Describing Tetra Master is actually more complicated than playing it! When the card game begins, you must select five cards to play. You can't play the game unless you have at least five cards. You should choose cards based on the number of arrows they have, and by the statistics shown on the card. Both features of cards are explained later.
(refer to image 1.)After selecting five cards, a 4x4 grid appears. Anywhere from 0 to 6 tiles on the game table can be blocked off, preventing you and your opponent from placing a card there.
A coin toss determines whether you or your opponent goes first. Cards are placed on the grid. Your cards are blue and your opponent's are red. Put down a card next to or diagonal to your opponent's in an attempt to capture their card.
Each card has up to eight arrows pointing outward, positioned on the sides or the corners of each card. These arrows determine what happens when a card is placed next to an opponent's card. If the arrow on your card points to your opponent's card, you can convert the enemy's card to blue. If there are no arrows on the two sides or corners of the two opposing cards that are touching, nothing happens. If the enemy card has an arrow, but the card you just played does not, then nothing happens. However, if a card is placed so that an arrow is pointing at a side or corner of an enemy card that does not have an arrow, you capture the enemy card. If an arrow on your card faces an arrow on your opponent's card, a card battle begins. If your card wins the card battle, you capture the opponent's card and it changes to blue. If your card loses, the opponent captures your card and it changes to red. If you have to battle two or more cards, you must choose which of the opponent's cards to battle first.
The game ends once all the cards are played, and the player with the most cards on the grid, captured or placed, is the winner.
(refer to image 2.)The winner then gets to pick one of the loser's captured cards. If a Perfect is scored, where the player or the opponent captures all of the cards on the grid, then the winner gets to take all of the loser's cards! If both players have the same number of cards on the grid, then a Draw is called and a rematch is usually suggested.
You can only collect the Namingway Card during Disc 3 in two different places. The easiest place is behind the stack of books in Kuja's room inside the Desert Palace. The only other way to find the card requires some effort. When your party returns to Treno for the Card Tournament, during the ATE "How He Ended Up Here" choose to have Vivi stay in Treno. A new ATE will become available shortly, entitled "Hippo's Prize." Watch this event, and the Namingway card will appear randomly during the second round of the card tournament prior to the attack on Alexandria. This is the one card with a function. If you talk to the Guy Doing Research in the library at Daguerreo, he will become inspired to rename any of the characters in your party.
 Certain treasure chests found in the world while riding a chocobo contain rare cards. However, if you already have 100 cards in your inventory, these new cards are automatically discarded. Note that when this occurs, you will NOT get a chance to choose which card you want to discard like you do in the card game.
The jump rope and Hippaul mini-games reward cards as prizes. However, if you already have 100 cards in your inventory, these new cards are automatically discarded. Note that when this occurs, you will NOT get a chance to choose which card you want to discard like you do in the card game.
In the stage of the game called "Memoria," exclamation marks appear over Zidane's head in various corners and niches. If you press the X button to examine these areas, Zidane will shake his head in confusion. These areas indicate where you can battle a Card Master's ghost. Press the Square button to initiate a card battle with a ghost. You can obtain many rare cards in this manner.
Mail to: Kuraj Riapsed@Legend of Gaia.com