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Back To Main ![]() Join Untaken Characters Rules Training
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MovesMasters
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To train, you must email me that you want to train for that day. Just say "I want to self train for..." then add the date. Or email me saying you want to train with a master. To spar, do the spar(taking turns is optional) then email me the spar, and I will judge the winner. To battle, you must have a ref supervise. Swordsman Training Only people with swords can do this. This will NOT give +'s to anger or ki but normal stats for your level of normal self training. It will also increase swordsmanship by +2 a day. Trance You go into a deep trance by just sitting in one place. You can do this in ANY spaceship. This will give only 30% of what you would normally get per day of training to power level and normal intelligence gainage. This will not raise any other stats. This REDUCES fatigue by 1 everyday since you are just sitting there. Meditation Namekians only. Namekians may meditate as their training. To meditate they must post a roleplay on the roleplay board and then email me that they posted the roleplay so I can read it. Meditating will add +2 fatigue each day but add 50% exp per day of training. Level 0 Normal Self Training If you are level 0, then this is your training when you train. It will give you +500 to power level, +200 to intelligence and +2 to all others each day. Gives +50 exp per day as well. Level 1 Normal Self Training If you are from level 1-7, then this is your training when you train. It will give you +800 to power level, +400 to intelligence and +3 to all others each day. Gives +50 exp per day as well. Training adds +1 fatigue a day. Level 2 Normal Self Training If you are level 8-11, then this is your training. It gives +1,100 to power level, +600 to intelligence and +5 to all others each day. gives +100 exp per day as well. Training adds +1 fatigue a day. Level 3 Normal Self Training If you are level 11-20, then this is your training. It gives +2,000 power level, +1,000 intelligence and +7 all others. Gives +150 exp per day as well. +1 fatigue/day. Level 1 Vigorous Self Training This is more intense training. This is for people levels 1-7. It adds +1,000 to power level, +150 to intelligence and +2 to all others except strength which is +4 per day. This adds +2 fatigue per day and +50 exp. Level 2 Vigorous Self Training Even MORE intense training for people levels 8-11. It adds +1,500 power level, +250 intelligence and +4 all other stats except strength which is +6 per day. This adds +2 fatigue per day and +100 exp. Level 3 Vigorous Self Training More intense than level 2, this will increase fatigue +3 a day. If you are level 11-20 you can do this. It will add +4,000 power level, +300 intelligence, and +5 all others a day. It will also add +10 strength a day and +100 exp. More to be added as rpg progresses Training With a Master When training with a master for STATS, you add +60% your normal self training to power level and you may learn ONE move from him at a time. Or you can train with a master for MOVES. While training for moves, cut normal training in half except intelligence and that is the stats you get. But you will be able to learn up to THREE moves at once. Training with a master either way, adds +1 fatigue per day and +50 exp a day. Level 1 Spar If Level 0-10, then this is your spar stats. Both fighters get +500 pl, +150 intelligence and +1 all others. Each fighter +50 exp and 2 DP. The winner gains 400 zeni and the loser 200 zeni. Sparring raises fatigue +4. Every spar after the first each day adds +5 fatigue instead. Level 2 Spar If level 11-20, then this is your spar stats. Both fighters add +1,000 pl, +300 intelligence, and +2 all others. Each fighter also gets +100 exp and 3 DP. The winner gains 500 zeni and the loser 350 zeni. Sparring raises fatigue +4. Every spar after the first each day adds +5 fatigue instead. More to be added as rpg progresses Battling in this rpg is turn based. To figure out who goes first, it depends on who has higher speed (with an exception of sneak attacks). 1 turn consits of an attack by the attacker, and a block/roleplay the hit by the defender. Then the defender attacks and the first attacker has to block/roleplay the hit. Don't forget, you're not god, roleplay the hit more often than blocking or dodging. Also, if your speed is double your opponents you get 2 consectutive attack turns. If it's triple your opponents you get 4 consectutive attack turns. To attack type one of your attacks with a short or longer roleplay sequence after it. To defend, type dodge or block or something defensive you have. There are 3 types of battles. Sneak Attack, Normal Fight, and Scenario Battle. Sneak Attacks Sneak attacks give the sneak attacker 3 free turns on his opponent. Normal Fights A normal fight is just a regular, non-scenario fight. Scenario Fights This is fighting in a saga. Saiyans receive much different battle stats. These are due to change once the rpg gets going DP is distribution points, good for many things. Spars, leveling up, and fights give DP. If you distribute 1 DP into.....
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