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1. Hit Lines

A. Leaders (3 Leaders Max. Per Clan): 10 Hits.

B. High Council of Clans: 9 Hits.

C. Offspring of Leaders: 8 Hits.

D. Heads of Ranks in Clans: 7 Hits.

E. Regular Ranked Clansman: 6 Hits.

F. Non-Ranked Clansman: 5 Hits.

G. Regulars: 4 Hits.

H. Vistors (Newbies): 3 Hits.

2. Attacking and Defending:
Example:
/me slashes Nulls arm<----Fighter 1
/me sees him bleed<------Fighter 1
That is a HIT.
/me slashes Nulls arm<----Fighter 1
/me jumps to the side<------Fighter 2
/me sees him bleed<----Fighter 1
That is a MISS.
Typos within action or reaction will make the attack not count. So watch the spelling.
*ALL defends must consist of a least 3 words.*
/me dodges left, dodges right etc...

3. Cheating
Pop ups, IRCs, and Cut and Paste are NOT allowed. If you use one of the above you will be killed and confirmed. To make this easier to check all fighters, you must use different reaction lines!
Example:
/me sees him bleed
/me sees blood gush
/me sees blood squirt out
Continual use of the same reaction line will bring into question your Honor and whether you are cheating or not. This is to avoid that.
Rendering you opponent helpless, is another thing that must be addressed. *You can NOT slice off arms, feet, hands, legs or any other limbs!* That will make the fight armless and so on. Not anymore, NO dismembering allowed. The head is the ONLY part with which can be taken off. And then ONLY as a FINISHING move.
Fighting in rooms designated as "Safe Havens" is prohibited. No DMs are to confirm a kill in a room that is a Known Clan safe haven.

4. Vanishing/Disappearing:
Lords, Ladies and High Council: 3x per fight
Knights, Mages, Priest in Recognized Clan: 2x per fight
Regulars and Newbies: Once per fight.
All disappearing last 10 seconds. If the person that is invisible attacks, cast spell, etc.. during that time the invisibility ends. This is in a way a "break" for fighters to rest for 10 seconds. DMs will count off the time by means of:
1.1000, 2.1000 and so on until 10, at which time the DM will state the invisibility is over unless the person has done something to end it before hand.

5. New Characters:
A. Can NOT fight or Challenge to #Arena.
B. Can NOT Confirm Kills.

6. Resurrections:
A. Ressurections in #VampPub: Kills in the pub make a person dead for 24 hours. If the person ISNT brought back after the 24 hour period then they stay dead till they are brought back. The 24 hours start from the time the kill is posted.(If the kill is posted much later than when the kill was made, then the approximate time of the kill should be posted along with where, who, and who confirmed it.)
B. Resurrections in #Arena: People killed in the arena are dead permanently UNLESS resurrected by the killer. At least one of the confirming DM's (not necessarily the one who called the fight, but was there to witness and confirm) present to confirm the resurrection. The resurrection must be posted as well by the killer.

7. There must be 2 DMs present at all fights and both must confirm the kill.

8.Magic:
Magic can be used in combat much the same way as weapons.
/me casts a fireball spell at Null's body.<----Fighter 1
/me watches him catch fire.<-----Fighter 1
That would be a HIT.
/me casts a fireball spell at Null's body.<----Fighter 1
/me dodges the fireball.<----Fighter 2
/me watches him catch fire.<-----Figher 1
That would be a MISS.
*If your opponent casts a spell on you that turns you to ice, or mud, or stone, and you do not counter this, then you must undo yourself (/me thaws out) or none of your attack moves after will count and you can be easily killed!!!. Also you must name the body part you are aiming the spell at it. If you want the whole body to take the spell then state Null's body or if just body part state Null's arms, etc...*

9. Name the oponents in every attack. If the names are not included the attack line does not count. Also the body part being attacked must be named. In the #Arena, the DM will give you the names for which you will go by in the Fight.

10. No talking while watching a fight, please be curteous to the fighters and remain quiet until the battle is over. Remember their character are at stake!

11. The DMs will type in caps, they will call hits and misses, and the typos as they occur. This allows fighters to realize how many hits are on each fighter.

12. The actions you do must relate to the fight. Same with the reactions. If you get tripped your character must stand up in order to attack depending on the weapon your using. *This would include if your character is turned frozen or anything affecting your flesh or body, YOU MUST make a reaction to this or your following actions will NOT count.*

13. Keep in mind that no one is truly immortal in Tyran and even the most powerful characters can be killed.

14. If your character is confirmed dead, the nickname will be posted in the Tyran's Cove death post and to be put on the ignore list.

15. There are NO instant kills in Tyran, You must complete the required number of hits before asking for a confirmation.
16. You MUST ask for a confirm at the end of the match when you think you have killed your opponent. The Dungeon Masters will only Confirm a Kill when asked too. If you dont ask for a confirm and the other fighter does before you, then the first one who asked gets the confirm. (this all applies to the rules).
17. You must post your kill, if you dont then it is not valid..meaning...NO POST NO KILL...there will be no exceptions to this rule.

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