Advanced Dungeon And Dragons
DRAGON STASTICS

Click on one of the Dragon names below to go directly to it.
Metallic Dragons Gem Dragons Chromatic Dragons All Other Dragons
Gold Dragon Topaz Dragon White Dragon Brown Dragon
Silver Dragon Saphire Dragon Red Dragon Cloud Dragon
Copper Dragon Emrald Dragon Blue Dragon Deep Dragon
Bronze Dragon Crystal Dragon Green Dragon Mercury Dragon
Brass Dragon Amethyst Dragon Black Dragon Mist Dragon
Gold dragon Gold dragon Gold dragon Shadow Dragon
Gold dragon Gold dragon Gold dragon Steel Dragon
Gold dragon Gold dragon Gold dragon Yellow Dragon


METALLIC DRAGONS

GOLD DRAGON Back to top

CLIMATE:Any
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Day
DIET: Anything mostly pearls or small gems
INTELLIGENCE: Genius (17-18)
TREASURE: See below
ALIGNMENT: Lawful good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -4 (Base)
MOVEMENT: 12, Fly 40 (c), Jp 3, Sw 12 (15)
HIT DICE: 16 (Base)
THAC0: 5 (at 16 Hit dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D10/1D10/6D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Nil
SIZE: G (54' base)
MORALE: Fanatic (17-18)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 7-19 6-16 -1 2D12+1 Nil Nil Nil 8,000
2. 19-31 16-28 -2 4D12+2 Nil Nil Nil 9,000
3. 31-43 28-38 -3 6D12+3 Nil Nil Nil 11,000
4. 43-55 38-50 -4 8D12+4 1 Nil E,R,T 13,000
5. 55-67 50-60 -5 10D12+5 2 35% H,R,T 15,000
6. 67-80 60-70 -6 12D12+6 22 40% H,R,T 18,000
7. 80-93 70-84 -7 14D12+7 222 45% H,R,T 19,000
8. 93-106 84-95 -8 16D12+8 222/1 50% H,R,Tx2 20,000
9. 106-120 95-108 -9 18D12+9 2222/2 55% H,R,Tx2 22,000
10. 120-134 108-120 -10 20D12+10 2222/22 60% H,R,Tx2 23,000
11. 134-148 121-133 -11 22D12+11 2222222/222 65% H,R,Tx3 24,000
12. 148-162 133-146 -12 24D12+12 222222221/2222 70% H,R,Tx3 25,000

BREATH WEAPON
Cone of fire 90' long, 5' wide at the dragons mouth, 30' wide at the end or a cloud of chlorine gas 50' long, 40' wide, ang 30' high

Cast its spells at 11th level of use plus its combat modifier.

At birth they have water breathing at will, can speak freely with animals, and are immune to fire and gas

AGE INNATE ABILITIES

3. Bless 3 x day
4 Detect lie 3 x day
6. Animal summoning 3 x day
7. Luck bonus 3 x day this requires one of the dragons scales so its not used often
8. Quest 1 x day, Detect gems 3 x day kind and number in a 30' radius


SILVER DRAGON Back to top

CLIMATE: Tropical, sub-tropical, and temperate mountains and clouds
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer human food
INTELLIGNCE: Exciptional (15-16)
TREASURE: Special
ALIGNMENT: lawful good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -3 (Base)
MOVEMENT: 9, Fl 30 (c), Jp 3
HIT DICE: 15 (Base)
THAC0: 5 (at 15 Hit dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/5D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (54' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 8-18 3-6 0 2D10+1 Nil Nil Nil 7,000
2. 18-30 6-12 -1 4D10+2 Nil Nil Nil 8,000
3. 30-42 12-16 -2 6D10+3 Nil Nil Nil 10,000
4. 42-52 16-21 -3 8D10+4 2 Nil E,R 12,000
5. 52-63 21-27 -4 10D10+5 22 25% H,R 14,000
6. 63-74 27-32 -5 12D10+6 221 30% H,R 17,000
7. 74-85 32-37 -6 14D10+7 222 35% H,R 18,000
8. 85-96 37-43 -7 16D10+8 2221/2 40% H,Rx2 19,000
9. 96-108 43-48 -8 18D10+9 2222/22 45% H,Rx2 21,000
10. 108-120 48-54 -9 20D10+10 22221/221 50% H,Rx2 22,000
11. 120-134 54-60 -10 22D10+11 22222/222 55% H,Rx3 23,000
12. 134-148 60-67 -11 24D10+12 222221/2221 60% H,Rx3 24,000

BREATH WEAPON
80'x5'x30' Cone of cold, 50'x40'20' cloud of paralyzation gas creatures failing its saving throw are prarlyzed for 1 round per age category of the dragon plus 1d8 minutes

Spells are used a 6th level plus its combat modifier

Are born immune to cold and can polymorph self 3 x day each change lasts as long as the dragon desires

AGE INNATE ABILITIES

3. Feather fall 2 x day
4. Wall of fog 1 x day
6. Control winds 3 x day
7. Control weather 1 x day
8. Reverse gravity 1 x day


