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Red & Blue Gameshark

Each pokemon has a setting that is called the "extra species byte." For some
reason, each pokemon has _two_ bytes that identity its species. Normally, both
of these bytes should be set to the same value. But for some reason, if
they're different, the game functions just fine and will save both of those
values if you store the pokemon into Bill's PC or whatever. The "extra species
byte" defines the knockout-cry of your pokemon, what Ditto transforms into if
it sees your pokemon, and a few other minor things. On the yellow version only,
it even defines the color of your pokemon in battle. Also on the yellow
version, setting it to Pikachu (quantifier digits: 54) will cause your pokemon
to make all the cute Pikachu sounds.

Codes to set the "extra species byte":
01??6BD1 (1st pokemon)
01??97D1 (2nd pokemon)
01??C3D1 (3rd pokemon)
01??EFD1 (4th pokemon)
01??1BD2 (5th pokemon)
01??47D2 (6th pokemon)
where ?? denotes the quantifier digits of a pokemon.

Here's another quirk. Surprisingly, your pokemons' types (grass, poison, etc.)
aren't exactly hardcoded into the game. They're stored in each pokemon's
data. If a pokemon has only one type, then both of these bytes are set to the
same value.

Codes to set pokemon types:
Type1 Type2
01??70D1 01??71D1 (1st pokemon)
01??9CD1 01??9DD1 (2nd pokemon)
01??C8D1 01??C9D1 (3rd pokemon)
01??F4D1 01??F5D1 (4th pokemon)
01??20D2 01??21D2 (5th pokemon)
01??4CD2 01??4DD2 (6th pokemon)
where ?? denotes the quantifier digits of pokemon types (listed below).

Normal 00
Fire 14
Water 15
Electric 17
Grass 16
Ice 19
Fighting 01
Poison 03
Ground 04
Flying 02
Psychic 18
Bug 07
Rock 05
Ghost 08
Dragon 1A

These changes won't appear when you stat your pokemon. For example, Bulbasaur's
types will still appear as grass and poison. However, You will be able to see
the effects when you pokemon battles. If you transfer such pokemon into Pokemon
Stadium, the effects are reversed. Stadium will show the modified types in a
pokemon's bio, but the modified types will not affect battle.

Example. To put in the 1st position a Charmander that makes a sound like
Bulbasaur when it faints, has type1 electric, and has type2 water:

The accepted definition of a pokegod is a pokemon with a species number greater
than 150. Mew is one pokegod, and in fact he's the only real pokegod in Pokemon

However, there's a few lamers like me who fool with the GameShark and try the
104 quantifier digits that don't correspond to any real pokemon. These all make
garbage-glitch pokemon, but 13 of these garbage pokemon in red/blue have
species numbers greater than 150. So what these lamers then did was, for
example, they would see that pokemon #240 had a grass icon, so they'd make up
the story that pokemon #240 in red/blue was "Sapusaur", a pokegod which was the
evolved form of Venusaur. Some other such pokegods in red/blue include Pikablu,
Locustod, Rainer, Raticlaw, Sapusaur, Charcolt, and Millenum.

One lame thing about these pokegods is that there's a whole different set of
them in yellow from in red/blue.

Here's an example of a typical list of instructions to get a pokegod in the red
or blue versions. This is one of the few pokegods that have some quantifier
digits that are the same in the red/blue and yellow versions.

How to get #205 Rainer:
Code: 01C164D1 (on the yellow version this would be 01C163D1)
Evolves from: Blastoise
Then go to the name rater and rename in RAINER in all caps.
Then Rainer is yours!

Most of the instructions to get pokegods are like this, which makes them pretty
misleading. First off, "evolves from" is a misnomer designed to make the
pokegods seem more meaningful. "Evolves from" really means "patch it from."
Furthermore, it doesn't even matter what pokemon you patch from. You could have
a Pikachu or a Charmander and you'd still end up with pokemon #205. Second,
these instructions imply naming it RAINER in all capitals is key to making an
authentic Rainer. In truth it doesn't matter what you name it, or whether you
name it all.

Here's two real and accurate methods of getting pokegods. The GameShark codes
given here are for the red/blue version of Pokemon. I've also listed the pluses
and minuses of each method.

