You can only have one power from each catagory except Divination. (i.e~ you cannot have Ice Ray {offesive catagory} and Light Beam {offensive catagory}. But you can have telepathy {divination catagory} and Empathy {divination catagory}) Please be aware that some of the powers have other restrictions on them as far as combining them with other powers go.
At this time we are "grandfathering in" all those who have had their magic. (with the exception of powers that have been purged. All those powers are now gone.) This means they may have more than two powers because they have had them in the past. Though, if people are willing to give up any powers that's fine. :) All new characters will abide by the new rules. If a character gets purged, then they lose the rights to their magic if they are reregistered.
There is a limit on how many times a power can be given out. Each power will vary. Please see the power description to see if it is available. For example, Only 1 character can have lightning, 2 cats can have ice shield, 5 characters can have telepathy, etc...once those are filled up, if a person asks for that power, they can't have it and will have to choose another ability. We may make exceptions to some powers having more than the quoted number of characters to them. The word may is the imperative word here. Powers that we cannot give to any new characters will be "locked".
You can make up powers if you want, but I won't accept every power sent in to me. We are trying to keep the magical powers to being an extention of or have strong ties to cats (i.e.~Cats seem to disappear quickly, thus the reason for having teleport, fade, camouflage, and shadowing). Things I tend to negate are powers that are too strong; that change nature too much; and that are too "sex" oriented. If you make up a new power, please include what it has to do with cats so that we can consider it as an option.
New players may be asked not to use any magical abilities for the first month or two so that we can determine if you can use them.
If the power says "Locked" below the power's title, then we are no longer giving that power out to anyone.
Special Power/Magic | # Limited to: | Catagory | Description | Characters |
---|---|---|---|---|
Beguile Locked | slightly disarming causes cats to trust/like caster; charm | Imurai, Mace, Venus | ||
Blink Locked | instant moving of caster up to a distance of 15ft in line of sight; this gives a split second of seeing double images of the caster in both starting place and ending place; cannot "move" through solid areas (ie cannot teleport out of a cage; can teleport into a room, if door is open - assumed caster came through door) | Carbon, Mirage | ||
Camouflage Locked | caster uses this to almost hide; The effect is similar to a chameleon; cannot be seen unless moving while cast; caster must think about camouflaging before it can happen (i.e. if the cat is asleep then caster cannot camoflage) Cannot be combined with any Invisible powers or Stealth. | Alcatraz, Reubus, Scraps, Venus | ||
Conjuring Turn locked | Castor can conjour up small objects, such as mice and birds and the such. Castor can also levitate small objects. Will tire castor out quickly. Can only be given to Mistoffelees or his offspring. | Mistoffelees | ||
Darkness locked | Castor can make those within a 20 feet radius see only darkness, essentially blinding them for 10 minutes (or approximately ten posts). The closer the castor gets to the 10 minute marker, the weaker he/she gets, and bits of light can get through. Castor can't make it dark again for another hour because he has to "recharge his batteries". Someone outside the radius of darkness only sees confused cats. Cannot combine with Stealth. | Ayla, Baron, Cassandra | ||
Doppleganger locked | create an illusion around the caster of another cat that caster has seen before (can only be of another cat...no other animals); does not include touch or taste; illusion behaves correctly in all standard situations; caster gains power at puberty | Coricopat, Tantomile | ||
Dream Jumping locked | Caster communicates with a sleeping individual by a form of dream telepathy while both the castor and the castee are asleep; both find themselves in a misty, hazy, shadowed environment; caster must know the castee; the castee does not have to be telepathic; caster speaks completely mentally to the individual through dream | Daien | ||
Empathic Locked | can feel emotions of others; cannot project feelings onto others Cannot be combined with any Offensive powers. | Cassandra, Daien, Mistokitten, Soren Troi | ||
