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Force Pacific
Gamemaster: Neil Ma and Noah Thorpe
The Global Guardians PBEM Universe
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Campaign Description: Force Pacific is an average powered campaign of superheroes whose mission is to safeguard the city of San Diego and other locations in the Pacific Ocean. The six player characters are heroes. They will fight to protect the public against villains and villainous agencies. The player characters must be good guys capable of working together as a team.

Importance of the Player Characters: Very Important. While there are other heroes in the world, the player characters are effectively central to everything in this campaign. There will be frequent crossovers of characters from other campaigns and characters in the Guest Pool in this campaign. Thus, there will always be two open slots for Guest superheroes which will change at the beginning of each scenario.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is more advanced that the real world, and magic is real.  Aliens and creatures of legend roam the earth.

The Story So Far: In nearly it's entire history, San Diego has had a rich history of heroes. Mission San Diego de Alcala was founded in 1769. In the early 1800's, Don Diego de la Vega, the son of a rich land owning Californian family, puts on a mask and fights villains of the age as Zorro in Southern California.

In World War II, a superhero called Valor teamed up with another called Surfrider after a mutal encounter with a mystic employed by the Imperial Japanese Navy on the eve before the attack on Pearl Harbor. Finding that they worked well together, the pair formed a permanent team and began operating together in Hawaii and the Pacific frequently aiding the allied war effort against Imperial Japan. In the summer of 1942, the duo aided Admiral Nimitz and defeated the Japanese superhumans, Oni and Kuei, allowing the US Navy to achieve a stunning victory at Midway that turned the tide of the war. One creative journalist on Midway Island described the duo as "Surf and Turf" and the moniker stuck.

Having little work for superheroes in Hawaii after the war, Surf and Turf went back to San Diego, Valor's hometown. The economy was doing well and Southern California quickly began to grow. As time marched onward, there was an increase in the number and power of criminal organizations and supervillains worldwide. San Diego was uniquely situated as a gateway from Latin America to the United States. With a growth in California agriculture, San Diego became a gateway of immigration. With a growth in drug use, the city became a center for drug trafficking. Surf and Turf became very busy in the late 1960s. Their crime-fighting endeavors were ended when they were slain by a pair of super-powered assassins employed by the Syndicate Internationale. A surge in villainous activity occurred during the next year. Finally, Captain Courage, son of Valor, and Seabreeze, daughter of Surfrider, avenged their parents and shut down the activities of the Syndicate Internationale. Thus, the team Surf and Turf was reborn.

At about the same time, Jonathan Lobo and Thanh Tran, two CIA mercenaries survived a trap with the help of a mysterious Chinese monk. The monk spoke to Lobo in Chinese, but the words would haunt his dreams from time to time throughout much of his life. Lobo and Tran made it back to the U.S., and, after debriefing, resigned with honor. With the GI Bill benefits, the pair went to college together and graduated with degrees in engineering. Driven by the desire to cure their own disabilities, they started a small engineering firm to make prosthetic devices for the handicapped. TL Corp soon ventured into the fledgling technology of bionics and soon were in the forefront of the business.

After an attack on TL Corp which was thwarted by Surf and Turf, Lobo began having dreams of the Chinese monk again. He left Tran in charge of TL Corp, taking a leave of absence to study in a monastery until he could translate the monk's words which were haunting him.

"In the place where North and South meet,

Help the children of earth and sea humble the demons of the dark.

Bring together the very elements of the world, balance and guide them to humble the demons that prey on the weak."

Lobo only understood the first two parts. Chance had already placed him in San Diego, and Lobo realized that he was in a position to help the 'children of earth and sea', Surf and Turf. He created a private foundation and recruited agents to assist Battle Cry and Seabreeze.

The steady increase in the number and power of criminals continued. By the year 2001, it was clear that Surf and Turf were overmatched. After having a difficult time in defeating a pair of supervillains, Surf and Turf announced that they would retire. With much hullaballoo, the city threw a fiesta in honor of their guardian angels, the size of which San Diego had never seen. It was a moment both of pride and sadness that might have been interrupted by a vengeful attack by The Commander, Femme Fatale, and two dozen Golden Triangle agents. But it was thwarted by the third generation of Surf and Turf, two of the children of Captain Courage and Seabreeze, assisted by several of Jonathan Lobo's agents.

The night following the attack, Jonathan Lobo's dreams were filled with the Chinese monk. Only this time, Lobo understood completely what the monk was saying. The following morning, a cyborg going by the name of The Chairman met with the new Surf and Turf and told them of his plan. San Diego would be protected by a new team that The Chairman would guide and support. The team would be comprised of six members, five each representing one of the ancient Chinese elements of Earth, Fire, Water, Metal, and Wood. The last member of the group would represent Balance, Yin and Yang.

The Chairman scoured through reports of superhumans operating in the area and came up with a list of four more names. He sent the third generation of Surf and Turf as well as some of his Purple Heart Club agents to meet with new recruits to be brought into their ranks. New heroes for land of Zorro at the dawn of the new millenium.

