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The Shades of Mystics

 

The Shades of Mystics: The third of six

Chronicles in the great story of The Land of Mystics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Douglas Landmesser


          Take my hand to the wondrous land of lollipop trees and peppermint flowers, all things make believe. A land of strawberry hearts and teacup boats on saucers of foam, a wondrous land of wafers and cream. This land is The Land of Mystics; a golden splendid land with a great story yet to be told. The Land of Mystics has survived its bitter ice age and has long since recovered. Upon its new surface The Cobbler has created his Mystics, however, he also has far greater plans for from his hand came far more than just The Mystics. From his hand also came The Dwarfs, The Fairies, The Wigloos, The Mirths, and the Elves.

Within The Land of Mystics there was now the seven united forces of Mystics; The Animals, The Dragons, The Mystics, The Dwarfs, The Fairies, The Wigloos, The Mirths, and The Elves.

These creatures possessed such great beauty and diversity that The Cobbler was finally at peace, if only for a short time. The Cobbler's actions marked the end of The Animalian Era and began The Genesii Era, the time of rebirth upon The Land of Mystics. The Land of Mystics would not again be destroyed for 47,000 years, as told in "The Cobbler". Even now the new inhabitants of The Land of Mystics are hard at work creating and changing the land to make it livable once again.

Our great hero Maramound, along with his allies Dothar and Thema, have created the great city of Algoron, its massive size stretching westward to The Hunnydew Forest and eastward to The Fawn Forest. Its incomparable and unbelievable size also stretching to the northern most point of The Land of Mystics and southward to the area known as Creasant Rock, a remnant and a reminder of The War of The Mystics. This great city of Algoron was the jewel of The Land of Mystics and possessed many great wonders that were found throughout the land after the ice and snow had all melted away.

It was not until a time far beyond this, however, when the greatest treasure of all was discovered; its powers cloaked within a tale of chaos and evil.

I will speak briefly of The Genesii Era; a haunting tale it will soon become. It is The Genesii Era, a time of celebration of The Animals freedom from the icy city of Algoron. The Cobbler came as he promised and created his Mystics from the dust of the air. Yet within this time there was another creation, this of a far grander scale than any before it. This was the creation of all of the races of The Land of Mystics. It was only The Dwarfs that have been spoken of before this time and yet now The Cobbler has breathed life back into new and unique beings, these coming together in unity to establish The Five United Kingdoms of The Land of Mystics.

            From his hand came the mighty Dwarfs, skilled in magic as well as the blade. The Dwarfs were a closed race, speaking to outsiders only on a political level and rarely stepping beyond their boundaries of land or sea.

            Next came The Fairies, never before spoken of or even thought of as real. They were small creatures, a foot or so tall in all. They fluttered about within the glorious Fawn Forest and used their magic to keep the land happy and peaceful. Their queen was granted a small temple to inhabit; this centered within the forest and said to be the most peaceful place in The Land of Mystics. The full wonders of these creatures have yet to be spoken of.

            Next was the rebirth of The Dragons within The Land of Mystics. The great dragon Algor had been all but the last of these great beautiful beasts and The Cobbler brought them back to life, free to fly within the free air without the misery of confinement.

            Next there came The Wigloos, an odd creation. This strange creature resembled the bears of Earth and yet had two heads, one upon the neck and another upon the back before the tail. This creature, however, possessed a great strength and yet had the agility of a great warrior. The creatures have four arms and four feet, each with large, sharp claws of the ends.

            Next was the creation of The Mirths, a small human-like being with short pointed hair and ears. These creatures possess an incredible amount of magic and it is unknown whether they are truly matter or energy in composition for they can vanish as quickly as a sunny day when need be. They also seemed weighed down by nothing, able to leap high into the air with little effort. Upon them they wear dark hoods and usually hide within the dark corners of The Land of Mystics.

            The last of these creations was The Elves. The Elves were a mighty race of beings, building temples and large cities in honor of The Cobbler. They were tall and agile, able to leap incredible heights and see great distances. It is said that their healing magic is greater than that of The Mystics. These beings, as well as the others, moved out from Algoron and began writing their own histories.

            When The Cobbler had completed his work, the eight races of life upon The Land of Mystics stood; The Mystics, The Animals, The Dragons, The Dwarfs, The Fairies, The Wigloos, The Mirths, and The Elves; and so began The Shades of Mystics.

            That was two hundred years ago. As a reward for our efforts within the icy Algoron The Cobbler asked The Dwarfs to use their magic to create a new Algoron, a great city with a size and beauty never before seen in The Land of Mystics. And great it was. The city reached eastward to The Fawn Forest, westward to The Hunnydew Forest, southward to Valiance Rock, and northward to the farthest reaches of The Land of Mystics.

 

So, with these things said, let us begin the third of six chronicles in the great story of The Land of Mystics, so begins…

 

The Shades of Mystics

 

:Chapter One - Kingdom I: Algoron