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What's new... is old again


October News


  • Oct 31, 1998
  • Guillaumes' of PHS has a image of the day generated by different 3.5/4 generation cards on his main page. Here are direct links to graphics dumps in 16 bit mode and in 32 bit mode that are about 260K and 400K, respectively. To save you time, I have magnified and merged identical sections from each 16 bit and 32 bit "Dethkarz" image into one 42K image and used JPEG compression of 50% to reduce the file size to 42K. Before looking at these images you should put you machine into 32 bit mode. Linux users can do this by invoking X11 using the following sequence: startx -- -bpp 32 . Note the detail in the shadows around the muffler and the lack of pixelation in the gray colour tones used in the texutred map. There is less banding/lumping of colours as they transition from dark to light regions of the car painted with the same colour. In actual game play with typically sized monitors, the differences probably do not matter much but the Rage 128 is architect so that no performance penalty will result when going to 32 bit mode under OpenGL Workstation class apllications. Thanks in advance, Guillaume.

  • This last week I have a level of energy within me return that I have not had in three years. I have been one of those lucky people with the good fortune of never had a headache in school or work until about 1994 (35 years). People talk about sudden alergies developing and possible links to that "new" carpet in the office.... I have no rational explanation for my malaise but it also coincided with an overall drop in "energy". The reason: a good night's rest. In fact, make that three in a row. I am still comparing notes with my wife to see what it is exactly but I have been trying different forms of relaxation/meditation strategies in various combinations over the last little while so I'll give you the dissected Western scientific "view" after running a few more human guneau pig experiments on myself. May I wish you God's sleep John Glen.

    For me lack of "sleep/stress/worrying/lack of productivity/ mid life crisis/right of passage" are all words to describe the same thing. It been a focal point of discussion between me and my older brother but the essence is the inability to concentrate and to feel energize. I like to thank him for lending more than a ready ear. The experience has had its good points (yes it seemed to get worse before better) and I can now understand better why people get "grumpy". I'll keep you up to date on the experiment and will open up a new "hidden" page for those are going through a similar "time warp". Yes it is embarassing when close friends detect a difference in the person they thought they knew. I have said it before "it is easier sometimes to tell total strangers on a bus your deepest darkest secrets" ...so to all my acquaintences reading this stuff...SCRAM!

  • The first Direct Broadcast HDTV transmission will be in November. This format has equivalent resolution to that of a 35mm slide projected on to a screen. As someone (Gordon) at ATI pointed out, HDTV necessitates an architectural decision to support it via high bandwidth DVS port and a 1440 wide overlay (vs 800). Currently only the Rage 128 chip can make this claim. HDTV has been around for the last decade but North American standardization deviated from the proposal initiated in Japan for legacy issues and to buy development time for them. An RGB monitor, though small, is an output device capable of displaying the enhanced image quality.

    The Rage Theatre decode (input) provide and extract the signal from your Cable, Camcorder, Digital camera NTSC output and whatever it misses will be digitally filtered and outputted for viewing or stored for archival/editorial purposes. On a really good TV, images generated from a Camcorder will have an almost HDTV-like quality due to higher bandwidth and lower noise capability of the video-in path.

  • A lot of OEMs are still including the Rage Pro in their premium 450 MHz BX based systems...Why? The Rage Pro has always had great 2D performance and greater than VooDoo 3D performance with P2-233 Mhz processors. This level of 3D performance is not too shabby but the silver lining lies in the added performance increases that OEMs will see in soon to be release final performance drivers (i.e. Lonsdale). It is a cost effective and stable design and the architecture continues to be able to scale with CPU speed increases. A recent comparison of all existing 3.5/4 generation chipsets shows one interesting fact....all of the chips required a heat sink and also ran hot. The ATI Rage 128 was the only chip to run "naked". Take a look at EndUser's 3D comparison , as well. For user's who cannot wait for the Mondo col features of the Rage 128, go out and buy a BX motherboard (Some popular Socket 7 boards will not work...or will be crippled to limit current draw in the driver/bios), a TNT board and a big FAN...but you may have to wait for some of the software like Quake 3/Arena to appear before you can sort of justify your impulse buy. Wouldn't it be easier justifying business OpenGL apps, HDTV, DVD and AC-3 compatability to your home theatre instead of just a framerate number of greater than 25 to your better 1/2 ? It also keeps the coffee warm :) GL-Quake code has recently been recoded/redefined to support multitexture as an extention in a more robust and general fashion in 3.19 as compared to the 3Dfx targeted implementation found in earlier code. The effort for OpenGL has been on CAD/ICD and away from Quake but expect to see ATI react to this Quake OpenGL release. Perhaps for 5.3 ?

