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Advanced Dungeon And Dragons
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Click on one of the Dragon names below to go directly to it.
| Metallic Dragons | Gem Dragons | Chromatic Dragons | All Other Dragons |
| Gold Dragon | Topaz Dragon | White Dragon | Brown Dragon |
| Silver Dragon | Saphire Dragon | Red Dragon | Cloud Dragon |
| Copper Dragon | Emrald Dragon | Blue Dragon | Deep Dragon |
| Bronze Dragon | Crystal Dragon | Green Dragon | Mercury Dragon |
| Brass Dragon | Amethyst Dragon | Black Dragon | Mist Dragon |
| Gold dragon | Gold dragon | Gold dragon | Shadow Dragon |
| Gold dragon | Gold dragon | Gold dragon | Steel Dragon |
| Gold dragon | Gold dragon | Gold dragon | Yellow Dragon |
| GOLD DRAGON | Back to top |
CLIMATE:Any
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Day
DIET: Anything mostly pearls or small gems
INTELLIGENCE: Genius (17-18)
TREASURE: See below
ALIGNMENT: Lawful good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -4 (Base)
MOVEMENT: 12, Fly 40 (c), Jp 3, Sw 12 (15)
HIT DICE: 16 (Base)
THAC0: 5 (at 16 Hit dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D10/1D10/6D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Nil
SIZE: G (54' base)
MORALE: Fanatic (17-18)
XP VALUE: Variable
| AGE | BODY | TAIL | AC | BREATH | SPELLS | MR | TREASURE | XP VALUE |
| 1. | 7-19 | 6-16 | -1 | 2D12+1 | Nil | Nil | Nil | 8,000 |
| 2. | 19-31 | 16-28 | -2 | 4D12+2 | Nil | Nil | Nil | 9,000 |
| 3. | 31-43 | 28-38 | -3 | 6D12+3 | Nil | Nil | Nil | 11,000 |
| 4. | 43-55 | 38-50 | -4 | 8D12+4 | 1 | Nil | E,R,T | 13,000 |
| 5. | 55-67 | 50-60 | -5 | 10D12+5 | 2 | 35% | H,R,T | 15,000 |
| 6. | 67-80 | 60-70 | -6 | 12D12+6 | 22 | 40% | H,R,T | 18,000 |
| 7. | 80-93 | 70-84 | -7 | 14D12+7 | 222 | 45% | H,R,T | 19,000 |
| 8. | 93-106 | 84-95 | -8 | 16D12+8 | 222/1 | 50% | H,R,Tx2 | 20,000 |
| 9. | 106-120 | 95-108 | -9 | 18D12+9 | 2222/2 | 55% | H,R,Tx2 | 22,000 |
| 10. | 120-134 | 108-120 | -10 | 20D12+10 | 2222/22 | 60% | H,R,Tx2 | 23,000 |
| 11. | 134-148 | 121-133 | -11 | 22D12+11 | 2222222/222 | 65% | H,R,Tx3 | 24,000 |
| 12. | 148-162 | 133-146 | -12 | 24D12+12 | 222222221/2222 | 70% | H,R,Tx3 | 25,000 |
Cast its spells at 11th level of use plus its combat modifier.
At birth they have water breathing at will, can speak freely with animals, and are immune to fire and gas
| AGE | INNATE ABILITIES |
| SILVER DRAGON | Back to top |
CLIMATE: Tropical, sub-tropical, and temperate mountains and clouds
Spells are used a 6th level plus its combat modifier
Are born immune to cold and can polymorph self 3 x day each change lasts as long as the dragon desires
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:
Prefer human food
INTELLIGNCE: Exciptional (15-16)
TREASURE: Special
ALIGNMENT: lawful good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -3 (Base)
MOVEMENT: 9, Fl 30 (c), Jp 3
HIT DICE: 15 (Base)
THAC0: 5 (at 15 Hit
dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/5D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (54' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
8-18
3-6
0
2D10+1
Nil
Nil
Nil
7,000
2.
18-30
6-12
-1
4D10+2
Nil
Nil
Nil
8,000
3.
30-42
12-16
-2
6D10+3
Nil
Nil
Nil
10,000
4.
42-52
16-21
-3
8D10+4
2
Nil
E,R
12,000
5.
52-63
21-27
-4
10D10+5
22
25%
H,R
14,000
6.
63-74
27-32
-5
12D10+6
221
30%
H,R
17,000
7.
74-85
32-37
-6
14D10+7
222
35%
H,R
18,000
8.
85-96
37-43
-7
16D10+8
2221/2
40%
H,Rx2
19,000
9.
96-108
43-48
-8
18D10+9
2222/22
45%
H,Rx2
21,000
10.
108-120
48-54
-9
20D10+10
22221/221
50%
H,Rx2
22,000
11.
120-134
54-60
-10
22D10+11
22222/222
55%
H,Rx3
23,000
12.
134-148
60-67
-11
24D10+12
222221/2221
60%
H,Rx3
24,000
BREATH WEAPON
80'x5'x30' Cone of cold, 50'x40'20' cloud of paralyzation gas creatures failing its saving throw are prarlyzed for 1 round per age category of the dragon plus 1d8 minutes
AGE
INNATE ABILITIES
3. Feather fall 2 x day
4. Wall of fog 1 x day
6. Control winds 3 x day
7. Control weather 1 x day
8. Reverse gravity 1 x day
| COPPER DRAGON | Back to top |
CLIMATE: Arid and temperate hills and mountains
BREATH WEAPON
Spells are used at 7th level plus its combat modifier
At birth can spider climb (stone surfaces only) at will and are immune to acid and their digestive systoms can handle posions altough injected posions affect them normally.
