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Pulsar class Gunstar

Designed by: Admiral Savage (Based on BG and James M. Stevenson's schematic)
T20 Statistics:
75,000-ton Hull (Needle/Wedge) - Streamlined, TL16
AC: 21 (16 vs. Meson Guns)   AR: 7 (TL-14)   SI: 650   Initiative: 6
Starship Size: Huge   Cost: 52,209.428 MCr (65,261.785 MCr without discount)
Model/9 Fib (PP: 65/14) Computer   Avionics: Less than 100,000-ton  
Sensors: 2 Parsecs (passive survey) -9  Communications: System Wide (Meson) -9
Cargo: 6,912.7-tons  
Ship's Standard Stores (2 weeks, 40.1dt, 2.155588MCr):
         
46 person/weeks of Luxury Stores, 3,130 person/weeks of Standard Stores,
          32 person/weeks of Low Stores
Extra Ship's Stores(16 weeks, 320.8t, 17.2447MCr):
         368 person/weeks of Luxury Stores, 25,040 person/weeks of Standard Stores,
          256 person/weeks of Low Stores
Annual Maintenance = 5,220.943 KCr (2,610.471 KCr if routinely maintained)
Routine Maintenance = 1,305.236 KCr/Month (13,052.357 KCr per year)
Performance:
Jump-3 (enough fuel for 1x Jump-3) J1=3750, J2=7500, J3=11,250dt fuel
Acceleration: 6-G   Agility: 6
Power Plant: TL-16 Fusion (11,400 EP output, enough fuel for 8 weeks) 7,600dt fuel
Fuel Scoops, Fuel Purification Plant (TL-16, 4hrs per 90,000 tons of fuel)
Active Defenses:
Nuclear Dampers USP:3
Meson Screens USP:3
Black Globe Generator USP:7
         (1125 EP in Jump Drive capacitors and 180,000 EP can be stored in extra capacitors)
Weapons:
Hardpoints: 250 (170 in use 100EP extra w/o agility impact)
100x Triple Pulse Laser Turret TL-16, +4 To Hit, 4d10 (19/x2), Range: 45,000km
         10 Batteries of 10
60x Double Fusion Gun Turret TL-16, +5 To Hit, 5d20 (16/x5), Range: 4,500km
         6 Batteries of 10
10x Triple Sandcaster Turret TL-16, +5 AC, Ammo: 2000 sand canisters
4x 100-ton Particle Accelerator Bay TL-16, +9 To Hit, 9d12 (17/x1), Range: 45,000km
2x 50-ton Missile Bay TL-12, +8 To Hit, 8d6 (18/x1), Range: 90,000km
        Ammo: Missiles 18,000 (900dt, 90MCr),
                    BPL Missiles 50 (2.5dt,3.75MCr)
2x 100-ton Nuclear Missile Bay TL-16, +9 To Hit, 9d6 (17/x2), Range: 90,000km
1x Heavy Bay Turret (360 degree)
2x 50-ton Plasma Gun Bay TL-16, +6 To Hit, 6d12 (18/x2), Range: 15,000km
2x 100-ton Repulsor Bay TL-10, USP: 2
Meson Gun Spinal Mount: TL-15, +18 To Hit, 16d20 (15/x10), Range: 75,000km
Ship's Vehicles:
4x 8-ton vehicle hangar
2x 5-ton vehicle hangar
24x 15-ton small craft (Internal Hangar)
2x 95-ton small craft (Internal Hangar)
2x Maintenance shops (40 Mechanics)
2x Fighter Landing Bays (2,500dt each)
2x Double 15-ton launch tubes
Launch facilities for 8 Craft per turn
Accomodations & Fittings:
794x Double Occupancy Stateroom (1,600 People)
3x     Quad Sized Stateroom (Captain, 2x Guest cabins)
16x   Low Berth (16 People)
20x   Standalone Fresher
4x     Engineering Shop (80 Engineers)
40x   Sickbay (80 Patients)
2x     Autodoc
5x     Airlocks
Crew Details:
8x    Command Officers, 100x Command Crew
1x    Flight Officers, 90x Flight Crew
1x    Gunnery Officers, 100x Gunnery Crew
2x    Engineering Officers, 220x Engineering Crew
1x    Medical Officers, 6x Medical Crew
20x  Marine Officers, 720x Marines
165x Service Crew
164x Middle Passengers

Description:
The Gunstars have 2x 2,500 ton vehicle bay connected to the launch tubes and vehicle storage. There single spinal
mount meson gun below is a heavy turret made from two flanking repulsor bays and dual plasma bays with 360 degree
rotation.  Extensive missile bays and laser batteries ensure that a Gunstar will pound on the enemy.   Gunstars are
named for astronomical objects, pulsars, quasars, ion storms,...
 A typical Gunstar will have an enlarged Captains suite (quad-cabin), and two guest quad-cabins.  A Gunstar can
convert its cargo to carry military forces and vehicles. It will have 164 middle passenger staterooms for whatever
purpose the missions require. Gunstars also have 110% crew and 120% in gunnery.
Gunstar's include a Heavy Bay "360 degree" Turret consisting of multiple bays (double tonnage and price).


For more schematics see: www.shipschematics.net