Fade Locked | Effectively a variant of invisibility; scent and sound being generated by caster is partially suppressed; light reflecting off the caster is partially suppressed; allows caster to hide with far greater success during the daytime; may appear as ghostly form at night; this ability can only be used in light colored cats. It is basically the same as Shadowing, except it's for light colored cats and will work as opposite to Shadowing (Fade can be better seen at night than day as Shadowing can be better seen during the day than at night). Cannot be combined with Camouflage or Stealth. | Enigma, Liora, Mia, Myriztica | ||
Giant Illusion | Caster gives the illusion that he has grown up to 2X his/her size; remains that way until reversed; grows tired after a period of time | Cheshire, Durst, Nick-Ko-Las | ||
Harm locked | Opposite of healing, when a castor cat bites into another cat, the victim starts having it's life drained from it until if falls into a sleep-induced coma; It takes five posts for the victim to succumb. But, as the victim succumbs, the castor will start to get weaker as well. Castor is considered one step behind victim in getting weaker. (i.e.~if victim is on post 3 of being weakened, castor is on post 2.) If caster hold victim continuously for 6 total posts, caster will fall into a sleep-induced coma as well. If caster lets go before the 5th post, it takes that many posts to regain health. (i.e.~if victim was held for 4 posts, it would take 4 posts for victim to get strength back and 3 posts for cater to gain strength back.) If victim is caught again before totally healing, it takes fewer posts to succumb. (i.e.~if victim was caught for 4 posts, then released for 2 and caught again, then it will only take 3 posts to succumb). Victim and caster of Harm cannot be healed by a magical healer. If victim succumbs, victim will not wake up again for anywhere between 2 and 48 hours. There is a final lifespark in all cats that harm can't put out, thereby keeping the cat alive unless killed another way. Cannot be combined with Healing or anything from the Invisibility or Defense Catagory. | Imurai | ||
Healing Locked | heals physical injuries and diseases; doesn't effect such things as malnutrition, mental illness, fatigue; cannot affect life-long problems (i.e. deafness in a cat who was born that way) for healing prayer - it is not 100% foolproof, since this is a prayer to the EC for healing in His behalf; two healers needed for poison; cat must hit puberty before praying. Only two evils may have healing, and two good cats. | Jackson, Mace, Slade, Troubador | ||
Heaviside Dreams | An image of a former cat life that talks to the present one in dreams. Can only be given to a cat/kitten who has returned from the Heaviside. Can not be combined with any other power | Shadow | ||
Hypnotizing locked | make another do what caster would do or does; only hypnotize evil cats can have this power; needs time to hypnotize them (i.e. cannot hypnotize in middle of battle) | Daien, Macavity, Scarlett | ||
Ice Ray locked | Caster fires an "ice-ray" (can only be fired from the eyes) at another to freeze in place; this does not encase the victim in a block of ice, victim is merely frozen until the ice melts or is broken. Ice can be melted from those frozen Cannot be combined with any "heat generated" powers. | Marco, Paladyr, Polo, Sam | ||
Ice Shield locked | Caster can encase himself with an ice-sheild; lighteing and claws will not harm him when encased in his shield, but the heat of lightning or something else hot will melt the sheild; caster must rest after fighting; caster gains power at puberty Cannot be combined with any "heat generated" powers. | Marco, Paladyr, Polo | ||
Identify locked | caster would identify what a cat's particular magic is and explain how to use it; caster can not do it, only identify it; passed from caster to an older, "wise" cat at time of death; one caster per tribe only; no other magic can be used by caster. J & K are an exception to this. | J & K | ||
Illusionary Song locked | whatever caster sings about, the illusion of what the words say are projected into the sky; when song is over, illusion fades | Chrychaesa, Telemain | ||
Levitation locked | ability to rise straight up into the air no more than 25 ft | Kato, Macavity, Reubus, Shetan | ||
