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Tidus


"Every story must have an ending..."


Hello, and welcome to my Final Fantasy X walkthrough page!

This section is simply for managing your way through the game, check my other pages for help on sidequests, etc.

Please remember, I copyright everything in here. Don't steal!

Also, note that this walkthrough is for the US version only.

Lastly, I hope you like this game as much as I do! Okay, let's begin:





The Beginning

    After the opening clip, Tidus, the main character, will start out in his home. Walk over to the crowd and talk to the little boys on the left. Name yourself. Then talk to the girls on the right. Move over to the center and the boys will approach. After a clip, an announcer will start talking about Jecht. Walk down the road. A crowd will surround you. Make your way to the door.

    Here, a really cool clip is played. A strange man dressed in red will be standing on the edge of a building. Who is he? Meanwhile, Tidus is playing blitzball. You might notice that some of the buildings start to fall for some reason. Eventually he notices too. But why are they falling?

    You'll stand up. Go down the walkway. Auron will be waiting. Follow him. A few clips will be played and he'll give you a sword. Welcome to you first battle.

    If you've played other FFs then you'll see there isn't a bar which you must wait to fill up before attacking. Anyways, Attack with the X button, then select which one you want to attack. You and Auron will move forward. Now it's Auron's turn. Press Attack again. Do the same with Tidus.

    You'll run up again, this time with some attacking you from behind. ONLY attack the ones in front of you. Now you'll meet a mini-boss. Here you will see a small tidbit on overdrives. Press the left directional and X. For Auron, you must press the buttons in order according to what it says on the screen. After that, it's Tidus' turn. After the sinspawn attack, Tidus will go again with his overdrive up. In his overdrives you must press X when the arrow moving across the screen is in the gray area. Attack him until he's dead, DO NOT use items.

    After defeating him, follow Auron. To your right you should see a blue sphere thing. As you might have guessed, this is a save point (it also fully restores your health, unlike other FF games!) Save, then continue up the road.

    In the next battle a whole bunch of sinscale will come out. Start to attack. Soon one of them will start to flicker its wings. ATTACK THAT ONE. Anyways, Auron will notice a tanker to the side and ask that you knock it down. Have Auron attack it and let Tidus take care of the sinspawn. Soon it'll fall down, exploding.

    After a cool clip Tidus will be floating in water. Press O and swim to the left. He'll see a small boy, then wake up in some ruins. Swim towards the building (or, in the small map on the top left of the screen, where the red arrow is pointing).

    Continue down until you can stand. There will be a save point. Go up and turn left if you wish to have a hi-potion. Then go straight. Something will knock you into the water. Press O to swim down and head left. You'll encounter some fish. Just keep attacking them. After two are down a reeaallly big fish will come out and bite into one. This guys loves cutting your HP in half. However, because of this, he can't actually kill you. Just keep attacking. Soon Tidus will decide to run away, and after a short clip of him narrowly escaping, you are now stuck in this cold area.

    Go up the stairs, and towards the center of the room. The remains of a fire will be there. The flint and tinder are in the following locations:
        Flint: Examine the room by the save point.
        Tinder: From the center of the room head up and to the right into a room. Go up the stairs and examine the vase.

    Head back to the center of the room and start a fire. After a clip you'll face a monster. Attack it. Suddenly a group of people will appear. The girl will help you fight. Use her grenades to beat him. With her you can also steal grenades. He's easy to beat after that.

    After the fight you'll talk to them. They don't actually speak your language. More clips will come and you'll notice they decide to take you with them. Save, then talk to the girl. She'll teach you how to use the sphere grid (the main level up system in this game). For the tutorial on this look in that section of my site.

    Back on the boat, talk to the girl. Once in the water, press O and follow the chain down. After you're inside, go straight and examine the computer screen. It will lead you to another room. Follow the girl and examine the other machine. You'll encounter some fish. Be sure to steal a few grenades before killing them. Now head back. On your way you'll encounter a boss.

Boss 1: Tros

    This is the time to use your grenades. Have the girl use/steal and Tidus attack. Both can heal. It's not a bad idea to make Tidus do Cheer either. After a few hits Tros will move to the side. Here is where you learn about trigger commands. Press the left directional button, then "Stand By" which will cause you to heal. Tros will attack now, so it's a good idea to use a potion or two after. Then continue to do what you did before. Then he'll move again. Use the trigger command, but this time "Pincer Attack." Now just continue with what you've been doing. Done!

    After he's defeated just follow the girl. You'll notice a strange machine down at the bottom. What is it? After a clip you'll learn that the girl's name is Rikku. Then you'll learn that Zanarkand was destroyed 1000 years ago. Talk to her again. After a brief conversation, she'll leave and go inside the ship. Then, Sin will appear and attack. After some confusion Tidus will fall off the ship and into the water.


Besaid

    Tidus will wake up on a shore. A red-haired person nearby will hit him with a blitzball. Swim to the shore. After the clip follow Wakka. He'll shove you in the water below. Swim down the lake and watch another clip. After that walk down the hill.

    Now you'll be in a village (Besaid Village). Wakka will ask you if you remember the prayer. Choose either option, the outcome is the same. Now head to the back of town and go into the temple. Walk to the other end of the room. After the clip head out again. Go to the hut on the left and learn about the crusaders. Now go to the middle hut to the right, talk to Wakka, and take a nap. A man will enter the temple, and after talking to him Wakka will leave.

    When you wake up head to the temple and talk to Wakka. After a clip you'll enter into the trial. First, go to the other end of the room and touch the glyph. Now go to the right side and touch that glyph. Head down the stairs and approach the glyph nearby. It will tell you about spheres. Now that you're holding a sphere head straight and turn. Put the glyph sphere in the door, then take it out. From the door turn down the hallway. Insert the sphere into the wall. The wall will lift up, revealing a Destruction Sphere. Don't take it yet. Continue down the hall. To your right, touch the symbols. It will reveal a Besaid Sphere. Put it into the pedestal to the left. Tidus will start to move it. Leave the pedestal for now. Head back to the Destruction Sphere. Take it, then insert it into the place you found the Besaid Sphere. A wall will explode. Take the treasure from within. Now head back to the pedestal. Move it forward.

    Here you'll meet everyone else; Lulu, Kimahri, and Yuna. Walk outside and to the center of the town. This is where you'll see Yuna's first summoning. Name your aeon (known as Valefor).

    Now it'll switch over to night. Head over to Yuna and talk to her. After the conversation Wakka will ask you something. You're given two choices--watch what happens. Talk to Wakka and head for bed after that.

    In your dream walk to the left and talk to Yuna. After a few clips, save. Then go outside and talk to Wakka, Lulu, and Yuna. You will now start your journey. Walk a ways out of the village. Soon you will come to a mandatory battle. Attack the dingo with your new sword. A condor will appear. Have Wakka attack this one. After the battle, walk more and another fiend will come, this time a water flan. Tidus will try to kill it, but only magic will work against these guys. Lulu will come out. Use thunder against it.