Method #1: Catch them
(If this method doesn't work, try method #2)
1. Use the GameShark code 01??D8CF, where ?? denotes the
quantifier digits of the pokegod you wish to catch.
2. Run around in grassy areas or caves.
3. When the pokegod pops up, throw a master ball at it.
+ You don't need to bother going to the name rater afterwards to fix the
default garbage name, since you get to give it a nickname on the spot.
+ You get to see the pokegod's native skill set, although it's probably
not very interesting.
- Some of the quantifier digits of the pokegods are the same as digits
for starting trainer battles, i.e. you may end up fighting Koga who
then brings out the pokegod. To get around this, run around in grassy
areas with the GS switch _off_, and flip it on only during the instant
you see yourself being "sucked into" a random battle.
- Make sure you are carrying six pokemon with you when you do this.
Otherwise the pokegod you catch will probably immediately turn into
- Some pokegods are more likely to crash the game with this method.

Method #2: Patch them from existing pokemon
(Use this if method #1 doesn't work)
1. Use the GameShark code 01??64D1 (or one of the other five pokemon
modifier codes), where ?? denotes the quantifier digits of the
pokegod you wish to create.
2. Turn on the GS switch when the existing pokemon you wish to use is
in the first position (or another position if you used one of the
other five codes).
3. Go to the name rater in Lavender Town (optional).
+ This method is a bit faster than the other one, if you already have
some dummy pokemon to spare.
+ This method rarely fails or crashes your game.
- You don't get to name the pokegod on the spot.
- You don't get to see the pokegod's skills set (although you probably
probably don't care about that).
- The pokegod's "extra species byte" (explained in the section on Pokemon
hybrids) is still set to that of the original pokemon.

Stabilizing the pokegods:
Well, since all the pokegods except for Mew are just glitches, some have a
tendency to crash the game. To get rid of some of these crashing tendencies,
read my section about pokemon hybrids. Hybridizing your pokegod with an
existing real pokemon can make it less likely to crash the game.

By the way, the pokegods, like Missingno, ruin your hall of fame when you
play with them, even if you don't save the game afterwards. So if you'd like
to keep your hall of fame listings and you don't have a memory card, then
don't play with pokegods.

There are 13 pokegods in the red/blue versions, not including Mew, and there
are 15 in the yellow version. I'll list the ones in red/blue here. For their
names, I'll use whatever the corresponding pokemon is called in Pokemon
Gold/Silver (Japanese version for now).

#174 - Pupurin (a.k.a. Pikablu)
Quantifier digits: E7 or F0

#175 - Togepy (a.k.a. Locustod)
Quantifier digits: E4, E9 or EE

#205 - Foretosu (a.k.a. Rainer, Riun, or Pearduck)
Quantifier digits: C1, C4, C7, CA, D2, D5, D8, or DB

#209 - Snubble (a.k.a. Psybur or Togepy)
Quantifier digits: F2

#211 - Harisen (a.k.a. Psybird)
Quantifier digits: E1 or EC

#213 - Tsubotsubo (a.k.a. Spooky)
Quantifier digits: F1 or F9

#224 - Okutan (a.k.a. Raticlaw)
Quantifier digits: ED or EF

#234 - Oddoshishi (a.k.a. Sandswipes)
Quantifier digits: C2, C8, D3, D9, or EA

#240 - Bubii (a.k.a. Sapusaur, Anthrax, or Pikabud)
Quantifier digits: E3 or E6

#245 - Suikun
Quantifier digits: E5 or E8

#250 - Houou
Quantifier digits: BF, C5, D0, DB, or DF

#254 - Beepin (for lack of any real name) (a.k.a. Charcolt)
Quantifier digits: E2 or F4

#255 - Millenum (for lack of any real name)
Quantifier digits: F5

By the way, Missingno does not count as a pokegod, since its number is
less than 151. Aside from that fact, however, it isn't any different
from the pokegods mentioned here.

#000 - Missingno
Quantifier digits: 1F, 20, 32, 38, 39, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51,
56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 8C, 92, 9F, A0,
A1, A2, AE, AF, B5, B6, B7, or B8

Once you've got some stable pokegods, you can put them in your team
of six or store them in Bill's PC, save your game, remove the Game
Shark, then go show off your pokegods to the kids at the playground.

