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My main passion in the hobby has always been writing, designing, reading and buying adventures. I have, in the past two years, designed well over thirty interesting and/or unique adventures which I have run with my parties. Here you can find different adventures as I upload them.

  • The Lucky Sword- When an famed adventurer begs the party to find his lucky sword, they find more than they bargained for in an abandoned crypt complex.

  • The Leban Brotherhood- A seemingly random act of wanton violence by a secretive Orc bandit brotherhood turns out to be part of a much larger conspiracy. The PCs must scour the depths of a collapsed Dwarven citadel and aid a mighty Elven army in defeating a threat to everything the League of Cities has worked for

  • Shannon's Vale- A prosperous farming village ceases communications, and it all coincides with the arrival of a mysterious man. In true gothic style, this adventure presents seemingly impossible challenges and some unforgettable characters as the players try to uncover the horrible fate of Shannon's Vale.

  • Mystery of Krag's Peak-Maps drawn!

  • Night Below- The classic 2nd Edition adventure will find new life as a 3rd Edition campaign. Of course, artistic license has been taken, as characters from across the Known World become involved.

  • The Curse of Twelve- The largest adventure I've ever worked on, the Curse of Twelve has everything adventurer's could want. Mystery, political intrigue, a rich history, magical items, full scale war and plenty of combat to be fought. The fate of the Known World rests in the hands of one unwitting hero and his mysterious new ailment. Will the players be able to find the Star of Chaos and prevent Wrath from opening the Gate to Gehenna, or will they fall short of their goal and unleash a new reign of terror onto the Known World?

  • The Components- Whilst visiting a quaint farming village, the party finds itself inadvertantly drawn into an old enmity when their friend is poisoned by a former business partner. To save him, they must trek into untamed wilderness to find the components necessary to save him.

  • Ruins of Dath'Muran- An ancient temple lost in the wilderness proves to hold more than just dead priests and old treasure. A dark and ancient evil seeks to enter the Known World, and this temple acts as his conduit. Will the party be able to face up to the grim power of Mepthistopheles, Lord of the Eighth?