Site hosted by Angelfire.com: Build your free website today!

Dustin's Campaign


"Dustin's Game" as it is so appropriately dubbed by our group has become host to a score of different characters in a complex world and system respectively created and modified by Dustin himself. It is the most versatile and often complex game that we have running. With several new developments in Dustin's cosmology and world at large - plus the playtesting of his new system - this only promises to continue.

Basic Rules For Dustin's World

The Map

|The Places |The Party |The Minor Characters |Sisterhood of Grey| |Villains|

Dustin's Own Page

Shaye and Mikhael embrace

The Places:


The only places you'll really have to know for now are Kennor and Confusia. Kennor is the city where everything happens for our characters and Confusia is where the epitome of civilization lays its roots.

The Party:

The party continually changes. There is only one constant among it: that there will always be one of the "Original Five." That is to say, there will always be one of Mikhael, Delbin, Alora, Shaye or Aliksander. Currently, Mikhael, Delbin and Shaye continue this tradition with no sign of our Grey Elven friend or Dragon-Loved companion. Perhaps they will return in the future. If not, we wish them well.

Mikhael de Lyonn - Mikhael began as an undead Paladin inspired - in part - by Christopher Walken's "Horseman" character in Sleepy Hollow. With hardship and struggle, he regained his life, only to have it stolen in a more sinister way by Richter. Recently, though, due to circumstances beyond his control, he's been allowed to return to full glory... free of the taint that threatened to overwhelm him. Though he still grieves for the loss of his wife and the distance of his daughter, Rose, he has slowly begun to love again. The need for ressurection came again very recently when he sacrificed himself so that others could live during the party's stint at Invigia. The Party regained his life under strange circumstances which no one seems to wish to discuss, save Delbin, and spare Mikhael the details. Played by Sam.
His lost wife and Rose long ago

Delbin - It would be unfair to say that Delbin has been with us since the beginning. In a way, he was the beginning. He is the soul of the group, if Mikhael is the heart, and holds us together in times of greatest need. Irrepressible at best and irritating at worst, Delbin is singularly responsible for many of the party's major triumphs, as well as some of our major 'oopsies.' Recently married, Delbin is currently trying to desperately avoid his wife. Along with Mikhael's erstwhile ressurection, Delbin is now demanding the group 'fix' whatever we did when questing for Mikhael's survivla. Artword by Jenny O. of Elfwood. Played by Jon.

Shaeniedriana- Half-Nymph Rogue. Neither heart nor soul nor breath nor life, Shaye is usually contented to take a backseat to the dealings of the Party in general. Though with Alora's unannounced disappearance, Shaye has been pushed into the limelight out of necessity, it is a precarious position at best, though one she has taken on with determination. Though her initial introduction to the party was stained with blood and pain, she has managed to overcome it and, finally, welcome the warmth of a lover once more. Played by Christy.

The Water Imp - One of the many NPC's who has chosen to remain with the party over the years, the Water Imp is equal parts caustic wit and violent humour. Introducing Mikhael to the party, he still professes to be the paladin's "ranking officer."

Ayla - Ayla is a warrior from a fierce group of people called the Dredd. Huge in size, Ayla is capable of amazing feats, such as kicking the asses of whatever we come across in regards to greenskins, monsters and other nasties. Fleeing the Dredd empire after she was refused a position as a knight, Ayla took up with us to prove herself an honourable person so that the guilds in the Dredd empire would accept her. Stoic yet friendly, Ayla finally managed to prove herself to the Dredd and was rewarded the rank of knight. Though she still takes it upon herself to perform the menial tasks of daily life, this has been made easier with the addition of Simon to the party.

Lorm - A former avatar, Lorm has the strict disadvantage of dying and coming back to life. Why a disadvatage, you ask? Because no matter what happens to cause his death, it is always atrociously messy and usually pretty painful. He is from Talion, which was destroyed along with the god he was avatar of. He is good hearted and kind to a fault. Though he was brewed into a batch of Kender Lauger® while in Kendermore, he's always maintained a friendly outlook.

