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How to Fight

Basic Combat

In this section of our guide, you'll learn the ways to actually fight, battle and combat through the game! Sure, you can always wing it and just dance around your fighter, but expect to lose severely. You don't have to read this guide, but if you learn the basic, you can show your friends some beatiful moves in their face!

Let us commence a practice game session first; Go to VS Mode. You will need your character - Deep and Louis are both recommended for first time players - and another "Human" player, who is going to be your target dummy. To do this, after choosing your character, immediately hit the Attack key for the controller you are not using. Any character will be fine for this. Don't forget to set the CPU chars to 0!

After that, hit "Fight!" to launch your practice game.

If you've done it correctly, you should be in a 1on1 battle where your opponent just stands still. You should be safe from enemy attacks and any disturbance, so try moving your character freely now. Walk, jump, attack, just try do get the hang of it.

Once you are used to your character's movements, move on to attacking training! Step close to your opponent, and hit Attack! This will execute a quick punch to your enemy. Wham! Your opponent is hurt! Notice that when an opponent is hit, he will be stunned for a short moment. While he is stunned, give'im another couple of punches. After two or three hits, your opponent should look twisted in pain, which will stun him a bit longer. Within the guide, we refer to this state as Stunned. When you try to hit a stunned enemy, you will execute a powerful Super punch which will send him flying in the air!

Davis blowing up Bandit
Davis performs a super punch toward the stunned enemy.
Together with the quick hits, this will deal a blow of a damage!

Practice this for a while. Remember that when the enemy is dead, you can always resurrect him by pressing the F7 key.

Next, we will move on to the defense training. This time, you will need a moving opponent, so let us add a CPU player. Press the F4 key to go back to the character selection screen, then hit "Reset All" to choose the characters again. This time you do not need an extra "Human" player, instead, add one CPU player to make him attack you. Template would be the best for this session. Make sure you set the difficulty to "Easy"!

After the battle has started, wait for your opponent to approach you. Watch the timing, then hit your Defense key just before he could hit you. This might need a few tries, so keep trying. It's a good idea to counterattack your opponent with your special move, since it can be quickly executed.

Deep, blocking Knight's sword
A true fighter can not only swing his sword around,
but can also get away from the blade above them.

But watch it, trying to guard too much punches will make you walk backwards, which you are completely defenseless! This state is called Broken defend. This will stun you shortly, and you will not be able to move while have broken defend, so try to avoid this from happening. Also, unlike in a typical fighting game, hitting Defense key will make you defend for about a second, and you will not be able to cancel it, even if you release the key. The best thing to do is, rather than just trying to get away from enemy attacks, to try to counterattack your enemy after defending.

Louis backing up from Woody's combos
Don't just get hit, hit him back!
Offense is the best defense.

Special Moves

Now for one big exciting topic: the Special Move! What's a fighting game without a special move?! What's Little Fighter 2 without using any special move? Learn how to use special moves and hop into the big fun!

In this practice session, we recommend using Deep as your character. He's an easy character to handle, and his special moves are not too complicated, making him a good practice character.

Vicious blade cuts through projectiles
Deep the swordsman.
His incredible "swordplay" slashes through even the toughest obstacles!

Now set up the practice game again like you did in the beginning, with standing-still player. Also, after the game is launched, press F6 to unlimit the MP. This will allow you to practice the use of special moves without worrying about your MP.

As for the basic thing, most special moves are executed by the command form of "Defend + Direction + Attack or Jump" (or Defend + Jump + Attack). Remember this, as you will be able to find out the special move combination even for the characters you haven't used before.

First, we should try his "Energy Blast"! The command is "Defense + Right/Left + Attack". Remember, when you input this command, you can press all three keys at the same time, OR you can hit them one by one (in this case, hit D, hit >, then hit A). The first method will allow you to execute quickly, while the other method will have less chance of misinput.

If done correctly, Deep will swing his sword with energy blast flying from his blade (see below). This energy blast can damage an opponent in the middle range, allowing him to increase his range. Also, by hitting the Attack key again at the right timing, you can repeat this attack up to three times.

A very useful move due to his short ranged attacks.
Use it often, it will save you.

Now onto his next move, "Strike"! The command is "Defend + Down + Attack". Deep will throw a powerful swing, sending multiple enemies to the air. This move can also be repeated by hitting the Attack key.

This big swing will blow your enemies away.
An ideal offensive move, but is also good for counterattacks.

Our next special move,"Leap Attack" has a different command form. You can execute this move byHitting the Jump key after Strike. Deep will then leap in the air, pursuing his target you just Striked. Then, hit your Attack key to swing your sword and slam your opponent on the ground! Your opponent will not be able to breakfall this way, which will prevent him from counterattacking you. Alternatively, Leap Attack can be executed by command "Defense + Up + Jump", although it is recommended to perform a combo for greater damage.

Combo your victim, heaven and earth!

Upcoming at the last is Deep's final move, "Dashing Strafe"! This can be executed by "Defense + Right/Left + Jump". Deep will now lunge, swinging his gigantic sword back and forth. This move will deal up to four simultanous hits, which is most likely to be a fatal blow! It also has a wide hitting range, which makes it ideal for charging into a bunch of enemies.

It eats some MP, but is worth its cost
Try to aim carefully before you use it.

That's it for Deep's special moves. Now, you are free to try the character of your choice and master his special moves!


HP and MP

At the top of the screen is the HP & MP bar, shown as in below.

