Project Name
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Date Finished
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File Size
|
Written On
|
Description
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Manager 2.5
|
September 1997
|
290K
|
Turbo Pascal
|
This game is full funcional soccer manager simulator.
You start with team from 4th English Division and build squad to promote to higher levels.
Player trade, tactics, game watch and even briberies are available.
|
Durak
|
January 1998
|
174K
|
Turbo Pascal
|
This game is a famous russian card game. And I must say that this one sometimes
really pisses me off - it has at least 50% chance of defeating me (and I suspect that even higher chance) when it's
logics take seven lines.
|
Bounty3
|
June 1999
|
263K
|
Turbo Pascal
|
This game is built on base of legendary game King's Bounty - precursor of
Heroes of Might and Magic games. The difference is that in my game you don't have an army to fight for you, you
fight for yourself gaining experience and adding to 10 different skills. The goal is pretty obvious - defeat all
enemy warlords and conquer all castles.
|
Short
|
October 1999
|
8K
|
Turbo Pascal
|
This program is real programming tool. Turbo Pascal has one big problem -
some of it's operators are too long and memory for program compiling is limited. This program analyzes and
automatically updates any TP program changing long operators' names to short ones which come in library file.
Program manages to cut program code size up to 30%, but doesn't contribute to program working speed.
|
DChess 1.0
|
June 2000
|
168K
|
Turbo Pascal
|
This is a result of my brave attempt to build chess program. Most complicated
program I've ever made. It compares values of all possible moves and looks one computer turn ahead. Unfortunately Turbo
Pascal refuses to deal with program code larger than 5000 lines, so don't expect this program to run without bugs and
be a serious opponent.
|
Strategic War
|
September 2000
|
245K
|
Turbo Pascal
|
This is turn-based strategic game. You have amount of money based on game's
difficulty level to purchase different battle vehicles. Then computer does the same and builds landscape. 30 air and ground
units are available. However AI quality requires improvement and game is challenging only on hard levels.
|
Simple Arcanoid
|
October 2000
|
18K
|
Visual Basic
|
My first VB project ever. Don't expect much of it. Your goal is to keep ball in field.
If ball hits bonus brick it changes it's direction and start move faster.
|
Determinant Calculation
Dos/Unix
|
April 2002
|
152K 11K
|
C++
|
This tool calculates a determinant of given matrix. Order may vary between 3 and 20.
The algorythm is capable of working with every matrix order possible, but I believe that calculation of orders 1,2 shouldn't be much
problem, and I shall not give anyone an opportunity to torture himself by entering 400+ elements.
|
DChess 2.0
|
July 2002
|
1.7M
|
Visual Basic
|
Another version of chess. This one even works, however it can provide a challenge
only for a retard. Trying it is a good test to check whether you are the one. Clue: Increasing move depth won't necessarily
increase the difficulty level.
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