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Permission to use not granted

NAME: Vesz'aun
RACE: Drow (Deepwyrm)
GENDER: Male
AGE: 92
EYES: Crimson
HAIR: White
SKIN: Obsidian
HEIGHT: 5'6"
WEIGHT: 128
SPEED: 40 feet
ALIGN: CN
CLASS LEVEL HD
1)Rogue 3 d6
2)Wizard (Elf Racial) 1 d4
3)Swashbuckler 3 d10
4)Warblade 2 d12
5)Abjurant Champion 5 d10
6)Bladesinger 10 d10
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 24
ECL: 26
EXPERIENCE: 325,000
FEAT POOL: 0
SKILL POINTS: 0/289
HIT POINTS: 346
DMG REDUCT: --
SPELL RESIST: 35
PSION RESIST: 25
EAB: 2
ESB: 2

STAT VALUE MOD
STR 20 +5
DEX 30 +10
CON 20 +5
INT 30 +10
WIS 16 +3
CHA 20 +5
STR FEAT VALUE
OVER HEAD: 1600
OFF GROUND: 3200
PUSH/DRAG: 8000
LT LOAD: 532
MED LOAD: 1064
HVY LOAD: 1600
MONEY AMOUNT
COPPER 94
SILVER 8
ELECTRUM 0
GOLD 154,653
PLATINUM 0
( ) --

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 21 = 9 + 5 + 5 + 2
REFLEX 32 = 10 + 10 + 5 + 7
WILL 22 = 12 + 3 + 5 + 2

  • -2 Reflex saves when flat-footed
  • +2 racial bonus to saves against enchantment spells or effects
  • +1 bonus to Reflex saves with Haste spell
  • +2 Morale bonus to saves with Heroism
  • +4 Morale bonus to saves with Greater Heroism

    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    50 = 10 + 10 + - + 8 + - + 5 + 17

  • Miscellaneous includes +5 Deflection bonus from ring, +2 Profane bonus from amulet, and +10 Dodge bonus from Bladesinger
  • Add +1 dodge bonus vs. 1 opponent via Dodge feat
  • Add an additional +1 Dodge bonus with the Haste spell
  • Add +9 Shield bonus when using the Shield spell

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 30*
    TOUCH Excludes Shield, Enhancement Bonus = 37

    SHIELD/ITEM BONUS WT PEN SP. FAIL
    - - - - -
    INITIATIVE = DEX MOD + MISC
    10 = 10 + 0

    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    25 = 18 + 5 + 0 + 2
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    30 = 18 + 10 + 0 + 2

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Elven Thinblade +5 +36 +25 1d8 18-20/x2 --
    Dagger +1 +31 +21* 1d4 19-20/x2 10

  • Add +4d6 damage on Sneak Attacks
  • Subtract 10 damage vs. Crit Immune creatures
  • Double Crit range & add Flaming Burst w/Triple Strike

    FULL ATTACK THINBLADE: +36/+31/+26/+21
    FULL ATTACK THINBLADE w/HASTE: +37/+37/+32/+27/+22
    FULL ATTACK THINBLADE w/HEROISM: +38/+31/+28/+23
    FULL ATTACK THINBLADE w/GREATER HEROISM: +40/+35/+30/+25
    FULL ATTACK THINBLADE w/SONG OF FURY: +34/+34/+29/+24/+19
    FULL ATTACK THINBLADE w/TRIPLE STRIKE: +36/+36/+36/+31/+26/+21

    FULL ATTACK THINBLADE w/HASTE & HEROISM: +39/+39/+34/+29/+24
    FULL ATTACK THINBLADE w/HASTE & GREATER HEROISM: +41/+41/+36/+31/+26
    FULL ATTACK THINBLADE w/HASTE & SONG OF FURY: +35/+35/+35/+30/+25/+20
    FULL ATTACK THINBLADE w/TRIPLE STRIKE & HEROISM: +38/+38/+38/+33/+28/+23
    FULL ATTACK THINBLADE w/TRIPLE STRIKE & GREATER HEROISM: +40/+40/+40/+35/+30/+25
    FULL ATTACK THINBLADE w/TRIPLE STRIKE & SONG OF FURY: +34/+34/+34/+34/+29/+24/+19
    FULL ATTACK THINBLADE w/SONG OF FURY & HEROISM: +36/+36/+31/+26/+21
    FULL ATTACK THINBLADE w/SONG OF FURY & GREATER HEROISM: +38/+38/+33/+28/+23

