PROJECT SPEED: MICRORUSH
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version 1.0
by Michael Purvis (aka wizardlife)
www.angelfire.com/wizard/pigeoncarrier


Thanks for checking out Microrush. This will be the final version. I am still 
aware of the issue with the baddies in the scorebox, and I know I haven't
fixed the stray pixel problem either, but neither of those things seriously
inhibit gameplay... in fact, I never noticed the scorebox problem, because
it only seems to happen if you camp over the pit at the bottom -- not a good
idea later in the game :).

I welcome any comments, questions, hate-mail, whatever:

mikechapeau@hotmail.com


And come check out the QB community:

www.qbasicnews.com


-wizard.

btw- This code isn't copyright, so you're welcome to rip it off. But if you 
conceive some way to make money off it and don't give me a cut, I'll hunt you
down and bite a chunk out of your jugular. So there.



VERSION HISTORY

version 1.0
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-info and instruction screens (lol@the story)
-changed the flashing warning

version 0.99
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-awd work as controls as well 
-working highscore table
-added extra time to not lose health after taking damage

version 0.92
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-main character clipping problems FIXED
-enemy clipping problem sort of fixed (workaround...)
-high score screen (though you can't record scores yet)


version 0.91
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-score system tweak
-flashing indicator on low health
-two random starting positions

version 0.9
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-kickass title screen
-multiple rounds
-lose life and be thrown on contact with enemy

version 0.8
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-it's an actual game now
-fixed occasional out of range array errors. (I think...)
-added life bar 'vampire style'
-made three sprites for enemies' hit points
-beefed up particle effects
-dealt with other random issues

version 0.71
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-8 particle explosions for the enemies' deaths
-new frame cap@ 300 fps (to make up the performance loss...)
-fixed the falling trails on enemies

version 0.7
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enemies engine
-spawning and crash detection
-bullet detection
-3 hit points
-death animation
dealt with bullet engine speed issues
removed unused particle code (maybe in another language...)
vsync/capped fps@~360

version 0.6
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bullet tracking/firing system done.
fixed overflow issue in compiled file (thx Dav from qbnews boards)
fixed sideways character bounding issue.
fps counter

version 0.53
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(mostly) fixed character trails
optimized code
colour!

version 0.52
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jumping and falling demo
multiple platforms
'fonter' -my homebaked sprite editor is included
only the BAS file works

version 0.51
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left-right walking demo
final character animation except
-death and victory anims
-jumping
-sprinting?
-powerup sprites? -probably not.

version 0.5
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right only walking demo
aiming gun