    After that battle continue to walk. A clip will play, then save. You will be asked to either pray or just watch. I'm not sure if it matters what you choose--I don't think it does.

    Head up the path. Here you will duel against Kimahri. Just keep attacking him. A clip will be played, explaining who he is. After that, you'll run into a Garuda. Have Yuna call forth Valefor. Use whatever you wish to win--I personally just keep on attacking. Most likely Valefor will get his overdrive up. Save it for later.

    ANOTHER mandatory battle will occur further down. Wakka will use his dark attack, causing the Garuda to be blinded. Continue the battle from here (use magic, attack it, whatever).

    Walk down the path, save, then board the boat. After the clip (with the poor little boy crying no less!) Tidus will grab some guy's binoculars for some reason. After that go up to Yuna, then talk to Wakka. He'll explain about Lord Braska. Talk to Yuna again.

Boss 2: Sin


    After more clips you must battle Sin. I recommend having Tidus, Wakka, and Kimahri out for the first three Sinscale. After they're gone, call Yuna out. Have her summon Valefor and use his overdrive on the fin. Hopefully you will be able to use it twice. If Valefor dies keep on using magic/Wakka's attack on the fin.

    When the fight is over they will discover Tidus has fallen off the ship. Wakka will jump down and save him. Ah, but don't think you'll escape that easily. Welcome to another fight.

Boss 3: Sinspawn Echuilles

    In this battle, heal ONLY if your HP is below 200. Don't go for the sinscale next to it, just attack the main guy. Have Wakka use Dark Attack as well so it'll miss at attacking. Continue to heal/attack until the battle is done.


Kilika

    After a rather depressing clip Yuna will perform the sending. Tidus will be rather confused. Anyways, you'll wake up, refreshed and ready to go. Head outside and turn right. Talk to Wakka. Then walk left and up into the forest.

    In the forest area a short clip will be played. Apparently Yuna wants Tidus to be her guardian. Anyways, after that walk a little bit and go into battle with a Ragnora. This is the first time Kimahri will show off his lancet skills. Use lancet on it and learn seed cannon. His overdrive will go up. If I were you I'd save it.

Boss 4: Lord Ochu


    Now if you'll look up ahead you'll see a huge monster. This is an Ochu, or the Lord Ochu, which, strangely, is weaker than regular Ochus. Anyways, before you battle it, walk around the area and get everyone's overdrives up (especially Valefor's). Use fire in this battle. Be careful of its poison claw. To counter this, have Yuna perform Esuna. Now summon. Use Valefor's overdrive. The Ochu will probably fall asleep, restoring health. Use Valefor's black magic. You might be able to get another one of Valefor's overdrives in (I did). In any event, use Valefor until he's dead. From there, have Lulu cast fire, Yuna heal, and someone else attack. Finish him off!

    After the battle, Talk to Luzzu. He'll give you an Elixer. Save, train a bit if you want, then continue on. The correct way to go to the temple is to turn on the second right and continue straight. Be careful though--if you go to the top of the steps you will face a boss.

Boss 5: Sinspawn Geneaux

    If you'll notice you will see this boss has three different parts--the main guy in a shell and its tentacles. Ordinary attacks won't work on the shell guy, so concentrate on the tentacles first. I used Tidus and Lulu for this plus Yuna as healing. Once they're taken care of, summon Valefor and use his overdrive (hopefully you have it up). In any event the Sinspawn will break out of its shell. With Valefor, cast fire onto it. If Valefor dies then finish him off with attacking/using magic and heal sometimes.

    After the fight enter the Kilika temple. Here you will obtain Ifirit. A few people will push you around though, including the Luca Goers and Dona, another summoner. Approach the door to the trials. After they go down, step onto the elevator. Barthello will throw you onto it again. Enter the trial. Here we go!...

    First take the Kilika Sphere and place it in the right side of the door, which will burn up. Take the sphere out again, leaving the cinders on the ground. Head to the next room and place the Kilika sphere on the wall straight ahead. A glyph will appear. Now take it out and place it on the wall to the right. Touch the glyph and enter the next room. Take the Kilika sphere to the right and step on the floor with the shiny thing (heh). Head back to the previous room and set the Kilika Sphere down to the left. Run back to the pedestal and take the Glyph Sphere. Place it in the slot where the shiny thing is. A door will open up to reveal a Destruction Sphere. Don't take it just yet. Grab a Kilika Sphere from the previous room and place it on the pedestal. Move the pedestal until it is on top of the shiny thing. The floor should fall down, revealing yet another Kilika Sphere. Take it and put it into the door up ahead. Don't take it out yet. Head back to the Destruction Sphere, take it, and place it in the slot you just found the Kilika Sphere (where the floor fell). Obtain the Red Armlet and go back to the door, take the Kilika Sphere out, and head up the stairs. Done!

    The others will scold you for entering, and after that will explain what the fayth is. Attempt to go back and Yuna will come out. Name your aeon and head out. In the forest try out you new aeon if you would like. Anyways, go back to the village and head to the dock.

    On ship, walk to the right and head out the door. Here you'll meet one of my favorite characters: O'aka the 23rd (XXIII), Merchant Extraordinaire! Talk to him again and he'll ask you to lend some gil. The amount given depends on how high his prices are later. Now go upstairs. Go left and watch a clip of Yuna defending Tidus against the Goers.

    Now go to the other side of the ship and head upstairs. Lulu and Wakka will be talking. Finally, head over to the edge of the boat to the blitzball. With this you can learn the Jecht Shot, which will be the main key to winning the blitzball game you'll be in. There really isn't anything I can tell you in terms of obtaining the Jecht Shot except that you need good reflexive skills. Try hard!


Luca


    Yuna will talk to you, saying she recognized that shot. After a conversation about their fathers, Tidus will take a nap. In Luca the announcers will greet the teams. After Tidus annoyingly gives a few choice words about the Goers, save, then head up to see Maester Mika. After that, save. Wakka will tell you about Blitzball.

    After all that, go outside and listen to the two Al Bhed's conversation. Tidus will try to communicate, which is pretty funny. Then head outside and go down. Talk to Yuna and learn about whistling. Go right, and after another clip head to the bar area. You'll find, instead of Auron, Yenke and Biran, Kimahri's 'friends.' The game will start, and Yuna is missing. Lulu will join up with you. Head over to dock 4 (or just follow the red arrow in the map).

    You'll encounter some machina along the way. As Lulu states, they are vulnerable to lightning. The best way to beat them is to have Tidus and Kimahri attack one and have Lulu use thunder on another. Chances are, your characters will dodge most of their attacks. All together there are 10 of them. Save, and then get ready for a boss.

Boss 6: Oblitzerator

    As Tidus points out, you can use the crane next to you to defeat this guy. Us the trigger command to work it. Lulu notices it's out of power. To fix this, have Lulu cast thunder on the crane while the other two hit the boss. After three of Lulu's thunders the crane will work. Have Tidus use it, and say goodbye to the Oblitzerator, and hello again to Yuna.

