 
The beginning
First off, you start with the boy. Name him whatever you want. You get 6
spaces. He's called Randi I think. I'll call him that throughout the
walkthrough. After this comes the intro story about the past. After the
story it shows a scene with Randi on top of a log. Also there are Elliott
and Timothy. You talk for a little bit and then Randi falls off the log.
Elliott and Timothy run off.
The falls
Once you fall off the log, you are in some creek. Here, you run down and
out, go on the small bridge and in the gap between the hedges and tree.
Randi looks at the hedges and says he needs something to cut through. Go
into the other creek and get the sword in the stump. A lot of bright lights
start going on and off here. Once you get the sword, you have revived the
monsters. Go cut through the bushes now and go back to Potos Village.
Forest to Potos
Once you go into the forest, you see a rabite there. Kill these and try to
get level 3 before you go back to the village. It may take a while since
rabites only give 1 EXP point. If you get to level 3, your weapon skill will
go up to level 1 here. You can't get anymore of this until you get sword
orbs.
Potos Village
In the village, you should buy a bandana. It offers low protection, but
better than nothing. In the top right part of the village are the elder,
Timothy, and Elliott. Walk over to them and they will see the sword you
pulled, which is the Mana Sword. They soon realize that this is why the
monsters revived and Elliott attacks you. He doesn't cause any damage
though. He walks after you to about the center of town. Once you are here,
an earthquake happens and a small hole appears. Elliott falls in first, then
you do.
In the hole
In the hole is the first boss: The Mantis Ant. It's pretty easy to beat
though. Just keep attacking at it. If you go to 0 hit points, you won't die.
A guy who later says his name is Jema helps you. After you beat the Mantis
Ant you get a sword's orb. Jema pulls you up after the fight.
After the fight
Elliott runs off and Jema talks to you and tells you about the sword and how
it needs to be re-energized. He tells you to come to the Water Palace too.
Timothy tells you to come to the elder's house, which you have to do. When
you go in there you get banished from the village. Go into the basement of
the house and get the 50 gold down there. Leave the village after that.
Outside the village
There are 2 ways to go to the Water Palace: You can walk to it, or go to
Cannon Travel center, which is to the right of the rabite outside of the
village. You travel for free the first time, but not again after that. It's
probably better to go in the cannon.
The Water Palace
Whichever way you go, you will see 4 soldiers and their captain who is the
blond haired one. The captain is Dyluck. (He's actually Major Dyluck).
Anyway, after talking to them they go off into the forest. You can't follow
them. Go into the Water Palace now. Jema is outside and just says "Follow
me." Walk to the top of the palace. There are some switches on the floor
which make stairs appear. When you get to the end, you will talk to the teal
haired girl. Her name is Luka. Both Jema and Luka tell you about the past
and of the Mana Fortress. Jema leaves for Pandora and Luka talks to you for
a while. After this, you walk up on the stair to the seed at the top. All
this is automatic. The seed rises up and spins for a little bit, then
descends back to where it was. You gain the power of the seed. There are 7
other palaces with seeds in them which give you power as well. Luka also
gives you a spear and tells you to go to Gaia's Navel.
After the Water Palace
Once you get done in the palace, you can go to Gaia's Navel 2 ways: Walk
south, through Pandora, and then northwest. Or you can go to the cannon man
again. No matter what you do, you get attacked by goblins who take you to
their village. You are their to-be supper. The girl comes and saves you
though. After this, she runs off and you should go to Gaia's Navel.
Gaia's Navel
If you take the cannon, just walk into the creek and into the left
waterfall. In here are some tougher monsters for the low leveled. Kid
goblins give about 6 EXP. You should get to level 5 here and raise the spear
to level 1. There are skull switches in the cave which you need to throw in
order to get to some places. Also, make sure to get the Magic Rope in the
cave. At the end is the village of dwarves.
The Village of Dwarves
There are 2 things you need to do here. First, go to Watts' shop and have
him forge the sword into the broad sword. If you want, you can leave and get
the sword to level 2. The other thing you need to do is watch the show
featuring the sprite. It costs 50 gold and then you have to give 100 gold.
There's no way around this. After doing this, go to the other room and talk
to the dwarf elder. He repays your money and after you leave his part of the
village, another earthquake occurs.
Battle with Tropicallo
The boss is called Tropicallo. You have to swing over the spiked stones to
hit him. Use the broad sword here. There's also another stupid plant that
comes up from time to time called a brambler. Ignore it, since it doesn't do
anything. Tropicallo throws pumpkin bombs at you. It's hard to dodge these.
