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 GM V. Kramnik vs. Deep Fritz 7.0 
 Man versus Machine /
 "Brains in Bahrain" Match; 
 (Game # 1) Manama, Bahrain; 2002.  










Deep Fritz (2650) - GM V. Kramnik (2807) 
[C67]
Man vs. Machine Match
Manama, Bahrain (1), 04.10.2002

[A.J. Goldsby I]

The first game of the match. (GM V. Kramnik versus Deep Fritz. 
"The Brains In Bahrain Match."  Played in October, 2002.)

To be honest, I did not expect big fireworks in this game. Kramnik might try to win if the 
computer program made a big mistake. But seeing as Kramnik was Black, I did not think 
he would go 'all out'  for a win in the first game. He would simply play solid chess, and quietly, 
carefully probe the program for any weakness or a possible flaw in its coding. 

What I did want to see was a sharp variation, an opening line that was very unbalanced 
and very "anti-computer" in nature. 
(I was thinking something like a Latvian or even the 'Kalishnikov Sicilian.') 
Here I would be very disappointed. 

In retrospect, Kramnik's course was probably the most prudent. He simply made a solid 
draw, and waited for his turn to have the advantage of the White pieces. 

The comments that are contained within the brackets,  ...  << blah-blah-blah-blah >> 
are from the short version of this game - that you can download from my web site. 


Click  here  to see an explanation of the symbols that are used. 


1.e4 e52.Nf3 Nc63.Bb5 Nf6; {Diagram?} 
This is one of  Kramnik's main weapons, something he has used since he was a teen-ager. 

<< The Berlin Defense, (in the Ruy Lopez);  which Kramnik used to good effect in his 
      match vs. G. Kasparov. >>  

MCO calls the Berlin Defense an under-rated opening, and notes that it was used by 
GM A. Bisguier for many years. (Literally decades.) 

     [ The main line is: 3...a6;  (The 'Morphy Defense.') ].  

The next few moves are all (pretty much) main line.  
4.0-0 Nxe4; {Diagram?} 
Kramnik has always preferred this move to 4...Bc5. 

Black grabs a key central pawn, and forces White to play vigorously to maintain an edge. 

     [ Also possible was: 4...Bc5!? ].  

5.d4 Nd66.Bxc6 dxc67.dxe5 Nf5; {Diagram?} 
The best square for the Knight. (Also possible was: 7...Ne4!?) 

     [ Maybe 7...Ne4!? "~" ].  

8.Qxd8+ Kxd8;   {See the diagram just below.}    
Black has a ruined pawn structure, a possibly lost K+P ending, he is behind in development, 
and he has also lost the right to castle. So why would any sane man want to play this particular 
variation?  

In return for the many minuses, there are pluses. Black has space, two Bishops, and a very 
strong defensive position. 

"Whether this is enough {compensation} is currently being vigorously debated in the chess 
  world."  - GM K. Mueller. 

This might also be a good line to play against a program that might have been instructed to play 
very aggressively. If White over-extends himself, he can quickly find himself in a dead lost ending. 

   The position after Black's last move.  (kram-vs-df_rp1_pos1.gif, 85 KB)

9.Nc3, '!?' {Diagram?} 
A good move, and one that conforms to a proper opening schemata for White. 

Yet I would prefer to hold this move in reserve and play Rd1 first. 

     [ Another try is: 9.Rd1+!?, "+/=" {Diagram?} 
       with White also having a slight edge in this position. ].  

9...h6; {Diagram?} 
Part of the Black plan. For the moment, Black wishes to stop both Bg5 and Ng5. 

10.b3; {Diagram?}  
<< So far this is all standard opening theory. Black plays not for the win, but to 
     establish a {strong position} and simply hold the fort. >> 

     [ White could also play: 10.Rd1+ Ke811.h3, "+/=" {Diagram?} 
        with a slight advantage.   (Also interesting is: 11.b3, "+/=" 
        Play could proceed: 11...a5; 12.Bf4 Be613.g4 Ne714.Nd4, "+/=" {Diag?} 
        White appears to be a lot better, but Black had no problems in making a draw in 
        less than 35 moves from this position. 
       GM Garry Kasparov - GM Vladimir Kramnik
       The "Brain-Games" World Championship Match, London, ENG; 2000. 