    Tidus will talk about how the Al Bhed saved him when he arrived in Spira. Yuna will mention a person named Cid and ask Tidus if he saw him. Lulu will remember to give Wakka the signal that Yuna's safe and sound, and he'll finish up the game.

    After the clip with Wakka scolding Yuna, head back to the lockeroom and talk to him. The game will begin. Remember, you're not required to win this, and this will be the only game that's mandatory. If you win, Wakka will end up carrying a big trophy instead of a blitzball, and also some people along the road ahead will congratulate him on the victory. That's all.

    To successfully win this game is difficult, but do-able, especially for a veteran player like me. Keepa has a horrible catch number, so it's best to hold the Goers from the goal. In the first half, it's best to have Datto break through, and Tidus shoot. You'll notice once the first half is over Tidus will be able to use a technique. I STRONGLY suggest you put his Jecht Shot to good use. If you're new to blitzball you best chance of winning this is to use the Jecht Shot. Then you need to mark the players to learn new techniques. All that is available is Graav's Venom Tackle. In the second half, you can only use the Jecht Shot once because it drains his HP so much. You might notice that when using it, the ball will knock off two people he might have encountered, and also boosts his SH to 16. Sweet. Through the last half the crowd will begin to cheer for Wakka. He'll come out and you'll play without Tidus. For the rest of the time (hopefully) your main objective should be holding the Goers back and draining the clock. Good luck!

    Save your game. Tidus will approach Wakka. Suddenly, a whole bunch of Sahagin Chiefs will attack. As you kill them Tidus and Wakka will head back to the lockeroom. As you've probably noticed, the monsters replace the ones you kill. Use Wakka's Dark Attack if needed. And if you're lucky one of them will get an overdrive--use it.

    Once you see a cool clip of Auron, make him attack the Vouivre, which should be an instant kill. Wakka and Tidus will meet up with him. Now a Garuda will fly down. Have Tidus cast haste on Auron and use Wakka to heal. This battle isn't hard.

    After it's defeated Seymour will summon an aeon, called Anima, which will take care of everything. Wakka will say farewell to the team and join Yuna and company. Meanwhile, Tidus will yell at Auron (or is it the other way around...?). Anyways, follow him and the red arrow. Auron will request to be Yuna's guardian, but only if Tidus comes too. More clips will play (and an especially annoying one). Then you'll head out of Luca and to the Highroad.


Mi'ihen Road


    My usual party right here is Tidus, Auron, and Yuna. Your main concern is to get the two aeons' overdrives up for something later. Talk to the people on the road--some will give you stuff.

    Sooner or later you will encounter a Raldo. Tidus will fail at killing it, so let Auron step in. Let him attack it, killing it instantly. Don't forget, he should be the one to handle those things.

    Walk further and meet Maechen. He is a scholar, full of information on Spira and Sin's past. Next you'll encounter Lucil, Elma, and Clasko of the Djose Chocobo Knights. They'll tell you about a large fiend in the area who you must be careful of. After that, head to the right to meet someone called Belgemine. Accept her challenge to fight her with your aeons.

    She'll summon Ifrit, which means you can only summon Valefor. I hope you have Valefor's overdrive up, otherwise it's likely you won't win. You'll notice once Ifrit's summoned a bar will appear next to him. This is his overdrive bar, and it's highly advisable to not let it fill up. Immediately use Valefor's overdrive. Then, the following statement will be made:
        An aeon's attributes rise with those of its summoner. Thus, the Ifrit one summoner calls may be very different from the one called by another summoner. Because this Ifrit's strength and HP are both high, it will win in a straight fight. Trying fighting using your aeon's Shield and Boost Commands. Shield stops your aeon's Overdrive gauge, but reduces the amount of damage it receives. Boost accelerates the Overdrive gauge, but increases the amount of damage received. Shield is best when you expect the enemy to hit your aeon with a powerful attack. This Ifrit alternates between Attack and Meteor Strike. A Meteor Strike is coming up next, so defend your aeon with a shield!
    If done successfully, Valefor will have another overdrive to use. If you win you'll gain an echo ring, good armor equipment for Yuna. After that, continue to train, and head up the road.

    Throughout the road you'll meet Luzzu, Gatta, and Shelinda. They all hint about an operation that will soon take place. After a while you will come across an Al Bhed shop. Rest up and buy whatever you need. Then head outside and talk to Yuna. When this long conversation is done you can learn about key spheres from the tutorial inside.

    Now you'll meet Rin. He'll talk about the Al Bhed language, and give you Al Bhed Primer vol. VIII, translating R to H. After that Auron will urge you to go outside. Make preparations for this battle.

Boss 7: Chocobo Eater

    The funny thing about this battle is that you don't necessarily need to win it. There are two outcomes: you defeat it or it pushes you over the edge of the cliff. If you want to win, be mindful of its huge defense and strength. When it says 'You're next!' look out. Summon aeons and use their overdrives. Cast Cheer if needed. Cure should probably be used. Once he's knocked over, that's the time to attack him, when his defense is lowered. Of course, he'll get back up, and the process will repeat. Valefor is good to use, because of the flying ability. Lastly, have Wakka use Dark Attack to decrease his Accuracy.

    If you get pushed over, no worries--just go up the road. If you beat it, congratulations! I highly recommend you rent a chocobo so you can gain access to some areas that could not have been otherwise. To go to these areas you must find chocobo feathers on the ground. Here is where all of them are in this area:
-After crossing the second bridge on the Newroad by the group of plants. Obtain Heat Lance.
-Down the Oldroad, to the left of the first old pillar. Obtain Thunder Blade and Scout.
-Further from where Lucil is, in a tiny road to the right. Obtain Fortune Sphere.
    Now approach the North End where the guards watch the pass. A guy to the left will ask for donations. 100 gil will give you a Scout (Sensor, Lightning Strike), 1000 gil will give you an Ice Lance (Piercing, Icestrike), and 10000 gil will give you a Moon Ring (SOS Shell, SOS Protect). Now talk to the guy further down. If you choose the option of 'Tell me about the operation' he'll tell you how they're going to lure Sin with Sinspawn. Go back and talk to Seymour, who will help you pass.


Mushroom Rock

    Go forth here and learn that Seymour isn't exactly the most perfect Maester. From here follow the red arrow to the command center. After enduring the road, go up the rock elevator and talk to Luzzu. Here a little of Wakka and Lulu's past will be explained. Now follow the red arrow up to the command center. Another clip will play. Talk to Gatta. Choose between 'Yeah, you should be out on the front lines' or 'Guarding the command center is important too.' The basic outcome is the same. Then talk to Kinoc. Eventually he'll give the signal to start. A sinspawn will break out, which you must fight.

Boss 8: Sinspawn Gui

    This guy isn't easy. Its arms will protect it from physical attacks. The head will cause poison effects. To prevent this I suggest you immediately summon an aeon and use its overdrive. At any rate kill the top head first. Two aeon overdrives should take care of it. After the aeons are done, have Yuna heal and two other people fight. It's pretty straightforward from there. After a depressing clip, you must face it again--this time, with Seymour, Auron, and Yuna. This is the one time in the game where you can see Seymour's overdrive. Anyways, this fight is really easy now that Seymour is in. Use his secondary spells to attack and it'll be gone.

