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3. Scoring

3a. Keeping Track of points

After each hand, every player will have taken some number of tricks. If they are playing "high" then this is their Raw Score for the hand. If they are playing "low", then the Raw Score is equal to N-t, where t is the number of tricks they took and N is a constant depending on the number of players:

2 players : N=10, but you should be looking at section 4, Duels.

3 players : N=8

4 : 6

5 : 5

6 : 4

7 : 3

8 : 3

9 : 2

10 : 2

11+ : 1, but don't expect me to track this game on your ratings!

Here is how to find the "penalty":

A. There is no tie for second place in Raw Scores.

Then the "penalty" is the third place score.

B. There is a tie between second and third, but the fourth is distinct from this.

Then the "penalty" is the fourth place score.

C. Second, third, and fourth are all tied, but the first is higher.

Then the "penalty" is the second place score. Any players in this tie who were forced have a final score of 1 instead of 0, though.

D. The tie includes 1st-4th.

Then the "penalty" is the highest score not involved in the tie, or the tied score if all players are tied.

Subtract the "penalty" from each player's score, raising negative results to zero. That is the player's "refined score".

Now multiply the refined score for each player by two, if that player declared, or three, if that player was forced. That's the final score for that player. If you are playing multiple hands, add this to the previous total to get the total score for that player.

3b. Winning the game

At the start of a game, players should determine a number of points to play to. When at least one player has the required number, the player with the most points wins.

3c. Ratings

If a game was played to at least 12 points, then take down the date, time, players, and final scores (who was in what place) and send them to me. In addition, if the game was to at least 19 or 25 points, you may note that, then the game will have a greater effect on player ratings. This is very important, because it is how I keep track of how many players there are, and it helps people find an opponent of about the same skill level.

Email: (preferred)

Snail Mail: Galen Kaup

133 Leroy Street

Potsdam, NY 13676

If you put down a return email, I'll send you the rating changes, although they will appear on the page anyway. You can also send a note to me to get the equation I use. An average rating is 1000 for Two Way Street.

Section 1: Before you play Section 2: Play of the Game Section 4: Duels Section 5: Examples