Light Beam locked | A beam of light (shot from the eyes) that can be broad enough to blind someone at night (Like a flashlight), or can be narrow enough to act like a laser (not powerful enough to kill, but to injure). It cannot be used at the same time another power is going into place. It'll wear caster out if used too much. In order to recharge Caster needs any form of light. More light=more recharge. Less light=less recharge. | Kato, Liora | ||
Lightning locked | Caster can shoot a bolt of lightning (this is scaled down to cats size and is basically like a static charge). Caster gains power at puberty | Mace, Mistoffelees, Troubador | ||
Magic Phase Locked | Any and all magical effects (harmful or
helpful) pass through caster as if caster wasn't there (i.e.~if lightning was cast towards magical phasing cat, the lightning will pass through cat and hit the rock that happens to be behind the cat.); caster must think about magic phasing before it can happen (i.e. if the cat is asleep then magic can be used); this ability is passed down only in toms. Only one evil and one good cat can have this ability. Cannot be combined with any other power. | Darius, Kyoto | ||
Parachute | Castor slows himself or herself during a fall. Cannot stop the fall. | Jaramis, Opaque, Terossa | ||
Personal Projection locked | caster can create an illusion of him/herself; direct line of sight only; can only be used for a limited time before caster is exhausted Cannot be combined with Illusionary Song or any other Defensive powers. | Quennel, Reubus | ||
Phototelepathy Locked | Caster puts pictures in others minds; caster uses normal telepathy only when talking to another telepathic cat Cannot be combined with Telepathy. | Cassandra, Enigma, Soren Troi | ||
Prophecy locked | EC gives knowledge to cat; could be a little bit of the future, present happenings that are located elsewhere, or can rarely gain knowledge of someone's past; any prophecy gift is rare and it does not happen too often (usually not more than once a month). Castor will feel weak and may fall asleep afterwards. Cannot be combined with any Offensive power. Only one cat can have this ability. | Soren Troi | ||
Recharge Healing | the ability to recharge the drain on magical healers. Cannot be healed by magical healers. Only one good cat can have this and one evil cat. Cannot be combined with healing. | Starlight | ||
Regeneration Locked | The ability to heal oneself from most wounds; Cannot regenerate missing limbs (i.e.~cannot grow another arm if arm is cut off). It takes half the time to heal than usual. (i.e~if wound usually takes 2 weeks to heal, it can heal in one week.) Cannot heal within a day or sooner (unless it's just a small scratch or something similarly minor). Cannot be healed by a healer. This power does not keep cat from dying. Must be at rest to rejuvinate. | Dominate | ||
Remove Magic locked | Caster can remove a cat's magical powers permanently, cannot restore lost power; becomes evident at time of puberty Only J & K can have this ability. | J & K | ||
Resist Magic locked | cannot be affected by any magic; this applies to area affecting magic or directly targeted magic (i.e. lightning bolt); this ability cannot dispel magic that has affected another target (i.e. cannot unparalyze another); caster must think about resisting magic before it can happen (i.e. if the cat is asleep then magic can be used); this ability is passed down only in queens Cannot be combined with any other power. | Alarielle, Natasha, Sarai, Similyn, Tabetha | ||
Roar | enable the caster to produce a roaring sound loud enough to make the ground nearby shake & cause small objects to be displaced; cats w/in 5 ft radius will be deafened temporarily, & cats within 15 ft radius will have pain in their ears for the duration; can last up to 25 sec w/out incapacitating the caster Can not be combined with any other power. | Slade | ||
Rubber Bubble | Castor can create a rubbery substance that forms around character. While wearing it, castor has a bouncier step when walking and if falling, will bounce a little rather than injure self too much. If castor falls from more than 25 feet, then bubble will break and castor is injured. Sharp objects (such as claws) are deflected a little, but can penetrate if deep enough. If penetrated, bubble will pop like a balloon (which could hurt either the castor or someone nearby with flying pieces of rubber). Castor can have it on for only 15 minutes (or 15 posts). Castor cannot create another bubble for 24 hours. | 2-D | ||