    After a VERY depressing clip you can control Tidus again. Walk up and talk to Gatta. More clips will play. Now just follow the red arrow. On the road, many people will offer you items, so don't forget to talk to everyone. Take this time to train a little and get all aeons' overdrives up. Be careful of the Basilisks--they can turn you to stone. Summon an aeon for them, since they're immune to it.


Djose

    Head right to the temple. Once the rock opens and you go inside, you'll meet Isaaru, a nicer summoner than Dona. After Tidus talking to him alone with his brothers (Brothers? They look nothing alike!) Now enter the trials.

    Okay, first take both spheres from each side of the room and place them on the door. Enter the next room. Place two Djose Spheres on the wall to the right. Now place a Djose Sphere (if there already isn't one) on the pedestal and move it under the pedestal next to the two spheres you just put in the wall. The Djose Sphere will become 'powered-up.' Take this sphere and place it on the slot connected to the door, which should open. Now take the two normal Djose Spheres and place them on the pedestal, then move the pedestal into the next room that you opened up. It should float at the bottom. Jump to the other side and push the sphere in. Go back, turn to the left, and step on the reseter on the floor, which will bring the pedestal back. Place one sphere on the slot to the left, and the other two in the first room you went in with the slots on the opposite sides of the wall. Remember one of the spheres MUST be the powered-up one. Before heading up, go to the left and touch the glowing wall to reveal a destruction sphere. Take it and move up. Once you reach the next story slide all the pedestals forward. A stairway and pedestal should appear. Put the destruction sphere on the pedestal and receive a magic sphere.

    Now go up the stairs. Upon entering, Yuna can be seen going into the fayth room. After a talk with Dona and Barthello, try to leave. Yuna will come out. Congratulations! You now have the Lightning Aeon, Ixion. Tidus will appear from the small shop, refreshed and ready to go. Head inside the temple and get Yuna, then head out.


Moonflow


    Along the road you'll meet some people you've seen before, like Shelinda, Yenke, and Biran. Be mindful of the treasure chests in the area--there are plenty. Further up you may encounter an Ochu, and they're not easy to beat. I suggest you summon for them, particularly Ifrit, since they're weak against Fire.

    Sooner or later you'll come across Belgemine. Have all aeons' overdrives up, and then accept her challenge. She will summon Ixion. Here I suggest you use Ifrit and immediately use his overdrive. I managed to win this by using Ifrit's overdrive, and then healing himself with Fire, then I used his overdrive again. Once you win your prize will be two Dragon Scales and The Summoner's Soul. The latter is very useful--it'll teach aeons new abilities. A tutorial will start up for it.

    After that encounter continue down the road. Watch the clip about the Moonflow and head left. Learn about shoopufs. Talk to everyone in the area. When you're ready, go on the shoopuf. Everyone will talk about machina and a war that raged long ago. Suddenly, Yuna will be captured by an Al Bhed. Welcome to another boss fight.

Boss 9: Extractor


    As you can see, only Wakka and Tidus are fighting since they're the only ones who can swim. Have Tidus cast haste and use his Delay Attack. Wakka should be your main healer. If you manage to get Wakka's overdrive up use the Thunder Reels. Try to keep your HP at a high level. When it swims up and says 'Readying Depth Charges,' look out. Fortunately if you hit it enough it will come back down in time before attacking.

    Once you're done and you're back on shore, head over to the far left area. You'll meet Rikku, the girl from the beginning. She'll join up with you. Now follow the red arrow. You will go into a mandatory fight to explain Rikku's abilities.

    Continue down the road. Be mindful of the Ochus hanging around. Occasionally you might have an encounter with a treasure chest in it. Anyways, hurry through the road until you reach the next town.


Guadosalam

    This place is full of Guados, as the name implies. A person named Tromell will talk to you. He'll want you to go inside the manor to meet Seymour. Before that, though, Rikku will give you another tutorial about customizing your equipment.

    Now head over to the manor. Try entering the door to the right and Tromell will show you in. talk to Auron and Lulu, then Seymour will come in. After a few clips you'll hear some startling news. Now head out. Meet the others and discuss what just happened. Yuna will want to go to the Farplane. To go there, head up and right.

    At the Farplane, go inside and talk to Wakka, then Yuna. After a clip, another one will play with Lord Jyscal. Leave and meet everyone. Next go down and to the left. Talk to Shelinda, and then meet everyone again.


Thunder Plains

    Now head out. Here is Thunder Plains. You'll learn about the lightning and how to dodge incoming bolts. At this point it doesn't matter if you dodge the bolts or not. Sooner or later you'll run into Shelinda. Talk to her. If you say 'Yep! No Wedding.' she'll be disappointed. If you choose 'Just kidding.' she'll scold you. Anyways, move on until you reach a little resting place (Rikku will beg you to stop, heh heh). Inside, talk to her, then Rin, then go in the area where Yuna went. After the clip talk to Rikku and head out.

    Eventually you must stop again because Yuna will have something to announce. Once she does, continue going in the direction you did before. It won't be too long before you're out.


Macalania

    Once in Macalania talk to Auron, who will explain a bit about Yuna. Go up the path and train. In particular, watch out for the Chimeras--they have good magical abilities. If Auron knows Magic Break, use it. Also, Tidus's Delay Attack doesn't hurt. Other than that, try to memorize its magic use pattern and have Yuna use her Nuls.

    Later you will meet up with Barthello, who's really worried because Dona's missing. Rikku wants to wish him good luck. Further up you'll meet a strange bird person with a harp, who will explain about the butterflies.

    Once you reach the end and go past O'aka, Auron will want to show you something. Before he can fully explain, though, a Spherimorph will appear. Hope you're ready!

Boss 10: Spherimorph

    To start out with, this guy will change magical elements, so be careful. First, immediately summon Valefor so, once it attack, you can know what element it is. Its Press attack will cut everyone's HP in half. Have Tidus cast haste on Yuna so she can use Nuls/heal/summon quicker. Also have Auron use Magic Break since it's not immune to it. If Lulu has her overdrive up, use it to whatever opposite element it is. I also had Valefor retreat and Yuna Grand Summon for an extra non-elemental overdrive. That pretty much killed it.

    Once you beat the Spherimorph you will receive a Jecht Sphere. In it you'll see a little of Braska, Auron, and Jecht's past. There will also be a little of Jecht's soft side, heh heh. Auron will learn a new overdrive called The Shooting Star, which attacks one enemy only, but more powerfully than a regular attack. He will also tell Tidus more about Jecht.

   
After that, head north to an icy place. Go and talk to Clasko by the shop. He'll ask you if he should be a chocobo knight or breeder. Clicking on knight will make him disappointed, and breeder will make him happy. Head inside the shop. Talk to a few people, rest up, buy stuff, etc. Then go outside and take the left path. Meet up with Tromell and leave Yuna to him. Oh, and did I mention a boss is coming up? ;) Hope you're ready, this one isn't easy!