COPPER DRAGON Back to top

CLIMATE: Arid and temperate hills and mountains
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: They prize giant scorpions and other large poisonous creatures
INTELLIGENCE: High (13-14)
TREASURE: Special
ALIGNMENT: Chaotic good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -1 (Base)
MOVEMENT: 9, Fl 30 (C), Jp 3
HIT DICE: 13 (Base)
THAC0: 9 (At 13 hit dice)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D6/1D6/5D4
SPECIAL ATTACKS: Variable
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: G (36' Base)
MORALE: Elite ( 16 Base)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 3-8 2-6 2 2D6+1 Nil Nil Nil 5,000
2. 8-16 6-12 1 4D6+2 Nil Nil Nil 7,000
3. 16-27 12-20 0 6D6+3 Nil Nil Nil 9,000
4. 27-38 20-30 -1 8D6+4 1 Nil 1/2H,S 11,000
5. 38-50 30-40 -2 10D6+5 2 10% H,S 14,000
6. 50-59 40-50 -3 12D6+6 3 15% H,S 15,000
7. 59-73 50-60 -4 14D6+7 31 20% H,S 16,000
8. 73-86 60-70 -5 16D6+8 32/1 25% H,Sx2 17,000
9. 86-100 70-80 -6 18D6+9 33/2 30% H,Sx2 19,000
10. 100-114 80-90 -7 20D6+10 331/3 35% H,Sx2 21,000
11. 114-130 90-100 -8 22D6+11 332/32 40% H,Sx3 22,000
12. 130-147 100-110 -9 24D6+12 3321/33 45% H,Sx3 23,000

BREATH WEAPON
70'x5' spurt of acid or a 30'x20'x20' cloud of slow gas creatures caught in the gas are slowed for 3 rounds per age category of the dragon

Spells are used at 7th level plus its combat modifier

At birth can spider climb (stone surfaces only) at will and are immune to acid and their digestive systoms can handle posions altough injected posions affect them normally.

AGE INNATE ABILITY

3. Neutralize poision 3 x day
4. Stone shape 2 x day
6. Forget 1 x day
7. Rock to mud 1 x day
8. Move earth 1 x day
12. Wall of stone 1 x day


BRONZE DRAGON Back to top

CLIMATE: Tropical, sub-tropical, and temperate sub-terranean, lake shore, and sea
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Aquatic plants and some varities of sea food
INTELLIGENCE: Exciptional (15-16)
TREASURE: Varies
ALIGNMENT: Lawul good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -2 (Base)
MOVEMENT: 9, Fl 30 (C), Sw 12
HIT DICE: 14 (Base)
THAC0: 8 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/4D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: (42'Base)
MORALE: Fanatic (17 Base)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 5-14 3-10 1 2D8+1 Nil Nil Nil 6,000
2. 14-23 10-19 0 4D8+2 Nil Nil Nil 8,000
3. 23-32 19-28 -1 6D8+3 Nil Nil Nil 10,000
4. 32-42 28-37 -2 8D8+4 1 Nil E,S,T 12,000
5. 42-52 37-44 -3 10D8+5 11 20% H,S,T 14,000
6. 52-63 44-52 -4 12D8+6 21 25% H,S,T 15,000
7. 63-74 52-60 -5 14D8+7 22 30% H,S,T 16,000
8. 74-85 60-70 -6 16D8+8 221/1 35% H,S,Tx2 20,000
9. 85-96 70-80 -7 18D8+9 222/11 40% H,S,TX2 22,000
10. 96-108 80-90 -8 20D8+10 2221/21 45% H,S,TX2 23,000
11. 108-120 90-100 -9 22D8+11 2222/22 50% H,S,TX3 24,000
12. 120-134 100-110 -10 24D8+12 22221/221 55% H,S,TX3 25,000

BREATH WEAPON
100'x5' stroke of lightining or a cloud of repulsion gas 20'x30'x30' creatures caught in the gas must move away from the dragon for 2 rounds per age category of the dragon plus 1D6 rounds

Spells are used at 8th level plus its combat modifier

At birth they have an innate water breathing ability, can speak with animals at will, and are immune to eletricity.

AGE INNATE ABILITY

3. Create food and water, polymorph self 3 x day
4. Wall of fog 1 x ady
6. ESP 3 x day
7. Airy water 3 x day
8. Weather summoning 1 x day


SAPHIRE DRAGON Back to top

CLIMATE: Any subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer to eat giant spiders, hate drow,mind flayers,aboleth,and deep dragons
INTELLIGENCE: Genius (17-18)
TREASURE: Special
ALIGNMENT: Lawful neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -3 (Base)
MOVEMENT: 9, Fl 30 (C), Br 6
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/3D6+2
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H (24' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 4-10 2-5 0 2D6+1 Nil Nil Nil 2,000
2. 10-20 5-10 -1 4D6+2 Nil Nil Nil 4,000
3. 20-30 10-15 -2 6D6+3 Nil Nil Nil 6,000
4. 30-40 15-20 -3 8D6+4 Nil/1 Nil H,Qx2 8,000
5. 40-50 20-25 -4 10D6+5 1/1 20% H,Qx4,T 9,000
6. 50-60 25-30 -5 12D6+6 1/11 25% H,Qx6,T 11,000
7. 60-70 30-35 -6 14D6+7 1/11 30% H,Qx8,Tx2 13,000
8. 70-80 35-40 -7 16D6+8 21/21 35% H,Qx10,Tx2 14,000
9. 90-100 40-45 -8 18D6+9 211/211 40% H,Qx13,Tx3 15,000
10. 100-110 45-50 -9 20D6+10 221/2211 45% H,Qx16,Tx3 17,000
11. 110-120 50-55 -10 22D6+10 2211/22211 50% H,Qx20,Tx4 18,000
12. 120-130 55-65 -11 24D6+12 2221/22222 55% H,Qx24,Tx4 20,000

BREATH WEAPON
75'X5'X25' High pitched almost in-audible sound wave that also forces the victims to make a second saving throw or flee in fear for 2 rounds per age category of the dragon plus 1D6 extra rounds creatures unaffected by fera are still affected. Deafness protects the victim from the fear effect but not the damage

Spells are used at 7 th level use plus its combat modifier

Are born with immunity to all forms of fear, as well as web, hold, slow, and paralysis