You can die on this boss though, but it's unlikely that you will. You get a
spear orb from Tropicallo.
Aftermath of the battle
The elder and sprite thank you for beating Tropicallo and the elder gives
you a bow. The sprite joins you too. He has a boomerang. The elder says that
Watts is looking for you. The village goes back to normal and you should go
to Watts' shop. He says that he made an axe, but it's no good. Randi touches
it and it gets power. He sells it to you for 100 gold and you do need it. He
then gives you a shortcut out of the village. Now you can forge the spear to
the heavy spear. If you have the money, buy spikey suits for Randi and the
sprite. The girl can't wear them, so don't get one for her.
Haunted Forest
Raise the sprite some levels and head to the forest. It's at the top of
Gaia's Navel. There are guys with bows in here which can beat up the sprite
easily. Try to run around them. There's a circular teleport pad which takes
you to a fight with 2 werewolves. These guys are a little hard, but just
stick to 1 then kill the other. The girl will now join you. You also get the
spike knuckle, which is a glove weapon.
Elinee's Castle
The rest of the Haunted Forest is pretty straight forward. When you get to
the castle, you need to go right instead of the entrance. Inside there are
switches you need to throw. When you reach the part where there's no bridge,
go down to the dungeon. Talk to a soldier by the gate and the doors open.
He'll tell you that 3 people need to stand on the switch. You can also talk
to Neko and save if you want. Now you extend a bridge and go through the
door.
Elinee's chamber
Kill the 2 polter chairs on the stairs and go up. Elinee runs into the back
room. Follow her. She sends Dyluck to Thanatos. After this, you fight the
Spikey Tiger. In my opinion, this is THE worst boss in the game. Whenever he
jumps on a side platform, you can only hit with the chobin bow. And most of
the time it doesn't work. The fire breath is a really cheap attack. When you
beat the tiger, go out of the room. Talk to Elinee and she turns into an
elderly lady. 2 treasure chest appear on the right. One has gold, the other
has a whip. Talk to Elinee again if you want to be teleported outside. Luka
asks you to return to the Water Palace from here.
Return to the Water Palace
Luka tells you to go to the cave east of the Water Palace. There are iffish
here. These things can really hurt your group. Try to rush into the cave.
Inside are 3 more iffish. When you get past these, go into the back. There's
an egg here. It hatches and a tonpole comes out. This thing is easy to kill.
When you do it wiggles around and turns into a biting lizard. Try to stay at
an angle and swing your sword. Don't let it eat someone, otherwise they take
lots of damage. The lizard will cast cure water on itself for a while. When
you beat it, another entrance appears. Go here and you'll see Undine. She
gives you water magic and the pole dart, which is a javelin type weapon.
After this, you can cast water magic. Raise your casting level to 1. You
can't go any higher than that now. The iffish are good to use it on. They
give about 15 EXP. You can go back to Luka and get magic points back for
free too.
The Underground Palace
Now that you have Undine's powers, you can go here finally. Cast Freeze on
the crystal orb and the lava goes away. There are switches in here as well.
You have to use the whip when you see 2 posts that are 1 space apart on
gaps. Whip the opposite post and you go across. At the end, you must have
the sprite alive. The gnome is here and after he babbles about nothing, the
Fire Gigas comes out. This boss is weak against Undine's magic. Cast freeze
for the most damage. If you have a Faerie Walnut, use it if you run out of
MP. This boss is very easy with Freeze lvl. 1. After beating it, go to the
back room.
The gnome
In the back room, the gnome is on a stair thing with a seed, similar to the
Water Palace's one. He'll give you his powers and you can get the seed's
power. With this, you can raise both magics to level 2. Every seed that you
get gives you the ability to raise magics to a higher level. 8 is the
highest.
Pandora
Raise both magics to level 2 and go to Pandora. Talk to the girl named
Phanna. She has turquoise hair and is usually at the southern part of the
town. She disappears and is at the ruins to the south. Go to the ruins and
talk to her there. She goes in and the girl will make the guards go away.
The ruins
You can fight the monsters, but I usually run through the ruins. When you
get to the big room, there is a central platform and Thanatos is up there.
He's an evil sorcerer who drains the peoples energy. He shows you Phanna and
then Dyluck. After this he opens a trap door and you fight the Wall Face.
