16th Commonwealth High Guard Fleet – 10 Squadrons (20ships each) - 204 ships
41st Chance BattleRon (20 ships)
(1)
Samurai class 200kdt Dreadnaught (Samurai)
(2)
Monarch class 200kdt Battleships ( Royal Sovereign, Ajax)
(6) 5kt Fleet Escorts
(5) 1kt Destroyer escorts
(4) 300t Close Escorts
(2) Scout ships
19th Instigator BattleRon
(2)
Monarch class 200kdt Battleships (Neptune, Monarch)
(1) 5kt Fleet Escorts
(4) 1kt Destroyer escorts
(4) 300t Close Escorts
(3) Scout/Courier ships
101st Fighting AssaultRon
(2) Keith 30kt Transports
(4)
(5) 5kt Fleet Escorts
(5) 1kt Destroyer escorts
(4) 300t Close Escorts
(3) Scout/Courier ships
98th Deliverer StrikeRon
(6)
Columbia
class 225kt Battlestars, (75 fighters each)
(Columbia, Pegasus, Bellerophon, Galactica, Solaria, Prometheus)
(6) 5kt Fleet Escorts
(5) 1kt Destroyer escorts
(4) 300t Close Escorts
(3) Scout/Courier ships
145th Empire StrikeRon (8 capital ships, 12 ships, 360 fighters)
(8)
Storm Class 75kt Strike Carrier, (80 fighters each)
(Maelstrom, Storm, Thunderer, Argonaught,
Waterspout, Lightning Strike,
Tornado, and Hurricane),
(2) 5kt Fleet Escorts
(3) 1kt Destroyer escorts
(4) 300t Close Escorts
(3) Scout/Courier ships
499th FirstIn CruRon
(2)
Mars 100kt Strike Cruiser (Collossus, Mars)
(2)
World class 75kt Heavy Cruiser (Ashima, World)
(2) Vicious class 50kt
armoured
cruiser (Conqueror, Vicious)
(4) Hero 30kt Light Cruiser
124th Guards CruRon
(2) Mars 100kt Strike Cruiser (Cornwallis, Cumberland)
(4)
World
class 75kt Heavy Cruiser (Tobibak, Terra, Justends, Kearb)
(4)
Hero 30kt
Light Cruisers
48th Guards CruRon (Frontier Mission Squadron)
(2)
Mars 100kt Strike Cruiser (Conquest, Aries)
(4)
Vicious class 50kt Heavy Cruiser (Forsight, Attentive, Fearless,
Skrimisher)
(4) Hero 30kt Light Cruisers
345th Guards CruRon
(2)
Mars 100kt Strike Cruiser (Topaze, Vindictive)
(4)
Hawaii
class 75kt Heavy Cruiser (Newport, Easter, Tortola, Whyte)
(4)
Hero 30kt
Light Cruisers
214th TankRon (39 ships) - 19 detached
(2) TL13 500k Tanker
(2) TL12 500k Tanker
(8) TL15 20kt Common Imp. Transport
(7) TL15 2kt Frontier Transport TI (J2)
(5) TL15 2kt Frontier Transport TJ (J6)
(15) 1kt tenders
24th Mothball Fleet - 540 vessels
1024th Cannibalization Squadron – 479 ships
2024th Mothball Squadron – 61 ships
41st Training Fleet - 2 Squadrons (10 ships each)
(2)
Hawaii class 75kt Heavy Cruiser (Long
Island, Bermuda)
(2) PF Sloan 5kt Fleet Escorts
(4) 400t patrol cruisers
70th Security Fleet - 2 Squadrons (52 ships+500 fighters)
(1) Lioness class 500kt Battle Station +300 fighters (Lioness)
(14) 400t patrol cruisers
(15) 400t SDB
(100) Fighters at GGS
(100) Fighters at Enders
Numbered Subsector Fleets: 202 ships
Strand Subsector (80 ships):
Six Lights Navy (but holds a secondary facility at Depot)
59th Assault Fleet, 2 squadrons - 2 squadron (40 ships)
82nd Fast CruRons,
(1) Monarch class
Battleships (Warspite)
(1) 5kt Fleet Escorts
(9) 1kt Destroyer escorts
(4) 300t Close Escorts
(3) Scout/Courier ships
99th Intimidator StrikeRons
(2)
Olympia
class 120kt Battlestars, (64 fighters each) (Olympia, Pacifica)
(2) 5kt Fleet Escorts
(2) 1kt Destroyer escorts
(4) 300t Close Escorts
(12) Scout/Courier ships
1059th Reserve Fleet, 6 squadrons - 10 ships per squadron (20 ships)
93rd Reserve Guards CruRon
(1)
World class 75kt
Heavy Cruiser (Vanquet)
(1) Hero 30kt Light Cruisers
](1) 3kt Destroyer
(2) 300t Close Escort
(5) 100t scout/courier
223rd Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Challenger)
(3) 1250t colonial cruiser
(6) 100t scout/courier
Ashima Provincial Fleet 10 ships per
squadron (20
ships)
527th Guards CruRon
(1) Vicious class 50kt armoured
cruiser (High Adventure)
(1) 1250t colonial cruiser
(8) 100t scout/courier
1527th Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Worth)
(1) 1250t colonial cruiser,
(8) 100t
scout/courier
Naadi Subsector: (70 ships)
150th Combat Fleet (Farlion)- 10 ships per squadron (20 ships)
694th Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Inflexible)
(1) 1250t colonial cruiser
(8) 100t scout/courier
1694th Reserve Guards CruRon
(1)
Vicious class 50kt armoured cruiser (Repulse)
(1) 5kt Fleet Escort
(1)
1250t colonial cruiser,
(8) 100t scout/courier
1150th Reserve Combat Fleet (Farlion) - 10 ships per squadron (20 ships)
912th Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Resistance)
(1) 1250t colonial cruiser
(8) 100t scout/courier
1912th Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Valiant)
(1) 1250t colonial cruiser
(8) 100t scout/courier255th Stallion Fleet (Farplace) - 12 ships per squadron (24 ships)