    ATI software engineers have working with UnReal to sort out advanced 3D support issues like multi-texture support. ATI now has a mature OpenGL team sorting out the Worstation CAD application program problems with acknowleged bugs in the newly minted SGI/Micorosoft OpenGL codebase. The turnaround from Microsoft is not surprisingly...wanting/trying and even driver developers have to fit into their release scheduels. 3Dfx may continue to have the fastest subset/mini-GL/games-only/ OpenGL for Quake due to early participation/co-development but you will never see a mainstream Workstation OpenGL based program run on their hardware. The Rage 128 has already caused more that a few dropped jaws as OEMs continue to drop their favourite OpenGL programs in and run them with barely a hitch.

  • Oct 24, 1998
  • Rage Theatre was demonstrated on a large 26" Gateway monitor and the bandwidth and low noise level blew every other NTSC decoder out of the water. It was outstanding at picking out very weak signals and attenuating very strong signals. This companion chip is 2nd generation material.

  • I have re-installed the link to Guillaume's article on the Rage 128 preview. Since then he has posted a number of screenshots of Quake at 1600x1200/1280x1024, Motorhead and Flight Sim at 1280x1024, Incoming at 1024x768 and a Professional OpenGL CAD package called LightScape at 1280x1024 at the following site

  • Ask a Ferrari owner if he like a bit more room in the back seat and he probably respond "Take away a few horses and give me higher ground clearance, more trunk space and for your information...I do not have a back seat". I have been reading reviews of competing graphics products around the net would have to say that some of thoughts/threads that I have subscribed to are more in evidence. I never would have thought that Thomas Pabst would argue that 25 fps is more that adequate but it happened. Alan Cole has enough inquisitiveness in him to have tested every graphics card under the sun but not to an extent that his eyes have become bloodshot and glazed to the framerate counter. He brings a clarity of thought to the review process that allows him to be just slightly "ahead of our time". He has me convinced on the merits of DVD. The hardware assist ATI put into RagePro chips over a year ago now allows it to run under a Pentium II 233 CPU at 30 fps without a dropped frame. Pentium 166/200 MMX units lack "write combining" which is used extensively to speed up Operations. Their are plans to have write combining added to the AMD operation set in the future, so a socket 7 solution will be available. Logistically, even a high end processor will have about 1/2 of its CPU usage gobbled up by this DVD processing so it probably makes sense in the future to offload the processor using dedicated hardware. The size of a heatsink on a 450 Mhz Pentium CPU is getting ungainly. The visual quality of DVD is a quantum leap above TV output and a CRT image gives us a glimpse of what HDTV TV is all about....think 35mm slide quality.

    It is easy to overmargin a chip for just 3D performance (by adding extra pipeline stages to meet timing) but the tradeoff is extra heat and lack of silicon area for other useful features. The production driver development is ready and when all is said and done, the "3D FerrariGauge" will be part of the overall excellence of the Rage128. I leave it to the media to educate themselves about why "two Voodoos w'ont do" if one is sufficient to play and to delve a bit more into broader implications and uses of video and graphics information. The silver lining for those who stick with ATI will be Workstation business-solid OpenGL drivers, Broadcast TV support via Genlocking, Hardware DVD decode assist, HDTV companion products, and performance OpenGL via hardware direct walk of OpenGL vertext lists. What you will not see in the reviews for a while "RealWorldGauge" which in my book puts ATI in a select class on its own. Expect similar promises at Comdex as competitors re-think their video chipset offerings, alound. ATI has already shown all of the above in action in September and the polish at COMDEX should be impressive. Expect to see the generation of computers that IBM, Sony, Fujitsu, Compaq HP, and Dell want to release in the near future pass a bit on the "FerrariGague" and wait for ATI on the "4x4Gauge"...I got my fingers crossed...just in case. You should be seeing independent benchmark testing very soon from major PC magazines.

  • Here is a Rage 128 Preview translated to english of an article originally from http://france.gagames.com/tech/rage128.html. Quake 2 startup screens and screenshots together with a morphing sequence from "Rage Dawning" illustrate the better realism (this is what it is all about...not frame rate) show a morphing sequence already coded to take advantage of the second rendering engine and speed of Rage128. Solid fourth generation 3D hardware and software and the only chip to have next generation multimedia hardware part. Refinements in the HDTV and hardware assisted DVD decode take a bit longer to debug/refine but this should be your last hardware upgrade for a "longer while" than even the Rage Pro longevity that continues to be driver-refined and have legs. ATI should be releasing an updated view of when products will be hitting the shelfs.

    The acquisition of Chromatics puts ATI in a rare group of companies that will be able to selectively merge the inherent programming flexibility of DSP approaches into audio, video, and graphics. It will be a killer combination. The hardware architects are already wispering to each other on how to ease the programming model of existing Chromatics's hardware . ATI should be able to put Chromatics over the hump of their "close but no cigar" architecture which captured the mindset of the computer industry in the early years. This is a significant acquistion...make no mistake about it.