Use Earth Slide lvl. 2 on the central eye. Don't kill the chamber's eyes,
because if you kill them both the Wall face moves forward and can push you
onto the spikes. Once you beat the central eye, the whole thing dies. You
then go back up to the big room and Thanatos flees and people retur to
normal. Talk to Jema and you get teleported outside.
Pandora revived
You should go to the king's castle from here. Inside he lets you into the
treasure room and there is a sword and spear orb in there. You now go to the
dwarf village. You should get your sword and spear forged by Watts too.
The village of dwarves
After visiting Watts, there's a hole in the middle of the village. The
Scorpion Army has stolen the water seed. When you go in the hole there's a
whip orb on the ship. In the back room they walk off with the seed and after
that you fight a robot called Kilroy. It goes out of control for some
reason. After you beat Kilroy, you get the seed back and need to return it
to the water palace.
The water palace
When you return, there are some monsters outside and in. At the seed's
altar, some imperial members are there. The leader is a green haired man
named Geshtar. He asks you to give him the seed for Luka's life. It doesn't
matter what you do, you end up fighting the Jabberwocky. This thing seemed
to be weak against Earth Slide, but bring faerie walnuts to revive MP. After
you beat it, you can go to the Upperland Forest, which is where the sprite
lives. You go via the cannon travel man just south of Potos Village.
The Upperland
You land in a wintery forest. Talk to a moogle and go to their village in
the summer-looking forest. There are 3 pebblers there. These aren't hard to
beat. When you beat them, the moogles return to the village. Neko and Watts
travel around a lot to places where you go in the game. You can save with
Neko, which is usually useful. 2 orbs are in the village too. Talk to a
moogle and the sprite remembers everything. He says: "Walk the seasons,
spring to winter, spring again, and we can enter." What this means is that
you go to the spring forest, then summer, then autumn, then winter, and back
to spring. It's a coutnerclockwise walk. The first time I did it, I could
never find where the opening appeared. It's in the northeast of the spring
forest.
The sprite's village
The village is not really his, but I don't know what else to call it. The
village is ruins and you hear a sound from the back. When you go there, a
creature with really long legs and a bird's head is there. This is the
Spring Beak. Use Earth Slide, since you can almost never hit with weapons.
Spring Beak jumps around a lot. When you beat it, the trees clear out in the
back and you go to the Wind Palace.
The Wind Palace
You can talk to the old man first or get the seed's energy first. It doesn't
matter. The old man is the sprite's grandfather. He summons Sylphid and you
gain Sylphid's powers, which are wind. You can get hitpoints back with him,
just like Luka. After this, use Air Blast on the crystal orb, just southwest
of the spring forest.
Matango
After you walk through the forest and get to this town, you find a castle
and meet King Truffle. He tells you about a white dragon who lives in a cave
behind the village. He also says there's something upstairs for you. It's
just a javelin's orb. You should raise all magics to level 3. Watts is in
the castle as well.
The white dragon's cave
Many monsters in the cave. You should equip Randi with the spear or sword,
the girl with the axe, and the sprite with the whip. This way you don't need
to switch back and forth a great deal. There's a crystal orb in the cave
which you use Earth Slide on. It makes rocks fall somewhere. This makes a
bridge to go out on the north side. You're outside again and there's a large
snake. This boss is weak against lightning bolt spells. Very weak. After you
beat it, go to the area in the back and in this small cave is the white
dragon. This on is small, but you soon figure out that it's parents were
probably beaten by the serpent. You take it back to Truffle and he raises
it. There's also a new cannon travel area in the forest that will take you
to Kakarra. DON'T go to the Ice Country.
Kakarra Desert
I have never figured out which way it is to get to the sandship. Just walk
around and it eventually happens.
The Sandship
When you go aboard, all 3 of you are taken prisoner. Randi is alone in some
area. Talk to Sergo twice. Then talk to the guards at the door. Go out and
find the sprite. It turns out he eats all the ship's food. The 2 people in
the room want you to get him out of there. He joins you and you now go to
Morrie's quarters. The sprite takes care of the guards from here. Inside
Morrie is with the girl. She hates him and joins you. Meria, Morrie's father
I think, comes in and 2 other guards come in. The ship shakes and Morrie
knows that it's the Empire. They surrender. At the top of the ship, Geshtar
is there. Now you fight him and his Mech Rider. It's only 1 thing though,
the Mech Rider is what it's called. Use lightning bolt for adequate damage.