    FULL ATTACK THINBLADE w/HASTE & SONG OF FURY & HEROISM: +37/+37/+37/+32/+27/+22
    FULL ATTACK THINBLADE w/HASTE & & SONG OF FURY & GREATER HEROISM: +39/+39/+39/+34/+29/+24
    FULL ATTACK THINBLADE w/TRIPLE STRIKE & SONG OF FURY & HEROISM: +36/+36/+36/+36/+31/+26/+21
    FULL ATTACK THINBLADE w/TRIPLE STRIKE & SONG OF FURY & GREATER HEROISM: +38/+38/+38/+38/+33/+28/+23

    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 10 = 10 + 0 + 0
    Balance DEX 25 = 10 + 8 + 7
    Bluff CHA 20 = 5 + 13 + 2
    Climb STR 10 = 5 + 5 + 0
    Concentration CON 25 = 5 + 20 + 0
    Decipher Script INT 15 = 10 + 5 + 0
    Diplomacy CHA 25 = 5 + 16 + 4
    Disable Device INT 20 = 10 + 10 + 0
    Disguise CHA 5 = 5 + 0 + 0
    Escape Artist DEX 20 = 10 + 10 + 0
    Forgery INT 10 = 10 + 0 + 0
    Gather Information CHA 10 = 5 + 3 + 2
    Heal WIS 3 = 3 + 0 + 0
    Hide DEX 17 = 10 + 5 + 2
    Intimidate CHA 7 = 5 + 0 + 2
    Jump STR 12 = 5 + 5 + 2
    Knowledge(Arcana) INT 15 = 10 + 5 + 0
    Knowledge(Local [Underdark]) INT 15 = 10 + 5 + 0
    Listen WIS 20 = 3 + 15 + 2
    Move Silently DEX 17 = 10 + 5 + 2
    Open Lock DEX 20 = 10 + 10 + 0
    Perform(Dance) CHA 10 = 5 + 5 + 0
    Perform(Singing) CHA 10 = 5 + 5 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 20 = 10 + 8 + 2
    Sense Motive WIS 20 = 3 + 17 + 0
    Sleight of Hand DEX 20 = 10 + 8 + 2
    Spellcraft INT 27 = 10 + 15 + 2
    Spot WIS 20 = 3 + 15 + 2
    Survival WIS 8 = 3 + 5 + 0
    Swim STR 10 = 5 + 3 + 0
    Tumble DEX 30 = 10 + 16 + 4
    Use Magic Device CHA 25 = 5 + 20 + 0
    Use Psionic Device CHA 10 = 5 + 5 + 0
    Use Rope DEX 15 = 10 + 5 + 0

  • +2 Morale bonus to skill checks with Heroism
  • +4 Morale bonus to skill checks with Greater Heroism
  • +2 Synergy bonus to Climb checks with a rope
  • +2 Synergy bonus on UMD checks involving scrolls
  • +2 Synergy bonus on Disguise checks when observed while acting in char
  • +2 Synergy bonus on Use Rope checks to bind someone
  • +2 Synergy bonus on Escape Artist checks to escape from rope bonds
  • +2 Synergy bonus on Survival checks to find/follow tracks
  • +2 Synergy bonus on Spellcraft checks to decipher scrolls

    FEAT
    Armor Proficiency (Light)
    Simple Weapon Proficiency
    Martial Weapon Proficiency
    Exotic Weapon Proficiency (Hand Crossbow)
    Improved Weapon Familiarity (Elven)
    Weapon Focus (Rapier)
    Weapon Finesse
    Dodge
    Blind Fight
    Robilar's Gambit
    Combat Reflexes
    Combat Expertise
    Combat Casting
    Practiced Spellcaster (Wizard)
    Scribe Scroll

    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Evasion
    Scent

    Fast Healing 2
    1/day double speed for 5 minutes (not counting extra 10ft)
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks
    Immune to Impeded Movement (Web, Slow, Paralysis, etc)
    Immune to Grappling (auto-success on checks)

    Take 10 when Casting Defensively
    1/day Quicken a spell of up to 4th level
    Cast Abjurations of 3rd or less as Swift Action
    Double duration of all Abjurations