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: They prize giant scorpions and other large poisonous creatures
INTELLIGENCE: High (13-14)
TREASURE: Special
ALIGNMENT: Chaotic good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -1 (Base)
MOVEMENT: 9, Fl 30 (C), Jp 3
HIT DICE: 13 (Base)
THAC0: 9 (At 13 hit dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D6/1D6/5D4
SPECIAL ATTACKS: Variable
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (36' Base)
MORALE: Elite ( 16 Base)
XP VALUE: Variable
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
3-8
2-6
2
2D6+1
Nil
Nil
Nil
5,000
2.
8-16
6-12
1
4D6+2
Nil
Nil
Nil
7,000
3.
16-27
12-20
0
6D6+3
Nil
Nil
Nil
9,000
4.
27-38
20-30
-1
8D6+4
1
Nil
1/2H,S
11,000
5.
38-50
30-40
-2
10D6+5
2
10%
H,S
14,000
6.
50-59
40-50
-3
12D6+6
3
15%
H,S
15,000
7.
59-73
50-60
-4
14D6+7
31
20%
H,S
16,000
8.
73-86
60-70
-5
16D6+8
32/1
25%
H,Sx2
17,000
9.
86-100
70-80
-6
18D6+9 33/2
30%
H,Sx2
19,000
10.
100-114
80-90
-7
20D6+10
331/3
35%
H,Sx2
21,000
11.
114-130
90-100
-8
22D6+11
332/32
40%
H,Sx3
22,000
12.
130-147
100-110
-9
24D6+12
3321/33
45%
H,Sx3
23,000
70'x5' spurt of acid or a 30'x20'x20' cloud of slow gas creatures caught in the gas are slowed for 3 rounds per age category of the dragon
AGE
INNATE ABILITY
3. Neutralize poision 3 x day
4. Stone shape 2 x day
6. Forget 1 x day
7. Rock to mud 1 x day
8. Move earth 1 x day
12. Wall of stone 1 x day
| BRONZE DRAGON | Back to top |
CLIMATE: Tropical, sub-tropical, and temperate sub-terranean, lake shore, and sea
BREATH WEAPON
Spells are used at 8th level plus its combat modifier
At birth they have an innate water breathing ability, can speak with animals at will, and are immune to eletricity.
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Aquatic plants and some varities of sea food
INTELLIGENCE: Exciptional (15-16)
TREASURE: Varies
ALIGNMENT: Lawul good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -2 (Base)
MOVEMENT: 9, Fl 30 (C), Sw 12
HIT DICE: 14 (Base)
THAC0: 8 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/4D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: (42'Base)
MORALE: Fanatic (17 Base)
XP VALUE: Variable
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
5-14
3-10
1
2D8+1
Nil
Nil
Nil
6,000
2.
14-23
10-19
0
4D8+2
Nil
Nil
Nil
8,000
3.
23-32
19-28
-1
6D8+3
Nil
Nil
Nil
10,000
4.
32-42
28-37
-2
8D8+4
1
Nil
E,S,T
12,000
5.
42-52
37-44
-3
10D8+5
11
20%
H,S,T
14,000
6.
52-63
44-52
-4
12D8+6
21
25%
H,S,T
15,000
7.
63-74
52-60
-5
14D8+7
22
30%
H,S,T
16,000
8.
74-85
60-70
-6
16D8+8
221/1
35%
H,S,Tx2
20,000
9.
85-96
70-80
-7
18D8+9
222/11
40%
H,S,TX2
22,000
10.
96-108
80-90
-8
20D8+10
2221/21
45%
H,S,TX2
23,000
11.
108-120
90-100
-9
22D8+11
2222/22
50%
H,S,TX3
24,000
12.
120-134
100-110
-10
24D8+12
22221/221
55%
H,S,TX3
25,000
100'x5' stroke of lightining or a cloud of repulsion gas 20'x30'x30' creatures caught in the gas must move away from the dragon for 2 rounds per age category of the dragon plus 1D6 rounds
AGE
INNATE ABILITY
3. Create food and water, polymorph self 3 x day
4. Wall of fog 1 x ady
6. ESP 3 x day
7. Airy water 3 x day
8. Weather summoning 1 x day
| SAPHIRE DRAGON | Back to top |
CLIMATE: Any subterranean
BREATH WEAPON
Spells are used at 7 th level use plus its combat modifier
Are born with immunity to all forms of fear, as well as web, hold, slow, and paralysis
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer to eat giant spiders, hate drow,mind flayers,aboleth,and deep dragons
INTELLIGENCE: Genius (17-18)
TREASURE: Special
ALIGNMENT: Lawful neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -3 (Base)
MOVEMENT: 9, Fl 30 (C), Br 6
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/3D6+2
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H (24' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
4-10
2-5
0
2D6+1
Nil
Nil
Nil 2,000
2.
10-20
5-10
-1
4D6+2
Nil
Nil
Nil 4,000
3.
20-30
10-15
-2
6D6+3
Nil
Nil
Nil 6,000
4.
30-40
15-20
-3
8D6+4
Nil/1
Nil
H,Qx2 8,000
5.
40-50
20-25
-4
10D6+5
1/1
20%
H,Qx4,T 9,000
6.
50-60
25-30
-5
12D6+6
1/11
25%
H,Qx6,T 11,000
7.
60-70
30-35
-6
14D6+7
1/11
30%
H,Qx8,Tx2 13,000
8.
70-80
35-40
-7
16D6+8
21/21
35%
H,Qx10,Tx2 14,000
9.
90-100
40-45
-8
18D6+9
211/211
40%
H,Qx13,Tx3 15,000
10.
