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Alexs DBZ RPG 3

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HOW TO TRAIN

To train, you must email me that you want to train for that day. Just say "I want to self train for..." then add the date. Or email me saying you want to train with a master. To spar, do the spar(taking turns is optional) then email me the spar, and I will judge the winner. To battle, you must have a ref supervise.

TRAINING

Swordsman Training Only people with swords can do this. This will NOT give +'s to anger or ki but normal stats for your level of normal self training. It will also increase swordsmanship by +2 a day.

Trance You go into a deep trance by just sitting in one place. You can do this in ANY spaceship. This will give only 30% of what you would normally get per day of training to power level and normal intelligence gainage. This will not raise any other stats. This REDUCES fatigue by 1 everyday since you are just sitting there.

Meditation Namekians only. Namekians may meditate as their training. To meditate they must post a roleplay on the roleplay board and then email me that they posted the roleplay so I can read it. Meditating will add +2 fatigue each day but add 50% exp per day of training.

Level 0 Normal Self Training If you are level 0, then this is your training when you train. It will give you +500 to power level, +200 to intelligence and +2 to all others each day. Gives +50 exp per day as well.

Level 1 Normal Self Training If you are from level 1-7, then this is your training when you train. It will give you +800 to power level, +400 to intelligence and +3 to all others each day. Gives +50 exp per day as well. Training adds +1 fatigue a day.

Level 2 Normal Self Training If you are level 8-11, then this is your training. It gives +1,100 to power level, +600 to intelligence and +5 to all others each day. gives +100 exp per day as well. Training adds +1 fatigue a day.

Level 3 Normal Self Training If you are level 11-20, then this is your training. It gives +2,000 power level, +1,000 intelligence and +7 all others. Gives +150 exp per day as well. +1 fatigue/day.

Level 1 Vigorous Self Training This is more intense training. This is for people levels 1-7. It adds +1,000 to power level, +150 to intelligence and +2 to all others except strength which is +4 per day. This adds +2 fatigue per day and +50 exp.

Level 2 Vigorous Self Training Even MORE intense training for people levels 8-11. It adds +1,500 power level, +250 intelligence and +4 all other stats except strength which is +6 per day. This adds +2 fatigue per day and +100 exp.

Level 3 Vigorous Self Training More intense than level 2, this will increase fatigue +3 a day. If you are level 11-20 you can do this. It will add +4,000 power level, +300 intelligence, and +5 all others a day. It will also add +10 strength a day and +100 exp.

More to be added as rpg progresses

Training With a Master When training with a master for STATS, you add +60% your normal self training to power level and you may learn ONE move from him at a time. Or you can train with a master for MOVES. While training for moves, cut normal training in half except intelligence and that is the stats you get. But you will be able to learn up to THREE moves at once. Training with a master either way, adds +1 fatigue per day and +50 exp a day.

SPARS


Level 1 Spar If Level 0-10, then this is your spar stats. Both fighters get +500 pl, +150 intelligence and +1 all others. Each fighter +50 exp and 2 DP. The winner gains 400 zeni and the loser 200 zeni. Sparring raises fatigue +4. Every spar after the first each day adds +5 fatigue instead.

Level 2 Spar If level 11-20, then this is your spar stats. Both fighters add +1,000 pl, +300 intelligence, and +2 all others. Each fighter also gets +100 exp and 3 DP. The winner gains 500 zeni and the loser 350 zeni. Sparring raises fatigue +4. Every spar after the first each day adds +5 fatigue instead.

More to be added as rpg progresses

HOW TO BATTLE


Battling in this rpg is turn based. To figure out who goes first, it depends on who has higher speed (with an exception of sneak attacks). 1 turn consits of an attack by the attacker, and a block/roleplay the hit by the defender. Then the defender attacks and the first attacker has to block/roleplay the hit. Don't forget, you're not god, roleplay the hit more often than blocking or dodging. Also, if your speed is double your opponents you get 2 consectutive attack turns. If it's triple your opponents you get 4 consectutive attack turns. To attack type one of your attacks with a short or longer roleplay sequence after it. To defend, type dodge or block or something defensive you have.

BATTLES


There are 3 types of battles. Sneak Attack, Normal Fight, and Scenario Battle.

Sneak Attacks Sneak attacks give the sneak attacker 3 free turns on his opponent.
Normal Fights A normal fight is just a regular, non-scenario fight.
  • Winner receives +3,000 power level, +500 intelligence, +5 all others, +3 DP, +2,000 zeni. Winning raises fatigue by +7 and +200 exp.
  • Loser receives +2,000 power level, +500 intelligence, +3 all others, +2 DP, +1,500 zeni. Losing raises fatigue by +8 and +200 exp.
    Scenario Fights This is fighting in a saga.
  • Winner receives +15,000 PL, 1,500 intell, +15 all others, +10 DP, +4,000 zeni and +400 exp. Raises fatigue +4.
  • Loser receives +10,000 PL, +1,200 intell, +15 all others, +5 DP, +3,000 zeni and +400 exp. Raises fatigue +4.

    Saiyans receive much different battle stats.
  • Winning a normal fight gives saiyans 3,500 power level, +500 intelligence, +5 all others, +4 DP, +1,500 zeni and +200 exp. Raises fatigue +7.
  • Losing a normal fight gives saiyans +7,000 of their power level, +500 intell, +7 all others. +5 DP, no zeni and +150 exp. Raises faitgue +8.
  • Dying In A normal fight gives saiyans +10,000 power level, +600 intell, +12 all others +7 DP and no zeni. Dying gives +150 exp. Raises fatigue +8.
  • Winning a scenario battle gives saiyans +15,000 of their power level, +1,500 intell +18 all others, +13 DP, +2,000 zeni and +400 exp. Winning a scenario battle gives +4 fatigue.
  • Losing a scenario battle gives saiyans +30,000 of their power level, +1,000 intell, +20 all others, no DP and no zeni and +400 exp. Losing a scenario battle ups fatigue +4.

    These are due to change once the rpg gets going

    DP


    DP is distribution points, good for many things. Spars, leveling up, and fights give DP. If you distribute 1 DP into.....

  • Power Level: +1,000
  • Intelligence: +500
  • Any other stat: +2


    GRAVITY CHART

    Gravity
    PL Needed
    Stat Increases
    10x
    5,000
    +1% per 1x.
    20x
    10,000
    +1% per 1x.
    +1 all others per 20x.
    30x
    20,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    40x
    40,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    50x
    65,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    60x
    80,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    70x
    99,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    80x
    105,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    90x
    120,000
    +1% per 1x.
    +1 all others per 20x.
    +1 fatigue per 30x.
    100x
    130,000
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    110x
    135,000
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    120x
    142,000
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    130x
    150,000
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    150x
    157,000
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    160x
    165,500
    +2% per 1x.
    +2 all others per 20x.
    +2 fatigue per 30x.
    +1 DP per week.
    170x
    200,000
    +2% per 1x.
    +2 all others per 20x.
    +3 fatigue per 30x.
    +2 DP per week.
    180x
    220,000
    +2% per 1x.
    +2 all others per 20x.
    +3 fatigue per 30x.
    +2 DP per week.
    190x
    245,000
    +2% per 1x.
    +2 all others per 20x.
    +3 fatigue per 30x.
    +2 DP per week.
    200x
    400,000
    +5% per 1x.
    +5 all others per 20x.
    +5 fatigue per 30x.
    +3 DP per week.




































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