The Shades of Mystics
The Shades of Mystics: The
third of six
Chronicles in the great
story of The Land of Mystics
Douglas Landmesser
Take my hand to the wondrous
land of lollipop trees and peppermint flowers, all things make believe. A land
of strawberry hearts and teacup boats on saucers of foam, a wondrous land of
wafers and cream. This land is The Land of Mystics; a golden splendid land with
a great story yet to be told. The Land of Mystics has survived its bitter ice
age and has long since recovered. Upon its new surface The Cobbler has created
his Mystics, however, he also has far greater plans for from his hand came far
more than just The Mystics. From his hand also came The Dwarfs, The Fairies,
The Wigloos, The Mirths, and the Elves.
Within The Land of Mystics there was now the seven
united forces of Mystics; The Animals, The Dragons, The Mystics, The Dwarfs,
The Fairies, The Wigloos, The Mirths, and The Elves.
These creatures possessed such great beauty and
diversity that The Cobbler was finally at peace, if only for a short time. The
Cobbler's actions marked the end of The Animalian Era and began The Genesii
Era, the time of rebirth upon The Land of Mystics. The Land of Mystics would
not again be destroyed for 47,000 years, as told in "The Cobbler".
Even now the new inhabitants of The Land of Mystics are hard at work creating
and changing the land to make it livable once again.
Our great hero Maramound, along with his allies
Dothar and Thema, have created the great city of Algoron, its massive size
stretching westward to The Hunnydew Forest and eastward to The Fawn Forest. Its
incomparable and unbelievable size also stretching to the northern most point
of The Land of Mystics and southward to the area known as Creasant Rock, a remnant
and a reminder of The War of The Mystics. This great city of Algoron was the
jewel of The Land of Mystics and possessed many great wonders that were found
throughout the land after the ice and snow had all melted away.
It was not until a time far beyond this, however,
when the greatest treasure of all was discovered; its powers cloaked within a
tale of chaos and evil.
I will speak briefly of The Genesii Era; a haunting
tale it will soon become. It is The Genesii Era, a time of celebration of The
Animals freedom from the icy city of Algoron. The Cobbler came as he promised
and created his Mystics from the dust of the air. Yet within this time there
was another creation, this of a far grander scale than any before it. This was
the creation of all of the races of The Land of Mystics. It was only The Dwarfs
that have been spoken of before this time and yet now The Cobbler has breathed
life back into new and unique beings, these coming together in unity to
establish The Five United Kingdoms of The Land of Mystics.
From his hand came the mighty
Dwarfs, skilled in magic as well as the blade. The Dwarfs were a closed race,
speaking to outsiders only on a political level and rarely stepping beyond
their boundaries of land or sea.
Next came The Fairies, never before
spoken of or even thought of as real. They were small creatures, a foot or so
tall in all. They fluttered about within the glorious Fawn Forest and used
their magic to keep the land happy and peaceful. Their queen was granted a
small temple to inhabit; this centered within the forest and said to be the
most peaceful place in The Land of Mystics. The full wonders of these creatures
have yet to be spoken of.
Next was the rebirth of The Dragons
within The Land of Mystics. The great dragon Algor had been all but the last of
these great beautiful beasts and The Cobbler brought them back to life, free to
fly within the free air without the misery of confinement.
Next there came The Wigloos, an odd
creation. This strange creature resembled the bears of Earth and yet had two
heads, one upon the neck and another upon the back before the tail. This
creature, however, possessed a great strength and yet had the agility of a
great warrior. The creatures have four arms and four feet, each with large,
sharp claws of the ends.
Next was the creation of The Mirths,
a small human-like being with short pointed hair and ears. These creatures
possess an incredible amount of magic and it is unknown whether they are truly
matter or energy in composition for they can vanish as quickly as a sunny day
when need be. They also seemed weighed down by nothing, able to leap high into
the air with little effort. Upon them they wear dark hoods and usually hide
within the dark corners of The Land of Mystics.
The last of these creations was The
Elves. The Elves were a mighty race of beings, building temples and large
cities in honor of The Cobbler. They were tall and agile, able to leap
incredible heights and see great distances. It is said that their healing magic
is greater than that of The Mystics. These beings, as well as the others, moved
out from Algoron and began writing their own histories.
When The Cobbler had completed his
work, the eight races of life upon The Land of Mystics stood; The Mystics, The
Animals, The Dragons, The Dwarfs, The Fairies, The Wigloos, The Mirths, and The
Elves; and so began The Shades of Mystics.
That was two hundred years ago. As a
reward for our efforts within the icy Algoron The Cobbler asked The Dwarfs to
use their magic to create a new Algoron, a great city with a size and beauty
never before seen in The Land of Mystics. And great it was. The city reached
eastward to The Fawn Forest, westward to The Hunnydew Forest, southward to
Valiance Rock, and northward to the farthest reaches of The Land of Mystics.
So, with these things said, let us begin the third
of six chronicles in the great story of The Land of Mystics, so begins…
The Shades of Mystics
:Chapter
One - Kingdom I: Algoron