100-110
45-50
-9
20D6+10
221/2211
45%
H,Qx16,Tx3 17,000
11.
110-120
50-55
-10
22D6+10
2211/22211
50%
H,Qx20,Tx4 18,000
12.
120-130
55-65
-11
24D6+12
2221/22222
55%
H,Qx24,Tx4 20,000
75'X5'X25' High pitched almost in-audible sound wave that also forces the victims to make a second saving throw or flee in fear for 2 rounds per age category of the dragon plus 1D6 extra rounds creatures unaffected by fera are still affected. Deafness protects the victim from the fear effect but not the damage
AGE
INNATE ABILITY
3. Stone shape 3 x day
4. Anti-magic shell 1 x day
7. Passwall 6 x day
10. Wall of stone 3 x day
12. Sunray 3 x day
| EMRALD DRAGON | Back to top |
CLIMATE:Tropical and sub-tropical extinct volcanos
BREATH WEAPON
Spells are used at 6th level plus its combat modifier
Are born with an innate flame walk ability and immune to sound based attacks
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Anything but prefer lizards and giant ants, are activley hostile towards fire giants
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Lawful neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -2 (Base)
MOVEMENT: 9, Fl 30 (C), Br 3
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/3D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H (20' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
3-9
2-7
1
2D4+1
Nil
Nil
Nil 2,000
2.
9-18
7-14
0
4D4+1
Nil
Nil
Nil 3,000
3.
18-27
14-21
-1
6D4+1
Nil
Nil
Nil 5,000
4.
27-36
21-28
-2
8D4+1
1
Nil
1/2H,Qx2 7,000
5.
36-45
28-35
-3
10D4+1
1/1
15%
H,Qx4,T 8,000
6.
45-54
35-42
-4
12D4+1
11/1
20%
H,Qx6,T 10,000
7.
54-63
42-49
-5
14D4+1
11/11
25%
H,Qx8,Tx2 12,000
8.
63-72
49-56
-6
16D4+1
111/21
30%
H,Qx10,Tx2 13,000
9.
72-81
56-63
-7
18D4+1
211/211
35%
H,Qx12,Tx2 14,000
10.
81-90
63-70
-8
20D4+1
221/221
40%
H,Qx14,Tx3 16,000
11.
90-99
70-77
-9
22D4+1
2211/2211
45%
H,Qx16,Tx3 17,000
12.
99-108
77-84
-10
24D4+1
22111/2221
50%
H,Qx18,Tx3 19,000
Is a loud keening wail wich sends out a sonic vibration that affects all within 120 feet. Victims must make a second saving throw or be stunned unable to attack or defend for 3 rounds per age category of the dragon plus 1D4 rounds. Those who successfully save are disorientated and deafened instead for a like amount of time and have a -1 penalty to attack rolls
AGE
INNATE ABILITY
3. Audible glammer 3 x day
4. Hypnotism 3 x day
6. Melf's minute meteors 3 x day
7. Hold person 3 x day
10. Animate rock 3 x day
12. Geas 1 x day
| CRYSTAL DRAGON | Back to top |
CLIMATE: Temperate and cold mountains
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer gems and metals above
all other foods
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Chaotic neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 24 (C), Jp 3
HIT DICE: 10 (Base)
THAC0: 11 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D6/1D6/2D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: L (12' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
| AGE | BODY | TAIL | AC | BREATH | SPELLS | MR | TREASURE | XP VALUE |
| 1. | 1-4 | 1-6 | 3 | 1D4+1 | Nil | Nil | Nil | 1,000 |
| 2. | 4-9 | 6-11 | 2 | 2D4+2 | Nil | Nil | Nil | 2,000 |
| 3. | 9-14 | 11-16 | 1 | 3D4+3 | Nil | Nil | Nil | 3,000 |
| 4. | 14-21 | 16-23 | 0 | 4D4+4 | Nil/1 | Nil | E,Q | 5,000 |
| 5. | 21-28 | 23-30 | -1 | 5D4+5 | 1/1 | 5% | E,Qx2,T | 6,000 |
| 6. | 28-38 | 30-40 | -2 | 6D4+6 | 1/11 | 10% | H,Qx3,T | 7,000 |
| 7. | 38-48 | 40-50 | -3 | 7D4+7 | 1/111 | 15% | H,Qx4,T | 9,000 |
| 8. | 48-56 | 50-60 | -4 | 8D4+8 | 11/111 | 20% | H,Qx5,T | 10,000 |
| 9. | 56-64 | 60-70 | -5 | 9D4+9 | 111/211 | 25% | H,Qx6,Tx2 | 12,000 |
| 10. | 64-72 | 70-77 | -6 | 10D4+10 | 111/2211 | 30% | H,Qx7,Tx2 | 13,000 |
| 11. | 72-80 | 77-84 | -7 | 11D4+11 | 211/2221 | 35% | H,Qx8,Tx2 | 15,000 |
| 12. | 80-92 | 84-91 | -8 | 12D4+12 | 221/2222 | 40% | H,Qx9,Tx2 | 16,000 |
BREATH WEAPON
Cone of glowing shards 60'x5'x25'. Creatures cought in the cone must also save v.s. breath or be blinded by the shards for 1 turn per age category of the dragon. Those within 60' mus save or be dazzled wich incurrs a -2 penalty to attack rolls for 1 turn per age category of the dragon
Spells are used at 5th level plus its combat modifier
Are born immune to light based attacks and are able to cast charm person at will
| AGE | INNATE ABILITY |
| WHITE DRAGON | Back to top |
CLIMATE: Arctic plains, hills, mountains, and subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Any but only after it is fozen solid
INTELLIGENCE: Low (5-7)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base)
MOVEMENT: 12, Fl 40 (C), Br 6, Sw 12
