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Rogue's Guild Guide

By Midgar Zolom

In this guide I am going to go in depth and explain everything I know about the guild, including what different skills do and their usefullness, how to train in them, and some tricks that can help ye with yer training. If you do not wish to know what the different cheapshot and stun maneuvers skills are then you may want to skip the parts that explain them, and you may want to skip the Guild skills vs. critter list because it shows the different cheapshot skills. Note that this guide focuses mainly on the Landing guild, but it applies to all the guilds.

Click here for a complete map of the Landing guild.

Click here for a complete map of the Icemule guild.

Click here for a complete map of the River's Rest guild.

Click here for a complete map of the Teras guild.

Click here for a complete map of the Solhaven guild.

Click here for a list of what guild skills work on what critters.

Click here for a list of all the guild shop items and their prices.

Click here to find out how much MAvA each armor type adds and how armor use affects it.

First thing's first, how do you join the guild? You must be at least level 15 to join. Once you are, a runner will eventually invite you into the guild. The runner will give you a password that you will need to use to get into the guild. Do not forget this password! Write it down. You can not get into the guild without it. I will not give out the location of the guild. The guild itself is not a secret, but the location of it is. All I will say is that it is located somewhere inside Beldren's gaming hall in Landing.

At the entrance of the guild, there is a door you must enter your password on. This door is guarded by Dunphy in the Landing guild. Before you do yer password, ye must first LEAN on the door. If for some reason you ever forget your password, just wait in front of Dunphy for a bit and he will ask ye about it. It will cost you a good bit of gems to bribe him in order for him to give it to you. But if ye were careless enough to lose yer password, you deserve it! Once inside ye need to go to the guildmaster's office. Dante is the guildmaster of the Landing guild (refer to map). Ye will need to pay him a 15k silver initiation fee in order to join.

There is also another way to join the guild. If you find a player guildmaster, they kin also invite ye. People who are thrown from the guild because they went 3 months without paying dues can only be invited this way. Or if ye are too impatient to wait for the runner to invite ye, ye kin also get invited this way. If a player guildmaster invites you, you must have 15k silvers on ye to pay the initiation fee. If ye join this way, ye do not need to see Dante to get invited; ye kin go strait to guild training.

*Note, if you are thrown from the guild because of going three months without paying dues, you do not lose any ranks that you had previously gained, but you will lose guildmaster status if you had it, and will have to be re-nominated in order to become one again.

The first thing ye will need to do to begin training, is to choose a skill to train in. The way you do this is type "gld train", then "gld train (skill number)". The skill numbers are this: 1)Sweep, 2)Subdue, 3)Stun maneuvers, and 5) Cheapshot (Yes, skills 4 and 6 are missing. Two more skills are going to be implemendted in the future - Lockpick mastery and Rogue gambits.). After you have chosen a skill to train in, go see the training administrator (Deluca in Landing) and ask him about training. He will give you a task to do.

Before I explain to ye how training works, I want to explain basicly what ye must do to become better at the guild skills. The goal in your guild training is to gain ranks, and ultimately to gain enough ranks to master that skill (63 ranks and ya master. Once ya master, ye can't train any mer in that skill). The more ranks you gain in a skill, the better you become at that skill, and with some skills you will learn new stuff. When ye first start towards gaining a rank, the training administrator will give ye a certain amount of training points ye must get in order to gain that rank. To get these points, you must complete tasks that he gives ye to do.

Once you complete enough tasks to get the points you needed, you must find a guildmaster, and they will promote you to the next rank. This promoting can be done either by player guildmasters, or by NPC guildmasters such as Dante in Landing. Before running off to Dante to get yer promotion, always check to see if there are any other guildmasters around. Tis courteous of ye to do so because the guildmasters learn a lil' from doin' it.

