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ANIMATRIX TACTIX RPG
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Main Anime The RPG |
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Black Belt: 5 days to develop, Every Combat Attack deals +50 HP Damage.
Mastered: 10 days to master. Every combat Attack deals +100 HP Damage.
Kung Fu- Studying: Every Combat and Sword attack deals +30 HP Damage.
Black Belt: 5 days to develop, Every Combat and Sword attack deals +60 HP Damage.
Mastered: 10 days to master. Every Combat and Sword attack deals +120 HP Damage.
Tai Chi Kai- Studying: All Energy Attacks use half the KAI and deal +25 HP Damage.
Half the "Marks": 5 Days to reach, +45 HP Damage with every Energy attack.
Mastered: 10 days to master. All Energy Attacks use 1/4th the KAI and deal +90 HP Damage.
Ninjitsu- You perform a pre-emptive attack at the beginning of any battle that always hits((2 with pre-emptive materia))Deal +35 HP Damage with every Sword Attack.
Black Belt: 5 Days to Develop, +55 HP Damage with every Sword Attack
Mastered: 10 days to master. Two pre-emptive attacks at the beginning of any battle. Deal +110 HP Damage with every Sword Attack.((3 with pre-emptive materia))
Tae Chi Kwan Do- Studying: All successful Attacks made against you does -25 HP Damage. Every Energy and Combat Attack deals +10 HP Damage.
Half the "Marks": 5 Days to reach, -50 HP Damage from every Attack. +20 HP Damage with every Attack.
Mastered: 10 days to master. -100 HP Damage from every Attack. Every Energy and Combat Attack deals +40 HP Damage.
Drunken Boxing- Studying: All successful Attacks made against you does -15 HP Damage since your drunk and dont feel a thing. Every Attack deals +15 HP Damage since your drunk, your attacks hit harder and unpredictable.
Black Belt: 5 Days to Develop, - 25 HP Damage from every Attack. +30 HP Damage with every Attack.
Mastered: 10 days to master. All successful Attacks made against you do -50 HP Damage since your drunk and dont feel a thing. Every Attack deals +60 HP Damage since your drunk, your attacks hit harder and are unpredictable.
Jujitsu- All succesful combat attacks deal +20 HP Damage, -10 HP Damage from every attack.
Black Belt- 5 days to develop, +40 HP with every attack, -20 HP Damage from every attack.
Mastered- 10 days to master. +80 HP Damage with every attack, -40 HP Damage from every attack.
-STYLES-
Panther: Powerful, Cunning, and Swift, all of your attacks deal +30 HP Damage.
((5 Days))Observed and Realized: +50 HP Damage, -20 HP Damage.
Crane: Graceful, Balanced, and Pecks you, all of your attacks deal +15 HP Damage, -15 HP Damage from every attack.
((5 Days))Observed and Realized: +30 HP Damage, -30 HP Damage.
Dragon: Accurate, Powerful, and Unpredictable, all of your attacks deal +30 HP Damage.
((5 Days))Observed and Realized: +60 HP Damage.
Tiger: Silent, Lethal, with heightened reflexes, perform 1 pre-emptive attack at the beginning of any battle. ((2 with Pre-emptive materia)) -10 HP Damage.
((5 Days))Observed and Realized: Perform 2 pre-emptive attacks at the beginning of any battle.((3 with Pre-emptive materia)) -20 HP Damage.
Snake: Sneaky, Constricts, and has a Venomous bite, deals +20 HP Damage with every attack.
((5 Days))Observed and Realized: +40 HP Damage, -20 HP Damage.
Rooster- Agile, Swift, Stamina, -30 HP Damage from every attack.
((5 Days))Observed and Realized: +10 HP Damage, - 50 HP Damage.
Monkey- Flexible, Strong, Intellegent: +30 HP Damage with every attack, -10 HP Damage from every attack.
((5 Days))Observed and Realized: +50 HP Damage, -20 HP Damage.
Mantis- Camoflaughed, Stealthy, Accurate: +20 HP Damage with every attack, -25 HP Damage from every attack.
((5 Days))Observed and Realized: +35 HP Damage, -50 HP Damage.
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