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D6/1D6/2D8
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H ( 24' Base)
MORALE: Elite (15-16)
XP VALUE: Varies
| AGE | BODY | TAIL | AC | BREATH | SPELLS | MR | TREASURE | XP VALUE |
| 1. | 1-5 | 1-4 | 4 | 1D6+1 | Nil | Nil | Nil | 3,000 |
| 2. | 5-14 | 4-12 | 3 | 2D6+2 | Nil | Nil | Nil | 4,000 |
| 3. | 14-23 | 12-21 | 2 | 3D6+3 | Nil | Nil | Nil | 6,000 |
| 4. | 23-32 | 21-28 | 1 | 4D6+4 | Nil | Nil | E | 8,000 |
| 5. | 32-41 | 28-36 | 0 | 5D6+5 | Nil | 5% | E,O,S | 10,000 |
| 6. | 41-50 | 36-45 | -1 | 6D6+6 | 1 | 10% | E,O,S | 12,000 |
| 7. | 50-59 | 45-54 | -2 | 7D6+7 | 1 | 15% | E,O,S | 13,000 |
| 8. | 59-68 | 54-62 | -3 | 8D6+8 | 2 | 20% | E,O,Sx2 | 14,000 |
| 9. | 68-77 | 62-70 | -4 | 9D6+9 | 2 | 25% | E,O,Sx2 | 16,000 |
| 10. | 77-86 | 70-78 | -5 | 10D6+10 | 3 | 30% | E,O,Sx2 | 17,000 |
| 11. | 86-95 | 78-85 | -6 | 11D6+11 | 3 | 35% | E,O,Sx3 | 18,000 |
| 12. | 95-104 | 85-94 | -7 | 12D6+12 | 4 | 40% | E,O,Sx3 | 19,000 |
BREATH WEAPON
Cone of frost 70'x5'x25'
Spells are used at 5th level plus its combat modifier
Are born immune to all forms of cold
| AGE | INNATE ABILITY |
| RED DRAGON | Back to top |
| AGE | BODY | TAIL | AC | BREATH | SPELLS | MR | TREASURE | XP VALUE |
| 1. | 1-12 | 3-12 | 0 | 2D10+1 | Nil | Nil | Nil | 7,000 |
| 2. | 12-23 | 12-21 | -1 | 4D10+2 | Nil | Nil | Nil | 8,000 |
| 3. | 23-42 | 21-30 | -2 | 6D10+3 | Nil | Nil | Nil | 10,000 |
| 4. | 42-61 | 30-49 | -3 | 8D10+4 | 1 | Nil | E,S,T | 12,000 |
| 5. | 61-80 | 49-68 | -4 | 10D10+5 | 2 | 30% | H,S,T | 14,000 |
| 6. | 80-99 | 68-87 | -5 | 12D10+6 | 21 | 35% | H,S,T | 15,000 |
| 7. | 99-118 | 87-106 | -6 | 14D10+7 | 22 | 40% | H,S,T | 16,000 |
| 8. | 118-137 | 106-125 | -7 | 16D10+8 | 221 | 45% | H,S,Tx2 | 19,000 |
| 9. | 137-156 | 125-144 | -8 | 18D10+9 | 222 | 50% | H,S,Tx2 | 21,000 |
| 10. | 156-165 | 144-153 | -9 | 20D10+10 | 2221/1 | 55% | H,S,Tx2 | 22,000 |
| 11. | 165-174 | 153-162 | -10 | 22D10+11 | 2222/2 | 60% | H,S,Tx3 | 23,000 |
| 12. | 174-183 | 162-171 | -11 | 24D10+12 | 22221/21 | 65% | H,S,Tx3 | 24,000 |
| AGE | INNATE ABILITY |
| BLUE DRAGON | Back to top |
CLIMATE: Arid deserts
BREATH WEAPON
Spells are used at 7th level plus its combat modifier
CLIMATE:Sub-tropical and temperate forest and subterranean
BREATH WEAPON
Spells are used at 6th level plus its combat modifiers
Are born immune to all gasses
CLIMATE: Any swamp, jungle, and subterranean
BREATH WEAPON
Spells are used at 5th level plus its combat modifier
Are born immune to all acids and an innate water breathing ability
CLIMATE: Any arid desert
BREATH WEAPON
Spells are used at 8th level plus its combat modifiers
Are born immune to acid and the effects of the desert heat
CLIMATE: Tropical, subtropical, and temperate clouds and mountains
BREATH WEAPON
Spells are used at 6th level plus its combat modifiers
Are born immune to cold and can assume or leave a cohesive, cloud-like form at will once per round in this orm they are 75% likely to be undistuingshed from clouds; When in "cloud" form their armor class improves by -3 and their magic resistance increases by 15%. They also can use their spells and innates in this form but can not physically attack or use their breath weapon in "cloud" form they fly at a speed of 12 (A)
CLIMATE: Hill and mountain caverns, subterranean
BREATH WEAPON
Spells are used at 9th level plus its combat modifiers
Are born with infravision, true seeing, and unerringdetect magic abilities, and are immune to charm, sleep, and hold magic. Are immune to extremes of heat and cold -3 on each die of damage taken to a min. of 1 point per die
3. Assume "human" form 3 x day [AC 10, MV 12, Sw 12 and causes damage by damage by weapon or spell. Armor can be worn but is destroyed with each transormation inlictind 2D4 poinst of damage and can alter its shape so well as to be 66% likely to copy a specific humanoid of roughly human size as to be mistaken for the actual creature
4. One more form change per day each, regenerate 1D4 hit points per turn
6. Regenerate 1D4 HP/6 Rounds; Free action at will
7. Regenerate 1D4 HP/4 Rounds; Levitate 3 x day
8. Transmute rock to mud and telekenisis 3 x day
9. Move earth 3 x dy
10. Pass wall and disintigrate 2 x day
11. One additional use per day of powers gained since old age; stone shape 2 x day, tounges 1 x day
12. Repulsion 3 x day, affecting all except dragons, one additional use per day of stone shape and tounges
CLIMATE: Temperate and subtropical mountains
BREATH WEAPON
Spells are used at 10th level plus its combat modifiers.