He runs away after being beaten. Now you're in the desert again. One guard
asks if you're leaving. Say "Yes" and you go out to another area of the
desert. Go north from here to reach the town of Kakarra.
Kakarra
This town's wells have run dry, so they are out of water. It's said that the
fire seed in the fire palace was taken away too. There are some shops here,
so you can get better armor, etc. Now you need to go to the Ice Country to
get Salamando's powers. Because you can't get through the Fire Palace
without them.
Todo Village
You end up here when you go to the Ice Country. Watts is here too.
Frosty Forest
The Frosty Forest has many howlers. Use the sprite's spear on them to make
them spaced out. These are good for magic XP later in the game, but make
your way to the tropical village.
Tropical village
Before you get here, you fight the boreal face, an ice creature similar to
tropicallo. Analyzer says it fear Salamando. I've cheated before and it
wasn't weak against that at all. But use Earth Slide on it for adequate
damage. After you beat it, you get to the village. The Scorpion Army is in
this village. Go to the stove in the middle. The guy asks you to watch it.
Talk to the stove. A tapping noise comes from it. Choose to open it and
Salamando comes out. He gives you his powers.
The Ice Palace
Power up Salamando to lvl. 3 and go to the Ice Palace. When you enter, go
right and up. Hit that switch to proceed. Go up the stairs. Keep going
through. You'll eventually reach a library. At the back of it are 2
switches. Walk on them and a trap door opens. You're in a room with 3
tonpoles. Use Salamando's magic after making them biting lizards. Don't
waste it on the tonpoles. These are the same as before, but just 3 instead
of 1. After this is a big room which needs the whip. Then a teleporter and
finally the throne room. A voice says, "Be gone!" When it asks, "Well?" say
"No." This leads into a battle with the Frost Gigas. Use Salamando's magic
to beat it. It turns into none other than Santa. He gives you the fire seed
and says to go return it to the Fire Palace.
The Fire Palace
Return to Kakarra and then to the Fire Palace. In the big flame room, use
exploder on the orb. That makes the flames go away. There's another orb that
requires fireball. It extends a bridge. In the big room with torches lined
about, use freeze. It puts them all out except for 2. Walk between the 2 and
the middle thing turns into stairwell. Down there is the Minotaur. Use
Sylphid's magic on it to easily win. Go to the seed room and hold up the
sword. You can now raise all magics to level 4.
Kakarra
The water isn't back yet. The elder says that they need a sea hare's tail
for it to return. You can get this later in the game. Now at the cannon
travel you have 3 places to go: Ice Country, Upperland, and the Empire. Go
to the Empire.
Southtown
This is a small town. Go to the west and find Mara. She's the one who runs
into the house. Go in and talk. She tells you about her husband being a spy
and the secret # which is 634. Go east and tell the guard that number. You
take the sewers to get to Northtown.
Northtown
Nothing that special in the sewers. When you arrive you meet Krissie and she
tells you about Dyluck draining energy like Thanatos in Pandora. And it
takes place in yet another ruins. Get some armor here and rest up. Have
Watts forge weapons if you can afford it.
Northtown ruins
Pretty similar to Pandora's ruins. Even the background music. Phanna is on
the steps, but this time the girl hits her. Krissie takes her to the town's
doctor, leaving the ruins to you. It starts to get a little mazey in here.
You have to find certain switches that lower spikes and create doors. They
aren't hard to find though. Don't forget about the treasure chests outside.
They are weapon orbs. When you get to the Doom's Wall, use Earth Slide lvl.
4 on it, just like the Wall Face. Ignore the Doom Eyes. They die with the
wall. If you kill the eyes, then the wall does a cheap stone attack. I think
it's called Cave-in. After the wall comes that big room again. Dyluck is at
the top of the central platform. Talk to him. He drains the girl, but Randi
hits him and he comes to his senses, but it paralyzed. Go to the back door.
Thanatos is here. The girl gets energy from Dyluck and Thanatos flees, but
summons a vampire. I found Sylphid's magic to work the best. Once you beat
it, return to Northtown and find Krissie.
Vandale's Castle
Krissie tells you that the emperor wants a truce and asks you to come to his
castle. They leave first. Go to the castle. The guards just say: "Welcome.
