Special Classes
Fighter - 120hp - 1d13hp gain
This is a very powerful class with minor limitations. A fighter is more than a warrior or a martial artist. Although they are only allowed to have one skill in a weapon class, up to level 10 max, they can have as high of a level for martial arts as they want. But that is not their main ability. Their main ability is that they have begun to train, if not mastered, the art of inner energy called ki. After harnessing this powerful energy, they are capable of unleashing the energy into concentrated amounts to deal damage to their enemies. However, there is a limit to their energy levels.
Each Fighter is given a specific amount of energy per level. For example, if a Level 5 were to have 300 energy, he could use that amount of energy in ki blasts. This means he could use weak 1d10 attacks or a 1d100 attack, and anything of the like as he so chooses. But there is a 100 damage cap for level 9 or less. Those of levels 10-15, may exhibit damage up to 150 damage caps.
On top of the energy levels, there are also charges. There are certain special attacks and moves that may be done, once learned, that may use anywhere from a single charge, up to five charges. When using this special attacks, the energy will not be taken from the energy points level, but only from the charges.
Also, fighters have the ability to block an attack using their energy. But in doing so, they spend an equal amount of energy as the damage was inflicted. Thus, if 100 damage was done, the block would need to consist of 100 energy. If the complete amount of energy needed is not used, the fighter will receive full damage as usual.
| Level | Exp | Energy Gain | Charges Gain |
| 1 | 0 | 0 | 0 |
| 2 | 1000 | 50 | 0 |
| 3 | 5000 | 25+1d20 | 0 |
| 4 | 10,000 | 25+1d20 | 0 |
| 5 | 20,000 | 25+1d20 | 1 |
| 6 | 35,000 | 25+1d25 | 0 |
| 7 | 50,000 | 25+1d25 | 0 |
| 8 | 75,000 | 50+1d50 | 0 |
| 9 | 100,000 | 50+1d50 | 0 |
| 10 | 150,000 | 100+1d50 | 1 |
| 11 | 200,000 | 100+1d50 | 0 |
| 12 | 300,000 | 100+1d60 | 0 |
| 13 | 400,000 | 100+1d65 | 1 |
| 14 | 600,000 | 100+1d70 | 0 |
| 15 | 1,000,000 | 100+1d80 | 1 |
| 16 | 1,500,000 | 200+1d100 | 0 |
| 17 | 2,000,000 | 200+1d100 | 1 |
| 18 | 3,000,000 | 300+1d200 | 2 |
| 19 | 4,000,000 | 500+1d250 | 3 |
Shadow Mage - 70hp - 1d8hp Gain
Unlike other wizards, shadow mages do not tap into mana to cast their spells. They access their magic through another form of divinity. Their magic cannot be counter spelled by conventional wizardry either. Shadow mages must use incantations for their spells though, and can only find their spells through tomes or scrolls. They must then memorize the spells up to a certain number of them, in correlation to how strong each spell is. On top of that, they must also use an incantation of the spell and each spell has their own spell component.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 1 | 1 | ||||||||
| 2 | 2 | ||||||||
| 3 | 2 | 1 | |||||||
| 4 | 2 | 2 | |||||||
| 5 | 3 | 2 | |||||||
| 6 | 3 | 2 | 1 | ||||||
| 7 | 3 | 2 | 2 | ||||||
| 8 | 4 | 2 | 2 | 1 | |||||
| 9 | 4 | 3 | 2 | 1 | |||||
| 10 | 4 | 4 | 3 | 1 | 1 | ||||
| 11 | 5 | 4 | 3 | 2 | 1 | 1 | |||
| 12 | 5 | 5 | 3 | 2 | 2 | 1 | |||
| 13 | 5 | 5 | 4 | 3 | 2 | 2 | 1 | ||
| 14 | 6 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | |
| 15 | 7 | 6 | 5 | 4 | 3 | 3 | 2 | 1 | 1 |
| 16 | 7 | 7 | 6 | 5 | 4 | 4 | 2 | 2 | 1 |
| 17 | 8 | 8 | 7 | 5 | 4 | 4 | 3 | 2 | 2 |
Above is the list of the number of spells per level that a mage can cast. Remember, the spells must be rememorized before being used. Once a particular spell is memorized and used, it cannot be used until rememorized, unless the spell had been memorized multiple times.