  • A couple of new ATI/Rage centric sites now exist at 3DRage and 3DXTC .

  • Oct 17, 1998 Today marks the one year anniversary of my mom's passing away. The past year for me has been one of four day work weeks to partly sort out the dimishing internal rage I felt against the timing of life's events. Just like others in her circle, I wished we could have laughed, eat, cry, talk, travel....more, or in short, "live" more with her. Her legacy will always be that giant heart that was born in an era that stood her well till that fateful day last year when she went in for her "routine" surgery. In hindsight, my penance took the form of a step back from life's day to day battles, a lack of caring, and a lack of passion...for I did take her for granted. I have come to rely and in some cases fully depend on individuals at my work place to steer and define work which I used to be responsible. Their growth and development is my reward and I would like to thank them. I still need to rekindled old friendships, to build new ones, and to experience it in its infancy. Thanks for the memories Mom and I do hope you have an especially great day today...remember to give me one of your smiles any time you think I'm feeling sorry for myself and I promise you a better report card for next October...at least a "C" :)

  • See the November 1998 article on the Rage 128 by Greame Bennet on A closer look at the world's "fastest" graphics chip

    Here are two pictures from Rage Dawning showing complex highlights rendered by the Rage128 chip. The mountain scene shows a lot of detail. I added three more links for new Rage 128 articles. More reports about TNT running extremely hot.

  • Oct 11, 1998
  • I have made some simple adjustments costing about $2.00 that have cleaned up the sound of the Radio Shack Optimus LX-5 speakers. Take two straws and cut them into four 1.5" sections and place them in the smaller right hand port and flush with the baffle. This seems to clean up the lower midrage and tighten the bass. Lepage's now sells something called FUN-TAK which is a cross between plasticene and glue. Cut off four 1/2 inch squares and place on the bottom corners of the speaker to attach it to a stool/speaker stand. This seems to get rid of any interface resonance. The result is greater dynamics and cleaner sound at higher volume levels. I put on Loreena McKennit's "Arnachie Gordon" cut from her "Parallel Dreams" album and there were shivers everywhere. The speakers do need to be run in and seem to become sweeter as I play them more and more. Still no low bass but what is left now very coherent and interesting to listen to. Amazing !

  • Read Tom's breakdown on Intel's roadmap and things are confusing in processor land. It seems as if the different system architects at Intel have had different views about which way Intel should be heading. Klamath was their 0.35 micron core used on P2(233 to 300). Deschutes was their 0.25 micron core used on P2(333 to 400) that is also used as the Celeron core minus the L2 cache. The result of having cache run at 1/2 the CPU clock frequency has resulted in a overall throughput hit in cache operations such that the ranking (from fastest throughput to lowest) is p2-300, p2-333, and p2-400. The new Celeron 300A and 333 seem to be units which would be perfect for Socket7 deployment with built in cache that would avoid the severe board layout requirements inherent in older designs that used external cache integrated into the Slot-1 board. Remember the PentiumPro ? It was just a chip that was ahead of its time. It seems like some of the new chip cores used in Celeron will be punted into the Pentium II and Xeon(next generation PentiumPro) chips to get around the multi-chip modules comprising a Pentium Pro. It is very confusing that Intel introduced yet another slot for the Celeron that will prevent it from being used with LX or BX chipsets. I'll put down my thoughts on this whole situation some time in the future but for now I still like the way-cool compactness and efficiency of the Socket-7 design.

  • About a month ago (Sept 12 news) , I mentioned long term reliability of video chipsets and the new trend amongst manufacturers of overclocking chips at the expense of reliability/heat. Intel pioneered this trend with the advent of the i740 and others have followed suit. Since then I have been contacted about G200 been too hot to touch (can you leave your finger on the chip for 5 seconds without removing it) and failing in systems that do not have the system fan blowing towards it. The Nvidia TNT is supposedly so "current" hungry that ASUS AGP motherboards fail to power it up. Because there are current limitations specified for cards running in AGP slots and in PCI slots, you might say that the card is borderline non AGP compliant and non PCI compliant . Currently guidelines exist about powering up and down when a card consumes more than 10 watts in the PCI specification. Apparently, the TNT chip consumes on the order of 15 watts (5A) reported in some of the newsgroup threads along with reports of overheating. The Rage 128 is already successfully running on the P2L97 platform that has highlighted this issue.

    A great stride was taken up by ATI last week in the area of hardware multimedia development in the prototyping labs at ATI. You will have to wait until further comment from ATI on this development.