    Skill Tricks:

    • Acrobatic Backstab: Move through foe's space to render it flat-foot
    • Back on Your Feet: Stand from prone immediately with no AoO
    • Spot the Weak Point: Make next attack a Touch Attack
    • Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell
    • Quick Escape: Escape as Swift Action OR do a Full Round escape action with Move Action
    • Timely Misdirection: Feint check to take away AoOs against you

    Stance: Hunter's Sense

    Readied Maneuvers

    • Iron Heart Surge
    • Sapphire Nightmare Blade
    • Wolf Fang Strike

    Drow Traits (Deepwyrm subrace)
    Dragonblood Subtype
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    +2 racial bonus to Bluff checks
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Detect Magic 3/day
    • Dancing Lights 1/day
    • Darkness 1/day
    • Disguise Self 1/day

    Light Blindness
    Rogue Abilities
    Evasion (Successful REF save means no damage; failed still full damage)
    Trapfinding
    Trap Sense +1
    Sneak Attack Damage: +2d6
    Swashbuckler Abilities
    Weapon Finesse feat for free
    Grace: +1 Competence bonus on Reflex saves
    Insightful Strike: INT as damage bonus with certain weapon types (+10); no use on Crit Immune
    Elven Racial Wizard Abilities
    Scribe Scroll feat for free
    Gain a Familiar
    Generalist Wizardry: Gain 1 extra spell in book/level; prepare 1 extra spell/day of highest level
    Abjurant Champion Abilities
    Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
    Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
    Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
    Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
    • Bonus on attack rolls = spell level
    • Bonus on damage rolls = 2 x spell level
    • Bonus to AC = spell level
    • Bonus on saving throws = spell level
    • Resistance to elements = 5 x spell level

    Martial Arcanist: Effective caster level = BAB (if worse normally)
    Bladesinging Abilities
    Bladesong Style: +1 dodge AC bonus/level/INT mod when one hand free (+10 bonus)
    Lesser Spellsong: Take 10 when Casting Defensively
    Song of Celerity: 1/day Quicken a spell of up to 4th level
    Greater Spellsong: No spell failure chance in Light armor
    Song of Fury: May make one extra attack with Full Attack; all attacks that round at -2
    Warblade Abilities
    Battle Clarity
    Weapon Aptitude
    Uncanny Dodge
    Stance: Hunter's Sense
    Maneuvers Known
  • Iron Heart Surge
  • Steel Wind
  • Sapphire Nightmare Blade
  • Wolf Fang Strike
  • Languages Known
    Elven
    Undercommmon
    Common
    Drow Sign Language
    Draconic
    Abyssal
    Spells Prepared
    NOTE: Caster Level 11th, Effective Caster Level 23rd
    See his Spellbook for the full list of available spells
    • 1st-Level Spells
      • Shield*
      • Shield*
      • Shield*
      • True Strike
      • True Strike
      • True Strike
      • Nerveskitter
      • Nerveskitter
      • Feather Fall
      • Mount
      • Golem Strike
    • 2nd-Level Spells
      • Blindsight
      • Mirror Image
      • Scorching Ray
      • Heroics
      • Wraithstrike
      • Wraithstrike
      • Wraithstrike
      • Wraithstrike
      • Invisibility
      • Spider Climb
      • Fireburst
    • 3rd-Level Spells
      • Haste
      • Haste
      • Keen Edge
      • Weapon of Energy
      • Weapon of Energy
      • Heroism
      • Dispel Magic*
      • Dispel Magic*
      • Lightning Bolt
      • Fireball
    • 4th-Level Spells
      • Stoneskin*
      • Stoneskin*
      • Fire Shield
      • Fire Shield
      • Improved Invisibility
      • Dimensional Anchor*
      • Dimension Door
      • Orb of Acid
    • 5th-Level Spells
      • Sakkratar's Triple Strike
      • Teleport
      • Draconic Polymorph
      • Blink, Greater
    • 6th-Level Spells
      • Antimagic Field*
      • Globe of Invulnerability*
      • Dispel Magic, Greater*
      • Heroism, Greater

    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Rogue's Harness
    • BODY: Empty
    • WAIST: Belt of Many Pouches
    • SHOULDERS: Empty
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Ring of Wizardry IV
    • RING (L): Ring of Heavy Armor
    • FEET: Shaundakul's Boots

