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Jet Stream was my first serious attempt at using a 3D engine. I wanted to start with something simple, and I figured a classic scrolling shooter would be a good place to begin. This game was originally written using Auran Jet, and was ported over to Nebula. The latest version of Jet Stream is being re-written using Crystal Space. Jet Stream can be downloaded on the downloads page, or by using the quick links to the right.
The Crystal Space version of JetStream won 3rd place in the Crystal Space programming competition! See the competition page for details.
Screenshots
Auran Jet Version
Nebula Device Version
Crystal Space Version
News
New Release! |
Demo and Code |
15th April 2003 |
There's a new release of the Crystal Space version of Jet Stream. This one
include includes the following updates:
- All pointers are now encapsulated in the new csRef smart pointers
- The games configuration is now done mostly in external files, making
adding content a lot easier
- The game will now compile under Linux (but it still doesn't run)
- The Visual Studio project doesn't complain about not being in a SourceSafe
database
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New Release! |
Demo and Code |
22nd February 2003 |
I have updated the Crystal Space JetStream demo to work with CS version 0.96. Download the new demo and source code from the links to the left.
This release fixes a few issues, and adds a few enhancements like:
- The terrain heightmap now works properly
- Objects are centrally managed using the MemManager and ManagedObject classes
- The CS Script plugin isn't loaded (this wasn't used anyway, but loading it caused problems for some people
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QUICKLINS
Auran Jet:
Auran Jet
JetStream Demo
Crystal Space:
Crystal Space
JetStream Demo
JetStream Source
Nebula:
Nebula Device
JetStream Demo
JetStream Source
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