The emperor awaits you." When you reach the room with a big table, talk to
the emperor. He takes you prisoner and you realize it was all a sham. Talk
to the guard over the prison bars. He lets you out and pushes you into the
pit. Down here is the Metal Mantis, just like the Mantis Ant at the
beginning. I found any magic works all right on it. A teleporter appears
when you win. For the rest of the castle, look for switches and those
yellow, jumper things. When you finally make it to the end, the emperor is
there along with Sheex (purple), Fanha (red), and Geshtar (green, but you
already have seen him). Geshtar asks for one more chance. You fight the Mech
Rider yet again. Use the same methods as before to beat it. After you win he
burns the castle up, but Truffle comes and saves you. He gives you the
Flammie drum, which will summon Flammie whenever. This way you can fly
around to places rather than paying cannon travel guys. You can't land in
forests or water with Flammie, and you can't summon him indoors or in
forests. From here you should head to the Lofty Mountains (biggest ones on
the big continent). You should land in the town there called: Mandala.
Mandala
Buy magical armor here. The Dark Palace is that cave on the mountain near
the town. That's where you should go now.
The Dark Palace
Hit all the switches in the palace to get access everywhere. At the near
end, switches make blue flames come out on the pit. You can walk on this.
The boss of the palace is the Lime Slime. Weak against Salamando's powers.
It gradually shrinks when getting weaker. Shade gives you his powers and you
get a 5th seed. Raise all powers to level 5. Don't explore the mountain yet.
Go to the Gold Isle.
The Gold Isle
This is west of Kakarra I believe. It's a decent size island with a town on
it. Go to the top of the town where the stairs are, go around that walkway
and talk to the old man. Return to Southtown and get the key from Mara. This
is so you can get into the Golden Tower. Stock up on goods.
The Golden Tower
Get the spear orb and forge it. You can knock enemies unconscious with the
new forge. When you climb the stairs, a boss is there. This one is like the
Spikey Tiger, but it's the Blue Spike. I found Earth Magic to do good damage
to it. When it's almost dead, it looks like it is, but comes back and never
uses and magics. Beat it and go up and through to the next boss. This one is
the Gorgon Bull. Sylphid's magic beats it easily. After this, a last
staircase appears. This one takes you to the 6th seed. Lumina gives you her
powers here too. Go back to the desert.
The desert and moon palace
Land near the black, circle area. Go north and onto Keron's ferry. He takes
you to the Moon Palace for free.
The Moon Palace
In the space room, look around for the crystal orb. Use Lucent Beam on it.
You are teleported to a back room and get Luna's powers and the 7th seed.
(That was easy, wasn't it?) Ride Keron's ferry back down and head to
Tasnica.
Tasnica
This is a castle around the Empire's island. You can't get in earlier in the
game, but can now. Go to the king's room and he turns into a dark stalker.
Use Lucent Beam on it and talk to the king. Jema comes and tells you to NOW
go to see Sage Joch and learn what true courage is. His cave is the one at
the top of the Lofty Mountains.
Sage Joch's cave
A fish man is here. He claims to be Jekh. He says that Joch will see you.
Talk to Joch and accept the test. Run past all the monsters in the test area
until you get to the end. At the end you fight level 99 versions of
yourselves. Don't worry, they don't do all that much damage. Moon Energy is
useful for whacking them to bits. You don't have to use the weapons they are
using. In fact, I almost never use the gloves or boomerang at all in the
game! You can't run from the battle site either. After you beat them, Jekh
says that he's Joch and tells you to go to the Tree Palace on that purple
continent. He gives you full life too.
The Tree Palace
It doesn't look much like it's name at all. When you enter, Sheex fights you
in the form of the Aegagroplin. Use Earth Slide and Dispel the Wall he puts
up. Use Magic Absorb too. When you beat him, go to the seed room. The seal
doesn't make it and Dryad comes and gives you his powers. He says that
Thanatos sealed his "Mana Magic". You get that spell at the very end of the
game. The sunken continent arises and it's now a giant palace with an
underground city. Land at the palace (It doesn't matter where you land, you
always land at the same place). Go down into the creek and down the stairs.
This is the underground city.
The Underground city
You'll need the axe here to chop down the reefs. On the waterfalls, hold the
UP button so you don't go as fast. Hit the red switches to make them go
away. When you get the the prison gate you fight the Hydra. Use Salamando's
magic on it. Fanha, the emperor, and some soldier come. They say a bunch of
nothing and leave. From here you are in a large building. About midway,
there's a place you can go in. It's a small base. Watts is here, Krissie
restores HP but not MP if you talk to her. A soldier tells you a secret
code: Red, blue, yellow, green. You use this later. There are lots of floor
switches and a lot of running around in this area. When you finally get to
the room with walls that have color things that glow on them, attack them in
this order: red, blue, yellow, green. (Sound familiar?) This opens up
another way and you soon fight a silver robot called Kettle Kin. Use Earth
Magic on it. After this you are finally out of this place. You can get into
the Great Palace now. If you leave, you can easily go back to the palace,
since the creek goes away and you can get in via the stairs down and the
door.