Are born immune to fire and all magical forms of blindness
SPECIAL TRAITS
CLIMATE:Tropical and subtropical forests, lake shores, sea shores, and river banks
BREATH WEAPON
Spells are used at 6th level plus its combat modifiers
Are born immune to fire and heat
SPECIAL TRAITS
CLIMATE: Non arctic ruins, subterranean, and plane of shadow
BREATH WEAPON
Are born with the ability to hide in shadows as per a theif with a base chance of 40% and the ability increases by 5% with each age category gained and are also immune to all forms of energy draining
6. Dimension door 2 x day
8. Non-detection 3 x ady
10. Shadow walk 1 x day
12. Create shadows 3 x day (This ability creates a mass of leaping shadows with a radius of 100 yards, duration 1 hour. All magical and non-magical light and darkness sources are negated for as long as they remain within the radius. Creatures able to hide in shadows can do so in these shadows even if in direct observation. Shadow dragons and other creatures of the plane of shadows can move about and attack while hiding in shadows effectivley giving them "improved invisibility". A sucessful dispel magic spell banioshes the shadows
CLIMATE: Temperate cities (rarely temperate hills, plains, and forests)
BREATH WEAPON
Spells are used at 8th level plus its combat modifiers
Are born immune to the effects of all poisions and are immune to wizard spells of levels 1st-4th and can polymorph self 5 x day, each change lasts until the dragon chooses a different form. Reverting to the dragons normal form does not count as a change
CLIMATE: Desert
BREATH WEAPON
Spells are used at 8th level plus its combat modifiers
Are born immune to fire and can cast silence 10' radius at will
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer herd animals such as camels but will eat snakes, lizards, and desert plants
INTELLIGENCE: Very (11-12)
TREASURE: Varies
ALIGNMENT: Lawful evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (C), Br 4
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D8/3D4
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (42' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
3-9
2-7
3
2D8+1
Nil
Nil
Nil
6,000
2.
9-20
7-16
2
4D8+2
Nil
Nil
Nil
8,000
3.
20-31
16-25
1
6D8+3
Nil
Nil
Nil
10,000
4.
31-50
25-34
0
8D8+4
1
Nil
1/2H,S
13,000
5.
50-69
34-43
-1
10D8+5
2
20%
H,S
15,000
6.
69-88
43-52
-2
12D8+6
3
25%
H,S
16,000
7.
88-97
52-61
-3
14D8+7
31
30%
H,S
17,000
8.
97-106
61-70
-4
16D8+8
32
35%
H,Sx2
18,000
9.
106-115
70-79
-5
18D8+9
33
40%
H,Sx2
20,000
10.
115-124
79-88
-6
20D8+10
331/1
45%
H,Sx2
21,000
11.
124-133
88-97
-7
22D8+11
332/2
50%
H,Sx3 22,000
12.
133-142
97-106
-8
24D8+12
333/3
55%
H,Sx3 23,000
5' wide stroke of lightining that streaks straight out 100' in a straight line
AGE
INNATE ABILITY
3. Create or destroy water 3 x day
4. Sound imitation at will
6. Dust devil 1 x day
8. Ventriliquism 1 x day
10. Control winds 1 x day
12. Hallucinatory terrain 1 x day
GREEN DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer elves but will eat anything
INTELLIGENCE: Very (11-12)
TREASURE: Varies
ALIGNMENT: Lawful evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (C), Sw 9
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D8/2D10
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (36' Base)
MORALE: Elite (15-16)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
2-7
2-5
3
2D6+1
Nil
Nil
Nil
5,000
2.
7-16
5-15
2
4D6+2
Nil
Nil
Nil
7,000
3.
16-35
15-31
1
6D6+3
Nil
Nil
Nil
8,000
4.
35-44
31-40
0
8D6+4
1
Nil
1/2H
11,000
5.
44-53
40-48
-1
10D6+5
2
15%
H
13,000
6.
53-62
48-56
-2
12D6+6
3
20%
H
14,000
7.
62-71
56-64
-3
14D6+7
4
25%
H
15,000
8.
71-80
64-72
-4
16D6+8
41
30%
Hx2
16,000
9.
80-89
72-80
-5
18D6+9
42
35%
Hx2
18,000
10.
89-98
80-86
-6
20D6+10
43
40%
Hx2
19,000
11.
98-107
86-96
-7
22D6+11
44
45%
Hx3
21,000
12.
107-116
96-104
-8
24D6+12
54
50%
Hx3 22,000
Cloud of poisonous chlorine gas 50' long, 40' wide, 30' high
AGE
INNATE ABILITY
4. Water breathing at will
6. Suggestion 1 x day
7. Warp wood 3 x day
8. Plant growth 1 x day
9. Entangle 1 x day
11. Pass without trace 3 x day
BLACK DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer fish, mollusks, and giant eels
INTELLIGENCE: Average (8-10)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base)
MOVEMENT: 12, Fl 30 (C), Sw 12
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D6/1D6/3D6
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (30' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
3-6
2-5
4
2D4+1
NIl
Nil
Nil
4,000
2.
6-15
5-12
3
4D4+2
Nil
Nil
Nil
5,000
3.
