or 143 Mhz versions are just beginning to become available in larger quantities and offer 43% more bandwidth than the defacto 100Mhz units that have been found on graphics cards over the last year or so. The 166 Mhz units (6 ns) are in the prototype stage and sourced by one or two manufacturers at a premium. What does this mean ? Expect that some of the newly previewed hotrodded graphics cards to be be delayed, in short supply, and to be priced stratospherically. My guess is that they will mostly come in 143 Mhz versions with smaller memory footprints (<32 MB) in order to meet timing margins. The Rage Fury is currently the only DDR (Double Data Rage) ready chip that uses data aligned clocks (strobes) to reliably buy back timing margin at very high clocking frequencies.

  • March 14, 1999
    Here are some Q3A benchmark numbers from Id's Brian Hook comparing VooDoo2, TNT, TNT2 and Rage 128: If analogies are appropriate, think of the present level of performance given by the Fury like a close shave given by a Gillette 2 razor. The "Gillette 3" triple blade razor may have a technical advantage from a marketing and sales pitch perspective but it will be totally irrelevant to people perfectly happy with their PHILISHAVE and single blade razor. For "Gillette 3" edge added by recent Fury competitors in the form of a fan and overclocking can also be easily applied to the Fury.

  • Mar 10, 1999
    The mouse lag issue has been traced to the ICD OpenGL. Here are comments from Gordon at ATI:

  • Driven a Ferrari, lately ? Me neither. I was at the Toronto Car show last weekend and I was surprised at the level of car one can get for about $15,000. The Suzuki Esteem wagon body designers took more than a few style pages from Audi. The Ford Escort wagon wasn't too shabby. The popularity of large 4x4 and minivans on the roads today irks me only because I cannot see further ahead and beyond their rear tailgate...these vans are notorious for tailgating...I guess the owners have something to prove that their "All-in-wonder-mobile" also has horses. I like the Suzuki Vitara with the 4 cylinder SOHC with the a very solid "ladder frame"...no uni-body egg construction here. Air bags to minimize the initial trauma of a accident: Think months less physiotherapy and never having to discover how important an uncracked knee cap is. I can go on record that I kept my distance from minivans. So what does this all have to do with recent graphics cards by ATI, Linux on 486 computers, and sub-megapixel Digital cameras ? Not much...so I make my Fury pitch in the next bullet.

  • Here are my reasons for why a Fury/Xpert 128/Xpert 99 are great graphics adapters: Beware of reports/previews that

    Is there hope for the newbie to separate the hope from the hype ? At the retail level, small shops have always had the ability to judge the relative merits of a new product by in-store testing and matching demos. Most of the good ones in Toronto have demos set up to show what benefit the latest hardware will give running the latest games at popular 1024x768 resolutions which are used with 17" monitors (sometimes 1280x1024). The higher resolutions are there to service the 21" crowd running 1600x1200 on professional CAD applications. This means balancing up the OpenGL performance via features such as direct Vertex walks.

    Final Bottom line is to take the Fury for a test drive. Your mileage may vary but you'll probably come back with a big smile and a load of groceries to 3 screaming kids, courtesy of your son and buddies next door. In case you are wondering... yes...I saw the TNT2 review/bias...part marketing...partly technical... and one review was written by someone who has spent far too much time in front of a TV plugged into a Nintendo box. DANGER: These views are purely my own and you read this page purely for your own information and at your discretion.

  • Stalling...stuttering...lag...what is my the problem with this game ? Curious ? Read on... RTOS is an acronym invented over 10 years ago to describe a product that very few people dealt with. These four initials stood for "Real Time Operating System". Read time issue have to do with guranteeing the response (latency) despite having to service multiple requests (eg. sound, graphics hardware, and input from mice). The operating system that most people have on their desk is not real time by design and conflicts for bandwidth from graphics and sound devices can call stalls, stuttering and lag. Successful games test for these issues by developing them on a range of hardware to disover how best (and when) and to program their applications to hardware within the constraints of what the operating system can reasonably supply. How to cope ? What are today's rules of engagement on a PC: Alter the latency of one of the conflicters. Unfortunately, the rules developed to date in the industry are that sound never stalls (very obvious when it stalls), drop frames for video (not as obvious) , and never worry about the mouse because it has such a low bandwidth requirement (and people never move their mouse when watching the framerate counter)....ahh...real time game play you say...

