There are now going be limits on the number of hired
guns availible.(see the list below to see who counts)
Each hired gun will also have all thier skills and weapons already
chosen for them.
I hope this will turn them into individual characters, who can build
up an interesting history.
If you already employ a hired gun in your gang then he/she can stay
as they are.
When a hired gun leaves a gang then it is free to be hired by any
other (as long as they are normally allowed to do so)
All the details of the hired guns that are availible,
and not availible, are in the gangs section
of the site.
Hired guns are: Scum, Bounty Hunters, Wyrd's, Pit
Slaves, Ratskin Scouts, Special Characters,
If a gang wants to use a hired gun the normal way
(ie. like the origional rules) then they must make an attempt to
search one out. This can not be done for Special Characters. Roll
a D6:
1-4: no one found.
5-6: Success!
If the result is a success (ie a 5 or a 6 was rolled)
then follow the usual rules for whatever type of hired gun you are
searching out. In either case (success or not) you must pay 1D6x10
creds to attempt the search.
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