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AXIS & ALLIES ENHANCED REALISM RULES


Entire contents 1998 by R.D. Baker. Site created: 7-25-98. Our Axis & Allies Gamers Group welcomes players for face-to-face games in the Washington, D.C. area. Email: rdbaker43@yahoo.com

List of recent updates and rule changes in this section:
08-25-98: Clarification on DEFENDING AIRCRAFT RETREAT rules.



VI. ADVANCED RETREAT RULES

GENERAL RULE OF RETREATS

When units retreat, they DO NOT all have to retreat to the same territory or sea zone. Defending units, as well as attacking units, may retreat. Navy units may "break-off contact" and remain in the battle sea zone, instead of retreating.

ATTACKER RETREATING FROM AMPHIBIOUS ASSAULT

Army units (infantry, tanks, and artillery) taking part in an amphibious assault may break off combat and retreat back into the transports from which they assaulted. The retreating amphibious forces remain on their transports, UNLESS the transports are adjacent to friendly land territories, in which case they may, at the owning player's option, unload into any combination of those territories. Artillery and tank units must abandon their heavy weapons in such a retreat, so replace them with infantry units.

ATTACKER RETREATING FROM COMBINED LAND & AMPHIBIOUS ASSAULT

When attacking a territory with a combination of land-based and amphibious troops, the amphibious troops must retreat back into their transports, as described above, while the non-amphibious troops must retreat to any combination of adjacent freindly land territories. [Remember, an amphibious assault like this may only take place during Army Combat].

AIRCRAFT SUPPORTING AMPHIBIOUS ASSAULTS

Attacking aircraft taking part in an amphibious assault may break off at the beginning of any combat round, even if assaulting troops are continuing their attack.

DEFENDER RETREATING FROM LAND COMBAT

After any round of land combat, if the attacker does not retreat, the defender has the option of retreating into any combination of adjacent friendly territories (or friendly transports in adjacent sea zones, if no other options exist). The defender MAY retreat into friendly territory that is under attack, AND participate in the defense of that territory, ONLY if there are NO OTHER RETREAT OPTIONS for those units. If there are NO adjacent friendly territories (or adjacent sea zones with friendly transports), then retreat is not allowed. Aircraft: Defending aircraft have to retreat to an adjacent territory, just like defending land units. If there are NO friendly adjacent territories to retreat to, retreating defending aircraft can fly to the CLOSEST friendly territory within their flight range. If there are no friendly territories within the normal flight range (4 for fighters, 6 for bombers) then these defending aircraft cannot retreat.

DEFENDER RETREATING ONTO TRANSPORTS (Naval Evacuation)

If the defender has NO freindly territories to retreat into, he may retreat into freindly transports in one or more adjacent sea zones. Surviving defending units are placed onto the transports (or into friendly territory adjacent to those transports). If there are not enough transports to evacuate the entire defending force in one turn, the defender may retreat as many as will fit into the available transports. The remaining defenders must undergo a round of combat. However, if the attacker continues combat for another round, surviving defenders from the previous round may retreat into the same transports that other defenders have previously used for evacuation. (This assumes that the previous evacuees off-loaded into friendly territory adjacent to the evacuating transports in the previous round and are not still occupying the transports). Artillery and tanks retreating into transports must abandon their heavy weapons; replace these units with infantry when performing naval evacuation.

ATTACKER RETREATING FROM NAVAL COMBAT

When the attacker decides to retreat from naval combat, he may move his naval units to any combination of adjacent sea zones, whether or not they are occupied by enemy naval units, or he may simply break-off contact and remain in the battle sea zone. When retreating into a sea zone containing an unresolved naval battle, the retreating units do not take part in the combat. The attacker does not have to retreat to sea zones from which his units originated. Naval units retreating from a battle are not subject to interception from enemy units which took part in that battle.

DEFENDER RETREATING FROM NAVAL COMBAT

After any round of naval combat, if the attacker does not retreat or break-off contact, the defender may do so. The defender may retreat into any combination of adjacent sea zones, even sea zones occupied by enemy naval units, or he may simply break-off contact and remain in the battle sea zone. When retreating into a sea zone containing an unresolved naval battle, the retreating units do not take part in the combat. Naval units retreating from a battle are not subject to interception from enemy units which took part in that battle.


AXIS & ALLIES ENHANCED REALISM RULES
Entire contents 1998 by R.D. Baker.

Introduction & Overview.
Section I: Basic Rule Changes.
Section II: Artillery.
Section III: Combat Losses.
Section IV: Advanced Air Power Rules.
Section V: Advanced Naval Rules.
Section VI: Advanced Retreat Rules.
Section VII: Industrial Capacity & Scenarios.
Section VIII: History & Politics.
Section IX: Revised Action Sequence.
Section X: Game Turn Time-line Analysis.
Frequently Asked Questions.


Email: rdbaker43@yahoo.com