  • Mar 7, 1999
    Phil from @3D has just been celebrating his belated Xmas Fury/Magnum to himself for the last week. He is a graphics professional the absolutely relies on OpenGL and NT. Read his Magnum review here

  • Trying to get you VIA based motherboard going with a Rage Fury ? This chipset is much less problematic that the Alladin V based boards but the BIOS AGP Aperture should be set to 4MB for boards from FIC, EPOX, and Acer that used the VIA MVP3 chipset. More information can be found below:

  • Mar 6, 1999
    The ABIT BH6 has been a very popular board amongst users who desire to overclock their system CPU clocks via the softmenu control. Most of the Fury reviews (90%) have had no problems with this platform while the remainder seem to have some problems. Apparently, this problem has affected TNT users as well. Oskar Wu of ABIT has posted a workaround that has probably been folded into the latest motherboards and release HN BIOS.

  • There have been questions about the compatability of the Rage Fury cards with the ALI Alladin chipset and limited amounts of information. The Asus P5A board has AGP issues mostly addressed by the updated 1005 BIOS. Most of the following links are from www.super7.net Super7 comprison page that contains comments from end users regarding setup problems and compatability with the Ali Alladin V chipset. There have been some updated revisions of the chipset but generally little information. One known problem with the ALI Alladin chipset occurs with AMD processors:

    Here is a list of things suggested to workaround AGP and OpenGL problems with this chipset short of getting a driver fix from ATI:

    The ASUS technical support web page (link1 and link2 ) archives might be the best source of current information. Most of the current motherboards using the VIA MVP3 chipset have had the benefit of time to correct problems with older motherboards and chipsets.

    ALI Alladin V Motherboard links and user comments:

  • I have archived a post/summary of common installation/setting workarounds for the Rage Fury here. Thanks to a "fallen angel". Robbie Robertson would be proud...don't ask.

  • Here are a few reviews to tie you over while you muddle through the pros and cons of purchasing a new graphics card:
    1. AGND Fury Review ...final shipping retail product. Rating of "10/10" for stability, and "9/10" for 2D and 3D performance. Drivers used were not corrected for 16 bit dithering effects.
    2. CooCoo purchases retail unit and reviews the home page. UnReal runs at 35 fps in 800x600@32 on both OpenGL and D3D with latest patch. Just like at COMDEX. He stated it was "best he has ever seen"
    3. Fury review by Extreme Hardware on early preview unit. Most of the comments should still apply except for updated drivers.
    4. The Rage Dawning demo showcases the multi-texture support and quality of the Rage 128 chipset. Read about the Thomas Harper's amazing 3D experience with the Rage 128 from standardizing comparisons with the Riva128 card naked, Riva128 card with 2 VooDoo2s in SL1 configuration, installation funnies, installation success, improved framerate, and the drop dead gorgeous Rage Dawning demo running at 60 fps. Gives you a notion about what Q3A will be all about less the radically fertile minds at Id Software.

  • With the imminent release of Q3A, Brian Hook has been nice enough to explain what you will sort of image quality and performance you will be getting and tradeoffs made between performance and image quality with lower end cards.

    Note: The Rage 128 is competitive with most of the non multi-texture games such as Incoming and Forsaken, but the engine comes into it's own once games are written properly for multi-texture support...preliminary reports (see Feb 16, 1998 post on next link) are that it already surpasses the standard bearer TNT 28 fps framerate by 53% running at 43 fps. More hardware details will be released with the release of Quake 3 Arena and other multi-texture games releases...Ahemm...removing ATI hat as I type but just to re-iterate...the best performance engine with the next generation of multi-texture games will be demonstrated in short order. Thanks to www.frag.com/rage3d for the source of most of these links.

  • February news has been archived and is summarized below the March news. The Rage 128 menu on this page has been broken down into review links, driver downloads and Win95 installation workarounds (to get around common problems with Quake2 pausing, SB Live software emulation of SB16 (link1, link2), Mouse latency, Final Reality not running).

    Some Common workarounds found to alter the amount of stuttering are as follows:

    More information about information about the stuttering, chopiness, and degradation of audio/video streams has been identified as the PCI Bad-citizen Syndrome. More information can be found at Powerstrip site. Here are some quotes:

    One workaround for the DDERR_HWNDAlreadySet error message when running Rage Dawning is to disable the Sound Card in the Win95/98 device manager for Video, sound and game controllers. Another one is to play a .wav or MP3 sound file and then enabling the "Dawining" demo.