You may have noticed that I did not give a specific amount of points that you need in order to gain a rank. This is because the amount varies depending on your level and how many ranks you have. Before I explain how the amount of these points is decided, I must first explain something that many refer to as "the wall". "The wall" is what people call the maximum ranks you can have in the guild. Yes, there is a max amount of ranks ye kin have, depending on yer age. Once ye reach this max amount of ranks, ye must gain levels in order to get more ranks. Thus you "hit the wall". The equation for max ranks is this: 4(level - 4). Once you reach this maximum amount of ranks, you will only be able to gain 4 ranks every level afterward. So in order to master a skill, you must be at least level 23; in order to master 2 skills, you must be at least level 35; in order to master 3 skills, you must be at least level 51; and in order to master 4 skills you must be at least level 66.

The closer you are to hitting "the wall", the more points it takes to gain a rank. So, for example, if there were two level 50 people, one with 5 ranks, the other with 100, the person with 100 ranks would need more points in order to get his rank because he is closer to "the wall" for that level. (The maximum amount of ranks at level 50 is 184, so the person with 100 ranks is only 84 ranks from hitting the wall, while the person with only 5 ranks is 179 ranks away from the wall. Thus the 100 ranker is closer to "the wall" than the rank 5 person is, therefore the 100 ranked person needs more training points in order to rank.) The amount of points needed can never exceed 150. If ye join the guild at level 15, ye will need 150 points to gain a rank. "Why shouldn't I just wait till I am older before I work on the guild skills because it takes less training points?" ye might ask. Well, although it takes less points for ye to rank than it would a lesser level person with the same amount of ranks, it is still very nice to have the skills as young as possible.

One last thing before we get on with training details. There is a verb you can use to check the ranks a person has (including yourself). Type "gld rank (person's name)". Also, you can just type "gld" to see what task you have, how many points you have till your next rank, and how many ranks you have in each skill.

Now to explain the skills....I will start at the top of the list of skills and work my way down:

Sweep - This is, in my opinion, the most useful guild skill of all. It is also very easy to train in if you have a sweep partner. I recommend that you begin training in this skill, no matter what your age is. With this skill, you can trip both critters and people. If you are mastered in this skill, you will have no trouble sweeping things your age (Unless they are turtled. ::grumble:: But this won't really affect ye until ye get really old).

Your sweep attack is called MS, and defense against it is MD. The armor penalty is MAvA. The higher your MAvA penalty is, the harder it is for ye to sweep, and the easier it is for ye to be swept. Your skill in armor use can reduce your MAvA. In order for your sweep to be succesful, you must get an end roll of over 100 (MS - MD + MAvA +D100>100). If you get a total of less than 50, then you will fall to a kneeling position. Race, age, and combat maneuvers all affect sweep MS. The larger the race, the better sweepers they are. Giantmen get a +10 sweep bonus; humans and dwarves get +5; half elves, dark elves and sylvan elves get +0; elves get -5, and halflings get -20. Every time ye train, ye gain +3 to MS and MD, and every 10 CM skill you gain adds 1 to sweep MS. The equation for sweep MS is this: [(Level x 3) + Race bonus + [int(Level/4) + round(Combat maneuver skill/10) + Sweep ranks + Aim Modifier ] x Stance penalty] x Gld Stance penalty. If ye are in offensive stance, there is no stance penalty, advancing stance is .2 (20%), forward stance is .4 (40%), neutral is .6 (60%), guarded is .8 (80%), and defensive is 1 (100%). Gld stance penalty is 1 for offensive (100%), .85 for advance (85%), .7 for forward (70%), .55 for neutral (55%), and .4 for guarded (40%). The "int" means that you round the number down to the nearest decimal (For example, 4.9 would round down to 4.). The "round", means that you round up or down to the nearest decimal (So 4.5 would round up to 5, for example.). The aim modifier does not always apply. During your first few ranks, your aim will be off sometimes, which subtracts 10 from your MS (In offensive stance). Eventually, as you gain more ranks, your aim will never be off. The equation for sweep MD is this: [(Level x 3) + (Sweep ranks x stance modifier) + race bonus] x Gld Stance penalty. The race modifiers, stance penalties, and gld stance penalties are the same as with sweep MS.