       Another line is: 10.h3 Be611.g4 Ne7;  The end of the column. 12.Nd4 Bd7!?;  
       13.Bf4! c514.Nde2!? Kc8!?;  {Diagram?}  This is OK, but is it absolutely necessary? 
         ( Is the move 14...h5!?; "<=>" {Diagram?} possible in this position?)    
       15.Rad1; "~" {Diagram?} MCO considers this better for White, ("+/="); an opening book 
       I have considers this better for Black, while the Informant seems to be unclear. The 
       computers also vary greatly in their evaluation of this position.  
       GM E. Geller - O. Romanishin;  U.S.S.R, 1977. 
       [ See MCO-14; page # 45, column # 8, and also note # (k.). ]  ]  

10...Ke8; {Diagram?} 
Kramnik keeps his King in the center, but moves off the d-file. 

I would be curious to know ... is Kramnik baiting the machine, and its team of 
programmers here? 

(GM's Baburin and Mueller say this is an ideal anti-computer position.)

11.Bb2 Be7; {Diagram?} 
This is one of Black's most flexible approaches at this point of the game, here. 

     [ GM K. Mueller states that Kramnik was certainly aware of the following game, prior 
        to this match: 11...a512.Ne2!? a413.Nf4 Be6!?14.g4!? Ne715.Nxe6,  
        15...fxe616.Nd4 Kf717.c4 h5!; "="  {Diagram?} 
        J. Klovans - R. Dautov; /Minsk, 1986. (Black eventually won this game.) ].  

12.Rad1 a5; (Maybe - '!') {Diagram?} 
"Kramnik cleverly holds back with his Bishop on c8, so that his bishop pair may not be 
 prematurely cut in half."  - GM K. Mueller. 
 (Black also threatens a possible Q-side expansion with ...b5; and/or a later line-opening 
  advance with ...a5-a4.)  

     [ Possibly not as precise was: 12...Be6!?13.Ne2!, "+/=" {Diagram?} 
       White is just a tiny bit better. 
        J. Klovans  - W. Reichenbach;  Berlin/GER/1998/(1-0, 59 moves) ].  

13.a4 h5; {Diagram?} 
<< The 'Kramnik Fortress.'   His pawns go to a5 and h5, his Bishops are placed on e7 
      and e6. And White must search for a chink in Black's armor. >> 
      (Note that ...h5; gains space, prevents the Black Knight on f5 from being booted 
       by g4, and also gives Black the option of Rh6 in several lines.) 

 If Garry Kasparov's wonderful and creative mind could not find a way to pierce Black's defense, 
 I have no confidence that Fritz can. (Kasparov is also one of the greatest attackers of all time.) 

14.Ne2!?, {Diagram?}  
This appears to be a very pulsinanimous move. The super - machine appears to be acting in 
a very indecisive manner here. 

     [ Maybe better was: >=  14.Rd3 Be615.Rfd1 Rd816.Rxd8+ Bxd8
       17.Ne4, "+/="
{Diagram?} and White has a slight edge. ].  

14...Be6; {Diagram?} 
Black is centralized, his Rooks are not deployed until the very last moment. 

15.c4, {Diagram?} 
This gains a little space, and also keeps Black's pieces off d5. 

     [ 15.Nf4!? ].  

15...Rd8!;  {Diagram?} 
This is a good strategy, according to GM Karsten Müeller. 

     [ 15...b6!? ].  

16.h3,  '!?'  {Diagram?} 
  << A very cautious and slow approach from the machine. But Black's position is very 
        solid and resists all of White's attempts to knock it down. >>  

      [ Another possibility is: 16.Rxd8+ Kxd817.Ned4 Nxd418.Nxd4 Bd719.Rd1,  
         19...Kc820.Bc3 b621.f3, "~" {Diagram?} with unclear results. ].  

