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Can SWTOR expand its market to win more fans


With other technical departments, this area is the most intense competition is a local competition. This Is Game quoted from the South Korean game media report last year, Star War: the Old Republic $ 860 million, the biggest source of income, the second highest income of $ 464 million. Both games launched by largest real-time messaging service provider are South Korea development, two games have claimed that he already has 3 million concurrent users, this figure is an indication of how many people are online playing a game of general industry standards. In contrast, the EA, the report said, the company's success in the U.S. and Europe in January launched the Star Wars: The Old Republic, but registered only 350,000 concurrent users. This game is really good. You can buy SWTOR credits to have a try of this game.

These companies are listed on the Wing. At the same time, foreign companies have been struggling to push into China. Blizzard Entertainment's World of Warcraft "has achieved success in the game, the world's 100 million active users, gamers, and a large proportion of. But in the foreign the game is much of an attraction. With SWTOR credits you can have try of this game. You talked about some games in the transformation disappeared, some game has not been through the regulatory review, and it makes a lot of foreign game developers in this country as an outsourcing destination or offshore destination, while not as a market.

However, both the local online gaming company and a foreign online gaming company operating in China have enjoyed "in the environment of the Western countries cannot imagine the huge user scale, CCP's chief operating officer Jon Jonathan talked about. The CCP is an Irish online game developer and publisher of the most well-known to Eve. It is a global large-scale multiplayer online game space. This scale means that some Chinese game company operating profit margins can be as high as 70% for most of the Western game companies, including us, the profit margin of 30% is quite amazing.

Facts have proved that the revenue model, proven earlier in the development of the United States and other online games market in China does not succeed, take this into account, the high profit margins of Chinese game companies the more unusual. On the one hand, most of the games are free to play free value-added game, not many countries that a monthly subscription game. This is so, one reason is that, compared with Japan and the United States, South Korea and China, more casual gamers, rather than the 'hardcore'. Into an Internet cafe in China will find the atmosphere of the game is completely different. With Cheap SWTOR credits you can enjoy different online game experience. A lot of players at the same time do something for his things - for example, listening to music, phone calls, watching television."

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