To learn how MAvA works, click here. To find out what the MAvA penalty for each armor type is, as well as how armor use affects MAvA, click here.

People ask me all the time if I use sweep when I hunt. YES. Almost always.

Ok, here's all ye need to know about training in sweep:

First of all, sweep tasks have an exact pattern they follow, unlike the other skills which are random. The order of sweep tasks are this: Critters, sweeping a fellow guild member, getting swept by a fellow guild member, skilled masters, dummies, then sweeping the courtyard. There is only one thing that will ever change in this pattern - sometimes the training administrator will skip dummies. Your first rank of sweep is what I call a "freebie" rank. All you have to do is sweep a skilled master and then you get a rank. After this, the fun begins...

Critters - In order to complete this task, you must find a critter that is near your level to practice sweep on. Until ye are level 20, ye must find a critter that is no more than 5 levels below ye. Once ye are level 20, any critter no more than 10 levels below ye will work. And way down the road, once ye become level 80, any critter no more than 20 levels below ye will do the job. Most people who join the guild at 15, sweep hill trolls by the hanging inn. Once they stop working for ye, try dark orcs, then mountain ogres, then krolvin mercinaries, then warriors, then warfarers. After them, hooded figures or rotting corpses are probably best. Finding critters to sweep is fairly easy. This task gives you 15 training points and 150 exp.

Sweeping a fellow guild member - The best place to do this is in the courtyard center of the guild. You need to find someone with no more than two ranks less than ye to sweep. You can try asking out loud for someone to sweep, or you can use the "gld rank" command to help you find someone with enough ranks. "Gld rank" won't tell ye how many sweep ranks they have, just overall ranks, so you'll hafta whisper to the person and ask them if they have enough. When I sweep someone, I like to pull them up. It makes it easier for them, and it seems to go faster. This task gives ye 12 training points and 120 exp. The person being swept gets 10 exp per rep you get from them.

Getting swept by a fellow guild member - This is just like the previous task, but ye hafta get swept instead. This task gives you 10 training points and 100 exp. The person sweeping gets 10 exp per rep you get from them.

*Note, guildmasters give double reps. Don't feel bad about asking them for help all the time. Most don't mind at all. But please make sure ye show appreciation and respect for them. They have worked very hard to get where they are, and are being very kind helping ye.

Skilled masters - The masters are located NE of the courtyard center. "Ask (master) about training" and they will take ye to a secluded corner. The master will explain what ye need to do. As ye gain more ranks, the masters change what they do a bit. I forget exactly when they change, but eventually they will start sweeping back while ye are sweeping them, and then after rank 45, they start swinging too. Make sure ye stance dance. It helps a lot - he has a much harder time sweeping you. One more thing, make sure your armor is off, and make sure ye have yer shield out when he swings at ye. This task gives you 8 training points and 80 exp.

Dummies - This task is hard at first, but becomes VERY easy after you get a few ranks. Dummies are located NW of the courtyard center. First, "go dummie". To sweep the dummies there is a combination of commands ye need to know. "Sweep dummie", "get dummie", and "fix dummie". This task gives you 5 training points and 50 exp.

Sweeping the courtyard - This is probably the most tedious sweep task. If you are level 20 or older, I would recommend that ye trade it. "Ask deluca about trading" to do so. Only do this with sweep! Since there is a set pattern to sweep tasks, you will always get critters after trading. If you trade when you are working on a different skill, such as subdue or cheapshot, you may get the same task. "Ask Deluca about training" after ye have gotten a task and he will explain it to ye. Trade at your own discretion. To sweep the dirt, you must first get a bag and broom. They are located in the storage basement on the tool rack.(refer to map), "get broom" and "get bag" from the rack. Everytime you fill your bag with dirt, go back to the basement and "put bag in bin". There are 6 places in the guild where there is dirt. All of these are located around the courtyard. To sweep the dirt, you "push broom". Keep doing this until there is no more dirt (1-3 sweeps per room, unless someone makes more dirt while you are doing it.), then "get pile". Once your bag has 8 sweeps worth of dirt in it, dump it in the bin and you will get a rep. This task gives you 5 training points and 50 exp.

