Topic: Weapon Types
Throwing weapons: throwing knives and axes, shurikens, darts, etc. (limited to assassins. monks above 1st level, and barbarians).
Rocks: must be at least 1 ft. in diameter. (limited to barbarians).
Bows: short bows(2pt), hand crossbow (2pt), crossbows (4pt), long bow (4pt) (archers and 6th level scouts may use any of these; other scouts, druids. and barbarians may only use short bows).
Javelins: includes throwing spears (limited to anti-paladins, paladins, barbarians, 4th level assassins, and 3rd level warriors). May be used to melee.
Short weapons: are any non-hinged melee weapon under 3 ft. in total length.
Long weapons: are under 4 ft. in length.
Red weapons: are non-hinged weapons that must be over 4 ft. in length. Padded striking edges must over 1 ft. in length and the weapon must weigh at least one pound for every one foot of length.
Daggers: are under 1 1/2 ft. in total length.
Flails or hinged type weapons: are useable only by the following classes- anti-paladins, healers, barbarians, paladins, and warriors (exception- assassins and monks may use nunchuku). As noted before, the chain of a hinged type weapon is not a legal striking edge. Chains on these weapons must be wrapped in foam with less than half an inch of the rope exposed at any point. The combined rope and striking edge of a flail may not exceed 11/2 ft. in length except in special cases approved by the monarch. The key word is safety, and potentially dangerous equipment will not be allowed on the field.
Spears: are stabbing only weapons and should not be confused with javelins.
Madu: A Shield joined with a spear. The spear can be shorter then the 5 Feet. Only usable bye Classis that can use polearms and shields. if any part of the Madu is brocken the whole item is destriod. the Madu is considerd wood for effets of spells and Flam arrows
Polearms: include spears but may also have slashing edges (minimum 1 ft. in length for a striking edge).
Staff: Bludgeoning weapons (may be used to thrust) of 5ft to 8ft that must have a legeal stricking surface of at least 1 foot in leangth on both ends (consederd wood for targeting of pells)
Great Weapon: If a Weapon is five feet or more in langth, has a miniumum of 4 feet in contiuous stricking surface, and a minimum diametere of five inches over the entire striking surface, Then it is considered geart and Becomes Red when Wielded two-handed in a slashing or bludgeoning maner
Poison: will kill the victim from any hit that occurs and actually wounds the target. The poisoned victim will die in a 100 count. Poison is stopped by armor. Only assassins and 5th level anti-paladins may use poison. A person may only poison one of his own edged weapons (sword, arrow, dagger, etc.).
A siege weapon: is a weapon that will kill a person regardless of armor or a shield ). Ten hits from a red weapon will destroy a siege weapon. Siege weapons may destroy one another with 1 hit. They require 3 people to operate. The exception is that some monsters wield siege weapons as if normal weapons
Magic: Relics and Weaopns bearing an enchantment other then stun weapon