Boss 11: Crawler

   
The little thing flying above the Crawler, Negator, disables all magic and aeons. With 16,000 HP you'll have to take that down first, and the best way you can do that is by using Wakka's attack. Once you take it down a box will appear that says Mana beam in: __ turns. You must NEVER let it hit your characters with the Mana beam attack. Summon an aeon to take that attack instead. If possible use their overdrives--especially Ixion's, whose does phenomenal damage. Casting haste on Yuna helps. Switch characters when needed.

    Once that's over you'll see a clip about Wakka and Rikku. Auron will ask if the machina are rideable. Depending on which character you've interacted with the most (talk to, help during battle, etc) will be the one you ride with. I have managed to travel with Lulu, Kimahri, and Rikku. I'm not sure if it's possible to ride with Auron or Wakka. When you stop you'll be in front of Macalania Temple. Go down the slope and enter. Talk to Shelinda, then watch the clip about Lord Jyscal and learn Seymour is bad news (yeah, like you REALLY needed HIM to tell you that, heh). Before you enter the Cloister of Trials, go outside and get your overdrives up and train. Then enter and after a clip be prepared to fight.

Boss 12: Seymour

   
In the first part, Seymour will be aided with two Guado Guardians. Immediately the two guardians will cast protect of themselves and Seymour will cast shell. Next to Tidus, Yuna, and Wakka will be a trigger command. Talk to Seymour, and Yuna's Magic Defense will increase, Tidus's Strength will increase, and Wakka's Magic Defense will increase.
At all costs take out the guardians first. A Banishing Blade from Auron will take care of one; use Lulu's Fury and/or Tidus's Slice and Dice if you have it for the other. Then just hack away at Seymour. Have Auron use Magic Break to reduce his magic power.

    Before you can finish him off Seymour will summon Anima. With 15,000 HP and a powerful overdrive you'll need to get something out that can stand up to her (yes, Anima is a female!) so first summon the new ice aeon Yuna just received. Attack Anima with Heavenly Strike and heal your ice aeon with Blizzara ever so often. Eventually she can perform her overdrive, Diamond Dust. Continue attacking and healing to finish Anima.

    In the last stage Seymour will use a pattern of elemental attacks--first ice, the lightning, the water, and lastly fire. To make this really easy have Yuna cast Nuls in the same order to make your characters immune to his elemental attacks. Then have Auron use Magic Break and attack him from there (he won't be able to hurt you at all because Yuna's Nuls will cancel everything out). Finish him!

    A clip will play, and you are now a traitor. Name your new aeon, save, then go to the Cloister of Trials. YES, you have to go through this temple too. Let's begin!

    Walk down the ramp to the left. You'll notice a pedestal further down. Push it to the right. It should crush some icicles and stop. Now go to the far right to the nearest sphere. Take it and place it on the pedestal. Now slide the pedestal up. It should go down to the bottom room. Once there, slide the pedestal to the right so part of the bridge will be restored. Go back up. On the left side of the second pillar is a Glyph sphere. Take it and head back down. Place the Glyph sphere on the farthest left slot on the wall. Above a Macalania sphere will appear. Head up, take the new sphere, go down again, and place it on the left pillar. Now only one part of the bridge needs to be restored. Go upstairs and take the Macalania sphere on the wall near you. The ramp going down should disappear. Place it on the middle pillar where the Glyph sphere used to be. Go up the ramp. The bridge is complete.

    For the Destruction sphere step on the shiny thing by the front of the bridge. A pedestal will appear. Push it without taking the Macalania sphere out, and now it becomes a Destruction Sphere. Walk down the ramp and step on the shiny thing further down to put the pedestal and Destruction sphere where you can reach it. Take the Macalania sphere from the middle pillar (yes, I know the bridge will become incomplete again, don't worry!) and place it on the front wall so the ramp going down will open up again. Now take the Destruction sphere, head down, and place it on the slot to your immediate left. Presto! You now have a Luck Sphere, and the puzzle is complete.

    To set the bridge up again, take the Glyph sphere and head up to where the incomplete bridge is. Step on the shiny thing and a pedestal will appear. Place the Glyph sphere on the pedestal and slide it down, causing it to become a Macalania sphere. Walk down the ramp, step on the second shiny thing, and place the new Macalania sphere on the slot to the far right. The icicles should appear. Slide the pedestal into the icicles, take the sphere and place it on the pedestal again, and slide it up where it should go down the ramp. Slide it to the right so the bridge will almost be complete. Now head up. Take the Macalania sphere from the back (the ramp will disappear), place it on the middle pillar, and you're done! The bridge is complete. Walk up and head out.

    Upon greeting some angry Guados, you need to run outta here! As quickly as you can run up the path. When you encounter a Guado (and believe me, you will!) he will summon monsters. Kill the Guado first so the fiends aren't summoned anymore. Once you're out in the open they won't follow. Walk down the path until you reach the save sphere. Be prepared for a fight--train, get overdrives up, etc.

Boss 13: Wendigo

   
As usual, take care of the two Guado Guardians first. To do that easily, summon an aeon and use its overdrive. I used Ixion (Thor's Hammer does 9,999, taking half his health right there!). Once the guardians die they'll cast Shell and Protect on him, which is NOT good. He is EXTREMELY powerful--his punches are deadly. Grand Summon Ixion or get his overdrive up again (it helps to cast Thundara on himself to heal). A second overdrive will finish him off. If Ixion dies summon other aeons and use their overdrives.

    Before he dies Wendigo will stomp on the ice, breaking it and sending you below. Save, then talk to everyone. After the clip talk to Auron. Sin will appear. Tidus will be knocked unconsious and a clip will play about Jecht.


Sanubia Desert

    Tidus will wake up in water. Welcome to the Sanubia Desert. Save, then walk up. After Tidus mumbles to himself you should encounter a Zu. Attack it. After awhile Auron and Lulu will join the fight. Defeat it, save again, then start making your way through this place. To find Wakka simply walk straight ahead. From there follow the red arrow on the map. Turn right to find Kimahri. Turn around and head left and up to find Rikku. For a little while Rikku will show you the way but she'll stop sooner or later. From the point that she stops showing you, follow the red arrow (go straight and slightly to the left). In the last part, just keep following the red arrow.

    Eventually you should see treasure chests inside a hole. DO NOT go in after it unless you want to face a Sandragora. Sooner or later though you will come to a point where you MUST face one, so heal before going in the hole. They absorb water, so if Tidus has his Brotherhood equipped it won't do any damage. Instead, use him to cast Cheer and Haste on other party members. I recommend Auron and Lulu for this fight.

    Once that's over Rikku will point you to her home. Unfortunately it's being attacked. A dying man will tell you this is the Guado's doing. You'll meet Cid, Rikku's father. Save, then go. For the record there are a few Al Bhed primers in here which you can't go back and get later in the game, so watch out for them.