AGE INNATE ABILITY

3. Stone shape 3 x day
4. Anti-magic shell 1 x day
7. Passwall 6 x day
10. Wall of stone 3 x day
12. Sunray 3 x day


EMRALD DRAGON Back to top

CLIMATE:Tropical and sub-tropical extinct volcanos
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Anything but prefer lizards and giant ants, are activley hostile towards fire giants
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Lawful neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -2 (Base)
MOVEMENT: 9, Fl 30 (C), Br 3
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D8/1D8/3D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H (20' Base)
MORALE: Fanatic (17-18)
XP VALUE: Variable

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 3-9 2-7 1 2D4+1 Nil Nil Nil 2,000
2. 9-18 7-14 0 4D4+1 Nil Nil Nil 3,000
3. 18-27 14-21 -1 6D4+1 Nil Nil Nil 5,000
4. 27-36 21-28 -2 8D4+1 1 Nil 1/2H,Qx2 7,000
5. 36-45 28-35 -3 10D4+1 1/1 15% H,Qx4,T 8,000
6. 45-54 35-42 -4 12D4+1 11/1 20% H,Qx6,T 10,000
7. 54-63 42-49 -5 14D4+1 11/11 25% H,Qx8,Tx2 12,000
8. 63-72 49-56 -6 16D4+1 111/21 30% H,Qx10,Tx2 13,000
9. 72-81 56-63 -7 18D4+1 211/211 35% H,Qx12,Tx2 14,000
10. 81-90 63-70 -8 20D4+1 221/221 40% H,Qx14,Tx3 16,000
11. 90-99 70-77 -9 22D4+1 2211/2211 45% H,Qx16,Tx3 17,000
12. 99-108 77-84 -10 24D4+1 22111/2221 50% H,Qx18,Tx3 19,000

BREATH WEAPON
Is a loud keening wail wich sends out a sonic vibration that affects all within 120 feet. Victims must make a second saving throw or be stunned unable to attack or defend for 3 rounds per age category of the dragon plus 1D4 rounds. Those who successfully save are disorientated and deafened instead for a like amount of time and have a -1 penalty to attack rolls

Spells are used at 6th level plus its combat modifier

Are born with an innate flame walk ability and immune to sound based attacks

AGE INNATE ABILITY

3. Audible glammer 3 x day
4. Hypnotism 3 x day
6. Melf's minute meteors 3 x day
7. Hold person 3 x day
10. Animate rock 3 x day
12. Geas 1 x day


CRYSTAL DRAGON Back to top

CLIMATE: Temperate and cold mountains
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer gems and metals above all other foods
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Chaotic neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 24 (C), Jp 3
HIT DICE: 10 (Base)
THAC0: 11 (Base)
NO. OF ATTACKS: 3+Special
DAMAGE\ATTACK: 1D6/1D6/2D6
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Variable
MAGIC RESISTANCE: Variable
SIZE: L (12' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 1-4 1-6 3 1D4+1 Nil Nil Nil 1,000
2. 4-9 6-11 2 2D4+2 Nil Nil Nil 2,000
3. 9-14 11-16 1 3D4+3 Nil Nil Nil 3,000
4. 14-21 16-23 0 4D4+4 Nil/1 Nil E,Q 5,000
5. 21-28 23-30 -1 5D4+5 1/1 5% E,Qx2,T 6,000
6. 28-38 30-40 -2 6D4+6 1/11 10% H,Qx3,T 7,000
7. 38-48 40-50 -3 7D4+7 1/111 15% H,Qx4,T 9,000
8. 48-56 50-60 -4 8D4+8 11/111 20% H,Qx5,T 10,000
9. 56-64 60-70 -5 9D4+9 111/211 25% H,Qx6,Tx2 12,000
10. 64-72 70-77 -6 10D4+10 111/2211 30% H,Qx7,Tx2 13,000
11. 72-80 77-84 -7 11D4+11 211/2221 35% H,Qx8,Tx2 15,000
12. 80-92 84-91 -8 12D4+12 221/2222 40% H,Qx9,Tx2 16,000

BREATH WEAPON
Cone of glowing shards 60'x5'x25'. Creatures cought in the cone must also save v.s. breath or be blinded by the shards for 1 turn per age category of the dragon. Those within 60' mus save or be dazzled wich incurrs a -2 penalty to attack rolls for 1 turn per age category of the dragon

Spells are used at 5th level plus its combat modifier

Are born immune to light based attacks and are able to cast charm person at will

AGE INNATE ABILITY

4. Color spray 3 x day
7. Suggestion 3 x day
9. luckscale 1 x day this allows the dragon to make one of its scales equal to a luckstone for 1 hour per age category
11. Control winds 3 x day


WHITE DRAGON Back to top

CLIMATE: Arctic plains, hills, mountains, and subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Any but only after it is fozen solid
INTELLIGENCE: Low (5-7)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base)
MOVEMENT: 12, Fl 40 (C), Br 6, Sw 12
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D6/1D6/2D8
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Variable
SIZE: H ( 24' Base)
MORALE: Elite (15-16)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 1-5 1-4 4 1D6+1 Nil Nil Nil 3,000
2. 5-14 4-12 3 2D6+2 Nil Nil Nil 4,000
3. 14-23 12-21 2 3D6+3 Nil Nil Nil 6,000
4. 23-32 21-28 1 4D6+4 Nil Nil E 8,000
5. 32-41 28-36 0 5D6+5 Nil 5% E,O,S 10,000
6. 41-50 36-45 -1 6D6+6 1 10% E,O,S 12,000
7. 50-59 45-54 -2 7D6+7 1 15% E,O,S 13,000
8. 59-68 54-62 -3 8D6+8 2 20% E,O,Sx2 14,000
9. 68-77 62-70 -4 9D6+9 2 25% E,O,Sx2 16,000
10. 77-86 70-78 -5 10D6+10 3 30% E,O,Sx2 17,000
11. 86-95 78-85 -6 11D6+11 3 35% E,O,Sx3 18,000
12. 95-104 85-94 -7 12D6+12 4 40% E,O,Sx3 19,000

