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I want to try to make this campaign a bit more unique and a bit more interesting so from now on Mr Arbitrator is going to do a bit more tweaking.

If you have any problems with any of the new rules, or you have some suggestions, let me know.

Happy hunting...

Rylie Thomas
Arbitrator.

top | general | hired guns | johnny sureshot and mad donna
General Rules

These are rules already in the game that I think need to be emphasised.

Please make an effort to indicate the characters equiptment on the figure. If a character has a bolter and a sword, don't use a model with two pistols. Do conversions if you have to, they're not difficult and they will help make your gang look unique.

Before moving, shooting etc. you can't use a ruler to measure the distence.

In the movement phase there is a set order. Compulsory moves first, then declare charges etc.

If you have any problems with rules during a game roll a D6, flip a coin, whatever. After the game let me know and I will post the official campaign ruling up here.

Any time you have to roll a dice (during a game or otherwise) then you need an eye witness.

top | general | hired guns | johnny sureshot and mad donna
Hired Guns:

There are now going be limits on the number of hired guns availible.(see the list below to see who counts)
Each hired gun will also have all thier skills and weapons already chosen for them.
I hope this will turn them into individual characters, who can build up an interesting history.
If you already employ a hired gun in your gang then he/she can stay as they are.
When a hired gun leaves a gang then it is free to be hired by any other (as long as they are normally allowed to do so)

All the details of the hired guns that are availible, and not availible, are in the gangs section of the site.

Hired guns are: Scum, Bounty Hunters, Wyrd's, Pit Slaves, Ratskin Scouts, Special Characters,

If a gang wants to use a hired gun the normal way (ie. like the origional rules) then they must make an attempt to search one out. This can not be done for Special Characters. Roll a D6:

1-4: no one found.
5-6: Success!

If the result is a success (ie a 5 or a 6 was rolled) then follow the usual rules for whatever type of hired gun you are searching out. In either case (success or not) you must pay 1D6x10 creds to attempt the search.

top | general | hired guns | johnny sureshot and mad donna
Johnny Sureshot and Mad Donna

js is paid by the ulanti family to capture donna, who is a discrace to thier proud house. he has been hunting her for some time, and because of the price the ulanti family has offered him he will track her down over any other outlaw.

js and md can not be part of the same gang.

if you are playing a game against a gang containing Mad donna then js may just help you out for free.
roll a d6 and on a 4+ johnny will join your gang for this game only. he will demand that he takes any bounty on her head. johhny may help you r gang aginst md even if he is part of another gang. if during the game mad donna is killed then johnny will leave as soon as he can reach the nearest table edge. he must move at max speed to get there.

hatred:
Johnny Sureshot hates Mad donna.
Mad Donna hates Johnny Sureshot.

top | general | hired guns | johnny sureshot and mad donna
 

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