    When you save follow the red arrow. Go with the gang and encounter a Guado with three Bombs. As usual, attack the Guado first, who will try to Nullify Lulu's magic. The Bombs will grow upon being hit. After three hits without killling it the Bomb with self-destruct and do major damage. Lulu's Blizzara helps. After the battle follow everyone to the right. Another clip will play.

    This time you encounter a Guado plus two Dual Horns. After the Guado is dead, remember that these guys use both strong physical and magical attacks, so use Auron's Power Break and Magic Break. Tidus's Delay Attack is useful as well. Use healing items when necessary.

    When the battle is over walk down the stairs, save, and open the door to the left of the sphere. A clip will play and a Guado with two Chimera's will come out. Immediately the Guado will cast Silence on Lulu if she's out. Don't worry about her--just use her to deal healing items out to those who need it. As quickly as possible have Auron use Magic Break on the two Chimeras and let the third person take care of the Guado. When he's gone have Auron use Power Break. Lulu should soom be Silence-free, so use her magic to finish then off!

    After the fight head down the stairs to the left. A confusing clip will play. Walk down the stairs (with great treasure chests around the room I might add!). Then walk through the door. A...very sad clip will play. Yuna isn't there.

    When the clip is done turn right and go up the stairs. You will now be in the airship of FFX. Once the clip is over and you can walk around, talk to Cid. Then walk down, past Auron, out the room, and then walk back to Cid. Listen to their conversation. After that talk to Brother (the guy with the mohawk who's flying the ship). Yuna is found.

    Walk down and meet up with Rin. He'll tell you that some fiends snuck on board, which is good for training. Go down the hallways. Rin is willing to sell you shop items, so buy anything you need from him. As far as the training goes, it's highly advisable to have everyone's overdrives up. If you think you're going to have a hard time with the next boss (who definitely will be the hardest yet!) then train Lulu until she knows her elemental spells in the third level. When you think you're ready,  watch a clip about the thing you're about to face (yikes!). Rin will ask you one last time if you need any last-minute things. When ready, go up the lift.


Bevelle

Boss 14: Evrae

   
On top of the airship you must manuever to fight this guy. As it says in the game, use the trigger commands Move In and Pull Back to adjust the distance between the airship and Evrae. As noted, only Tidus and Rikku can give these orders. Give an order and Cid will move the airship on his next turn. To cancel an order, use the Cancel command before Cid takes his turn.

    Basically you want to use the Pull Back command when Evrae is preparing to use his Poison Breath (he'll sort of inhale to show he's about to use this). Have Tidus cast Haste on Auron, then Lulu. Power Break is excellent against him. If he does happen to use Poison Breath, immediately take out Rikku and have her use Al Bhed Potions. By the way, his Stone Gaze causes Petrification, unfortunately. When he is farther back use Lulu's spells/Wakka's attack. If he's away for too long he'll do a move called Photon Spray and also a Swooping Scythe. Avoid both of these at all costs. After awhile Evrae will cast Haste onto himself. It's possible to counter it by casting Slow onto him but most of the time it misses, so just try to cancel it out by casting Haste on your characters. Anyways, for this fight, it's really all about pulling back at the right time.

   
Once you defeat him the gang will land in Bevelle, where the ceremony is being held. You will have no place to save, so any false moves will result in having to face Evrae again. Anyways, heal as much as possible, then walk up.

    Your first encounter will be with the two guards who use guns and one who uses a flamethrower. Take the guy with a flamethrower out first, then the others. Heal and continue on.

    On the next encounter will be two flamethrowing guards and a 'YKT-63.' If the machina is the last one standing it will do a powerful kick move which will blast one of your characters out of the fight. If Auron has his overdrive up use Banishing Blade on it. At any rate be sure to take care of the machina first.

    The third encounter is the same as the first one--a guy with a flamethrower and two other regular guards. The same tactics apply. The next encounter is the same as the second one. Do the same. On the fifth encounter will be two guards and a 'YAT-99' which is far away so you can't hit it. After taking care of the guards quickly attack the machina so it won't be able to hurt you much.

    No more encounters for now. After several clips you'll wind up in the temple. Walk down the steps and save. Also, note that there are some Al Bhed Primers here which you will never have another chance to retrieve. Walk into the trials and start the puzzle.

    First, walk to the pedestal and push it. Tidus will stop on the floor and an elevator will go down. Comfirm the direction. I will now call the following area you're about to go on the first floor. On it will be three directional glyphs--the first takes you to the 'second floor,' the second takes you to two different paths, and the third causes you to switch directions. Press X while on a directional glyph to switch directions.

    Take the first directional glyph and head to the second floor. Go straight ahead and when you get to the end pick up the Bevelle Sphere. Place it on the pedestal, then push  it again. On the first floor go right on the second directional glyph and place one of your Bevelle Spheres on the slot found there. The path is now complete on the second floor. Staying on the first floor, go left this time on the second directional glyph. Grab the Bevelle Sphere and place it on the pedestal. Now take the first directional glyph to the second floor. The glyph will give you the options of going forwards, backwards, or left. Choose left. There are four directional glyphs on this floor total. Go to the very last one and turn right. Put a Bevelle Sphere in the first slot. Push your pedestal again and now go back to the main hallway on the second floor. Turn right on the second-to-last directional glyph and grab the Glyph Sphere. Put the Bevelle Sphere in its place (the walls around you will light up). Now go and take a right at the very last directional glyph. Walk all the say down and place the Glyph Sphere on the slot at the end, revealing a Destruction Sphere. Take it and go back. Turn right on the second-to-last directional glyph. Swap places with the Bevelle Sphere and Destruction Sphere. Now turn right on the second directional glyph and you're outta here! Be VERY sure to get the treasure chest on the right once you climb up the stairs! It's important! Go right to meet with everyone. Tidus will force his way into the Fayth Chamber, and now you have the mighty Dragon aeon, Bahamut. Save your game.

    After a bunch o' clips you'll find yourself in the Via Purifico, with Yuna as your character this time. Save. The quickest way out is to go on the second transportation glyph straight ahead, transport forward, meet Auron, and continue up the path with red lights. At the end of the path is Isaaru. Because he is on Bevelle's side you must face him.

    First he will summon Ifrit, or what he calls 'Grothia.' I summoned Bahamut and used his overdrive immediately. That should pretty much kill him. Next will be Valefor (or 'Pterya'). Summon any aeon at all--it doesn't matter. Bahamut can take Valefor out without Mega Flare and for the others just use their overdrive and attack. Lastly is Bahamut. I used Shiva for this one. After doing Diamond Dust, keep attacking with Heavenly Strike and occasionally healing her with Blizzara. Oddly enough Bahamut doesn't do anything besides Mega Flare. If she dies summon another aeon and finish him off.

    Once you defeat Isaaru you will now control Tidus. Swim down the waterway, encountering fiends as you go. Past the second save sphere is a boss--undead Evrae.