  • Oct 1, 1998
    Bought a pair of Radio Shack LX-5 speakers with the much raved about "Linaem" tweeter just before going to a dinner engagement last night. It was worst than waiting for a Santa Claus to come down the chimney. I fired them up this morning and the upper-mid to treble region is about as good as I have heard. The problem is that the critical midrage is a bit off. A quick look at the crossover and it seems to be of good build (film capacitors and air core inductors) so simple mods are probably not needed and will not get you up another grade. The prior generation units (LX-4...now discontinued :( ) got rave reviews but they also had a Kevlar bass unit which is now replaced by a less expensive unit that does not quite match the tweeter. More later. They are on sale until the end of October for $80, Canadian, each. Not bad but I hear that the PSB Alphas go for about $50 more for the pair. They beat the Minimus 7's that I bought over a decade ago hands down.

    After having played through all my relevant CD music, I'm going to keep these little babies. I could live with them for the next 3 months without touching them but I'm getting itching just reading what others have to say and have done to these LX-5 units:

    1. LX-4 predecessor and modifications that started all this
    2. Image of LX-5 at this site
    3. LX-5 reviews
    4. Crossover/speaker mods

    Septermber 98 News

    ~

  • Sept 30, 1998
    In Germany, Helmut Kohl woulld have less purchasing power that the average North American even if he was re-elected. The All-in-Wonder Pro is routinely sold out. The recent release of DirectX 6 has revealed bottlenecks in the 3D processing to be primarily in the DirectX side of things (50% increases in frame rate). With Multi-texture support now offered in DirectX, expect patches for games to gain another 30% or so. With 3D performance at this level, over 50% of of the leading laptop manufacturers have been opting to put in low power versions of the Rage Pro (LT Pro) in their portables taken advantage of built-in low EMI panel interface called LVDS and taking advantage of the built-in TV-out. Current graphic card reviews are pretty much the same except for the CPU dependence (Quake fps, Forsaken fps, screenshots) due to the relative inexperience of reviewers concerning Intercast, Web TV capture, camcorder capture. For a taste of why OEMs are choosing Rage Pro as multimedia ready technology of choice in the era of DirectX 6...take a look at this "all media" All-in-Wonder Pro review running under a Super 7 board with a AMD K6-2 CPU. Foraken at 1024x768 plays near 30 fps....this means that if games are optimized appropriately for DirectX 6 and written for multi-texture support, next generation visual improvements in visual quality (1024x768 playback, multi-texture coding) are here today in the Rage Pro. Xpert@Play users can upgrade to a All-in-Wonder Pro by purchasing the ATI-TV tuner. If only all of Germany could be so lucky.

  • Sept 27, 1998
    Despite what anyone out there will tell you, the transition from 0.35um to 0.25um is a difficult one for anyone wishing to come up with a high speed and low cost solution that fits in a variety of platforms with high reliability. There is no such thing as a direct shrink. Some chip manufacturers are having difficulty already with smaller designs at 0.35um and deal with it by either dropping 5V PCI support, handling only single data rate interfaces, or by sacrificing memory footprint. Alliances with developers to date have already shown how quickly the power and maturity of the new architecture can be harnessed in process-taxing demos "Rage Dawning" and "Any World" which have real-time morphing and walk-thrus. These demos look like logical successors to "Final Reality" demo/benchmark. Virtual hardware in the form software emulators and register specs now enable software developement for Rage 128 ahead of sample silicon. Developers are already busy as it is trying/learning to take advantage of the multi-texturing abilities in the Rage Pro that will offer a "bump" in performance.

    Click here for a small picture of a prototype Rage 128 board. Where do these guys get GIFs of these prototype cards from , anyways? In the course of gathering this information and comparing this lastest chipset, one cannot help but be whelmed by the progress in 3D chipsets. The Rage 128 is definitely a lot more than just about 3D graphics and games but you can be sure that TuroK, Quake2, Forsaken, and Incoming are up and running today. Expect to see maturation in the application game code on Unreal's part as they learn to take advantage of multi-texturing. No longer will VooDoo enjoy the advantage of being solely able to exploit multi-texture hardware as graphics drivers/DirectX 6/game code are jointly co-developed on drivers now sporting beta implementations of advanced hardware features: Stencil buffers and multi-texture to name a few.

    It is an exciting time at ATI to see long term efforts converge simultaneously into 8 million transistors and to then have some of the details laid out...what is even more amazing is the yet to be disclosed capabilities enabled by this chip in the realm of Digital Broadcast TV and HDTV. DVD will be a highly exploited media(data, images, mpeg, sound) that will tax video chips and software development....the Rage 128 hardware awaits it deployment. I'll apologize upfront for my biased enthusiasm but I hope it is contagious for your long term benefit by having you wait long enough (how about no later than a month prior Xmas :) ) for its release. In the meantime have a look at the possible uses of TV-in/TV-out/multimedia ports features for security monitoring, feeding goldfish, to producing a CD-ROM multimedia high school graduation "flashback" via the All-in-Wonder Pro. For those who persist on gaming, take a look at Alan Dang's early impressions/review of Unreal running under ATI hardware with D3D, not yet optimized for extended DirectX 6 features. Later.