*Note, if you "put bag in bin", even if it is not full, it will make more dirt in the courtyard. I can't tell you how many times I've seen people standing around waiting for more dirt to appear to sweep because they didn't know about this. :P

One thing I forgot to mention is diversifying. After you get 5 ranks in a skill, you must get at least 2 more in another skill in order to continue, and then 1 rank every 5 ranks in that skill thereafter. You must have at least 14 ranks in other skills in order to master a skill, not counting the first rank of each.

Subdue - This skill is the least useful of all the skills, but is also usually the easiest of them all to train in. With this skill, you hide, then jump out and whack your target with a weapon (daggers, maces, staffs, and a few other weapons add to MS) and if you are succesful, it stuns them. MS for this is figured much like sweep except it is only modified by two things - Rank, and age. You gain +3 to MS and MD every level. No stats or skills add to this skill. The equation for subdue MS is this: [(Level x 3) + [int(Level/4) + Subdue ranks + Aim Modifier] x Stance penalty] x Gld Stance penalty. Having head protection adds 20 to subdue MD. If you have double head protection from armor and a helm or coif, only 10 is added. The stance and gld stance penalties are the same as with sweep. The equation for subdue MD is this: [(Level x 3) + (Subdue ranks x Stance modifier) + Head protection bonus] x Gld Stance penalty. MS - MD + MAvA + d100>100 = success. If you get an end roll of over 200, then it paralyzes the target, reducing their MD by 60 (Minus 50 from the paralyze, and minus another 10 from the stun.). This is the main thing subdue is used for. You will often see elder ones, including myself, paralyzing people so they are easier to sweep or footstomp. Other than that, it doesn't have much use. In battle, I'd rather just ambush to stun. It can be useful when helping youngins hunt though, or if ye want a cheap way to win a duel. :)

With this skill, unlike sweep, ye get random tasks. The tasks ye get are: critters, wiping windows, manequins, and subduing garlic.

Critters - This is the same as sweepin' critters, but ye hafta subdue em. As ye get older, it gets harder to find subduable critters. This task gives you 15 training points and 150 exp.

Wiping windows - First, ye need to get a rag from the tool rack. There are 5 windows in all, two of them are located W and SW of the courtyard center, and there are three more through a passage SW of the courtyard center. To wipe a window, "rub window". If you get more than 5 reps, you must wait 10 minutes to be able to wipe the windows again. Ye kin always consider trading it, but you risk getting it again. This task gives you 5 training points and 50 exp.

Mannequins - For the first 30 ranks or so, this task SUCKS. To do this task, you must first "go man", then "subdue man", "clean man", and "put melon on man". This task will take you quite a while at first, but be patient, it will get easier in time. This task gives you 5 training points and 50 exp.

Subduing garlic - This task is very similar to mannequins, and is about equal in difficulty. To do this task, you must first go to the kitchen (see map), then "subdue block", "clean block", "put clove on block", and "put block in pot". This task gives you 5 training points and 50 exp.

Eventually, this skill will get very very easy. You will get critters almost every task, and when you get garlic or manequins, you'll finish em in a flash. Also, like sweep, the first rank of this skill will be a freebie with skilled masters.

Stun maneuvers - Ahhh, the most dreaded of all the skills. This skill is by far the hardest of them all. This skill allows you to perform certain movements while stunned. There are 8 different stun maneuvers in all.

Everytime you pull off a stun maneuver, you gain nerve stress. The more nerve stress you have, the higher your stun maneuver RT is, and the harder it becomes to pull off a maneuver. I will explain later the different types of maneuvers you will learn, but first off I will start with the training. The tasks for this skill are: sweeping the courtyard, slap hands, arrows, self stun, windows, and skilled masters.

