What
is artificial intelligence being used for today?
Robotic
Pets
The
most familiar robot product on the market today is AIBO,
Sony's version of the robotic pet dog. Available for retail sale,
this machine seems relatively harmless. It can walk, make sounds,
play with its owners and others, and provide those unable to own
a pet with a close alternative.
Another
commercially-available toy is "My Real Baby". Life-like
reactions and expressions, and the ability to interact with the
child is a key difference between MY REAL BABY and other dolls.
"Girls have played with dolls for generations. What's so
exciting is the increasing ability to use breakthrough technology
to refresh, enhance and enrich those classic play patterns,"
noted child psychologist, Gar Roper, Ph.D., who has conducted
child focus groups with MY REAL BABY. "Hasbro has achieved
this with the introduction of MY REAL BABY, a doll that actually
fosters a preschooler's wish to play at nurturing and caring,
and provides the child with an appealing, unique experience."
(source)
Artificial
Intelligence Gaming Software
Deep
Blue was the first computer system to win a chess game against
a reigning world champion, Garry Kasparov, under regular time
controls. This first win occurred on February 10, 1996, and Deep
Blue - Kasparov, 1996, Game 1 is a famous chess game. However,
Kasparov won 3 games and drew 2 of the following games, beating
Deep Blue by a score of 4-2. Deep Blue was then heavily upgraded
and played Kasparov again in May 1997, winning the six-game rematch
3.5-2.5, ending on May 11th. Deep Blue thus became the first computer
system to defeat a reigning world champion in a match under standard
chess tournament time controls.
The
project was started as "ChipTest" at Carnegie Mellon
University by Feng-hsiung Hsu; the computer system produced was
named Deep Thought after the fictional computer of the same name
from The Hitchhiker's Guide to the Galaxy. Hsu joined IBM in 1989
and worked with Murray Campbell on parallel computing problems.
Deep Blue was developed out of this. The system derives its playing
strength mainly out of brute force computing power. It is a massively
parallel, 30-node, RS/6000, SP-based computer system enhanced
with 480 special purpose VLSI chess processors. Its chess playing
program is written in C and runs under the AIX operating system.
It is capable of evaluating 100,000,000 positions per second.
(source)