  • A bit more about a little known feature on the Rage 128 called Genlocking. This is a very difficult requirement to accomplish despite whatever Bill Gate's and the PC98 specification have to say about it. The issue is one primarily of perception. If you were to see a funny "tear" during a analog television broadcast of say a basketball game over 45 minutes, it has been determined that most people think there is something wrong with the television unit, just because our broadcast standards are so high. All TVs derive their timing from signals embedded in the TV broadcast signal. For digitally braodcasted signals sent to computer display, the previous synchronization does not exist. Instead, a TV signal signal consists of a signal with a base timing slightly different from that on your video graphics card. Over time it as if a bucket of water is entering a bucket(broadcast signal) at one rate and leaving(VGA display) at another. At some point they need to re-align. One inexpensive technique is to "drop frames", This might happen once every five minutes in a well aligned system but most people would expect better quality from a $2,000 computer than that of a $250 TV. The Rage 128 has a unique and fully digital technique that provides for alignment without incurring any drift in the time base that is essential for stable monitor display. No other graphics card/chip has it or will be fully PC98 compliant unless it does.

  • Here are a few more links covering the Rage 128 unveiling two weeks ago:
    1. PC World....Grace Aquino covers the product line.
    2. Electronic Buyer's News....Mark Hachman...remember Cable set-top boxes ? Rage Pro technology will merge Internet and TV singals in separate windows using a nice compact OS via Windows CE. ATI's display solutions up through Rage 128 GL are discussed.
    3. Gamasutra...A Game developer magazine mentions the ultra-thin driver layers and the OnNow power down technology that allowed for a heatsink-less and fan-less chip design. SGI has seen prototypes and offers comments on ATI's fourth generation chip.
    4. RageOn 128 comeents... Cybertitan has a 3D centric description of the Rage128 features. I have an animated GIF of various Rage 128 prototype boards but need to clear this with ATI for release first...in the mean time go to the above site for a preview of a small low res GIF image of a prototype Rage 128 board. It is green with the standard black patches and the dreaded heatsink are nowhere to be seen :<)
    5. Computer Retail Week... Kristen Kennedy discusses the 8 million transistors with Phil Eisler of ATI and quotes Jon Peddie on the performance positioning of the Rage 128 relative to VooDoo2 technology.

  • Sept 25, 1998
    The Rage 128 genus lay back many years ago during the conception of the 3D feature set for the Rage Pro. There were individuals who championed a Workstation class product at that time but the quick time frames led to compromises in ultimate 3D performance due to a desire to have a better balanced product with multimedia (TV-out, MPEG decode, motion compensation). In addition the technology, architecture and market were not yet in alignment to make this a cost effective volume chip. The Rage 128 has targetted OpenGL performance supporting hardware acceleration of common OpenGL operations such as "direct walk of Vertex Lists". One common benchmark for OpenGL is expressed in frames/second based upon a geometric mean of 7 tests that make up the Viewperf CRDS metric. It is a composite of complex image transformations submitted by independent software vendors designed to gauge real work performance of workstations designed for professional applications using the OpenGL 3D transform engine. Current CRDS composite frame frame rate is on the order of 65 . This is quite an achievement when you look at Permedia 2 ( 35 fps). To see how this compares to workstations, click on the following link. I expect a TNT to hover around the 40 fps mark but do not quote me on this number. See also the OpenGL.org site, here.

  • Remember the situaion with SDRAM being overclocked and the problems with memories running in one computer but not another. The AGP 2x version of the Rage Pro has become one of the defacto standards used by motherboard manufacturers in the testing and verfication of the their side of the AGP interface implementation by virtue of the Rage Pro having garnered the distinction of being the number one distributed card and the number one distributed chip for 1998. During prototyping and testing of the Rage128, many of the motherboards were found to generate glitches on AGP lines that could induce a variety of problems. The fault seems to be mostly layout related as there are boards that do not exhibit these symptoms but have the same chipset. By the time Rage 128 boards hit the shelf in late October with updated silicon, you can be assured of having an interface that is will be more tolerant of glitching than that designed for the Rage Pro. Bottom line is that many of the $100 boards using chipsets (LX, ALI, VIA, and SIS...BX I think that makes up all of them) have a lot of noise that can be cleaned up with better engineering of traces. The following reviews show that many of the recently reviewed and released video chipsets/boards from S3, Intel-i740 and Nvidia-TNT show that they only work with a few select motherboards during their benchmarking. It is not the fault of the video card, per se, but what do you do with the millions of motherboards out there with empty AGP slots just waiting to be filled. In the case of ATI, add SIS to the growing list of chipsets/boards tested. Stay tuned.