1527th Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Superb)
(4) 1250t colonial cruiser
(7) 100t scout/courier
1092nd Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Invincible)
(5) 1250t colonial cruiser
(7) 100t scout/courier
Atu'l Subsector: (36 ships)
213th Battle Fleet (Atu'l) - 10 ships per squadron (25 ships)
222nd Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Indomitable)
(1) 1250t colonial cruiser
(8) 100t scout/courier
23rd Reserve Guards CruRon
(1) Viciuos class 50kt armoured
cruiser (Dominion)
(6) 1250t colonial cruiser
(8) 100t scout/courier
1213th Reserve Battle Fleet (Rill) - 11 ships per squadron (11 ships)
229rd Reserve Guards CruRon
(1) Vicious class 50kt armoured
cruiser (Triumph)
(2) 1250t colonial cruiser
(8) 100t scout/courier
Each system has been asigned a system squadron (with the exception of Enders) to manage day-to-day police activities. They are provided with 1 courier ship for comunications with the nearest Navy Base (named for the host system) and reports to the local government except in times of war.
Typical System Squadron
(1) 1kt Tender
(4) 400t Patrol Cruisers or SDBs,
(1) Scout/courier
After the Imperium Rebellion
began, the Navy’s numbered fleets moved to combat under the flag of
Lucan’s
Loyalty Fleet. Corridor's Reserve Fleet
and Depot
fleets stayed on station to hold the sector together.
The Corridor Reserve Fleet was almost immediately overrun by
incoming Vargr raiders. In quick defensive action, the remaining
resources of 1059th Reserve
Fleet moved, with Navy
families, to support the defense of Depot from invasion as its first
line of
defense. Once resources were located on Depot Prime, the fleet began
patrolling the outer system. As the Vargr hit Depot with
500 ships one Imperial Planet Heavy Cruiser survived the nightmare.
Engine
malfunctions put her behind the other vessels. The
forewarning of the 1059th and intel gave Depot Prime the information
necessary to survive.
Ships were then used for risky recovery mission
and throwing the Vargr invaders off base.
Later, the agressive, marshal law efforts of Rear
Admiral James Corrins resulted
in the “Work
for Food” and "For our Future" programs. Continued efforts and quick
thinking rescued the
mothball fleet from certain
demise. Over 50% of the ships were
eventually reactivated.
The Commonwealth was building a military, growth
based economy through
Selling
ships and materials to reconstructing Vilani or other buyers. Between
mothballed vessel re-use and new construction, this left a Fleet that
is large for this size of
this pocket
empire and has allowed it to grow quicker but has demanded that the
government
carefully manage their Navy budget.
Today, it supports the cutting edge development that would even
impress
the Regency. Despite the military
superiority, the majority of vessels are older refits from the mothball
fleet
that orbited Sabole. Even today Sobole contains over 1000 ZeroG
Moorings at its
L5 coordinates. Many of the large moorings were not moveable by
invaders and were used for an orbital operations location. Today
they are being moved in-system for
use in
other locations.
Approximately, 20% of the fleet is active at any
one time.
All other vessels stand down. Meaning that half of a squadron might be
in a
guard operation. Capital ships are used
sparingly to conserve them, and to reduce costs, except in training
and guard operations.
\
Although, all new constructions sold to other governments do not exceed TL15, a significant number of refit constructions contain TL16 power plants. These power station allow the use of superfuel. Superfuel doubles ship jump performance but requires additional engine maintenance.
Command and
Control
At the heart of the remaining Depot Prime Naval
Facility
(DPNF) are the Imperium Sector Command Headquarters (now the Royal Navy
Headquarters) and the neighboring Imperium Naval Academy (now the Royal
Naval
Academy). Key features of the Royal
Navy Headquarters and its duplicate facility near the capital city of
Caprica, are
the
Depot System Defense Grid (DSDG) and an artificially intelligent
Imperial "War
World" Avatar. The avatar extension of SDDG is also known commonly to
the people as First
Citizen.
101st Ice Rangers (Vigh)
35th Hurricane
Rangers (Atu'l)
(1) 1kt Tender
(4) 100t Serpent class scouts
Stargate
Operations
The Stargate Command Center on Depot is under the control of the
Rangers. Missions of exploration usually take teams 20 teams outside of
the
known space. Although the existence of the gate is public
knowledge, its exact location and purpose are classified, Ultra Top
Secret.