15-24
12-19
2
6D4+3
Nil
Nil
Nil
7,000
4.
24-33
19-27
1
8D4+4
1
Nil
1/2H
10,000
5.
33-42
27-35
0
10D4+5
2
10%
H
12,000
6.
42-51
35-43
-1
12D4+6
3
15%
H
13,000
7.
51-60
43-50
-2
14D4+7
4
20%
H
14,000
8.
60-69
50-57
-3
16D4+8
5
25%
Hx2
15,000
9.
69-78
57-64
-4
18D4+9
6
30%
Hx2
17,000
10.
78-87
64-73
-5
20D4+10
7
35%
Hx2
18,000
11.
87-96
73-80
-6
22D4+11
8
40%
Hx3
19,000
12.
96-105
80-87
-7
24D4+12
9
45%
Hx3
20,000
5'x60' stream of acid
AGE
INNATE ABILITY
4. Darkness 3 x day
6. Corrupt water For every age category of the dragon it can affect 10 cubic feet of water making it become still, foul, inert, and unable to support animal life. When this ability is used against potions and elixers they become usless if the roll is 15 or greater on a D 20
8. Plant growth 1 x day
10. Summon insects 1 x day
12. Charm reptiles 3 x day. This operates as a charm mammals spell. but is only appilisable to reptiles
BROWN DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Prefer horse flesh above all others
INTELLIGENCE: High (13-14)
TREASURE: Varies
ALIGNMENT: Neytral (evil)
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 2 (Base)
MOVEMENT: 12, Br 24
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D4/1D4/3D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (54' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
7-19
6-16
5
2D6+2
NIl
Nil
Nil
2,000
2.
20-31
17-28
4
4D6+4
Nil
Nil
Nil
4,000
3.
32-43
29-38
3
6D6+6
Nil
Nil
Nil
6,000
4.
44-55
39-50
2
8D6+8
1
Nil
1/2H
8,000
5.
56-67
51-60
1
10D6+10
2
20%
H
10,000
6.
68-80
61-70
0
12D6+12
3
25%
H
11,000
7.
81-93
71-84
-1
14D6+14
31
30%
H
12,000
8.
94-106
85-95
-2
16D6+16
32
35%
Hx2 16,000
9.
107-120
96-108
-3
18D6+18
33
40%
Hx2
18,000
10.
121-134
109-120
-4
20D6+20
331
45%
Hx2 19,000
11.
135-148
121-133
-5
22D6+22
332
50%
Hx3 20,000
12.
149-162
134-146
-6
24D6+24
3321
55%
Hx3 21,000
Is a powerful acid that spews forth 5'x60'
AGE
INNATE ABILITY
3. Create sand at will to cover up burrows
4. Create water 1 x day
6. Sandstorm 1 x day
10. Can summon a 12 HD elemental
12. Disintegrate 1 x day
CLOUD DRAGON
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FREQUENCY: Vrey rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer water, hail stones and an occasional bit of silver
INTELLIGENCE: Genius (17-18)
TREASURE: Varies
ALIGNMENT: Neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 6, Fl 39 (C), Jp 3
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D10/1D10/3D12
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (66' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
11-24
4-8
3
2D6+2
Nil
Nil
Nil
3,000
2.
24-41
8-16
2
3D6+4
Nil
Nil
Nil
6,000
3.
41-58
16-22
1
4D6+6
Nil
Nil
Nil
8,000
4.
58-71
22-29
0
5D6+8
1
Nil
1/2R,T
11,000
5.
71-87
29-37
-1
6D6+10
11
25%
R,T
13,000
6.
87-102
37-44
-2
7D6+12
21
30%
R,T
14,000
7.
102-117
44-51
-3
8D6+14
22
35%
R,T
15,000
8.
117-132
51-59
-4
9D6+16
32/1
40%
R,T,X,Z
17,000
9.
132-148
59-66
-5
10D6+18
33/11
45%
R,T,X,Z
18,000
10.
148-165
66-74
-6
11D6+20
43/21
50%
R,T,X,Z
19,000
11.
165-184
74-82
-7
12D6+22
44/22
55%
R,T,X,Zx2
20,000
12.
184-203
82-92
-8
13D6+24
54/32
60%
R,T,X,Zx2
21,000
Icy blast of air 140'x30'x30' and all creatures three sizes smaller than the dragon are blown head over heels for 2D12 feet, plus 3 feet per age category
AGE
INNATE ABILITY
2. Solid fog 2 x day
3. Stinking cloud 2 x day
4. Create water 2 x day effects a maximum of 3 cubic yards [81 cubic feet]
6. Obscurement 3 x day
7. Call lightining 2 x day
8. Weather summoning 2 x day
9. Control weather 2 x day
10. Control winds 2 x day
DEEP DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer clams, fish, kuo-toa, and aboleth
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 12, Fl 30 (C), Br 6, Sw 9
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 3D4/3D4/3D8
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (24' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
1-5
1-4
3
2D8+1
Nil
Nil
Nil
3,000
2.
5-14
4-12
2
4D8+2
Nil
Nil
Nil
5,000
3.
14-23
12-21
1
6D8+3
Nil
Nil
Nil 6,000
4.
23-32
21-28
0
8D8+4
1
Nil
H,Q 8,000
5.
32-41
28-36
-1
10D8+5
2
25%
H,Qx2,E 10,000
6.
41-50
36-45
-2
12D8+6
21
30%
H,Qx3,E,S 12,000
7.
50-59
45-54
-3
14D8+7
32
35%
Hx2,Qx4,E,S 14,000
8.
59-68
54-62
-4
16D8+8
421/1
40%
Hx2,Qx4,E,S,T 16,000
9.
