OFAA Rules and Race Procedures

O F A A
Outlaw Fuel Altered Association
Rules and Race Procedures

Car Rules:

1. 135" Max wheel base, center steer, funny car type chassis
2. Fiberglass nostalgia-type, Pre 1948 body
3. All engines allowed, but on 426 style Hemi engine with 1471 the blower limited to 35% overdrive
4. Roots-type supercharger mandatory
5. All chassis must be certified
6. Driver's license must be Advanced E.T. or faster
7. Fuel: Alcohol or nitro, no nitrous
8. Blower restraints
9. Up to date seat belts
10. Engine Diaper
11. Fire extinguisher in tow vehicle
12. Four wheel brakes recommended
13. If oil lines pass by blower belt, a guard is mandatory
14. Maximum blower size = 1471
15. Maximum fuel line diameter = 1 1/2 inches
16. Ignition = Single Mag (Any Type)
17. Fuel Pump = One fuel pump (single rotor or gear)

Race Procedures:

1. All shows are sold as 10 car guaranteed. If less than 10 show it will cause a reduction in our year end bonus.

2. Outlaw eliminator style format is two rounds of qualifying with the top 10 cars pairing for a first round (1 runs 5, 2 runs 6, etc). The two quickest winners come back for the final.

3. Elimination style format is an 10 car qualified show with #1 running #5, #2 running #6, etc. The two quickest winners from the first round will come back and run in the final. (The semi-final round is skipped) In the event that a qualified car is broken, the first alternate is put in their position on the ladder. Then the qualified money and alternate money will be put together and split 50/50. The reduction from first round money will carry on to the finals.

4. We ask for 90 minutes between rounds and 60 minutes for the final.

5. All teams are expected to fire, burnout, and stage in a synchronized manner.

6. Make sure your tow truck is moved into a position not blocking the next pair of cars.

7. It is required by all teams and driver to inspect burnout area, starting line, finish line, and shutdown area before each race.

8. All cars must have OUTLAW decals displayed on them.

9. All teams must have uniform crew shirts.

10. When tow vehicles go down the track, turn off all air conditioners and stay out of the water.

11. The first two cars down the track will be drawn if not volunteered.

12. When you take the turn off, be sure to drive as far up the return road as you can to give the next pair of cars behind you plenty of room.

13. Our regular entry deal is 4 people in free with each car.

14. If there is a redlight start in qualifying, the E.T. is still valid and will count.

15. All cars must be numbered visibly to the track tower.

16. Any qualified car that fails to make both qualifying runs will be paid 75% of the normal payout. This will not affect the non-qualified cars payout. Beginning now, to be considered a “run” for money or points, the car must cross the starting line at least once under it's own power.

17. If we have associate sponsors, such as Wizard Warehouse, you must have thier decals on both sides of your car to be eligible for the year end bonus.

18. The OFAA rules allow for a wide variety of engine and drive train combinations with minimal restrictions. In order to maintain as level a playing field as possible for all teams and protect the longevity of the circuit a corrected qualifying rule is in effect. This rule was in effect in 2006 and never had to be used. If a qualifying run goes under a 4.00 elapsed time the margin of time under four seconds will be reversed in the final qualifying order. For example, a 3.93 is seven hundredths under a 4.00 so seven hundredths will be added to a 4.00 so the corrected qualifying time will be a 4.07. This rule is for qualifying only. Elimination rounds will not be affected in any way. The OFAA rules committee believes this process will help maintain a fair playing field without enforcing an index. All qualifying bonuses will be awarded based on the final qualifying order after any necessary corrections.

19. The points will be earned the following way:

10 points to show up
5 points per round of qualifying
5 points per race round
10 points to winner
1 point per qualifying position
(ex. #1 gets 10, #2 gets 9, #3 gets 8, etc.)

The Points Champion gets $500 at the end of the season.