Boss 15: Evrae Altana

   
You can do one of two things in this fight. The first is to defeat Evrae, and the second is to open the locks. I suggest you defeat him, since there'a s really simple way to do it. Since he is undead (aka in Zombie status) healing items will actually hurt him, right? So, throw two Phoenix Downs at him, both doing about 8,200 damage, to kill him once and for all. If for some reason you have no Phoenix Downs use other healing items (Rikku's Al Bhed potions are good since you SHOULD have plenty).

    Once he's gone swim up. Head out and everyone will meet again. Soon after, Seymour will appear. Kimahri is brave and fends him off while everyone runs. However, Yuna insists that they go back and help Kimahri, so you must face Seymour. Along the path buy stuff from O'aka, train, and get your overdrives up.

Boss 16: Seymour Natus

   
Seymour will have a little friend next to him called Mortibody. It's also your friend too, and I'll explain why in a minute. Anyways, Kimahri will start out with your group in this battle, and if you're like me you don't want that. Trade him if you want. Your characters have trigger commands again. If Yuna uses it her Magic Defense increases, Tidus's Strength will increase, and Auron's Strength will increase. Now to the actual fight. Have Yuna summon an aeon and use its overdrive. You will notice two things: one, that when Mortibody runs out of health it will borrow some from Seymour (hence why it is also your friend) and two, Seymour will KO your aeon. Cast Haste on Yuna and use your aeons' overdrives. That should take care of the fight. An overdrive from Bahamut, Shiva, and Ixion did it for me. Your other characters should use healing items and revive Yuna as quickly as possible if she dies.

    After you kill him the scene will change over to Macalania for a short while. Walk down and watch a few clips. Then head out and enter the Calm Lands.


The Calm Lands

    When you walk forward immediately you can see how huge this place is. Walk down to the left. Talk to Maechen, who will tell you about this place. Then continue walking down the ramp. When you see some chocobos an odd machine will approach you. About straight ahead is a shop. Walk to it. Once there a man will approach you named Father Zuke. Talk to everyone, then do some quick shopping. Sell as much as possible, because you'll need some money for later.

    Now walk right. Don't go Northwest because there is a giant crack in the Earth which will force you to turn around. Just go straight right. Before you head over to the area with the red arrow you may notice a green square on the map. Located there is the Monster Arena, a sidequest of FFX. I suggest you deal with that once you obtain the airship again--for now, walk to the red arrow. On the other side you'll meet up with some angry Guados.

    Technically this guy isn't a boss (Defender X). Cast Haste on Yuna and have her summon. All the aeons' overdrives should take care of him. Use Auron's greath strength and Armor Break. Defender X does very high physical damage, so casting Protect isn't a bad idea. Haymaker is more than likey an instant KO. Eventually he will cast Mighty Guard, which casts Nul-All, Protect, and Shell on him. A quick Dispel from Yuna will take care of that.

    Once finished with the battle you will see two places to go. One is under the bridge and to the Cavern of the Stolen Fayth, where Yojimbo, a secret aeon, lies. For more info on this check my Aeon section on this site. If you have enough money you can obtain him. The other way is to Mount Gagazet. I suggest you go down and get Yojimbo. You can never have enough aeons!


Mount Gagazet

    The Ronsos are a little hostile to you at first. Save, then head up the mountain.

Boss 17: Yenke and Biran

   
Don't worry if you haven't trained Kimahri much previously before this fight. The two Ronso's HP and stats will default to match Kimahri's (somewhat). Anyways, Lancet is the key to winning this fight. Both Ronsos have several Lancet abilities Kimahri can use. From them, I obtained Fire Breath, Self-Destruct, Thrust Kick, Stone Breath, Aqua Breath, Doom, and White Wind. Use the new Lancet abilities to your advantage, and use healing items when needed. This fight isn't tough.

    Once that's over with save and continue on. A clip will play, and you can begin going up this mountain. Pay close attention to side paths on the road--they lead to some pretty good treasure. Also, think of this mountain and the long journey up it as good training for upcoming battles. Move forward on the sphere grid and get overdrives up.

    Sooner or later you will meet up with Wantz, O'aka's brother. This is your  last chance to buy any items or weapons, all the way down to Zanarkand. Stock up! Then continue on until you reach a save sphere. Get ready for a tough battle.

Boss 18: Seymour Flux

   
This battle isn't easy. Connected to Seymour is Mortiorchis, who helps him. One of the first things you should do is take out Tidus and cast Hastega. If he doesn't know it (and he should!) at least cast Haste onto Yuna (who by the way can talk to Seymour and raise her Magic Defense). Seymour's Lance of Athrophy will do damage on your character and turn him/her to Zombie Status. Then he'll cast Full-Life, KOing your character. If you have time use Holy Water before he uses their Full-Life. Quickly summon you aeons and use their overdrives. Seymour will banish them after that. When your aeons are used up have Yuna cast Protect and heal. He should only have a few HP left. Use Auron as your main attacker. Tidus should cast Cheer. Of course, Seymour will eventually cast Dispel on all your characters. Ignore that and just hack away at him while healing. Finish him!

    Once you're done go and save. Head to the red arrow where clips will play. Tidus will dream and learn some startling news. Continue on and go into the cave. Inside head up the path and save. Turn left, and at the end will be water (only Tidus, Wakka, and Rikku can go down there). I recommend fleeing for these battles. Go straight. At the end will be a puzzle. Hit the center with Wakka's ball. It's not easy to time it right, just practice and you'll get it eventually.

    After that swim down. Once out of the water walk to the red arrow and left. Walk into the water. On the other side will be another puzzle. Tidus goes in the blue spot, Rikku in the green, and Wakka in the red. Swim back to land.

    Now turn to the path on your left and head up. Save. This is your last chance to train--on the other side is a boss. I HIGHLY recommend that Yuna at least knows Reflect and Dispel. You'll see why. Get all overdrives up and train.

Boss 19: Sanctuary Keeper

   
This guy is hard. I recommend using Auron, Yuna, and Tidus for this fight. This guy will love to do two things: one, cast Curaga and Regen onto himself, and two, cast Reflect on your characters. Immediately, cast Hastega on your party and Reflect onto him. A Photon Wings attack on an aeon will cause it to not be able to use an overdrive. When he casts Reflect on on of your characters immediately Dispel on that character, otherwise he'll cast Regen/Curaga onto the person with Reflect which will bounce the spell back to him. Summon aeons and use their overdrives as quickly as possible. Every time I fight this guy I barely win.

    After the fight watch more clips. Pick up the sphere Yuna drops and listen to it, then continue down the path. Here, you'll see the clip from the beginning of the game, which is cool.


Zanarkand

    Here at last! Follow the path, towards the red arrow. Train, and pick up stuff from treasure chests along the way. At the end will be an old guy waiting for you who wants to welcome the new summoner. Oddly enough, he'll disappear. Head into the stadium. If you need Lv. 3 key spheres, the Defenders will sometimes drop them. Make your way through until you reach the inside of the place, where the trials are. This is sort of difficult, so I will explain as best as I can.