And of course, pokegods are not playable in Pokemon Stadium.

To get items, you can use codes like the buy-any-item code (01??7CCF) or the
modify-first-item code (01??1ED3).

Surfboard Quantifier digits: 07
Labelled as "?????", this item allows you to SURF without a surfing pokemon
or without the proper badge.

Pokedex Quantifier digits: 09
Not too spectacular. It's an item that brings out the pokedex. If you noticed
that Ash is able to bring out his pokedex during battles on the TV show, well
now you can too. After using this item in battle, the graphics get a little
glitchy but the graphics clean up a bit when new pokemon are switched in.

Safari ball Quantifier digits: 08
Infinite supply of safari balls to throw at pokemon outside the safari zone.

Throw rock Quantifier digits: 16
Labelled as "CASCADEBADGE" this item allows you to throw rocks anytime.
When you use it, make sure that you are either not using the GameShark or
have the GS switch off. For some reason, if you throw a rock while the
device is on it will crash the game, even if you don't have any codes

Throw bait Quantifier digits: 15
Labelled as "BOULDERBADGE" this item allows you to throw bait anytime.

Shift dimensions Quantifier digits: A2, A3, or A4
Labelled as "RIVAL's", "NAME?", or "NICKNAME?", depending on which digits you
use, this item allows you to sneak through walls that are one space thick.
To get through a wall, first stand next to a wall, but face in a direction
where there's nothing in front of you, (i.e. off to the side). Then use the
item. When the game asks "Use item on which pokemon?", hit the B button a
few times to cancel. Your character will become invisible, but you can still
move him. Walk one space into the wall which you want to pass, then you won't
be able to move anymore. To fix the graphics, hit the start button and select
"POKeMON". When you are asked to choose a pokemon, hit the B button to cancel.
Now you will be visible again but one space into the wall, and you can walk
out of it in the direction you please.
What's the point of such a complicated and ugly procedure to walk through
walls when there's a much simpler walk-through-walls code featured later in
this code listing? Well, the point is that this item can be saved into your
inventory so you will be able to walk through walls later without having
the GameShark with you.

Note that the mist stone is not included in this list. I hope you can
understand why.

After you've passed some point in the game, you might want to go
back to it.

To be able to fight Gym leaders again:

- Brock

- Misty

- Lt. Surge

- Erika

- Sabrina

- Koga

- Blaine

- Giovanni

To bring back some other nice people/things:

- Giovanni (Game Corner)

- Giovanni (Silph Co.)

- Snorlax (east of Vermillion City)

- Snorlax (west of Celadon City)

- Articuno

- Zapdos

- Moltres

- Mewtwo

- S. S. Anne

- fighting dojo in Saffron City

- Many sprites look like clones of yourself.

- Misty follows you around in the top half of the Cerulean Gym.
Somewhat of an improvement on the original code.

- Invisibility.

01??41DA (hours)
01??43DA (minutes)
- Playing time modifier.

- Maximum text speed.
Save the game with this option on and text will always flow without delay
even after the GameShark is removed.

- FLY can reach every city.

- Walk through walls.
Unlike some other walk-through-walls codes, takes effect instantly.
The game will crash when move your character to a space that doesn't exist.

- Move at bicycle speed anywhere.

- Mist stone.
There have been ridiculous rumors about a mist stone in the Pokemon red and
blue versions. One of the supposed ways to get the mist stone in Pokemon
red and blue is to put the codes 10939482, 01939482, and 01931ED1 into a
GameShark and then use the itemfinder all over the Seafoam Islands. Know
that those three GameShark codes are completely fake. I came up with my
own set of four codes here for a mist stone in Pokemon Red/Blue. Basically,
these put a fire stone at the top of your inventory and then change the F,
R, and E into M, S, and T. Of course you don't get to keep the mist stone
if you save your game then remove the GameShark, but this is the best I
can do, considering all the rumors about the existence of a real mist stone
are completely false.