Khorghan - Stone and skeleton in appearance, this flaming warrior has been following Delbin around for a while now. He says that his kind learn their destinies from a set of ancient prophecies. His destiny, or so he says, was to find and protect a person of roughly Delbin's description. However, it recently came to light that the description would fit more or less any kender at all - although if the prophecies are correct, then it's kind of infallable, so that's alright. His familiarity with the party has given way for his ability to be quite vocal and show the party the depths of his dual nature. At one moment representing yang, he changes to yin the next second - a rather drastic change. He still refuses to agree to anything that could jeopardize the "destiny" of himself and Delbin, but usually doens't have much choice where the kender is concerned.

Simon Halfthalson - During his quest to obtain a Holy Avenger, Mikhael met the young man who would now be called his squire. Proving the be of stout heart and loyal thoughts, he has taken it upon himself to perform the humbling tasks that Ayla prefers to do on her own. The added hands are a bane to Ayla's determination to accomplish these tasks by herself, but Simon is determined.

Marmiel-Estem - Known as Marmiel. A know-it-all magic ring that will share it's information... if you pay it with life points! Cheap little git... but useful nonetheless.

Bojangles - Delbin's pet/familiar. A flying squirrel with an attitude problem who will give any one at any given time the finger. I think the expression on the squirrel's face in the picture really does Bojangles credit.

Gambit - Shaye's Cooshee familiar. Now the size of a small pony, he has a bark that can be heard for miles around. This can be quite painful if you're standing next to him.

Alora - Our truant Grey Elven companion. Alora has, at any given time, more information and plotlines running than any other person in the group. Currently summoned back to the Grey Elven capital for crimes commited against their codes, Alora has left the party indefinitely. Returning to the party only for a short time after their encounter with the orcish wastes, she disappeared with a hard glint in her eye and dark puropose in her breast. Though a package at Mikhael's home in Kennor waits unopened for Shaye, the half-nymph is hesitant to open it, seeing this last, silent parting as a final goodbye. Art by Sive O'Connor. Played by David.

Aliksander - Blind to the world, yet perhaps more perceptive than many of us, Aliksander is the remaining member of a destroyed family line. Raised by dragons, Alik has a long history with the True Colours and has acted as a 'diplomat' between the party and their aliens ways several times before. Recently married to Janice, Alik has completed his studies and has a new master, though he will never reveal who. Perhaps it is Janice, perhaps the dragons or perhaps just himself. Artwork and character creation by Chris.

Minor Characters


There are a lot of minor characters that add so much to Dustin's game that to have a page without them would have absolutely no sense. So, here we go...

Who Are The Sisters Anyway?


Dustin needs to tell this story himself:

***Dustin sit's down comfortably hands on his lap clears his throaght and begins telling a story (just a little cliche humour)*** In the begging, before the Argonath was a Country, when there were still orcs in the North and the High elve's still ruled the south of their continent, the earliest of the magiks were formed. There were three of them Light, Darkness, and something in-between, which had no name at the time since it's existense was kept a secret even unto the other two orders. Later these forms became known as Black magic, Grey magic, and Mysticism. As time continued the "inventors" of the Dark and Light magiks became more and more powerful, while there just became a lot more users of the in-between, which began to have several different names, although the inventors of that then founded the sisterhood in order to observe and control the spreading wave that was the use of their magic, they were also the most powerful users of this magic. Apparently in their lust for power the Dark master's, the "inventor's" of the Black magic, went too far and the High Mystic's, the "inventor's" of Mysticism, decided that they must be stopped, and they enlisted the support of the Sister's Grey, another way to refer to them, and thus began "The Great War". It raged for almost a century with great armies amassed at either side and eventually it ended as the Dark Master's were imprisoned after one last combat. Two of the Dark Master's though supposedly did not end this way, one, the weakest, was destroyed, and another, the second weakest, simply disappeared, it is sopposed that the dragons disposed of him, or possibly one of the celestial allies of the High Mystics. Still the turning point in the war was that the Sisterhood sided with the High Mystics and thus that is how the Sisterhood devoted themselves to being, as the opponent to their great enemy, though with their success they no longer are as powerful as an official organization as they once were, though their members are stronger than ever.

Home