Sweeping the courtyard - Heh, this will most likely become your most favorite task. It is MUCH easier than any of the other tasks. See sweep tasks for details. This task gives you 5 training points and 7 exp.

Slap hands - This is probably the most hated of all tasks. This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Everytime you beat him, you get a point. The first person to 10 points wins. If you get 10 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I do when I play, is use a pattern the whole game. I slap, then duck, then stop, and keep repeating it till I win or lose. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him. This task gives you 12 training points and 18 exp.

Arrows - Personally, I hate this task more than any of them, even more than slap hands. It can be easy when the training administrator is in a good mood and doesn't give you many reps, but you can be working on this task for a good hour or more sometimes, if he gives you a lot of reps. With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 16 reps, you must dodge 16 arrows to get a rep, then 15 for the next, then 14, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwords. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time. This task gives you 12 training points and 18 exp.

Self stun - This task really sucks too. You have to stun yourself and do the maneuvers. Most people use stunning rum, or a skull. I would recommend getting a skull. The key to pulling off a stun maneuver is timing. The closer to the end of the stun you try it, the more chance you have of pulling it off. That is why I would recommend investing in a skull. The stuns from a skull last about 14 seconds, so it is very easy to time it. But with rum, the stuns are very random, so it is very hard to time it well. Also, there is another thing I must explain. As you learn new maneuvers, they become more and more difficult. This is known as "MOV's". So being able to time the stuns well becomes all the more important. This task gives you 10 training points and 15 exp.

Windows - See subdue guide. If you get 11 or more reps of this, I would recommend walking to the rogue's guild in Icemule to wipe the windows there. 5 in Landing, 5 in Mule, then the last one or ones in Landing again. There is no need if you get less than this though. The 10 minutes you'd hafta wait to wipe the windows again is less time than it'd take to go to Mule and back. This task gives you 5 training points and 7 exp.

Skilled masters - This task is nice when you don't have nerve stress. You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds, so you can time it easily. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver. This task gives 22 exp.

*Note, if you don't have a stop watch to time your stuns, use your mana timer. Just infuse some mana to get it started if it isn't.

If you would like to see what the different stun maneuver skills are and some things they are useful for, click here.

Cheapshot - Cheapshot is a skill that does various offensive and status affecting attacks againt the target. There are 7 different cheapshot skills total.

This skill is similar to subdue because skills and race don't affect it. Ye get +3 MS and MD per training. Also, head protection adds 20 to MD like subdue, with ALL cheapshot skills. Why does a helm add 20 to footstomp MD? Heh, you tell me. But it does. If a cheapshot is aimed at a certain area that is covered by an armor accessory, such a helm or leg greaves, the cheapshot will not work and will give you 10 seconds of RT. The equation for cheapshot MS is this: [(Level x 3) + [int(Level/4) + Cheapshot ranks + Aim Modifier ] x Stance penalty] x Gld Stance penalty. The stance and gld stance penalties are the same as those for sweep and subdue. The MD equation for it is this: [(Level x 3) + (Cheapshot ranks x Stance modifier) + Head protection bonus] x Gld Stance penalty.

*Note, you cannot cheapshot something twice in a row unless you wait about 40 seconds.

This skill is pretty useful, and I would recommend that this be the second skill you train in. It is nice to have. It's also good to get it out of the way because ye hafta do critter reps when ye train in it. It's good to get the skills that give critter reps out of the way as soon as possible, because as ye get older, getting them is much more difficult (Ye also may want to do subdue second or third for this same reason).

Again I will list how to train in it, and then explain what the different skills are and their usefullness.

To train in this, you have to sweep the courtyard, water flowers, wipe windows, cheapshot critters, footstomp a fellow member, and defend against a fellow member's footstomp.

Sweeping the courtyard - See sweep tasks. This task gives you 5 training points and 17 exp.