- Steal other trainers' pokemon.
This code is cool! To use it, first make sure the GS switch is in the "off"
position when you start up the game. Then get into a pokemon match with
another trainer and fight until you're up against the pokemon you wish to
steal. When you're at the "FIGHT/ITEM/PKMN/RUN" menu, flip the GS switch
into the "on" position, then flip it back into the "off" position. Now you
can use your poke ball (great ball, ultra ball, master ball, or safari
ball) to capture the pokemon! This code isn't perfect, because after you
capture the pokemon, the trainer battle is over with you as the victor, but
you'd probably prefer that the trainer battle continued so you could
capture all of the enemy trainer's pokemon.
- Also allows you to run from, use a poke doll in, whirlwind out of, or
teleport out of a trainer battle, all resulting with you seemingly
Unfortunately, this code temporarily stops random battles from occurring.

01E22DCD by Cheater
- Fight Professor Oak.
To fight the professor, enter this code and talk to one of Misty's fellow
trainers in the Cerulean Gym.
Professor Oak's normal lineup consists of: Tauros level 66, Exeggcutor
level 67, Arcanine level 68, Blastoise level 69, and Gyarados level 70.

- Able to catch the pokemon of your choice using the old man trick.
Save your game to permanently make the pokemon catchable on your game.
Read about Missingno in other FAQ's if you don't know what the old man
trick is.

0100A2D5 by Cheater
- Clear the hall of fame.

0101A3D7 by Cheater
- Fossilized pokemon in Cinnabar Island laboratory modifier.

01??15D7 by Cheater
- Rival's starting pokemon modifier.
Use only quantifier digits B1, B2, or B3.

- Allows name rater to change nickname of first pokemon even if its OT or
IdNo do not match yours.
To use this code, go to the name rater with the GS switch off, and ask
the name rater to rate another one of your pokemon whose OT and IdNo do
match yours, then turn on the switch while entering your name and the
name you enter will be the new nickname for your first pokemon.

01025AD0 by mlmiddleton@yahoo.com
- Battle safari zone style everywhere.

01005AD0 by mlmiddleton@yahoo.com
- Regular battle style everywhere. (Able to use master balls in safari zone.)

- Able to use FLY or TELEPORT from anywhere.
Don't leave the switch on all the time when using this code. When you want
to use this code, flip the switch on, flip the switch off, then use FLY or

- Makes TELEPORT, DIG, or escape ropes take you to the room of your choice.
After entering a room by this method, however, you must not exit the room
through it's normal exit. Instead you must use FLY to get out to avoid
glitching the game.
Don't leave the switch on all the time when using this code. When you want
to use this code, flip the switch on, TELEPORT, then flip the switch off.
- Some quantifier digits:
76 = Hall of fame
94 = Top floor of Pokemon Tower
71 = Lance's room
53 = Power plant
E4 = Unknown Dungeon
E3 = Deepest part of Unknown Dungeon
33 = Viridian Forest
C0 = Seafoam Cave

- Almost always win at the game corner in Celadon City.

01??3DD1 (1st item/pokemon modifier) by mlmiddleton@yahoo.com
01??41D1 (1st price modifier)
01??3ED1 (2nd item/pokemon modifier)
01??43D1 (2nd price modifier)
01??3FD1 (3rd item/pokemon modifier)
01??45D1 (3rd price modifier)
- Buy anything at any price at the game corner coin exchange.

- Able to use CUT, FLY, and STRENGTH without pokemon that have the skills.
When the GS switch is on, the regular STAT/SWITCH/CANCEL menu that pops up
when you select a pokemon will actually function as a menu for these three

01??EDCF (1st skill) by mlmiddleton@yahoo.com
01??EECF (2nd skill)
01??EFCF (3rd skill)
01??F0CF (4th skill)
- Enemy pokemon skill modifiers.

- Jump.

- The music from gym leader battles is on when you fight any trainer.

- Clone pokemon.
There are many ways to clone pokemon, with or without a GameShark. Of the
known GameShark methods, I present here the one that seems to involve the
least hassle.
- Deposit the pokemon you wish to clone into the daycare center, then turn on
the GS switch to enable this code and you can repeatedly pick up clones of
the pokemon from the daycare.