BREATH WEAPON
Cone of frost 70'x5'x25'

Spells are used at 5th level plus its combat modifier

Are born immune to all forms of cold

AGE INNATE ABILITY

4. Ice walking constant wich allows th dragon to walk on ice as normal ground
7. Gust of wind 3 x day tis produces snow or hail rather than rain
9. Wall of fog 3 x day
11. Freezing fog 3 x day this obscrs vision in a 100' radius and causes frost to form, creating a thin layer o glare ice on the ground and all surfaces within the radius


RED DRAGON Back to top
CLIMATE: Tropical, sub-tropical, and temperate hills and mountains
FREQUENCY: Vrey rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Favorite food is maidens of human or demi-human race
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -3 (Base)
MOVEMENT: 9, Fl 30 (C), Jp 3
HIT DICE: 15 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D10/1D10/3D10
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (48' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 1-12 3-12 0 2D10+1 Nil Nil Nil 7,000
2. 12-23 12-21 -1 4D10+2 Nil Nil Nil 8,000
3. 23-42 21-30 -2 6D10+3 Nil Nil Nil 10,000
4. 42-61 30-49 -3 8D10+4 1 Nil E,S,T 12,000
5. 61-80 49-68 -4 10D10+5 2 30% H,S,T 14,000
6. 80-99 68-87 -5 12D10+6 21 35% H,S,T 15,000
7. 99-118 87-106 -6 14D10+7 22 40% H,S,T 16,000
8. 118-137 106-125 -7 16D10+8 221 45% H,S,Tx2 19,000
9. 137-156 125-144 -8 18D10+9 222 50% H,S,Tx2 21,000
10. 156-165 144-153 -9 20D10+10 2221/1 55% H,S,Tx2 22,000
11. 165-174 153-162 -10 22D10+11 2222/2 60% H,S,Tx3 23,000
12. 174-183 162-171 -11 24D10+12 22221/21 65% H,S,Tx3 24,000

BREATH WEAPON
Searing cone of fire 90'x5'x30'

Spells are used at 9th level plus its combat modifier

Are born immune to all forms of fire

AGE INNATE ABILITY

3.Affect normal fires 3 x day
4. Pyrotechnics 3 x day
6. Heat metal 1 x ay
8. Suggestion 1 x day
9. Hypnotism 1 x day
10. Detect gems kind and number 3 x day in a 100' radius


BLUE DRAGON Back to top

CLIMATE: Arid deserts
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer herd animals such as camels but will eat snakes, lizards, and desert plants
INTELLIGENCE: Very (11-12)
TREASURE: Varies
ALIGNMENT: Lawful evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (C), Br 4
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D8/3D4
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (42' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 3-9 2-7 3 2D8+1 Nil Nil Nil 6,000
2. 9-20 7-16 2 4D8+2 Nil Nil Nil 8,000
3. 20-31 16-25 1 6D8+3 Nil Nil Nil 10,000
4. 31-50 25-34 0 8D8+4 1 Nil 1/2H,S 13,000
5. 50-69 34-43 -1 10D8+5 2 20% H,S 15,000
6. 69-88 43-52 -2 12D8+6 3 25% H,S 16,000
7. 88-97 52-61 -3 14D8+7 31 30% H,S 17,000
8. 97-106 61-70 -4 16D8+8 32 35% H,Sx2 18,000
9. 106-115 70-79 -5 18D8+9 33 40% H,Sx2 20,000
10. 115-124 79-88 -6 20D8+10 331/1 45% H,Sx2 21,000
11. 124-133 88-97 -7 22D8+11 332/2 50% H,Sx3 22,000
12. 133-142 97-106 -8 24D8+12 333/3 55% H,Sx3 23,000

BREATH WEAPON
5' wide stroke of lightining that streaks straight out 100' in a straight line

Spells are used at 7th level plus its combat modifier

AGE INNATE ABILITY

3. Create or destroy water 3 x day
4. Sound imitation at will
6. Dust devil 1 x day
8. Ventriliquism 1 x day
10. Control winds 1 x day
12. Hallucinatory terrain 1 x day


GREEN DRAGON Back to top

CLIMATE:Sub-tropical and temperate forest and subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer elves but will eat anything
INTELLIGENCE: Very (11-12)
TREASURE: Varies
ALIGNMENT: Lawful evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (C), Sw 9
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D8/2D10
SPECIAL ATTACKS: Special
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (36' Base)
MORALE: Elite (15-16)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 2-7 2-5 3 2D6+1 Nil Nil Nil 5,000
2. 7-16 5-15 2 4D6+2 Nil Nil Nil 7,000
3. 16-35 15-31 1 6D6+3 Nil Nil Nil 8,000
4. 35-44 31-40 0 8D6+4 1 Nil 1/2H 11,000
5. 44-53 40-48 -1 10D6+5 2 15% H 13,000
6. 53-62 48-56 -2 12D6+6 3 20% H 14,000
7. 62-71 56-64 -3 14D6+7 4 25% H 15,000
8. 71-80 64-72 -4 16D6+8 41 30% Hx2 16,000
9. 80-89 72-80 -5 18D6+9 42 35% Hx2 18,000
10. 89-98 80-86 -6 20D6+10 43 40% Hx2 19,000
11. 98-107 86-96 -7 22D6+11 44 45% Hx3 21,000
12. 107-116 96-104 -8 24D6+12 54 50% Hx3 22,000