68-77
62-70
-5
18D8+9
422/2
45%
Hx3,Qx5,E,S,T 17,000
10.
77-86
70-78
-6
20D8+10
4321/21
50%
Hx3,Q,E,S,T,U 18,000
11.
86-95
78-85
-7
22D8+11
4332/32
55%
Hx3,Q,E,S,T,U,V 19,000
12.
95-104
85-94
-8
24D8+12
43321/331
60%
H,Q,E,S,T,U,V,X,Z 20,000
Cone of flesh corrosive gas 50' long, 40' wide, 30' high if skin is exposed the save is made at a -2
AGE
INNATE ABILITY
2. Assume snakeform 3 x day [AC 6, MV 9, Fl 4 (D), Sw 11 loosing claw attacks but gaining a constriction attack3D8 points of damage per round, hampers movement, spell casting, and -1 on attack rolls and AC
MERCURY DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer to feed on metal ores
INTELLIGENCE: Highly (13-14)
TREASURE: Varies
ALIGNMENT: Chaotic good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -1 (Base)
MOVEMENT: 15, Fl 36 (C), Jp 3
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 2D4/2D4/2D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (25' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
3-6
3-6
2
2D8+1
Nil
Nil
Nil 1,400
2.
6-11
6-11
1
4D8+2
Nil
Nil
Nil
3,000
3.
11-17
11-20
0
6D8+3
Nil
Nil
Nil
5,000
4.
17-21
20-25
-1
8D8+4
1
10%
1/2H
8,000
5.
21-24
25-30
-2
10D8+5
11
15%
H
10,000
6.
24-27
30-33
-3
12D8+6
211
20%
H
11,000
7.
27-30
33-36
-4
14D8+7
222
25%
H
12,000
8.
30-33
36-39
-5
16D8+8
3221
30%
H,I
14,000
9.
33-36
39-42
-6
18D8+9
3322
35%
H,I
15,000
10.
36-39
42-45
-7
20D8+10
33321
40%
Hx2,I
16,000
11.
39-41
45-48
-8
22D8+11
333221
50%
Hx2,I,X
17,000
12.
41-44
48-51
-9
24D8+12
3333221
70%
Hx3,I,T,X 18,000
Is a beam of brilliant yellow light the beam is 5' wide and extends 60' from the creatures mouth. The heat of the light is so intense that it can ignite flamable objects.
Mercury dragons are creative and can can always figure out some innovative way of using virtually any spell in combat. In addition to its breath weapon it can curve the mirrior-bright membranes of their wings to reflect and concentrate available light (as dim as full moon light ) into a beam of dazzaling light.
AGE
INNATE ABILITY
3. Gaze reflection at will
4. Mirrior image 3 x day
6. Ploymorph self 2 x day
8. Telekenisis 2 x day
11. Project image 1 x day
MIST DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Woody plants even mud but draw most of their sustenance from mist or spray
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base) or -2 (Base)
MOVEMENT: 12, Fl 39 (C), Sw 12
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D4+1/1D4+1/2D12
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (54' Base)
MORALE: Champion (16)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
7-19
6-16
4 (1)
2D6+1
Nil
Nil
Nil
3,000
2.
19-31
16-28
3(0)
4D6+2
Nil
Nil
Nil
5,000
3.
31-43
28-38
2 (-1)
6D6+3
Nil
Nil
Nil
7,000
4.
43-55
38-50
1 (-2)
8D6+4
1
Nil
Y,Z
10,000
5.
55-67
50-60
0 (-3)
10D6+5
11
25%(40%)
X,Y,Z 12,000
6.
67-80
60-70
-1 (-4)
12D6+6
21
30%(45%)
X,Y,Z 13,000
7.
80-93
70-84
-2 (-5)
14D6+7
22
35%(50%)
X,Y,Z 14,000
8.
93-106
84-95
-3 (-6)
16D6+8
32/1
40%(55%)
X,Y,Zx2 16,000
9.
106-120
95-108
-4 (-7)
18D6+9
33/11
45%(60%)
X,Y,Zx2 17,000
10.
120-134
108-121
-5 (-8)
20D6+10
43/21
50%(65%)
X,Y,Zx2 18,000
11.
134-148
121-133
-6 (-9)
22D6+11
44/22
55%(70%)
X,Y,Zx3 19,000
12.
148-162
133-146
-7 (-10)
24D6+12
54/32
60%(75%)
X,Y,Zx3 20,000
Is a cloud of scalding vapor that is 90'x30'x30'. In still air the vapor persists for 1D4+4 rounds on the second round it condenses into a clammy smothering fog that blinds air breathing creatures for 1D4 rounds rounds and inflicts 3D4 points of drowning damage per round as long as the creature remains in the cloud (a successful save v.s. breath weapon negates both effects).
Can assume or leave a cohesive mist-like form at will once per round in this form they are 75% likely to be mistaken for normal mist in the mist form their armor class is improved by -3 (AC in () above)and their magic resistance (MR in () above). They can use spells and innate abilities but can not physically attack or use its breath weapon
AGE
INNATE ABILITY
2. Water breathing 2 x day
3. Wall of fog 2 x day
4. Create water 2 x day (affects a maximum of 3 cubic yards [81 cubic feet])
6. Control winds 3 x day
7. Wind wall 2 x day
8. Solid fog 2 x day
9. Predict weather 2 x day
10. Airy water 2 x day
SHADOW DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer rotting carion and
frost killed, waterlogged, or salt poisioned plants
INTELLIGENCE: Genius (17-18)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -4 (Base)
MOVEMENT: 18, Fl 30 (D), Jp 3
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + special
DAMAGE\ATTACK: 1D6/1D6/3D6
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (21' Base)
MORALE: Champion (16)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
1-4
1-3
-1
1D4+1
Nil
5%
Nil
4,000
2.