    Slotless Worn Magic Items
    • Earring of Sustenance
    • Earring of Proof Against Poison
    • Armband of Adaptation
    • Ring of Counterspells
    • Ring of Wizardry I
    • Ring of Wizardry II
    • Ring of Wizardry III

    "Single Use" Magic Items & Grafts

    • Silthilar Graft (Healing Blood - Fast Healing 2)
    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5

    Potions & Oils

    • Potion of Lesser Restoration (2)
    • Potion of Spider Climb (2)
    • Potion of Pass Without Trace (2)

    Other Magic Items

    • Elven Thinblade +5
    • Dagger +1 (2)
    • Wand of Cure Serious Wounds
    • Boccob's Blessed Book
    • Daylight Pellet (2)

    For full descriptions of magic items, visit Here


    Mundane & Alchemical Items
    • Spell Component Pouch
    • Masterwork Thieves Tools
    • Crowbar
    • Hammer
    • Piton (10)
    • Empty Flask (2)
    • Empty Vial (2)
    • Empty Sack (2)
    • Empty Wineskin (2)
    • Caltrops (2 bags)
    • Smokestick (2)
    • Tanglefoot Bag (2)
    • Sunrod (2)
    • Acid (2)
    • Alchemist's Fire (2)
    • Alchemist's Mineral Flask (2)
    • Blackwater (2)
    • Holy Water (2)
    • Oil (2)
    • Small Steel Mirror
    • Flint & Steel
    • Ink (2)
    • Inkpen (2)
    • Bedroll

    Poisons
    Add +5 to Save DC of poison's delivered via Thinblade

    • Drow Knockout Poison [DC 13 Injury; Unconscious (1 min)/Unconscious 2d4 hrs)] x2
    • Sickstone Ungent [DC 19 Injury; 1d4 CON dmg/1d4 CON drain]
    • Black Lotus Extract [DC 20 Contact; 3d6 CON/3d6 CON]
    • Deathblade [DC 20 Injury; 1d6 CON/2d6 CON]
    • Purple Worm Poison [DC 24 Injury; 1d6 STR/2d6 STR] x2
    • Stun Gas [DC 12 Inhaled; Stunning (1 Round)/Stunning 1d4 rounds)] x2
    • Cave Terror [DC 20 Ingested; Confusion/1d4 INT dmg] x2

    Dos [ Lizard Familiar ]

    HD: As Master = 24 ( 166 hp )
    Initiative: +2
    Speed: 20 ft; Climb 20 ft
    AC: 26 (+2 Size, +2 DEX, +12 Natural)
    TAC: 14
    FFAC: 24
    Base Attack/Grapple: +20/+8
    Attack: Bite +22 melee (1d4-4)
    Full Attack: Bite +22 melee (1d4-4)
    Space/Reach: 2-1/2 ft/0 ft
    Special Attacks: -
    Special Qualities: Deliver Touch Spells, Empathic Link, Familiar Spell (Draconic Polymorph), Grant Master Alertness, Improved Evasion, Low-light Vision, Share Spells, Speak With Master, Speak With Reptiles, Spell Resistance 29, Scry on Familiar
    Saves: Fort +9, Ref +15, Will +16
    Abilities: STR 3, DEX 15, CON 10, INT 17, WIS 12, CHA 2
    Skills: Balance +18, Bluff +9, Climb +15, Concentration +20, Decipher Script +8, Diplomacy +12, Disable Device +13, Escape Artist +12, Gather Information -1, Hide +10, Jump +1, Knowledge (Arcana) +8, Knowledge (Local [Underdark]) +8, Listen +16, Move Silently +7, Open Lock +12, Perform (Dance) +1, Perform (Sing) +1, Search +11, Sense Motive +18, Sleight of Hand +10, Spellcraft +18, Spot +16, Survival +6, Swim -1, Tumble +22, Use Magic Device +16, Use Psionic Device +1, Use Rope +7
    Feats: Weapon Finesse

    Skills: Lizards have a +8 racial bonus on Balance checks. They also have a +8 racial bonus on Climb checks and can always choose to Take 10 on Climb checks, even if rushed or threatened. Lizards use their Dexterity modifier instead of their Strength modifier for Climb checks.


    Creeping Death -Metallica