BREATH WEAPON
Cloud of poisonous chlorine gas 50' long, 40' wide, 30' high

Spells are used at 6th level plus its combat modifiers

Are born immune to all gasses

AGE INNATE ABILITY

4. Water breathing at will
6. Suggestion 1 x day
7. Warp wood 3 x day
8. Plant growth 1 x day
9. Entangle 1 x day
11. Pass without trace 3 x day


BLACK DRAGON Back to top

CLIMATE: Any swamp, jungle, and subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer fish, mollusks, and giant eels
INTELLIGENCE: Average (8-10)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base)
MOVEMENT: 12, Fl 30 (C), Sw 12
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D6/1D6/3D6
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (30' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 3-6 2-5 4 2D4+1 NIl Nil Nil 4,000
2. 6-15 5-12 3 4D4+2 Nil Nil Nil 5,000
3. 15-24 12-19 2 6D4+3 Nil Nil Nil 7,000
4. 24-33 19-27 1 8D4+4 1 Nil 1/2H 10,000
5. 33-42 27-35 0 10D4+5 2 10% H 12,000
6. 42-51 35-43 -1 12D4+6 3 15% H 13,000
7. 51-60 43-50 -2 14D4+7 4 20% H 14,000
8. 60-69 50-57 -3 16D4+8 5 25% Hx2 15,000
9. 69-78 57-64 -4 18D4+9 6 30% Hx2 17,000
10. 78-87 64-73 -5 20D4+10 7 35% Hx2 18,000
11. 87-96 73-80 -6 22D4+11 8 40% Hx3 19,000
12. 96-105 80-87 -7 24D4+12 9 45% Hx3 20,000

BREATH WEAPON
5'x60' stream of acid

Spells are used at 5th level plus its combat modifier

Are born immune to all acids and an innate water breathing ability

AGE INNATE ABILITY

4. Darkness 3 x day
6. Corrupt water For every age category of the dragon it can affect 10 cubic feet of water making it become still, foul, inert, and unable to support animal life. When this ability is used against potions and elixers they become usless if the roll is 15 or greater on a D 20
8. Plant growth 1 x day
10. Summon insects 1 x day
12. Charm reptiles 3 x day. This operates as a charm mammals spell. but is only appilisable to reptiles


BROWN DRAGON Back to top

CLIMATE: Any arid desert
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Prefer horse flesh above all others
INTELLIGENCE: High (13-14)
TREASURE: Varies
ALIGNMENT: Neytral (evil)
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 2 (Base)
MOVEMENT: 12, Br 24
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D4/1D4/3D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (54' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 7-19 6-16 5 2D6+2 NIl Nil Nil 2,000
2. 20-31 17-28 4 4D6+4 Nil Nil Nil 4,000
3. 32-43 29-38 3 6D6+6 Nil Nil Nil 6,000
4. 44-55 39-50 2 8D6+8 1 Nil 1/2H 8,000
5. 56-67 51-60 1 10D6+10 2 20% H 10,000
6. 68-80 61-70 0 12D6+12 3 25% H 11,000
7. 81-93 71-84 -1 14D6+14 31 30% H 12,000
8. 94-106 85-95 -2 16D6+16 32 35% Hx2 16,000
9. 107-120 96-108 -3 18D6+18 33 40% Hx2 18,000
10. 121-134 109-120 -4 20D6+20 331 45% Hx2 19,000
11. 135-148 121-133 -5 22D6+22 332 50% Hx3 20,000
12. 149-162 134-146 -6 24D6+24 3321 55% Hx3 21,000

BREATH WEAPON
Is a powerful acid that spews forth 5'x60'

Spells are used at 8th level plus its combat modifiers

Are born immune to acid and the effects of the desert heat

AGE INNATE ABILITY

3. Create sand at will to cover up burrows
4. Create water 1 x day
6. Sandstorm 1 x day
10. Can summon a 12 HD elemental
12. Disintegrate 1 x day


CLOUD DRAGON Back to top

CLIMATE: Tropical, subtropical, and temperate clouds and mountains
FREQUENCY: Vrey rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer water, hail stones and an occasional bit of silver
INTELLIGENCE: Genius (17-18)
TREASURE: Varies
ALIGNMENT: Neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 6, Fl 39 (C), Jp 3
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D10/1D10/3D12
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (66' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 11-24 4-8 3 2D6+2 Nil Nil Nil 3,000
2. 24-41 8-16 2 3D6+4 Nil Nil Nil 6,000
3. 41-58 16-22 1 4D6+6 Nil Nil Nil 8,000
4. 58-71 22-29 0 5D6+8 1 Nil 1/2R,T 11,000
5. 71-87 29-37 -1 6D6+10 11 25% R,T 13,000
6. 87-102 37-44 -2 7D6+12 21 30% R,T 14,000
7. 102-117 44-51 -3 8D6+14 22 35% R,T 15,000
8. 117-132 51-59 -4 9D6+16 32/1 40% R,T,X,Z 17,000
9. 132-148 59-66 -5 10D6+18 33/11 45% R,T,X,Z 18,000
10. 148-165 66-74 -6 11D6+20 43/21 50% R,T,X,Z 19,000
11. 165-184 74-82 -7 12D6+22 44/22 55% R,T,X,Zx2 20,000
12. 184-203 82-92 -8 13D6+24 54/32 60% R,T,X,Zx2 21,000

BREATH WEAPON
Icy blast of air 140'x30'x30' and all creatures three sizes smaller than the dragon are blown head over heels for 2D12 feet, plus 3 feet per age category