Buy Any Item:


Item Quantity Digits: (The ??'s)

01 - Master Ball 0
02 - Ultra Ball 1200
03 - Great Ball 200
04 - PokÚBall 200
05 - Town Map 0
06 - Bicycle 0
08 - Safari Ball 0
09 - PokÚdex 0
0A - Moon Stone 0
0B - Antidote 100
0C - Burn Heal 250
0D - Ice Heal 250
0E - Awakening 200
0F - Parlyz Heal 200
10 - Full Restore 3000
11 - Max Potion 2500
12 - Hyper Potion 1500
13 - Super Potion 700
14 - Potion 300
1D - Escape Rope 550
1E - Repel 350
1F - Old Amber 0
20 - Fire Stone 2100
21 - Thunder Stone 2100
22 - Water Stone 2100
23 - HP Up 9800
24 - Protein 9800
25 - Iron 9800
26 - Carbos 9800
27 - Calcium 9800
28 - Rare Candy 4800
29 - Dome Fossil 0
2A - Helix Fossil 0
2B - Secret Key 0
2D - Bike Voucher 0
2E - X Accuracy 950
2F - Leaf Stone 2100
30 - Card Key 0
31 - Nugget 10000
32 - PP UP 9800
33 - PokÚDoll 1000
34 - Full Heal 600
35 - Revive 1500
36 - Max Revive 4000
37 - Gaurd Spec 700
38 - Super Repel 500
39 - Max Repel 700
3A - Dire Hit 650
3B - Coin 10
3C - Fresh Water 200
3D - Soda Pop 300
3E - Lemonade 350
3F - S.S. Ticket 0
40 - Gold Teeth 0
41 - X Attack 500
42 - X Defend 550
43 - X Speed 350
44 - X Special 350
45 - Coin Case 0
46 - Oak's Parcel 0
47 - Item Finder 0
48 - Silph Scope 0
49 - PokÚFlute 0
4A - Lift Key 0
4B - Exp. All 0
4C - Old Rod 0
4D - Good Rod 0
4E - Super Rod 0
4F - PP Up 0
50 - Ether 0
51 - Max Ether 0
52 - Elixer 0
53 - Max Elixer 0
C4 - HM01 Cut 10104
C5 - HM02 Fly 10104
C6 - HM03 Surf 10104
C7 - HM04 Strength 10104
C8 - HM05 Flash 10104
C9 - TM01 Mega Punch 3000
CA - TM02 Razor Wind 2000
CB - TM03 Swords Dance 2000
CC - TM04 Whirlwind 1000
CD - TM05 Mega Kick 3000
CE - TM06 Toxic 4000
CF - TM07 Horn Drill 2000
D0 - TM08 Body Slam 4000
D1 - TM09 Take Down 3000
D2 - TM10 Double-Edge 4000
D3 - TM11 Bubble Beam 2000
D4 - TM12 Water Gun 1000
D5 - TM13 Ice Beam 4000
D6 - TM14 Blizzard 5000
D7 - TM15 Hyper Beam 5000
D8 - TM16 Pay Day 5000
D9 - TM17 Submission 3000
DA - TM18 Counter 2000
DB - TM19 Seismic Toss 3000
DC - TM20 Rage 2000
DD - TM21 Mega Drian 5000
DE - TM22 Solar Beam 5000
DF - TM23 Dragon Rage 5000
E0 - TM24 Thunderbolt 2000
E1 - TM25 Thunder 5000
E2 - TM26 Earthquake 4000
E3 - TM27 Fissure 5000
E4 - TM28 Dig 2000
E5 - TM29 Psychic 4000
E6 - TM30 Teleport 1000
E7 - TM31 Mimc 2000
E8 - TM32 Double Team 1000
E9 - TM33 Reflect 1000
EA - TM34 Bide 2000
EB - TM35 Metronome 4000
EC - TM36 Selfdestruct 2000
ED - TM37 Egg Bomb 2000
EE - TM38 Fire Blast 2000
EF - TM39 Swift 2000
F0 - TM40 Skull Bash 2000
F1 - TM41 Softboiled 4000
F2 - TM42 Dreameater 2000
F3 - TM43 Sky Attack 5000
F4 - TM44 Rest 2000
F5 - TM45 Thunder Wave 2000
F6 - TM46 Psywave 4000
F7 - TM47 Explosion 3000
F8 - TM48 Rock Slide 4000
F9 - TM49 Tri Attack 4000
FA - TM50 Substitue 2000
FB - TM51 Cut 0
FC - TM52 Fly 0
FD - TM53 Surf 0
FE - TM54 Strength 0
FF - TM55 Flash 0