    On the floor there are tiles with white lights. Stepping on one will reveal a shape. Look on the computer screen and step on the tiles that match in shape. I will tell you the location of each by using a grid system--for example, A1 = the uppermost left corner. They are at A4, B3, D10, F7, and G5. Stepping on all correctly will result in the door opening and pedestals appearing to the side. Push the pedestal on the top right and go into the other room. The computer screen will tell you where all of the correct shapes are. Here are the locations:

- D9, F3, F7, G1, N5, N17, O14, and P2. Go back in the other room and push the pedestal on the top left.
- A5, D9, F3, G1, K3, and N12. Push the bottom left pedestal.
- A15, F6, F7, G1, H8, K3, and P2. Push the bottom right pedestal.
- A5, G1, H8, K3, N5, O14, and P2. Go up to the computer screen and take the Besaid Sphere, and place it on the right pedestal. Save, then get ready for a boss in the other room.

Boss 20: Spectral Keeper

   
This guy isn't extraordinarily hard. All of your characters will have a trigger command which will allow them to move around. It's wise to keep them spread out. When the fight begins cast Hastega and summon aeons. Mega Flare alone takes about half this guy's health. Your aeon, however, will be instantly killed after that. Once in a while the glyph one of your characters are standing on will glow. Move onto another before it explodes. If your aeons are gone, just attack and heal.

    Save, then go up the elevator again and get all overdrives up and train . The next boss won't be easily defeated. Then, go down again and watch more clips. Eventually you must face the boss.

Boss 21: Yunalesca

  
She has three forms. On the first form, don't summon yet. Instead, use this as a time to cast protective spells on everyone, like Hastega, Protect, Shell, Regen, etc. She doesn't do much here--just Absorbs, Blinds, and puts your characters to sleep. Finish this part.

    On the second form she'll immediately place all of your characters in Zombie status. ALWAYS keep at least one person in that status, and you'll see why later. With 48,000 HP you can start summoning. If possible try and get your aeons to use two overdrive instead of one. The ones with elements (Ifrit, Ixion, and Shiva) can heal by casting a spell of their element onto themselves, which will help in obtaining a second overdrive. Try to use three aeons at the most for this form.

    On her third form a giant head will pop out of the ground (weird!). She'll instantly cast Mega Death, which will kill all people not in Zombie status. Summon your other aeons. She will perform a move called Mind Blast, which will block an aeons' ability to use an overdrive. When your aeons are gone continue to attack her and counter her spells. Finish her!

    After the fight walk up and out. The airship will be waiting for you outside. Now you can go anywhere you want. On the airship, talk to Yuna and Kimahri. Before going to Bevelle, revisit Zanarkand. Once there, go to the stadium, where Yunalesca was. Meet up with Dona and explain that there is no more Final Summoning. Enter to the trial room and finish the puzzle. This time, you must step on all the white square shapes. In the first room, they are located at A7, D5, and F2. In the second room step on panels C11, G5, N4, and O9. Once done correctly a panel will open. Take the Destruction Sphere and place it to the right of the computer screen in the second room. Claim the prize and head out.

    Once the airship again go to Bevelle, or Highbridge on the map. Talk to Shelinda, then Mika, then the little fayth boy. He will ask you how to defeat Sin. Click on 'Defeat Yu Yevon' for the correct answer. Then you will be on the airship again. Before you face Sin, I suggest the following: one, that you have all three of the secret aeons, two, that Yuna knows Holy, three, Lulu knows her third level elemental spells, and four, everyone's overdrives are up. When you think you're ready go face him.

Boss 22: Sin

    The left side goes first. In this fight he won't do much far away but up close he does devestating attacks. Summon two aeons at the most. Cast Hastega, and attack from there. The same can be said for the other side. Basically, all I ever needed to do was summon the Magus Sisters to make this fight really short and easy.

    In the fight with Sinspawn, again summon the Magus Sisters for an easy time. If you don't have them, summon Ifrit because of his fire-element and use his overdrive. Note that when attacking the Sinspawn it will absorb Tidus's Brotherhood attack because of the water. When it dies finish the part on Sin as quickly as possible to avoid a devestating gravity attack. Still, leave some aeons left with their overdrives for later.

    On the last form, note a few things: one, that if you save your game you will have no chance of going outside to train or get overdrives up until after this fight. Two, that you only have a limited amount of time to defeat him before you die. Three, that you need to throw powerful attacks at him as quickly as possible. To help, cast Hastega. When he's far away, use Lulu's third level elemental spells here. Yuna should deal Holy if all aeons are gone. A single Oblivion from Anima should take about half his HP away. Another Grand Summon with Anima will take care of the rest. If you don't have that, just use all other aeon overdrives and hope for the best.


Sin

    When Cid drops you off, you'll notice you will have no map route. If I were you I'd equip something with no encounters so you can safely explore. When you reach a second save sphere, be prepared for a fight.

Boss 23: Seymour Omnis

   
Ugh......fortunately this fight is really easy. To make this incrediably short, notice the color in the wheels pointed to him. Red is fire, yellow is lightning, blue is water, and dark blue is ice. Now just summon an aeon that matches the element shown, so it'll absorb all attacks. The only exception is water since there IS no aeon with that element. Instead cast some Nuls for this fight or summon an non-elemental aeon. Easy. To win this in an almost cheating-like manner, equip armor beforehand that absorbs all four elements. Use Armor Break to help kill him.

    Inside the city, there will be funny sayings on the walls. To open them, defeat enough fiends in here. Walk towards the red arrow to face the next boss, aka the nearly-last-one in the game. Here will be your last save sphere.

    A giant thing should fall out of the sky. Approach it and touch the pink symbol on it. Basically what you have to do is collect 10 of the egg-shaped things that appear while trying not to get hit by a crystal icicial, which will cause an encounter with an undesirable fiend. In general, flee from those battles. After you collect all of them equip anything good you might've received, heal, and get ready for a tough fight!

Boss 24: Braska's Final Aeon

   
As an FYI, this guy has two forms; one with 60,000 HP and another with 120,000 HP. When his overdrive is about to go up, use Tidus's talk trigger command to cause his overdrive bar to go down. First, go all out with aeons and their overdrives--you won't need them later. The Yu Pagodas next to him will quicken his overdriven and heal him, which is not good. When your aeons are gone, heal and attack from there. Holy is an enormous help offensively. For me, all I used during this entire fight was the Magus Sisters and Anima. Easy!

Boss 25: Yu Yevon

   
This is actually the easiest fight in the game, since you will automatically be revived when dead. In other words, THERE'S NO WAY YOU CAN LOSE. First, he will possess all of your aeons. Attack them with confidence, since you have no chance of dying. When Yu Yevon is all by himself the Yu Pagodas will constantly heal him, a real annoyance. So, use Zombie Attack on him (sadly he's one of the few bosses who isn't immune to this) to make them hurt instead of heal him (I found this funny to watch). Attack and finish him!


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    Congradulations! You have just beaten Final Fantasy X. Watch the ending clip plus the special one after the credits! You deserve it. I really hope you've enjoyed this game, and thanks for reading this walkthrough. Click here to go back to the main page.