Spells are used at 6th level plus its combat modifiers

Are born immune to cold and can assume or leave a cohesive, cloud-like form at will once per round in this orm they are 75% likely to be undistuingshed from clouds; When in "cloud" form their armor class improves by -3 and their magic resistance increases by 15%. They also can use their spells and innates in this form but can not physically attack or use their breath weapon in "cloud" form they fly at a speed of 12 (A)

AGE INNATE ABILITY

2. Solid fog 2 x day
3. Stinking cloud 2 x day
4. Create water 2 x day effects a maximum of 3 cubic yards [81 cubic feet]
6. Obscurement 3 x day
7. Call lightining 2 x day
8. Weather summoning 2 x day
9. Control weather 2 x day
10. Control winds 2 x day


DEEP DRAGON Back to top

CLIMATE: Hill and mountain caverns, subterranean
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer clams, fish, kuo-toa, and aboleth
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 0 (Base)
MOVEMENT: 12, Fl 30 (C), Br 6, Sw 9
HIT DICE: 14 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 3D4/3D4/3D8
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (24' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 1-5 1-4 3 2D8+1 Nil Nil Nil 3,000
2. 5-14 4-12 2 4D8+2 Nil Nil Nil 5,000
3. 14-23 12-21 1 6D8+3 Nil Nil Nil 6,000
4. 23-32 21-28 0 8D8+4 1 Nil H,Q 8,000
5. 32-41 28-36 -1 10D8+5 2 25% H,Qx2,E 10,000
6. 41-50 36-45 -2 12D8+6 21 30% H,Qx3,E,S 12,000
7. 50-59 45-54 -3 14D8+7 32 35% Hx2,Qx4,E,S 14,000
8. 59-68 54-62 -4 16D8+8 421/1 40% Hx2,Qx4,E,S,T 16,000
9. 68-77 62-70 -5 18D8+9 422/2 45% Hx3,Qx5,E,S,T 17,000
10. 77-86 70-78 -6 20D8+10 4321/21 50% Hx3,Q,E,S,T,U 18,000
11. 86-95 78-85 -7 22D8+11 4332/32 55% Hx3,Q,E,S,T,U,V 19,000
12. 95-104 85-94 -8 24D8+12 43321/331 60% H,Q,E,S,T,U,V,X,Z 20,000

BREATH WEAPON
Cone of flesh corrosive gas 50' long, 40' wide, 30' high if skin is exposed the save is made at a -2

Spells are used at 9th level plus its combat modifiers

Are born with infravision, true seeing, and unerringdetect magic abilities, and are immune to charm, sleep, and hold magic. Are immune to extremes of heat and cold -3 on each die of damage taken to a min. of 1 point per die

AGE INNATE ABILITY

2. Assume snakeform 3 x day [AC 6, MV 9, Fl 4 (D), Sw 11 loosing claw attacks but gaining a constriction attack3D8 points of damage per round, hampers movement, spell casting, and -1 on attack rolls and AC

3. Assume "human" form 3 x day [AC 10, MV 12, Sw 12 and causes damage by damage by weapon or spell. Armor can be worn but is destroyed with each transormation inlictind 2D4 poinst of damage and can alter its shape so well as to be 66% likely to copy a specific humanoid of roughly human size as to be mistaken for the actual creature

4. One more form change per day each, regenerate 1D4 hit points per turn

6. Regenerate 1D4 HP/6 Rounds; Free action at will

7. Regenerate 1D4 HP/4 Rounds; Levitate 3 x day

8. Transmute rock to mud and telekenisis 3 x day

9. Move earth 3 x dy

10. Pass wall and disintigrate 2 x day

11. One additional use per day of powers gained since old age; stone shape 2 x day, tounges 1 x day

12. Repulsion 3 x day, affecting all except dragons, one additional use per day of stone shape and tounges


MERCURY DRAGON Back to top

CLIMATE: Temperate and subtropical mountains
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer to feed on metal ores
INTELLIGENCE: Highly (13-14)
TREASURE: Varies
ALIGNMENT: Chaotic good
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -1 (Base)
MOVEMENT: 15, Fl 36 (C), Jp 3
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 2D4/2D4/2D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (25' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 3-6 3-6 2 2D8+1 Nil Nil Nil 1,400
2. 6-11 6-11 1 4D8+2 Nil Nil Nil 3,000
3. 11-17 11-20 0 6D8+3 Nil Nil Nil 5,000
4. 17-21 20-25 -1 8D8+4 1 10% 1/2H 8,000
5. 21-24 25-30 -2 10D8+5 11 15% H 10,000
6. 24-27 30-33 -3 12D8+6 211 20% H 11,000
7. 27-30 33-36 -4 14D8+7 222 25% H 12,000
8. 30-33 36-39 -5 16D8+8 3221 30% H,I 14,000
9. 33-36 39-42 -6 18D8+9 3322 35% H,I 15,000
10. 36-39 42-45 -7 20D8+10 33321 40% Hx2,I 16,000
11. 39-41 45-48 -8 22D8+11 333221 50% Hx2,I,X 17,000
12. 41-44 48-51 -9 24D8+12 3333221 70% Hx3,I,T,X 18,000

BREATH WEAPON
Is a beam of brilliant yellow light the beam is 5' wide and extends 60' from the creatures mouth. The heat of the light is so intense that it can ignite flamable objects.

Spells are used at 10th level plus its combat modifiers.

Are born immune to fire and all magical forms of blindness

SPECIAL TRAITS
Mercury dragons are creative and can can always figure out some innovative way of using virtually any spell in combat. In addition to its breath weapon it can curve the mirrior-bright membranes of their wings to reflect and concentrate available light (as dim as full moon light ) into a beam of dazzaling light.

