Bouncing blue blobs composed of highly unstable necroplasm.
Spawns are excellent ambushers - their semi-liquid bodies can assume unobtrusive shapes and fit into small nooks and crannies that are easily overlooked by trespassers. Once a Spawn sights an interloper, it immediately gives chase, merrily bouncing along with impressive speed. The hunted would be wise to run for his/her/its life, for the Spawn's viscous, external membrane is highly acidic and dissolves flesh on contact.
Spawns have a very high concentration of nitrates dissolved in their watery flesh that will detonate with very little provocation; the resulting explosion will destroy the creature and inflict substantial damage on anything in the immediate vicinity of the blast (luckily for the Spawn, its manic leaping is insufficient to initiate the violent reaction). A clever adversary can use a Spawn to his/her/its advantage by luring it into the midst of a group of enemies and then detonating it from a safe distance.
Paper toweling, newsprint, white glue, hot glue, and paint.
10.0 cm/3.9 in. x 6.5 cm/2.6 in. (highest point x widest point)
One day; February 3, 2005. I added a mouth and repainted the figure several days later on February 8th.
Below is a photo of the original design and paint job for my Spawn figure. I later added a mouth and applied a blue wash, to deepen the color, as seen above.
An image of two Spawns in hot pursuit from the Quake PC video game:
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