Catch Any Pokemon:


Replace ?? with one of the following:

Bulbasaur - 99
Ivysaur - 09
Venusaur - 9A
Charmander - B0
Charmeleon - B2
Charizard - B4
Squirtle - B1
Wartortle - BC
Blastoise - 1C
Caterpie - 7B
Metapod - 7C
Butterfree - 7D
Weedle - 70
Kakuna - 71
Beedrill - 72
Pidgey - 24
Pidgeotto - 96
Pidgeot - 97
Rattata - A5
Raticate - A6
Spearow - 05
Fearow - 23
Ekans - 6C
Arbok - 2D
Pikachu - 54
Raichu - 55
Sandshrew - 60
Sandslash - 61
Nidoran F - 0F
Nindorina - A8
Nidoqueen - 10
Nidoran M - 03
Nindorino - A7
Nidoking - 07
Clefairy - 04
Clefable - 8E
Vulpix - 52
Ninetales - 53
Jigglypuff - 64
Wigglytuff - 65
Zubat - 6B
Golbat - 82
Oddish - B9
Gloom - BA
Vileplume - BB
Paras - 6D
Parasect - 2E
Venonat - 41
Venomoth - 77
Diglett - 3B
Dugtrio - 76
Meowth - 4D
Persian - 90
Psyduck - 2F
Golduck - 80
Mankey - 39
Primeape - 75
Growlithe - 21
Arcanine - 14
Poliwag - 47
Poliwhirl - 6E
Poliwrath - 6F
Abra - 94
Kadabra - 26
Alakazam - 95
Machop - 6A
Machoke - 29
Machamp - 7E
Bellsprout - BC
Weepinbell - BD
Victreebell - BE
Tentacool - 18
Tentacruel - 9B
Geodude - A9
Graveler - 27
Golem - 31
Ponyta - A3
Rapidash - A4
Slowpoke - 25
Slowbro - 08
Magnemite - AD
Magneton - 36
Farfetch'd - 40
Doduo - 46
Dodrio - 74
Seel - 3A
Dewgong - 78
Grimer - 0D
Muk - 88
Shellder - 17
Cloyster - 8B
Gastly - 19
Haunter - 93
Gengar - 0E
Onix - 22
Drowzee - 30
Hypno - 81
Krabby - 4E
Kingler - 8A
Voltorb - 06
Electrode - 8D
Exeggcute - 0C
Exeggutor - 0A
Cubone - 11
Marowak - 91
Hitmonlee - 2B
Hitmonchan - 2C
Lickitung - 0B
Koffing - 37
Weezing - 8F
Rhyhorn - 12
Rhydon - 01
Chansey - 28
Tangela - 1E
Kangaskhan - 02
Horsea - 5C
Seadra - 5D
Goldeen - 9D
Seaking - 9E
Staryu - 1B
Starmie - 98
Mr. Mime - 2A
Scyther - 1A
Jynx - 48
Electabuzz - 35
Magmar - 33
Pinsir - 1D
Tauros - 3C
Magikarp - 85
Gyarados - 16
Lapras - 13
Ditto - 4C
Eevee - 66
Vaporeon - 69
Jolteon - 68
Flareon - 67
Porygon - AA
Omanyte - 62
Omastar - 63
Kabuto - 5A
Kabutops - 5B
Aerodactyl - AB
Snorlax - 84
Articuno - 4A
Zapdos - 4B
Moltres - 49
Dratini - 58
Dragonair - 59
Dragonite - 42
Mewtwo - 83
Mew - 15

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Release Dates

Game Boy Advance:
US: June 13, 2001
AU: June 22, 2001
UK: June 22, 2001

US: June, 2001

4th Movie:
JP: July 7, 2001

US: July 30, 2001
AU: Sept, 2001
UK: Oct, 2001

Pokemon 3: The Movie:
AU: July, 2001

Neo Revelation:
US: Oct, 2001

Stadium 2 (GS):
UK: Oct, 2001

Pokemon 3: The Movie (VHS/DVD):
US: Sept, 2001

US: Nov 5, 2001

Pokemon E-Card:
JP: Nov, 2001
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