16...b617.Nfd4 Nxd418.Nxd4 c519.Nxe6!?, {Diagram?}  
White picks off the B, and breaks up Black's Pawn formation. 

But maybe this is not the best. 

     [ 19.Nc2!?; "~" {Diagram?} White can play for f4, Ne3, and then possibly f5. 
        While not a continuation to blow your socks off, this alternative seems a little 
         more flexible than the game continuation. ].  

19...fxe6;  {Diagram?} 
<< White has won one of the Bishops and seems set to make some significant progress. >> 
      (Additionally Black's Pawns have been broken up.) 

Black's position remains solid. Additionally, there are few points of entry into Black's 
side of this position, and White's Bishop is greatly hampered by the pawn on e5. 
(A player on Chess.net - running some program like Crafty - 
  pronounced this position a win for White.) 

<< White now gets rid of the Rooks. >>  
20.Rxd8+ Kxd821.Bc1 Kc8;  {Diagram?} 
Kramnik prepares to swap the last set of Rooks on the d-file.  

22.Rd1 Rd823.Rxd8+ Kxd8; {Diagram?} 
 << Some computers consider this position to be (nearly) winning for White. 
       But Black is still very solid. >>

24.g4 g6!; {Diagram?} 
Several annotators on the 'net, praised this as the correct response.  

(White's options are limited, and his King and Bishop are both kept at bay.) 

     [ 24...hxg4!? ].  

25.h4,  '!?'  {Diagram?}  
<< A trappy move, setting a trap that might fool a Class "C" player, 
      but not a player of Kramnik's caliber. >> 

   '?' - GM Karsten Mueller
   (This move robs White of any chance to slowly improve his position.) 

     [ Better is: >=  25.Kg2, {Diagram?} and White should improve his position 
        by centralizing his King.  But Black could draw with: 25...Ke8;  26.h4!?, Bxh4!; 
        27.g5, Bxf2;  28.Kxf2, Kd7; ("=")  with a total blockade. - GM Danny King. ].  

25...hxg4; {Diagram?} 
<< Of course Kramnik finds the best move for Black. >>   

   '!' - GM Karsten Mueller. 

      [ A mistake is: 25...Bxh4?; ('??')  26.g5! c627.Be3, ("+/-") {Diag?} 
         and White wins Black's Bishop by simply playing Kg2-h3. ].  

26.Bg5 Bxg527.hxg5 Ke828.Kg2,   {See the diagram just below.}     
The position is a dead draw. (Neither King can penetrate beyond his side of the board. 
White's extra Pawn on the King- side will be meaningless. The first player can only LOSE if 
he tries too hard to win.) 

     [ Some putz on one server was trying to explain to me how White could win with an 
       eventual pawn break-through. But it is an exercise in futility, to wit:  28.Kg2 Kf7;  
       29.Kg3 Ke730.Kxg4 Kf731.f4 Ke732.Kf3 Kf733.Ke4 Ke7;  
       34.f5??, {Diagram?} This is actually a terrible move.  
         (Of course, the move 34.Ke3, "=" easily holds the draw.)  
       34...gxf5+35.Ke3 Kf736.Kf3 Kg637.Kf4 c638.Kf3 Kxg5, ("-/+") ]   

   The final position of this hard-fought game. (kram-vs-df_rp1_pos2.gif, 18KB)

  (Code Initially)  Generated with  ChessBase 8.0    

  1/2 - 1/2  


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This is a game I annotated especially for these web pages. I eventually plan to annotate - in a similar 
manner ... all of these games. If you would like a copy of this game to help you study,  contact me

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***

  Copyright (c) LM A.J. Goldsby I  

  Copyright (©) A.J. Goldsby, 2001-2005.

  Copyright (c) A.J. Goldsby, 2006. All rights reserved. 

  *******  

  Page last updated:  January 15th, 2003.