AGE INNATE ABILITY

3. Gaze reflection at will
4. Mirrior image 3 x day
6. Ploymorph self 2 x day
8. Telekenisis 2 x day
11. Project image 1 x day


MIST DRAGON Back to top

CLIMATE:Tropical and subtropical forests, lake shores, sea shores, and river banks
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET:Woody plants even mud but draw most of their sustenance from mist or spray
INTELLIGENCE: Excptional (15-16)
TREASURE: Varies
ALIGNMENT: Neutral
NO. APPEARING: 1 (2-5)
ARMOR CLASS: 1 (Base) or -2 (Base)
MOVEMENT: 12, Fl 39 (C), Sw 12
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D4+1/1D4+1/2D12
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (54' Base)
MORALE: Champion (16)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 7-19 6-16 4 (1) 2D6+1 Nil Nil Nil 3,000
2. 19-31 16-28 3(0) 4D6+2 Nil Nil Nil 5,000
3. 31-43 28-38 2 (-1) 6D6+3 Nil Nil Nil 7,000
4. 43-55 38-50 1 (-2) 8D6+4 1 Nil Y,Z 10,000
5. 55-67 50-60 0 (-3) 10D6+5 11 25%(40%) X,Y,Z 12,000
6. 67-80 60-70 -1 (-4) 12D6+6 21 30%(45%) X,Y,Z 13,000
7. 80-93 70-84 -2 (-5) 14D6+7 22 35%(50%) X,Y,Z 14,000
8. 93-106 84-95 -3 (-6) 16D6+8 32/1 40%(55%) X,Y,Zx2 16,000
9. 106-120 95-108 -4 (-7) 18D6+9 33/11 45%(60%) X,Y,Zx2 17,000
10. 120-134 108-121 -5 (-8) 20D6+10 43/21 50%(65%) X,Y,Zx2 18,000
11. 134-148 121-133 -6 (-9) 22D6+11 44/22 55%(70%) X,Y,Zx3 19,000
12. 148-162 133-146 -7 (-10) 24D6+12 54/32 60%(75%) X,Y,Zx3 20,000

BREATH WEAPON
Is a cloud of scalding vapor that is 90'x30'x30'. In still air the vapor persists for 1D4+4 rounds on the second round it condenses into a clammy smothering fog that blinds air breathing creatures for 1D4 rounds rounds and inflicts 3D4 points of drowning damage per round as long as the creature remains in the cloud (a successful save v.s. breath weapon negates both effects).

Spells are used at 6th level plus its combat modifiers

Are born immune to fire and heat

SPECIAL TRAITS
Can assume or leave a cohesive mist-like form at will once per round in this form they are 75% likely to be mistaken for normal mist in the mist form their armor class is improved by -3 (AC in () above)and their magic resistance (MR in () above). They can use spells and innate abilities but can not physically attack or use its breath weapon

AGE INNATE ABILITY

2. Water breathing 2 x day
3. Wall of fog 2 x day
4. Create water 2 x day (affects a maximum of 3 cubic yards [81 cubic feet])
6. Control winds 3 x day
7. Wind wall 2 x day
8. Solid fog 2 x day
9. Predict weather 2 x day
10. Airy water 2 x day


SHADOW DRAGON Back to top

CLIMATE: Non arctic ruins, subterranean, and plane of shadow
FREQUENCY: Very rare
ORGINIZATION: Solitary or clan
ACTIVITY CYCLE: Any
DIET: Prefer rotting carion and
frost killed, waterlogged, or salt poisioned plants
INTELLIGENCE: Genius (17-18)
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (2-5)
ARMOR CLASS: -4 (Base)
MOVEMENT: 18, Fl 30 (D), Jp 3
HIT DICE: 12 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + special
DAMAGE\ATTACK: 1D6/1D6/3D6
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (21' Base)
MORALE: Champion (16)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 1-4 1-3 -1 1D4+1 Nil 5% Nil 4,000
2. 4-11 3-8 -2 1D4+2 Nil 10% Nil 6,000
3. 11-18 8-13 -3 2D4+1 Nil 15% Nil 8,000
4. 18-23 13-18 -4 2D4+2 2 20% 1/2H,S 10,000
5. 23-29 18-23 -5 3D4+1 22 25% H,S 11,000
6. 29-36 23-28 -6 3D4+2 222 30% H,S 13,000
7. 36-42 28-33 -7 4D4+1 2222/1 35% H,S 15,000
8. 42-48 33-38 -8 4D4+2 22222/2 40% H,Sx2 17,000
9. 48-55 38-43 -9 5D4+1 222222/3 45% H,Sx2 19,000
10. 55-61 43-48 -10 5D4+2 422222/31 50% H,Sx2 20,000
11. 61-67 48-53 -11 6D4+1 442222/32 55% H,Sx3 21,000
12. 67-74 53-58 -12 6D4+2 444222/33 60% H,Sx3 22,000

BREATH WEAPON
Is a cloud of blackness that is 40'x30'x20' creatures cought in the cloud of blackness must successfully save v.s. breath weapon or loose 3/4 of their levels or hit dice a successful save means the victim ONLY loOses 1/2 of their levels and regardless of the save the victim is blinded for 1 melee round. The level loss persists for 1 turn per age category of the dragon. Victims who are reduced to 0 or fewer levels laps int a coma for the duration of the effect. Negative plane protection spells negate all effects

Are born with the ability to hide in shadows as per a theif with a base chance of 40% and the ability increases by 5% with each age category gained and are also immune to all forms of energy draining