  • Sept 12, 1998
    Just to keep up appearances with the rest of the "Rage" X sites. Here is an excerpt quoted from 4th Wave, Inc on the Rage 128. The link has been added to the Rage 128 reviews/links page. A new proposal being pushded around at VESA meetings for Monitor Display is the VSIS standard. It comes down to tightening the output specifications coming out of graphics cards. Much of the push is coming from analog LCD Monitor manufacturers who need to perform an A/D conversion on the analog VGA/XGA/UGA signal coming out. A signals may look fine on an analog CRT monitor but new issues exists when trying to put perform an A/D conversion in the area of output signal range and hsync to front porch alignment. One of the ideas is to do away with the separate digital sync and to then encode the signal into the overscan region of the signal.

  • There have been recent enquiries as to what computer system I am presently running. My system has been evolving since 1993. The case is not made of the thin stamped/painted metal you find in todays cases but a heavier gauge plated case that I am reluctant to change. It has a ATI logo that I ripped of a ATI installation floppy that uses their old byline of "Perfecting the PC". The motherboard is an Acer AP5T that still gets the knod from me when people ask me about upgrading their Baby AT motherboards. If they could come up with something with Super 7 support (AGP 2X support, PCI 100 support) instead of the ATX form factor(AX59Pro) ....I be sold. The CPU is run off ball bearing heatsink with a series resistor to reduce the speed and noise. It is noiseless and runs fast enough to cool my CPU for stability. Similarly the power supply has been treated with the series resistor treatment. The unit sits on my desk with the case cover permenently removed. I am running a SB16 board with a 2x CD-ROM drive that suits me perfectly fine. (See my thoughts on upgrading) The hard drive is a Western Digital 1.2 MB Caviar that can dual boot to either Linux or Win95, with Linux being the default....of course :). The graphics card is an early Rage Pro card with 4MB of memory. Current projects are setting up a network to a 386 unit with a minimal install so that a client session can be run off my current unit via X11. I am currently looking for a digital camera but have not see any designs that are low powered enough to be interesting. They seem to run through batteries faster than the auto-wind, auto-focus, auto-rewind...auto-do-everything Lithium powered units....it just doesn't click. There is currently a very good article at ct'd.

  • The Rage 128 reference design has had very good success getting a hoard of motherboards with AGP chipsets based on Acer ALI , Intel LX/BX and the Via MPV3 to work. A prototype PCI version of the card has already been tested. Stay tuned.

  • After examining the new high resolution modes on a prototype Rage 128 GL card, I have to say the image quality targets and improvements require to image at resolutions of 1920x1440 have been met, readily. Yes, than means that the cards run your favourite benchmarks/games at insane rates :) will be sharp and stable... wait for the benchmark numbers on near release silicon when they come out. What is my biased and indiosyncric take of where this chip sits relative to the others ? Read On:

    If you look at the DirectX5 and DirectX6 Winbench benchmarks at Mercury, it is easy to see roughly where 3rd generation chips stood. As DirectX 6 will be the standard bearer, 3rd generation chips (Riva128, Rage Pro, Permedia2, Rendition) generatlly hover around the 1000 mark and below. Interim chips released in the April time frame (Riva ZX, G200, i740, etc) give a Winbench numbers boost greater than 1000 but less than 1500. The fourth generation chips (in terms of performance) give greater than 1500 Winbench scores and this select company includes the Rage 128 and Riva TNT. Before I get to the comparisons, I like to discuss an issue I'll call zero margin overlocking. This may be a carryover of mine from the Apple Mac days when the earliest McIntosh computers were absolutely quiet due to the fan-free design.

    1. Environment Margining
      The best case solution for a volume chip solution is to offer a heatsink-free design meeting performance targets at extreme voltage/ambient conditions. CPU's must typically meet environmental marging because computers can be found on the loading docks of a cold Minnesota meat packer or beside a warn blast furnace of some steel factory.
    2. Zero Margin Overclocking
      CPU's are easily overclocked due to proper "environmental marginging". The average consumer typically runs regulated supplies at room temperature operation which allow for users to tradeoff and tradeoff the margin (possible operation at extended conditions) by overclocking the chips beyond manufacturer settings for room-only operation. The tradeoff is that the system may become unstable when a brownout happens or if the air conditioner shuts down. Looking at the sheer number of overclocking pages, forums, postings leads me to believe that North Americal has either a very good power distribution grid and/or most homes have air conditioning.

    Zero Margining Overclocking is indicated in two ways typically. Instability during normal operation (Think Riva). Hot case temperatures even in the case of heatsinks (Think VooDoo). Be especially suspicicious if "clock adjustment utilities" exists when a new chip is released. ATI products run stable and cool to the touch and have never used heatsinks. Distirbution of clock adjustment utilities is strictly forbiddien.