Shadowing Locked | effectively a variant of invisibility; scent and sound being generated by caster is partially suppressed; light reflecting off the caster is partially suppressed; allows caster to hide in shadows with far greater success; may appear as ghostly form in broad daylight; this ability can only be used in mostly black cats. It is basically the same as Fade, except it's for dark colored cats and will work as opposite to Fade (Shadowing can be better seen during the day than at night as Fade can be better seen at night than day ). Cannot be combined with Camouflage. | Athenos, Kyo, Shetan, Troubador | ||
Slick | Castor can make his/her fur slippery so that no one can really hold on to him/her very well. Castor will slip when trying to walk or run as well. Castor must endure being "slickery" until it dries or castor jumps in the water. | Baskin, Sarafina | ||
Speed Locked | Can run twice as fast as other cats. Cannot do anything else while running however. (i.e.~cannot fight and run at the same time) Everything else is done at normal speed. Can only use the ability for 7 posts. Castor will feel tired and in need of a drink of water afterwards. If carrying anything, the heavier the item, the slower the cat runs. If carrying a full grown cat (not exceeding own size) can run at normal speed only. Carrying a kitten is 1.5 times normal speed. | Dart, Giselle | ||
Static Locked | Cat's fur is charged with static electricity. Any other cat touching castor will feel a discomfortable charge, and if not consciously thinking about holding the castor, will involuntarily turn loose. Castor can only charge twice a day and then will have to recharge. | Athenos, Sam, Shady | ||
Stare Locked | Caster stares at victim and victim is frozen in place only while looking into caster's eyes. If caster blinks, is distracted, or looks away, victim is freed. | Shady, Dominate | ||
Stealth Locked | caster creates an aura of silence around his/her own personal space so that others can't hear caster; [ie if steps on a stick, can't be heard; if right next to a scream, scream can't be heard] can't be kept up all the time; must rest after a protracted period Cannot be combined with Invisible powers. | Imurai, Mace, Shetan | ||
Telekinesis Locked | able to mentally lift objects not more than 15 ft away; must be in line of sight; can not exceed cat's own weight; caster gains power at puberty Can only be combined with Levitation. Only one evil, and one good cat can have this ability. | Macavity, Zelatrix | ||
Telepathy locked | mental communication of words over a distance not to exceed 1 mile. Cannot be combined with Phototelepathy. | Cathryn, Chrychaesa, Munkustrap, Percival, William | ||
Telepathy Receiver locked | A type of telepathy with only siblings, the cat can receive their thoughts as well as their words and emotions. Sometimes quite overpowering. Cannot be combined with any other divination powers. | Coricopat, Gareth, Tantomile | ||
Teleport locked | can instantly move from any spot to another previously known spot; personal teleport only (ie can't carry anything/anybody while teleporting); too much will weaken caster; cannot move through solid areas (ie cannot teleport out of a cage; can teleport into a room, if door is open - assumed caster came through the door; caster gains power at puberty | Macavity, Mistoffelees | ||
Truthteller Locked | Castor can sense when someone is telling the truth or not. Castor must be in total concentration to do so and will fall asleep for 15 minutes (15 posts) afterwards. Evil cats cannot have this ability. | Ken | ||
Wall of Cold locked | can modify the temperature in a limited area from a slight chill to extreme cold; caster is able to walk around this area without it having any effect on him | Nick-Ko-Las | ||
Wall of Fog locked | can summon up a fog from a light mist to a blinding fog bank | Carbon, Daien, Mirage, Nick-Ko-Las |
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Catagory | Powers |
---|---|
Charm | Beguile, Hypnotize |
Defense | Ice Shield, Resist Magic, Rubber Bubble, Slick, Static, Wall of Cold, Wall of Fog |
Divination | Empathic, Heaviside Dreams, Identify, Phototelepathy, Prophecy, Telepathy, Telepathy Receiver, Truthteller |
Offense | Ice Ray, Lightning, Remove Magic, Roar, Stare |
Healing | Healing, Recharge Healing, Regeneration |
Illusion | Darkness, Doppleganger, Giant Illusion, Illusionary Song, Personal Projection, Stealth |
Invisibility | Camouflage, Fade, Shadowing |
Travel | Conjuring Turn, Levitate, Parachute, Telekinesis, Teleport |
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