HP&MP Bar

The top red bar is your health. Obviously, it will decrease when you are hit. Your health will restore slowly as time passes. However, we would like you to notice that every time you get hit, the dark red bar decreases as well, creating some void space within the bar? This may seem minor compared to what we have learned, but is actually a critical thing - sometimes it can determine your fate!
The bright red bar is your actual, current health. Only this bright red bar counts your character's life, and will directly decrease by incoming damage. The dark red bar is your health limit, and you will only be allowed to heal up to your remaining health limit. This bar will only take about 50% of the damage dealt on the bright red bar.
Take a look at the image above once again. You will see that Dennis' current health (bright red) is around 50%. This will heal automatically unless he is damaged, but notice that his health limit (dark red) has decreased to around 80%. When his current health has reached the limit, his health will no longer heal, even by using healing spells; the empty 20%, which is his decreased health limit, is lost. While you can still survive by healing your HP after getting damaged, you are approaching your demise after every hits.
But don't worry, your health limit can be recovered by drinking a milk! So if you are really in risk of low HP, the best way to survive is to find a milk and drink it immediately. Alternatively, when you finish a section of a Stage Mode, you will gain some health limit bonus, giving you a boost to your life. Also, some attacks (throwings, Henry's Sonata of the Death, etc.) does not damage the health limit. Firen's Explosion move will steal some health when executed, but this will not affect your health limit.

The bottom blue bar is your mana. You will consume your MP by using your special moves. Like the health, MP will heal automatically as time passes, but since there is no limit to your MP, you can always heal your MP to 100%.
MP heals relatively slowly, so once your bar is gone, you will have to wait for some moments until you can use your special moves again. However, if your health is low, your MP will heal more quickly. This will allow you to use your special moves more frequently. Lower your health is, more quickly your MP heals. But don't forget that it also means you are in danger of death, so watch out for it!


Miscellaneous Actions

There are a lot more ways to move your characters around in Little Fighter 2. Try to use them effectively, as it will increase the chance of winning!

Running
Tap right or left twice.(Take a step, stop, then walk again) It allows you to move around the stage more quickly. Many actions can be linked from running, which makes it a very tactical move than it looks like. Walk to the other direction to stop running.
Rudolf is the rocket runner, while Monk is slow
Characters have different running speed.
Evade
Hit Defense key while running or after landing. While evading, you will be immune from damages. Some special moves can cancel and be executed when evading. You can also pick up an item by hitting Attack key at the right timing. You will need some time to stand up, so put that in your mind. Knight cannot use this action.
Rudolf evading Mark's Crush Punch
Even his powerful blow can't hurt you!
There's a good chance of counterattack on his defenseless back.
Running Attack
Hit Attack key while running. A powerful punch will hurt your enemy. Woody and Dennis can combo this attack by hitting Attack key again. Louis will execute the Thunder Punch special move, and Julian his Soul Charge move.
Davis cuts through three enemies
Some characters can attack multiple enemies.
Dash (Running Jump)
Hit Jump key while running or after landing. This jump has higher speed than the plain one. You are able to execute a Dash attack by hitting the Attack key. Together with the low jumping ark and the adequate damage, Dash attack is an excellent move to commit a hit and run. Hunter and Henry will be able to shoot backwards. Louis will execute the Thunder Punch special move.
Henry aims on Woody's back
A quick feint move, yet very effective.
Hit and run!
Aerial Attack
Hit Attack key while airborne. Most often used as an air-to-ground attack, this can help you to go for the first strike. Remember that when you land during the action, you will not be able to evade, dash, etc.
Jack's timely aerial kick
Compared to LF1, it's rather slow,
but its damage makes up for the speed.
Grab
Walk toward the stunned opponent. While grabbing, you can pummel him (up to about five times), and throw him away. A grabbed character can be hurt even by friendly characters, so don't try. Instead, you can free him by attacking the grabber. This action will be canceled after a duration of time has elapsed.
Justin taking hold of Louis
How many hits can you hit before you can throw?
Note that broken-defend opponent cannot be grabbed.
Throw
While grabbing, hold left or right and hit Attack key. You can damage not only the guy that has been thrown, but also other enemies who got hit by the thrown body. The defender can avoid further damage by executing the breakfall (see below).
Mark throwing Firen away to distance
Slam, bash, and fly away!
A powerful special move is another alternative.
Breakfall
Hit Jump key while falling down. By doing so, you can avoid falling down and make a quick action after landing. You are immune to damage until you land, but is possible to get hit after landing. Evading and dashing is an effective way to avoid pursue attacks.
Bat landing on his feet after falling
Good for retortion, but you may be comboed back.
This makes breakfall rather an aggressive move.
Command CPU players
You can tap your keys in a certain combination to command your friendly CPU players.
By tapping Defense and Jump key, you will command your CPU players to "Come!" A whistle tune is played, and the balloon will pop up above your head, while your CPU's will run towards you. Good when in stage mode, CPU players are stuck in the right tip of the screen, making it hard for you to fight the enemies.
By tapping Defense key, you can command them to"Stay!" A honk tune is played, and your CPU players will hold position at where they are. Use when you need a tight defense.
By tapping the Defense and Attack key, you can command them to "Move!" Your CPU players are now free to move around once again.
Friends in perfect disorder because of mixed up commands
The three commands.
Signal is valid as long as you're alive.
Energy Reflect
Attack on the energy blasts. You can reflect your opponent's energy blast, flying back toward him. This can hurt the person who used the energy blast, but the timing is somewhat tough. Some energy blasts are not reflectable. Jan, Knight, and Firzen can reflect energy blasts simply by defending.
Jan paying back Dennis for her injuries
Try to reflect chasing blasts,
it will surely bite its owner!

What you have learned so far in the guide is only a very basics of the combat. Once you mastered the basics, it is now up to you to create your own strategy! There are thousands of ways you can combat, just inside Little Fighter 2!

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