Ok, what do next is giving our shield handles. We'll make 'em out of cylinders. Create a cylinder, give it a
height of 0.2 and radius of 0.4. Rotate it by 90 on the Z axis (look at Sword Tutorial for more info on rotation),
and move it to: X: 2.5 , Y: 0 , Z: 0 . Now copy and paste it. Give the cylinder 0.5 for height and 0.35 for
radius. Place it at the same location as the first one. It should look like this:

Now we cut them the same way as we did with the sphere. First click the outer cylinder then the inner one. Now
press the Extraction button, and then OK it all (make sure the settings in the dialogue are the same as shown on
the previous page). You should get this ring:

Now we make a handle out of it. Create another cylinder. Place it at X: 2.5 , Y: 0 , Z: 1. Click the ring we've
made now than click the new cylinder and than the Extraction button. Same ol' dialogue, same settings. You
get this:

Now we have to put it on the shield as something we can hold. Now go to it's PROPERTIES, than to SCALE
tab, uncheck the Uniform Scale box, and change the Sx value to 0.7. Now move this.... this thing to X: 0.4 , Y: 0 ,
Z: 0. We get this:

Ok, copy that thing we call a handle, paste it, and place it at: X: -0.3 , Y: 0 , Z: 0. Go it's SCALE tab and input
the next values: Sx: 0.7 , Sy: 0.7 , Sz: 0.45. Ok we got a second handle. Which looks like this:

Ok, looks more like a shield now, right? Ok lets roll on than. Create a Cone, height 0.8, radius 0.04, rotate it
on the X axis by 90 degrees (its important that it will be 90 and not -90, else it would be facing the wrong
direction), and place it at X: 0.3 , Y: 0.3 , Z: 0.5. You should get this:

Now copy it, and paste another 3 copies of it so you have four cones (spikes). Place the new 3 cones like this:
First: X: -0.3 , Y: 0.3 , Z: 0.5. Second: X: 0.3 , Y: -0.3 , Z: 0.5. Third: X: -0.3 , Y: -0.3 , Z: 0.5. Now this is
what we've got:

A nicely spiked shield (a sickly spiked you said? whatever). Now the last few touches and we'll have a very
nice piece of personal protection. Create a cylinder, height 0.1, radius 1.05, and place it X: 2 , Y: 0 , Z: 0.
Make another one, change it's radius to 0.95, and put it at the same place with the first. Now use extraction to the
small one with the big one so we can get another ring (you'll know in a second what for). Now rotate the ring
you've got on the X axis by 90 degrees, and place it at all zero's. You get this:

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