Watering flowers - This is much like wiping windows. To water flowers you must first get a can from the tool rack. There are 5 places in the guild where there's flowers, the courtyard center, south of it, east of it, north of it, and west of it. You must wait 10 minutes to water a flower more than once. "Water wildflowers" is what ye type to water them, and ye gotta kneel in order to do so. This task gives you 5 training points and 17 exp.

Wiping windows- See subdue tasks. This gives you 5 training points and 17 exp.

Critters - This is just like critters with sweep and subdue, but ye gotta cheapshot em of course. It can be difficult to find a cheapshotable critter sometimes. Some cheapshots can be used on certain critters, others can't. Thas one of the reasons why I made the guild skills vs. critter charts. If yer havin' trouble findin' a critter to cheapshot, just refer to them. This task gives you 15 training points and 52 exp.

Footstomp fellow member - This will always be footstomp, even when you learn new cheapshots. This is like sweeping a fellow member, but you hafta wait the 40 seconds in between reps. Also, you will get about 10-20 reps of this early on, but it will stay this way throughout your entire training, unlike sweep which starts out with very few reps, but raises all the way to 30 reps. This task gives you 12 training points and 42 exp. The person being stomped gets 10 exp per rep you get from them.

Defend footstomp - This is similar to stomping, but you hafta get stomped. Remember, ye need someone with no more than 2 less cheapshot ranks than ye to get a rep. This task gives you 12 training points and 42 exp. The person being stomped gets 10 exp per rep you get from them.

Ok, click here if you would like to see all the cheapshot skills and some things they are useful for.

Here are a few tips and tricks you can use to help you in the guild:

Getting the task you want as your first task - Yes, you can get whatever task you want as your first task. All you do is ask the training administrator for a task - if ye don't want that task, switch to another skill, and then switch back and ask about training again. Keep doing this till ye get the task you want. For example, say you are doing cheapshot and want to get critters, ask deluca about training. If he doesn't give you critters, "gld train (another skill)", then "gld train 5" again. "Ask deluca about training" and he will give you a different task. Ye would repeat this till ye get critters. Remember, this works only with your FIRST task of each rank. Captain Obvious?

Easier master reps with cheapshot - In between master reps with cheapshot, there is no wait time like there usually is when doing it on players or critters. Get a haste 1 or 2 amulet, and you'll finish much faster. This isn't as effective as it used to be with haste 2 because of the minimum of 1 second RT that was implemented. I would recommend getting haste 1 instead because you can get more rubs, and you'll only have 1 second of RT more than with haste 2.

Trading dirt - I already mentioned this earlier in the guide. When you trade dirt, you only lose 5 training points, so you will only get 10 points from critters. Big deal! It's worth it. Unless yer really old and critters are a pain. But I'd only trade it when training in sweep.

Symbol of dreams - This used to make your MD 0, but was changed. Now it only subtracts 50 from yer MD. Although it's much less useful than it used to be, it can still come in handy when the -50 will make a difference.

Doing windows in Mule - I mentioned this earlier in the guide too. If you get more than 10 window reps, you may want to make a run to Mule and wipe windows there. One thing I do as a side trip when I go is run to the amulet shop and buy a sandstone amulet (holds 40 mana and ye kin only buy one every 24 hrs.). On the way there, keep yer rag. You can keep it in yer left hand, and yer weapon should give ye plenty of DS. You can also run to River's Rest, which is much closer and has 6 windows, but all the amulets it would take could really add up. What's nice about goin' to Mule is that if ye wiped windows in Landing, then in Mule, by the time ye got back to Landing, the windows there would be ready again.

Scripting - I have never done this myself in the guild, but there is nothing wrong with it as long as you are at your computer. It can be very helpful, especially with stun maneuver tasks. Don't ask me for any scripts because I don't have any.

Webbing cloaks - Some cloaks were sold on the gnome airship that web you whenever you put them on. This subtracts 50 from yer MD. The web doesn't last very long, so it is good for sweep reps (as well as cheapshot reps of course). Tis a very useful item for guild trainin'. They are attuned to the first person to wear them, but if that person raises it twice, the bond is broken.

