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Backstory Daxon Dawnblade is a twenty-two year old man with brown hair and dichromatic eyes. His right eye green and his left eye brown, just as his grandfather's had been. He was in fact, named after his grandfather, "Daxon, the Just" and the many generations of Dawnblade knights that had preceded him. Daxon was raised by his father, Daggerlas, and mother, Foxilia, who were disciplined and reverent people of the upper class. Although rebellious at a young age, Daxon soon grew strong and learned the discipline of a true warrior, fulfilling his legacy.

When he became of age, Daxon traveled far to train with the strongest of warriors from across the land. On his adventures, he often found himself defending an elderly from a ruffian, or stopping a burglar in his tracks. Daxon gained a name for himself in villages to which he had traveled, even at the young age of 17. By the age of 18, Daxon had a small band of followers. Daxon led his friends from village to village, assisting in everything from slaying a troublesome wolf that roamed the streets at night to helping a monk fetch his morning pale of water. One day on his travels, Daxon met a beautiful young maiden by the name of Heidilein after rescuing her from a runaway cart. Her skill in archery amazed him, as he never could quite get a shot off that didn't end up a few feet in front of him. The two enjoyed many things together and were soon engaged to be married.

At the age of 21, Daxon found torn between his passion for doing good for his fellow beings, and settling down with his love. Word had traveled that a nearby village was in trouble and that the lives of children were at stake. Unable to resist his need to protect the innocent, Daxon gathered a group of eager companions and set off on a new journey.

Joining the Party After being tipped off that mystery of the disappearing children was linked to the location of a large subterranean apple tree, Daxon and his party rushed in to investigate. Shortly after discovering that two children were following the party, Daxon and his companions were overtaken by a surprise onslaught of skeletal foes. In an attempt to gather the party for an escape, Daxon had inadvertently stepped into a magical trap which turned him to stone.

There he remained for several weeks of time until, upon chance, he was freed by five brave travellers. Giarcus, a friendly paladin, stepped forward and offered Daxon a place in the party in order to aid him in finding his lost companions. Gratefully, Daxon accepted as they all exchanged introductions. After further exploration, the six came upon a corrupt druid, who raised up evil minions to challenge the party. After defeating the druid and his minions, it was determined that these skeletons had been Daxon's companions, converted by the druid's dark power. Upon locating the tree and determining that it was evil, the party incinerated it and escaped the dungeon.

After adventuring with the Eternal Protectors of Fate and vanquishing many demons and sources of evil, Daxon was called to the aid of the Goliath village "Stonefall Ridge", which was at the mercy of the Taran Shee. He organized an assault against their stronghold and helped bring the Taran Shee empire to ruin. He seeks out the deliverance from more evil which he finds in the shadowfell. He has found new companions of various races and continues to fight with all he has.

Mannerisms and Appearance A pleasant, handsome fellow who is slow to anger and quick to help a fallen comrade. There's something about Daxon that makes everyone around him feel comforted and motivated to continue with their journey.

Daxon tends to make rash decisions quickly and stick with them. He walks in a proud, yet not overconfident way, expecting all those he meets to share his dedication to the fight against evil. He is very trusting, even gullible to those who are witty enough to trick him.

Daxon has short brown hair, his right eye is green and his left eye is brown. He is about average height and has a warrior's muscular build.

Daxon strongly prefers open-air combat to dark caves, although he won't hesitate to plunge into the darkness to stir up any lurking foes.

Social Interactions Based on pages 23-24 of the player's handbook 4.0.
    Others perceive Daxon as cheerful and charming.
    Daxon is always enthusiastic and hopeful about achieving whatever goal is at hand.
    Daxon is so trusting, his gullibility could get him and the party into trouble if they're not careful.
    Daxon is brave and steady in dire straits, although not stupid. If there is a way to save the lives of his comrades, he would direct them out of the encounter.
    When faced by setbacks, Daxon is driven and impassioned to continue on with the mission.
    Daxon's nerves are generally calm and unshakable.


Personality Traits Daxon is a very trusting and diplomatic leader that prides himself on his prowess against evil. Rarely skeptical of those who claim to be in need, Daxon will rush to their assistance without a moment's hesitation. Daxon is a handsome young man full of ambition to become a great and powerful warlord, willing to save his allies even at the cost of his own life. Daxon believes that most beings have the ability to live a good life, and that they should be given that opportunity, regardless of the things they've done in the past.

Daxon is noble-born and is a descendant of a long line of military-oriented ancestors. He strives to one day fulfill his legacy to become a legendary martial warlord.

Religion Along with his strong sense of moral upbringing, Daxon looks upon the dragon god Bahamut for guidance. Bahamut is the god of justice, protection, nobility, and honor. He commands his followers to uphold the highest ideals of honor and justice, to be vigilant against evil and oppose it on all fronts, and to protect the weak, liberate the oppressed, and defend just order.

Daxon bares the crest of his deity on his chest.