BEASTMASTER QUEST







INTRODUCTION
Scenario for WarpQuest.
Based on the movie Beastmaster. 
Click here for the WarpQuest  Core Rules.
Each player is his/her very own Beastmaster. 

DISCLAIMER
Beastmaster is a copyrighted, licensed property. 
This is merely a fan site. 

THE SCENARIO
There is only one Module.
The track is 60 spaces long.
The last space represents the conclusion of the quest.

VICTORY 
The first player to reach the last space wins the game.

HUNTER ATTRIBUTES
Each Beastmaster has the following traits: 
Hits (10)
All Others (+0)
Roll 10 times on the Attribute Table to see what Bonuses you get.

ATTRIBUTE TABLE
1D6	Trait		Bonus
1	Hits		+1
2	Combat	 	+1
3	Cunning 	+1
4	Empathy 	+1
5	Travel		+1
6	Scout		+1

HITS
If you are reduced to zero Hits you must go back to start. 
(In a solo game, you lose)

LANDING ON ANOTHER HUNTER
If land on an opposing players pawn, you may steal a Weapon or Companion, or 
send them back 1D6 spaces. 

FIGHT & TRAP CHALLENGES
If you lose a Fight or Trap Challenge you must discard a Companion or 
Weapon or Lose 1D6 Hits. 

TEST CHALLENGE
If you succeed in a Test Challenge, you move forwards 1D6 spaces and 
Do not have to draw a card. 

TERRAIN & PLOT CHALLENGES
If you fail a Terrain or Plot Challenge, you move backwards 1D6 spaces and 
Draw a card. 

WEAPONS AND COMPANIONS
These are a type of Aid card that stays in play after it is revealed and 
Give your Hunter a continuous bonus. 

SCOUT PHASE
This is an extra phase that occurs before Move Phase. 
Roll 2D6 (The Scout Roll) and add your Scout Attribute: 
Roll	Result:		Notes:
2-8	Nothing		-
9-10	Find Path	In move phase roll twice and pick which roll to use. 
11+	Gather Info	Look at the next 1D6 cards in the deck and discard 1. 

TRAVEL ATTRIBUTE
In Move Phase add your Travel Attribute to your Move Roll. 

CARD LIST
Name:				Challenge:
White Dog			Companion: Combat +1 & Cunning +1
Brown Bear			Fight: Empathy x2
Pair of Ferrets			Companion: Cunning +2 
Black Panther			Companion: Combat +3
Golden Eagle			Companion: Scout +2
Heroic Sacrifice		Aid: Combat +5
Evil Warriors			Fight: Combat + Cunning
Throwing Blade			Weapon: Combat +1
Sword				Weapon: Combat +1
Fanatics			Fight: Combat + Cunning
Thrown Knife			Aid: Combat +3
Duel to the Death		Fight: Combat x2 (No Companion Bonuses)
Junn Horde			Fight: Combat x3
Dust Storm			Terrain: Travel
Shield				Aid: Combat +2
Crossbowmen			Fight: Combat + Cunning
Barbarian Raiders		Fight: Combat x2
Cultists			Fight: Combat + Cunning
Villagers			Aid: Combat +2
Witch Women			Fight: Cunning x2
Battle Axe			Aid: Fight +2
Flail				Aid: Fight +2
Valley of Fire			Terrain: Travel
Flaming Moat			Aid: Combat +5
Clairvoyance			Aid: Scout +4 or Empathy +3
Lair of the Bird Men		Fight: Empathy x2
Staff				Weapon: Combat +1
Dagger				Weapon: Combat +1
Stealth				Aid: Cunning +4
Disguise			Aid: Cunning +4
Hide				Aid: Cunning +2 or Combat +2
Ambush				Fight: Combat + Cunning
Quicksand			Trap: Cunning + Empathy
Tiger				Companion: Combat +2
Wolf				Companion: Combat +1 & Cunning +1
Hawk				Companion: Scout +2
Weasels				Companion: Cunning +2
Save Child			Test: Empathy
Rescue				Test: Cunning x2
Courage				Aid: Combat +3 or Empathy +3
Prophesy			Gain 1 Turn
Speak to Animals		Aid: Empathy +5
Flood Plain			Terrain: Travel
Swing Chain			Aid: Combat +2
Horses				Aid: Travel +3
Slippery Slope			Trap: Scout
Strength			Aid: Combat +3
Agility & Balance		Aid: Combat +2 or Cunning +2
Wrestle				Aid: Combat +2
Wild Beast			Test: Empathy
Slave Girl			Companion: Scout +1 & Cunning +1
Warrior Woman			Companion: Combat +1 & Cunning +1
The Boy Prince			Companion: Combat +1 
Friendly Monk 			Companion: Combat +2
Bodyguard			Companion: Combat +2
Rest				Regain 1D6 lost Hits
Heal				Regain 1D6 lost Hits
Recuperate			Regain 1D6 lost Hits
Evil High Priest		Fight: Combat & Cunning
Swear Revenge			Aid: Combat +3 or Travel +2
Bird People Allies		Aid: Combat +5
Medallion			Aid: Empathy +3
Waterfall			Terrain: Scout
Ziggurat Maze			Terrain: Cunning
Guarded Gate			Fight: Cunning x2
Steal Key			Test: Cunning
Meerkats			Companions: Cunning +2
Village Massacre		Miss 1 Turn
Human Sacrifice			Miss 1 Turn
Funeral Pyre			Miss 1 Turn
Eyeball Ring			Plot: Cunning
Befriend Rebels			Test: Empathy
Accusations of Treachery	Plot: Cunning
Coming of Age			Test: Empathy
Assassins			Fight: Combat +1 & Cunning +1
Cross River			Terrain: Travel
Epic Journey			Terrain: Travel
Dragon Boat			Aid: Travel +2
Temple Guards			Fight: Combat +1 & Cunning +1
City Guards			Fight: Combat +1 & Cunning +1
Death Guards			Fight: Combat x2 or Cunning x2
Secret Passage			Test: Cunning



CARDSET
Thanks Ron!
Click Here

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