The Great Palace
You need to use each elementals power on 1 orb here (Except Dryad). Here's a
brief description of the rooms and what magics you use:
Green flame torches: Freeze
Orange flame torches: Earth Slide
Light green flame torches: Air Blast
Red floor and orange flame torches: Fire Ball
Blue flame torches: Dark Force
Light green flame torches, but later: Lucent Beam
Purple flame torches: Change Form
Once you get to the room with the switches, go to the purple torch room on
the left side. Use Change Form on the orb. Go to the opposite side of the
room and you can go through the door there. Once out, you fight the Snap
Dragon. Use Salamando's powers and DON'T let it eat you. You take around 400
damage each time it does. Once you kill it, go to where the seed room was.
The emperor is dead on the altar of the room. And there's a new back way
there too. Fanha is there and he reverts to Hexas. I found Earth Slide to
work well. When you beat him, go to the back and on the teleporter. A Mech
Rider is there, but it's just a fighting machine made by Thanatos. If you
power up your spear to a high level and have Moon Energy on, it can do
around 600 damage. When you beat it Thanatos activates the Mana Fortress and
the Great Palace sinks again. You get out and the flight scene changes to a
purplish area with lightning and thunder striking now and then. Land back at
the Tree Palace. Talk to Jema and he tells you of Pure Land. This is that
big black volcano in the northwest corner. You can now land here.
Pure Land
Monsters can really hurt you if you don't have good armor like the vestguard
and needle helm. You can take around 200 damage at a time. They give good XP
though. Work through the forest and you soon fight another snake. Use
Sylphid's powers on it. After this is dead and you reach an archway, someone
tells you to beat the dragon to the left of this area to pass. You can save
at these points. Go to the left. This is a snowy forest. The dragon is the
Snow Dragon. Fire is obviously the best magic on it. When you beat it, you
can go through the arch. This is how it is with the other dragons. Find the
cave in the next area and at it's end, you fight the Axe Beak. You actually
should use Undine's powers for a change. Beat it and find the Red Dragon.
It's to the left of the arch as always. Yet again, use Undine's powers. Go
through the arch, through the forest. In the area with stones in it, you
fight the Thunder Gigas. Use Earth Slide on it. The last boss is the Blue
Dragon which is also weak against Earth Slide. Go through the final arch.
You are on a cliff and see the Mana Tree. The Mana Fortress comes and
destroys the tree. The Tree talks to you and tells Randi that it's his
mother and that the ghost at the Mana Sword is Serin, his father. You gain
the power of the Tree Palace's seed finally and can power all magics to
level 8. You can now enter the Mana Fortress.
The Mana Fortress
This is the final area of the game. It's not a big maze, but just has many
monsters to fight. It's recommended to have Lumina's powers to level 8 and
Shade's powers to level 8. Any others to at least 7. The 2 bosses of the
palace are Buffy and the Dark Slime. For Buffy, use Lucent Beam. For the
Dark Slime use Dark Force. At the very end of the palace there is the same
platform you fought the 3rd Mech Rider on. Restore to full life and go to
the right teleporter. Thanatos is here. He tries to take Dyluck's body, but
doesn't make it. Dyluck is finished, but tells you about Thanatos before he
dies. Thanatos becomes the Dark Lich. Use Lucent Beam on it. It's a pretty
easy fight. After you beat him the seal on Dryad's Mana Magic is lifted. Now
the Mana Fortress is under attack by the Mana Beast. You go outside and up
to fight the beast. When it starts, Randi MUST equip the sword. Wait for the
Mana Beast to fly overhead and shoot out the fire. Cast Defender on the
group. If you're high enough level you won't take any damage. After the fire
it flies at you. Now it descends down. Use Moon Energy on Randi to whack it.
When it gets low enough, the girl and sprite must cast Mana Magic so you can
attack the beast. If you don't beat it on the first try, it flies out at
you, then it flies to the left and can damage you and it repeats it's first
fire attack process. After you beat it, the sprite disappears because he
used up his mana energy. I'll let you experience the end yourself.
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