Site hosted by Angelfire.com: Build your free website today!

Races

Go to Dire Wolves Go to Dwarves
Back to Race List

Description


Dragons are old and majestic; the largest race in the world of Varlonan. They have scaled bodies, lizard like heads and tails, and massive claws & teeth. Many find them to be monsters instead of an 'intelligent race', but despite this they have kept their hold on society throughout time. Many tales recount the history of dragons and how they have shaped the world with the breath weapons. Knights take pride in slaying dragons, because they are deemed a mighty foe in battle and deserve the reverence and respect they demand.

Below, (D) represents 'dragon form' and (H) represents 'humanoid form'.
                    
Myths
Culture & History
                    


Requirements For Play

Appearance


  • (D) Reptile-like body, covered in scales ranging in size from a human hand to a human head.

  • (D) Giant leathery wings the length of the dragon's body.

  • (D) Large thick tail, nearly half or the full length of the dragon's body.

  • (D) Bird-like talons, horns, and/or wing claws (at the joint) are optional.

  • (D) Marble round shaped eyes, with slit pupils (like a cat or snake.)


  • (H) Choice of 1 human or half-elf form.

  • (H) Hair and eyes will remain the same color as scales/eyes in (D) form.

  • (H) Must not stray too far out of general description of human/half elf. Can be slightly bigger in stature (no more than 1 ft larger) and the exception of the above hair/eye tone.


Language(s)

Common, Dragon


Age Ratio

(HY indicates physical appearance, AY is how long they have lived.)

1 HY : 10 AY
Immortal: HY ceases at 100
E.g.: A dragon that is 200 actual years (AY), will only appear 20 human years (HY).

Race Perks


  • Doubled VIG at Registration

  • Can carry 2 large or 4 medium passengers on back. AGL Reduced by 5 or Cut in Half (Whichever is Less)

  • +2 Flying, +4 Charisma, +2 Intimidation

  • +10 LP per level

  • Select an element which you'll be resistant to. Your breath weapon will reflect this element.

  • Can have 1 humanoid form of either: Human, or Half-Elf.

  • +1 to Init rolls due to heightened awareness of surroundings.


Race Drawbacks


  • Defined as a 'beast creature' and non-humanoid.

  • Elemental Weakness (the opposite of the resistance chosen above.)

  • +5 DMG from pole weapons.

  • Very Large/Heavy Body - GM Discretion

  • Cannot use items while in natural (dragon) form.

  • Awkward humanoid form. Halved stats and LP (but not MP) while in this form. No natural weapon use.

  • Lose 20 permanent LP for every removed scale. A player can acquire a scale with a successful Aimed Shot to remove it. The player can also remove it from themselves willingly for personal use or a gift, but the penalty still applies.

Pregnancy

To Procreate, Partner Must Be:
Humanoid or Dragon. Age of maturity is considered 180 AY.

Eggs are carried for 1 month (considered the 'pregnancy period'), then laid in the dragon's nest and tended for 1 more month, before they hatch. When pregnant, the dragon cannot shift to their humanoid form. Young dragons do not acquire a humanoid form until the age of 80 AY (8 HY).

On a d100 roll (pregnancy):
80-100 Unsuccessful
30-79 One Egg
1-29 Two Eggs

Gender (d2 roll):
1 = Female
2 = Male

Child’s race:
If parents are same race, the child will be that race. Dragon type will be a blend of the two dragon parents if they are different types. Blue/Purple, Black/Red, etc. and Breath Weapon will be player's choice for child.

If parents are each a different (but full blooded) race, the child will be half of each race, with the dragon type being the same as the dragon parent.

If one or both parents are a half-race, the GM will have the non-dragon parent roll d2 to determine which half from that parent the child will be. The other half will always be dragon when one parent has dragon in them, of the same type as their parent.


Race Skills

Natural

Natural skills will be available to your character upon registration and don't need SP to unlock, but SP can be used to make some stronger.


Skill 1 - Natural Weapons
Skill 2 - LP Gain upon shifting.

Unlockable

Spend SP to unlock skills or make them stronger.


Eagle Vision (Sight): Double the distance seen when flying if nothing obstructs view.
Detect Poison (Scent): You can taste it on your tongue just by smelling it.