Armor in hand - Whenever you take your armor off to do guild reps, keep it in your hand instead of putting it away. That way you won't forget to put it back on when you go to the wilds.

That's about all I can think of. I will add more things if anything else comes to me.

Here are some verbs you can use in the guild that I have not yet mentioned:

"gld promote (person) next" - Promotes a person to the next rank. If you are the master of a skill, but not a guildmaster, you can still promote people in the skill you mastered. A guildmaster can promote someone in any skill, whether they are mastered in it or not.

"gld initiate (person)" - This is how a guildmaster invites someone into the guild. The invitee must have 15k silvers.

"gld checkin (person)" - This is how a guildmaster collects someone's dues. Dues are 5k unless you are a guildmaster. Guildmasters do not have to pay dues, but they must still check in every month.

"gld nominate (person)" - This is how a guildmaster nominates someone else for guildmaster. You need at least 5 guildmasters to nominate, and one to promote. Dante can also promote. If you have at least 125 ranks in the guild and are mastered in at least one skill, then you can be nominated as a guildmaster.

"gld promote (person) guildmaster" - This is usually not used because Dante can do it, unless there are 6 guildmasters present.

"gld news" - This, of course, checks the guild news.

"gld accept" - This is how you accept a promotion or a checkin.

"gld decline" - This is how you decline a promotion or a checkin.

"gld resign" - I sure hope nobody ever uses this. This is how you resign from being a guildmaster.

"ask Dante about next" - This is how you get Dante to promote you.

"ask Dante about guildmaster" - This is how you get Dante to promote you to guildmaster if you have 5 nominators present.

"ask Dante about checkin" - This is how you get Dante to collect your dues.

"gld stance (stance desired)" - This is a way to reduce MS and MD, depending on the gld stance that you are in. Its main purpose is so that older ones can reduce their MD to help younger ones, sorta like the skilled masters do. I stated what the different gld stances were before, but I will say them again here. Offensive is 100% of yer MS and MD, advance is 85%, forward is 70%, neutral is 55%, and guarded is 40%. There is a small penalty for guild training in a guild stance other than offensive though. The higher yer guild stance, the less exp you will gain when training with a partner. The percentage of exp lost is the same as the percentage of the stance. So ye usually get 10 exp per rep you give someone, but say ye were in guarded, you'd only get 4 exp per (40%). In neutral and advance stance, ye round the percentage down to the nearest 10 (50% in neutral and 80% in advance). Be careful not to walk out of the guild in the wrong gld stance. It'd be a shame to fall to yer knees and get slaughtered by a critter, just cause ye forgot to set yer gld stance back to offensive. Whenever ye log on, yer gld stance automatically defaults to offensive.

One last thing I'd like to say before I finish is, try to have fun in the guild. Many people get very impatient and very frustrated with the guild. Actually, we all do to some extent. But the guild can be very fun. It is a nice place to RP with other rogues, help people out, and make friends. Make sure you always thank people for their help, and also, try to be kind to others and help them. Too many people out there just run in, get their task, and run out. This is no fun at all and gets very repetetive. Ye should stop every once in a while and help people out. Ask outloud, "Does anyone need any help?" And sometimes, even if nobody needs help, ye may want to just stop and talk, otherwise you will start to get very bored. And if ye do get really bored, ye could always go talk trash to the skilled masters or Deluca. Hey! they deserve it, they talk trash all the time. Not to mention they kick ye in the groin when doin' stun maneuvers. Heh, even pantsing Deluca can be entertaining at times. And if worse comes to worse, ye kin always find a pillow and beat the crap out of it.

Whatever you do, don't give up.

If you ever need help with anything, be it reps, or maybe even emotional help if ye really need it :P, please give me a call. Ye kin TTM or IM me. My screen name is ErwinWhiteTiger. Please don't be afraid to bother me. Even if I'm hunting. It's not like I'm glued to the walls or anything.

"Now go train, and don't complain." Midgar Zolom.

~Fin