Local Relations: The United States government, though cautiously watching, knows the value of having a superteam in Southern California. The local governments are even more happy to have someone to call in the case of superpowered trouble or natural disaster. Those whose lives are built on taking from others, and those who generally have ill-will for humankind are justifiably worried about the expansion of the two man team. Because of property insurance increases, however, there are some in the public who have mixed feelings about the team, knowing that if not for superheroes, the supervillains would be free to roam and do as they please. The Chairman encourages team members to participate in the community on their free time to keep public relations good and has taken an expensive insurance policy with Lloyds of London.

Morality: There is some crossover between good and evil. Things will not always be black and white. Characters may find themselves making difficult decisions, but should always try to be good guys.

Realism: Depends on how much we need. Action sequences will be cinematic and descriptive. Players may choose to have their character's soliloquys only on their phases and fairly long, or up to 2-3 lines every segment. Characters won't die unless they show themselves to be too stupid to live or are going out in a blaze of glory. How you role-play the character will do a great deal to determine the realism of the game, so please put some soul into your characters.

Outlook: In general, things will work out for the best in the end, even if there were a few bumps along the way. Most of the time the character's efforts will be rewarded.

Seriousness: The game will focus on serious subjects and adventures. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The initial scenarios of Force Pacific will involve the founding of the new superhero group dedicated to combat evil and fight injustice. After their initial encounters, the team will form and choose a team name. Subsequent scenarios will take place sequentially.

The game will be entirely serial. Player actions in one scenario will have effects on later scenarios, and continuity will be enforced. Adventures will move linearly through time, bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.

Building a Character for Force Pacific

Force Pacific is a team of six superheroes. Two characters, to fill in the Surf and Turf roles, are the children of the previous generation of Surf and Turf, and the grandchildren of the original Surf and Turf.

The Players will make up their own characters for this campaign using guidelines found below for each of the roles. Only two of the six characters have specifically defined limits. The remainder of the characters, four regulars and two guests will have broader limits.

All characters must follow these guidelines:

Starting Points: 200
Maximum Disadvantages: 150
Maximum Points from One Disadvantage Category: 50
Maximum Active Points for Any One Power: 75
Other Restrictions:

  • All characters for this campaign must take the 4 point Force Pacific Package.
  • Only the team's speedster may have a speed exceeding 6; the speedster will be expected to have lower attack and defense powers than the others.
  • Characters may have Secret or Public Identities.
  • Any character that desires so will be supported by the Force Pacific endowment fund, such characters should have Professional Skill: Member of Force Pacific of at least 11 or less.
  • All characters should have at least Psychological Limitation: Reluctant to Kill.
  • If the character submission is a conversion from the previous version of the Global Guardians, and the character has any accrued experience points, the character may retain those points.
  • The active point restrictions do not include reduced endurance.
  • Maximum OCV or DCV: 12

Surf and Turf: You must include in your background a description of your relationship with the past generations of Surf and Turf as well as your sibling. Note that the GMs were purposefully vague on the power sets of the previous two generations of Surf and Turf, you should assume that each generation of Surf and Turf has similar (although not necessarily the same) powers to your character.

Other parameters:

  • Surf and Turf have a metagene origins (mutants) for their powers. They inherited the powers from their parents and have expectations to fulfill.
  • They are in their mid-to-late 20's in age. We have purposefully left the gender of the third generation Surf and Turf open in the history.
  • You should not name your characters Surf or Turf, that's just the old media-derived team name.
  • Acceptable character power types for Surf: any water-related powers; can be a Brick, Energy Projector, Speedster, or combination thereof; Surf should generally function well on land and even better in water.
  • Acceptable character power types for Turf: can be a Brick or Speedster or a combination Brick/Speedster; this does not limit Turf from being able to fight in water.

Fire, Metal, and Wood: These team members must, in some way, fit the role of one of the ancient Chinese elements: Fire, Metal, or Wood. That does not mean that you have to have powers of that element. For example the character for Fire, need not be able to fire a blast of flame. He/she could have a 'fiery spirit' or have been a pyrotechnicist, etc. In other words, it could be a vague connection, but a vague connection must be explained in the background somehow. The elements of Water and Earth are fulfilled by Surf and Turf.

If your character is not originally from a country on the Pacific Ocean, you must include how he/she wound up someplace on the Pacific. But, don't worry about how you end up in San Diego, that will be taken care of during the initial scenario of the campaign. Whether young or old in age, the new recruits will be generally new to the world of superheroics.

Yin/Yang: This team member must somehow represent Yin and Yang, the Chinese belief of balance.  The Yin/Yang role character may have any origin for his/her powers, but should not be of the brick, speedster, or weapon master archetype. However, a brick, speedster, or weapon master will not be excluded if well conceived.

This character may be from any location on the Earth (or even from space or another dimension). His/her recruitment in the first scenario will bring him/her to San Diego if not originally from there.

The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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