4-11
3-8
-2
1D4+2
Nil
10%
Nil 6,000
3.
11-18
8-13
-3
2D4+1
Nil
15%
Nil 8,000
4.
18-23
13-18
-4
2D4+2
2
20%
1/2H,S
10,000
5.
23-29
18-23
-5
3D4+1
22
25%
H,S
11,000
6.
29-36
23-28
-6
3D4+2
222
30%
H,S 13,000
7.
36-42
28-33
-7
4D4+1
2222/1
35%
H,S 15,000
8.
42-48
33-38
-8
4D4+2
22222/2
40%
H,Sx2 17,000
9.
48-55
38-43
-9
5D4+1
222222/3
45%
H,Sx2
19,000
10.
55-61
43-48
-10
5D4+2
422222/31
50%
H,Sx2 20,000
11.
61-67
48-53
-11
6D4+1
442222/32
55%
H,Sx3 21,000
12.
67-74
53-58
-12
6D4+2
444222/33
60%
H,Sx3 22,000
Is a cloud of blackness that is 40'x30'x20' creatures cought in the cloud of blackness must successfully save v.s. breath weapon or loose 3/4 of their levels or hit dice a successful save means the victim ONLY loOses 1/2 of their levels and regardless of the save the victim is blinded for 1 melee round. The level loss persists for 1 turn per age category of the dragon. Victims who are reduced to 0 or fewer levels laps int a coma for the duration of the effect. Negative plane protection spells negate all effects
AGE
INNATE ABILITY
4. Mirrior image 3 x day (1D4+1 images)
STEEL DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Prefer to eat human food
INTELLIGENCE: Supra-genius (19-20)
TREASURE: Varies
ALIGNMENT: Lawful neutral (good)
NO. APPEARING: 1
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (D), Sw6
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D10/1D10/3D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (25' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
2-8
1-4
3
15'/ 1D4+1
Nil
25
Nil 1,400
2.
8-14
4-9
2
20'/ 2D4
Nil
30
Nil
2,000
3.
14-20
9-14
1
25'/ 2D4+1
Nil
35
Nil
5,000
4.
20-26
14-19
0
30'/ 3D4
4
40
E,R
7,000
5.
26-32
19-24
-1
35'/ 3D4+1
44
45
H,R
9,000
6.
32-38
24-29
-2
40'/ 4D4
444
50
H,R 11,000
7.
38-44
29-34
-3
45'/ 4D4+1
4444
55
H,R 12,000
8.
44-50
34-39
-4
50'/ 5D4
44444
60
H,Rx2 16,000
9.
50-56
39-44
-5
55'/ 5D4+1
444444
65
H,Rx2 17,000
10.
56-62
44-49
-6
60'/ 6D4
544444/2
70
H,Rx2 18,000
11.
62-68
49-54
-7
65'/ 6D4+1
554444/22
75
H,Rx3 19,000
12.
68-74
54-59
-8
70'/ 7D4
555444/222
80
H,Rx3 20,000
Is a cube o toxic gas. The dragon can monitor the gas so closely that it can make the cube as small or as large as it wishes up to its maximum size. Creatures cought in the gas mus roll a successful save v.s. poision at a -2 or die instantly victims who pass the saving throw take the approiate ammount listed above.
AGE
INNATE ABILITY
3. Cantrip 2 x day
4. Freinds 1 x day
6. Charm person 3 x day
7. Suggestion 1 x day
8. Enthrall 1 x day
YELLOW DRAGON
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FREQUENCY: Very rare
ORGINIZATION: Solitary
ACTIVITY CYCLE: Any
DIET:Prefer demi-humans and unhatched brass dragon eggs
INTELLIGENCE: ()
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (1-4)
ARMOR CLASS: 0 (Base)
MOVEMENT: 12, Fl 30 (C)
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D/2D8
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (36' Base)
MORALE: Champion (15-16)
XP VALUE: Varies
AGE
BODY
TAIL
AC
BREATH
SPELLS
MR
TREASURE
XP VALUE
1.
2-7
1-4
3
2D4+1
Nil
Nil
Nil
2,000
2.
7-16
4-12
2
4D4+2
Nil
Nil
Nil 3,000
3.
16-35
12-21
1
6D4+3
Nil
Nil
Nil
5,000
4.
35-44
21-28
0
8D4+4
Nil
Nil
E
7,000
5.
44-53
28-36
-1
10D4+5
1
Nil
E,O,S
9,000
6.
53-62
36-45
-2
12D4+6
11
5%
E,O,S 11,000
7.
62-71
45-54
-3
14D4+7
21
10%
E,O,S 12,000
8.
71-80
54-62
-4
16D4+8
221
15%
E,O,Sx2 13,000
9.
80-89
62-70
-5
18D4+9
222
20%
E,O,Sx2 14,000
10.
89-98
70-78
-6
20D4+10
2221
25%
E,O,Sx2 15,000
11.
98-107
78-85
-7
22D4+11
2222
30%
E,O,Sx3 16,000
12.
107-116
85-94
-8
24D4+12
22221
35%
E,O,Sx4 17,000
Is a high velocity blast of sand and air mixed 50'x40'x20'. Creatures cought in the sand must make another saving throw v.s. breath weapon failure means that the victims eyes have the abrasive sand in them and are blinded for 1D4+1 rounds
AGE
INNATE ABILITY
3. Create or destroy water 3 x day
4. Dust devil 2 x day
6. Improved invisibility 2 x day
8. Wind wall 3 x day
11. Enervation 3 x day