Role-Playing Instruction |
The CluesWhen the Game Master gives the clues for the plot, he/she should remember that what is very obvious to the person who knows the whole story can be impossible for a person who only knows a little of it. To have the players immersed in the Game Master's story and not get frustrated by difficult riddles and convoluted plots, use the ability to control some of the N.P.C.'s and role-play moments that can give the players more clues. The Game Master shouldn't give the adventure away by giving too many clues. And he/she should try to insert the clues realistically.
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