    Other than obviously putting on my hype hat for ATI, remember that this is the same page that says a 486 system running Linux makes for a great performing system for those who wish to more balanced computer usage in terms of 2D applications and software development. In this regard, I still think the Rage Pro chip makes for one of the best supported, applicaton stable, and cost effective quality video cards on the market with, currently, the best multi-media hardware support and quality. The Rage 128 evolves upon it and offers OpenGL hardware features (eg. direct walk of OpenGL Vertext Lists) to run Workstation OpenGL class applications which should make all those HP/SUN/SGI power users smile.

  • No word yet if the XFree86 organization has got their developmental shipment of Rage128 cards to generate an accelerated 2D driver for X11. In case you missed it, here is the official word on multimedia hardware support for operating systems such as OS/2 and Linux. ATI has written a pretty good FAQ regarding Rage 128 product/chip questions covering Xpert 128/Fury differences, GL/VR differences, hardware/architecture advances, and integrated DVD/MPEG-2 deocde.

  • Sept 8, 1998
  • Just tested out the alcohol stove. It runs for about 15 minutes on 1.5 oz (45 ml) of methyl hydrate or gas line antifreeze. The flame was hot and blue and boiled a quart (4 cups) in about 9 minutes. Impressive! I am currently looking at ways of getting it to burn slower and longer. I found that the end of frozen orange containers make a perfect lid. ATI apparently has a bunch of adult "pyromaniacs" who informally make up the "firestarter club". They are currently checking out a technique to create a spark using a compression wave force down a narrowing tube. I think the offeer of a flick of my butane lighter or a match may ignite more than a pile of twigs. This stove may knock them over... I did notice being overcome by a certain calm looking into that nice blue flame...burn methyl burn.

    Beta release page announces 2nd version of Lonsdale Driver (version b37x ) released supporting DirectX 6. Release notes do not indicate reasons for quick update. Do you prefer a release quickly and release often schedule which seems to be the temporary course or would you rather upgrade/download (15 minutes) based upon information. I'll wait for others to report their findings/comparisons in FPS ATI forum. The FPS ATI discussion Forum has changed their links, but, the link on the ATI page is broken and not correct.... click here.

  • Sept 6, 1998
    Want a compact and cheap camping stove ? The following site uses two pop can bottoms to fashion a useful homemade camp stove similar to the MSR/Trangia alcohol unit I bought recently. Neat ! There have been concerns about the possibility of explosions if gasoline derivatives (white gas or naptha or Coleman fuel) is mistakenly added to an alchohol stove. Just for your information, an explosion can only occur when gas/air can propogate a flame. This can only happen when gas molecules exists at a particular ratio to air which is on the very low side. When gas is burning in your car engine, you are burning mostly air via small controlled explosions within the cylinders of your car. I have began the process of centralizing informaton related to water filter and stoves in a camping link.

  • When demand does not equal supply, what happens ? That depends. The market for graphics chip, even a pretty good one, is even more fickled than the CPU arena. The hardware is just one part, some say minor, of a larger complex hardware/software product that has a incredibly large (BIOS/driver) software content in today's graphic video card. A commodity is something that has evolved to a level that the only distinguishing feature is price. Items like toilet paper, light bulbs, etc are examples. It used to be that commodities were low tech items, but complicated TVs/Stereos/Cell Phones fall into this category due to "combined" price(volume), selection/choice (popularity), and demand. The combination of 30 graphics companies, even in a hot market segment, does not bode well if one company elects to over produce and sell at a lost as it diminishes the true value of all competing products. This does not happen very often as only large cash rich companies can weather the storm of recovering engineering/marketing/operations costs for very long and because they must be responsible to their share holders. Small companies have it very tough. Dumping has been a term used to descibe this practice that use to exist in the book publising business whereby a large publisher in one country could undermine the profits of a smaller publisher in another country by cutting losses on overproduced items, produced in one country in another country (with demand), at below production costs to cut losses. The North American Free Trade Act is well aware of the possibility of dumping when trading between nations. Of course this can viewed as a tactic for cutting your losses but this can only be ascertained in hindsight. Many in the graphics industry realized that a chip vendor can only service so many premium card manufacturers to sort out joint BIOS, driver, and hardware issues. Reference designs and drivers go only so far in terms of base functionality and required driver support for evolving operating systems. The price of supporting chip/cards must be absorbed somewhere and when the margins are small at the card level (due to fierce competition), the end result is that driver support and card quality will suffer. The i740 has flooded the Taiwan market, much like the PCI chipsets. The main difference is that BIOS issues are normally sorted out by either AWARD or AMI and the PC is a standard. Bottom line is to not to expect driver support under DirectX 6 from your $49 no-name i740 card manufacturer and hopefully the bios/driver are generically upgradeable. But, hey, what do I do about getting 3DNow code support in the driver.