  • Mar 4, 1999
    The Rage Fury and Xpert 128 have been quickly dissapearing from dealers shelves and the early users have uncovered minor issues with 16 bit resolution and DX5 and dark gamma for Quake that have been addressed by the CD78 drivers. It is currently having very few problems across diffierent chipsets (ALI Aladin V, Via MP3, Intel BX) and different processors. Cyrix users need to look at the Readme file to install an additional patch. Common comments centre around the outstanding 2D display quality and great Quake multitexture performance. The stuttering problem dissapears when applications are run in different resolutions from the desktop so this might be a temporary workaround. It is an issue that is found on TNT, Banshees, G200s, etc... so it looks like MS will need to be involved. Keep the feedback coming to support@atitech.ca and to the ATI community at the ATI Forum

  • Is this my next car ? A real frame and not the uni-body egg construction, a little "dorky" looking so all my friends do not buy :) one, elevated drive position with good sight lines up and down, and a nice looking simple console with a standard tachometer that is going to make up for the decade of driving my standard Civic's lack of a tach. Now, I got to go negotiate with the dealer about the $$$, owners manual, typical maintenance schedule and costs...do you still have to ask them to throw in the mud flaps ?

  • Mar 2, 1999
    Furbies seen running around rampant in Toronto while Furys slowly make their appearance at the following Toronto stores:

  • Take a multitasking operating system called QNX for a test drive. Standard equipment includes graphical interface, fast graphical broswer, TCP/IP and PPP support, mouse and modem support.

  • Just a note to tell you that the graphical screendump showing 3 DOOM windows and Quake running simultaneosly was "NASA" enhanced using XV to get around the conflicting colormaps. I've updated this fact in the Linux section. Bottom line is that my Linux cap was on a bit tight that day but the 4 demos ran in parallel in a very robust and stable fashion with a funny colors on DOOM when the mouse on top of a Quake window and vice-versa.

  • Mar 1, 1999
    The cause of Video "Stuttering" becomes very obvious with high performance cards. The fault is not with the Rage Fury but the Celeron 300A processor, Microsoft OS, and I checked out the link and it appears that Celeron 300A processors in combination with the OS, surround sound audio engine will lead to video stuttering. See link at www.earsound. com. Here is a summary of the full problem:

    With high bandwidth sound and video, it is the sound system that gets priority to CPU bandwidth as "pausing" sound is much more annoying than puasing video. Low bandwidth components may also suffer. Most new motherboards released will have updated AGP, USB, and bus mastering drivers tested on the latest high bandwidth graphic and sound cards. The minimal bandwidth requests of a mouse in 2D applications becomes more of an issue as it becomes used increasingly in games. It seems as if "real time" issues are creeping up in gameplay as "lag" or latency issues prevent the mouse from being used. The situation is reputed to better for USB devices but this remains to be seen. Here are a couple of newsgroup threads related to these issues: So basically it comes down to how well new motherboard BIOS"/WHQL bus mastering drivers/new graphics drivers-cards are tested by MS, game developers, motherboard manufacturers and IHV such as ATI. New bioses might become the rule for older motherboards to mesh with the operating system updates, hardware updates and DIrectX6.1.

  • There are presently two separate aspects to image quality when it comes to video graphics cards. One is visible under 2D business applications such as Word and Excel. Lines and text are stable and sharp. A side of effect of this are that colours show sharper delineation at solid colour boundaries. The leaders in this area have been Matrox and Number Nine by virtue of their use of separate external DACs. Here are some quotes from last April 98 from someone who jumps onto one flavour of the day bandwagon one day and then off the next day in terms of 2D image quality:

    The Rage Fury cards where engineered with high quality 2D resolution and clarity in mind at much higher resolutions than the G200. It is indeed heartwarming to hear reviewers independently praise the Fury's clarity without ATI prompting them with regard to 2D quality:

    The overall 3D image quality is not just a function of 32 bits resolution, bilinear filtering, or mip mapping alogorithms. The foundation is based upon good 2D quality on which 3D is layered on top. Sharky's last comment about the 3D image quality is telling:

    The unfortunate reality is that even screen dumps today will only show you the 2D quality of your present system filtering the 3D screen dump. The only real way to compare it is to view all resolutions that you are interested in using high quality text and graphic images side by side with other cards you are interested in. The fact that the other famous site has not said much about the 2D of recent "favourite" competitive chips does not bode well for them. ATI had address these issues back in September 1998