AGE INNATE ABILITY

4. Mirrior image 3 x day (1D4+1 images)

6. Dimension door 2 x day

8. Non-detection 3 x ady

10. Shadow walk 1 x day

12. Create shadows 3 x day (This ability creates a mass of leaping shadows with a radius of 100 yards, duration 1 hour. All magical and non-magical light and darkness sources are negated for as long as they remain within the radius. Creatures able to hide in shadows can do so in these shadows even if in direct observation. Shadow dragons and other creatures of the plane of shadows can move about and attack while hiding in shadows effectivley giving them "improved invisibility". A sucessful dispel magic spell banioshes the shadows


STEEL DRAGON Back to top

CLIMATE: Temperate cities (rarely temperate hills, plains, and forests)
FREQUENCY: Very rare
ORGINIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Prefer to eat human food
INTELLIGENCE: Supra-genius (19-20)
TREASURE: Varies
ALIGNMENT: Lawful neutral (good)
NO. APPEARING: 1
ARMOR CLASS: 0 (Base)
MOVEMENT: 9, Fl 30 (D), Sw6
HIT DICE: 11 (Base)
THAC0: 9 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D10/1D10/3D10
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: H (25' Base)
MORALE: Fanatic (17-18)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 2-8 1-4 3 15'/ 1D4+1 Nil 25 Nil 1,400
2. 8-14 4-9 2 20'/ 2D4 Nil 30 Nil 2,000
3. 14-20 9-14 1 25'/ 2D4+1 Nil 35 Nil 5,000
4. 20-26 14-19 0 30'/ 3D4 4 40 E,R 7,000
5. 26-32 19-24 -1 35'/ 3D4+1 44 45 H,R 9,000
6. 32-38 24-29 -2 40'/ 4D4 444 50 H,R 11,000
7. 38-44 29-34 -3 45'/ 4D4+1 4444 55 H,R 12,000
8. 44-50 34-39 -4 50'/ 5D4 44444 60 H,Rx2 16,000
9. 50-56 39-44 -5 55'/ 5D4+1 444444 65 H,Rx2 17,000
10. 56-62 44-49 -6 60'/ 6D4 544444/2 70 H,Rx2 18,000
11. 62-68 49-54 -7 65'/ 6D4+1 554444/22 75 H,Rx3 19,000
12. 68-74 54-59 -8 70'/ 7D4 555444/222 80 H,Rx3 20,000

BREATH WEAPON
Is a cube o toxic gas. The dragon can monitor the gas so closely that it can make the cube as small or as large as it wishes up to its maximum size. Creatures cought in the gas mus roll a successful save v.s. poision at a -2 or die instantly victims who pass the saving throw take the approiate ammount listed above.

Spells are used at 8th level plus its combat modifiers

Are born immune to the effects of all poisions and are immune to wizard spells of levels 1st-4th and can polymorph self 5 x day, each change lasts until the dragon chooses a different form. Reverting to the dragons normal form does not count as a change

AGE INNATE ABILITY

3. Cantrip 2 x day
4. Freinds 1 x day
6. Charm person 3 x day
7. Suggestion 1 x day
8. Enthrall 1 x day


YELLOW DRAGON Back to top

CLIMATE: Desert
FREQUENCY: Very rare
ORGINIZATION: Solitary
ACTIVITY CYCLE: Any
DIET:Prefer demi-humans and unhatched brass dragon eggs
INTELLIGENCE: ()
TREASURE: Varies
ALIGNMENT: Chaotic evil
NO. APPEARING: 1 (1-4)
ARMOR CLASS: 0 (Base)
MOVEMENT: 12, Fl 30 (C)
HIT DICE: 13 (Base)
THAC0: 7 (Base)
NO. OF ATTACKS: 3 + Special
DAMAGE\ATTACK: 1D8/1D/2D8
SPECIAL ATTACKS: Varies
SPECIAL DEFENSES: Varies
MAGIC RESISTANCE: Varies
SIZE: G (36' Base)
MORALE: Champion (15-16)
XP VALUE: Varies

AGE BODY TAIL AC BREATH SPELLS MR TREASURE XP VALUE
1. 2-7 1-4 3 2D4+1 Nil Nil Nil 2,000
2. 7-16 4-12 2 4D4+2 Nil Nil Nil 3,000
3. 16-35 12-21 1 6D4+3 Nil Nil Nil 5,000
4. 35-44 21-28 0 8D4+4 Nil Nil E 7,000
5. 44-53 28-36 -1 10D4+5 1 Nil E,O,S 9,000
6. 53-62 36-45 -2 12D4+6 11 5% E,O,S 11,000
7. 62-71 45-54 -3 14D4+7 21 10% E,O,S 12,000
8. 71-80 54-62 -4 16D4+8 221 15% E,O,Sx2 13,000
9. 80-89 62-70 -5 18D4+9 222 20% E,O,Sx2 14,000
10. 89-98 70-78 -6 20D4+10 2221 25% E,O,Sx2 15,000
11. 98-107 78-85 -7 22D4+11 2222 30% E,O,Sx3 16,000
12. 107-116 85-94 -8 24D4+12 22221 35% E,O,Sx4 17,000

BREATH WEAPON
Is a high velocity blast of sand and air mixed 50'x40'x20'. Creatures cought in the sand must make another saving throw v.s. breath weapon failure means that the victims eyes have the abrasive sand in them and are blinded for 1D4+1 rounds

Spells are used at 8th level plus its combat modifiers

Are born immune to fire and can cast silence 10' radius at will

AGE INNATE ABILITY

3. Create or destroy water 3 x day
4. Dust devil 2 x day
6. Improved invisibility 2 x day
8. Wind wall 3 x day
11. Enervation 3 x day