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Star Fox Adventures

Rare's last forray on a Nintendo system.

Game Information
ESRB Rating: Teen)
Publisher: Nintendo
Developer: Rare
Genre: Adventure
Players: 1
Year: 2002
Memory Required: 3 blocks
Online: No
«» Proggressive Scan , ‡‡ Dolby Pro Logic II

Settling The Score
Presentation
88
It's Zelda with Star Fox characters and dinosaurs. It works, most of the time.
Visuals
93
The game looks pretty great, although I think the texturing could have been a little sharper. But the character models are excellent, as well as the lighting.
Audio
87
FOR THE LOVE OF GOD, SHUT TRICKY THE HELL UP! Other than that, the sound package is pretty solid.
Gameplay
85
The game design is familliar enough so anyone can have an easy enough time playing through, but I grow tired of the backtracking and aimless searching.
Replay Value
80
It takes about 24-25 hours to complete the game, but after that, you're done. There's really nothing to come back to.
Reviewers Impression
87
I had a relatively good time playing through this game, even though you really can't shake off the feeling that this game is a lot like the Zelda games. I would really rather see Fox take back to the skies in his Arwing than have another adventure game.
Overall (not an avg.)
86
If you like The Legend Of Zelda series, then you may very well like this game too. It's a fairly lenghty adventure that unfortunatley doesn't provide enough to endure a second go-around.

Written By Shaun McCracken

StarFox Adventures really doesn't have anything to do with the StarFox series established in the past. Basically, Nintendo must have thought that adding a known character to an unknown game was a great way to sell copies of the title. While it's not a bad thing, those expecting an arcade-like shooter like the series has estabilished in the past will be heavily disappointed. SFA play a lot like the Zelda series, and luckily it doesn't suffer from botched gameplay mechanics. On the other hand, the logic side of some things is baffling. SFA was more or less the showpiece the GCN finally needed, showing off facial animations, expansice levels, lighting effects and more. It was also a great high note for Rare to leave after it's being acquired by Microsoft.

Originally dubbed "Dinosaur Planet", StarFox Adventures is pretty much that same design with StarFox characters. Fox, after many years of retirement, is asked to go to Dinosaur Planet after recieving a distress signal. Also, pieces of the planet have broken off and are now orbiting the planet. Fox must go there and right the wrongs. On your quest to save what's-her-face, you come across every possible problem each dinosaur has on the planet. You're pretty much asked to do everything for them other than wipe their own ass. Things such as re-lighting beacons, saving dinosaurs, looking for roots and so on.

While most things that are asked of you to do are explained, there are some moments where you could be wandering for an hour of what to do next. If you can keep with what's going on (or know what to do next), gameplay time would be a lot shorter. When I finished this game, I had a total time of 24 hours (like Metroid Prime). I'd say a couple of those hours were result of mindless wandering. If objectives were better stated, it might have been a bit more enjoyable. It's not to say I didn't have a good time, I played it through start to finish. But I can tolerate only so much frustration.

Graphically, SFA is a nice looking package with only one real complaint. The character facial and body animations are great, adding some real character to the game. The lighting effects are excellent, including time of day changes. The fur effect also works really well. Everything looks great except for the texture quality. While they are good from a distance, up close they look compressed, much like Metroid Prime. This game could have benefitted from some bump-mapping. But then if we had that, the smooth framerate would surely drop.

The sound is good. It comes close to great, but some of the music seemed a bit generic at times. The voices and effects, are great. I especially love that "whap" sound when you hit Tricky (he has it coming).

The gameplay design is nothing new. It borrows elements from Zelda: Ocarina Of Time so often, that the game feels like more of a Zelda game than a StarFox game. I do not like the uninspired fighting desing implemented here. Basically defeating enemies is a one-trick pony. You pretty much beat everyone out of submission. Only boss battles shift the design of fighting. This is probably the weaker element of the game. Luckily, the interaction with everyone saves the game.

StarFox Adventures is not exactally the most orignal title to come out for the GCN, but it's one of the best looking games so far. There's enough meat on this game to keep you going for two weeks or longer, but when you're done, you're done. The game follows a fairly linear model, but it sure does show some lovely sights along the way. Worth buying for those who love platform action titles or have a liking towards the Zelda series. It's a great way to show off what this system can do.

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