  • September 1, 1998
    I'll let a veteran of the "card" wars (Alan Cole) co-hype the Rage 128 for a change. The ATI review page now has a subsection pertaining specifically to news items and hopefully, reviews, in the non too distant future on the Rage 128.
  • Rage128 Logo (6K bytes)

  • Rage128, Casa Loma, Cape Breton, Cavendish, Digby, Tiverton....Lonsdale. Theses are the names that lend convenience to the description of majestic images and in the case of ATI....the heart and soul of their latest creation. The release of details (CNET, TCP ) surrounding the Rage128 chip was held at at Casa Loma, a real castle finished in 1914 at a cost of 3.5 million dollars, complete with secret passage way. I live down the street only two blocks away and was away in the greener pastures of the Atlantic provinces of P.E.I, New Brunswick and Nova Scotia visiting the sites of Cape Breton (spectacular Mountains created along a Fault line) , Cavendish (monstrous and endless pictureque beaches made famous by Anne of Green Gables), Digby (a romantic 3 hour ferry ride from Nova Scotia to New Brunswick). Hurricane Danielle ended up with us at the same time in Cape Breton and we were unable to get a view of Bald Eagles or of whales swimming in the Atlantic.

    Lonsdaleis the full Win95/98 driver set providing traditional 2D and 3D primitives (code that maps DirectX output to ATI hardware) for Rage Pro hardware interfacing to DirectX. DirectX must support older 3D applications calls but is free alter/improve/enlarge/re-architect the the interface to the ATI driver interface for improved speed and capability. It is all transparent to user providing he/she updates both DirectX and the compatable Win95/98 driver set from your card vendor. This basically means an avenue for the supporting the following initiatives:

    The Lonsdale(neighbour in Toronto for those curious) driver has already seen tremendous efficiency gains in games (Forsaken, Turok, X-demo).

    My feeling from reading the responses of those who have tried it (ICD) is that concept of a general subset OpenGL was fine when the application developers and driver teams (i.e. 3Dfx) were working together with relatively stable interfaces to figure out what part of the application/driver fence to change for best efficiency via code archtiecture and design. Many of the Direct3D games, have seen a sizeable increase in framerate but it is unclear whether these were due to pending developmental releases in application or just due to improvements in the MS code, ATI code or all three (?). I have seen ATI's multi-texturing described as robust, but can tweaky/kludgy hardware specific code developments (ie. 3Dfx centric Quake/Opengl code optimiazations) have have a negative impact on different hardware implementations of similar features such as multi-texture support ? This is similar to the question of why a game, written to a device independent standard (such as OpenGL), needs a specific code release to support AMD 3DNow initiatives. Are the present transformation/lighting operations in Quake accomplished by OpenGL calls that are subsequently software/CPU computed or is it accomplished internally via the Quake engine, thus necessitating a AMD specific version of Quake ?

    Finally, I have come to realize that much of gathering and dissemination of information around the "internet" is now handled by a number of ATI/Rage centric web sites that will allow the reader to hopefully make better comparisons and to pose pertinent questions. I will leave the bulk of this reporting to sister Rage Pro sites.

    When I started my this site, it was in response about the lack of central repository regarding Linux video card configuration and setup for 2D Rage hardware. This evolved to helping support extentions to 2D Mach64 architecture bought on by non "watermark" based display update. I am sure similar issues will arise once again for the Rage128 chip and I will help focus there. Answers to questions about TV-out support, 3D support and DVD support can be found here. Questions about protecting hardware design might best be addressed by having individuals within ATI getting familarized with Linux internals and writing thin interfacing layers, such as Glide.

  • I tested out my new alcohol camp stove burner on my recent trip and can definitely give it the thumbs up. These stoves have been in use for the last half-century in Euroupe and are distributed by MSR under the Trangia label. The web pags at MSR have re-organized recently and have a lot of broken links pointing to an "/msr" directory that no longer exisits: Just, remove the /msr reference from the link to see the page for the time being. I bought the Westwind unit last year for about $25. I had been using a Coleman Peak Stove for about the last ten years that bols faster (7 minutes/quart vs 12 minutes), but the alcohol stove is noiseless and requires no priming or pumping and is completely matienance free. For bicyle camping, the weight savings (6 ox vs 24 oz) and compactness are a definite plus. What is even more interesting is that the alcohol burner has been integrated into the cooksets that should allow for better efficiency through a combination of trapping heat and integrated windscreening. Here are a few more reveiws: Review1, Review 2 , and Review 3, Whether water boils in 10 minutes or 7 minutes sort of gets back to the decision to take a ferry as opposed to a hydrofoil, it is the journey that really matters...even in the case of making 3D chipsets :)